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Guillermus posted:Nightdive's Sin Gold question: Does it come with any fix or improvement over the releases we had on GOG and Steam? quote:Hello everyone!
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# ? Mar 19, 2020 09:14 |
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# ? May 30, 2024 02:04 |
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Looks like it's a completely free update to SiN on Steam if you already owned it, as well, which is nice.
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# ? Mar 19, 2020 09:50 |
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SiN update: I am halfway through level two and have already heard 12 Barney Miller references, also Blade has happily exclaimed he is "cleaning up the gene pool" Gonna have to pull out my old PC Zone Elexis Sinclaire 1999 calendar for the peak 90's experience
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# ? Mar 19, 2020 09:53 |
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GUI posted:They make multiple "offended?" tier jokes and I'm waiting for the poor soul in gaming journalism who makes note of it and gets harassed by angry nerds. Can you go into more detail? e: like you make it sound like it's intentional chud poo poo and someone else is saying it's a parody of corporate wokeness and I don't know which one of you is right but I, too, am so tired. JerryLee fucked around with this message at 09:56 on Mar 19, 2020 |
# ? Mar 19, 2020 09:54 |
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Lemon-Lime posted:Looks like it's a completely free update to SiN on Steam if you already owned it, as well, which is nice. Well yeah, this was litteraly just a patch. We weren't going to make anybody pay for that. That's why it briefly vanished from peoples libraries as we tried to wrangle the fairly old app id and it's legacy settings.
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# ? Mar 19, 2020 09:56 |
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I was just thinking it'd be great if Nightdive gave Thief Gold / 2 their remaster treatment, but then thought is there anything that needs to be done that the semi-official TFix hasn't already done?
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# ? Mar 19, 2020 10:21 |
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Restrained Crown Posse posted:I was just thinking it'd be great if Nightdive gave Thief Gold / 2 their remaster treatment, but then thought is there anything that needs to be done that the semi-official TFix hasn't already done? Thief 2 with raytracing would really be something, although it would probably completely gently caress up the current shadow system.
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# ? Mar 19, 2020 10:33 |
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JerryLee posted:Can you go into more detail? it's something much worse than intentional chud poo poo: not funny
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# ? Mar 19, 2020 10:39 |
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Convex posted:Thief 2 with raytracing would really be something, although it would probably completely gently caress up the current shadow system.
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# ? Mar 19, 2020 12:11 |
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JerryLee posted:Can you go into more detail? Sarcasm and irony are dead in today's hellworld.
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# ? Mar 19, 2020 13:00 |
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I cant wait to find out that SiN hardcrashing everytime a grenade explodes isnt a SiN issue but my never ending Gaming Curse
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# ? Mar 19, 2020 13:12 |
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Speaking of SiN, apparently the GOG version of the game is supposed to get the update as well, but the download currently is of the previous version. I dunno if it's a thing where GOG Galaxy has it now but the offline backup installer is still behind or what (I don't use GOG Galaxy so I have no idea how that works)
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# ? Mar 19, 2020 13:17 |
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90s Cringe Rock posted:With the original models and textures? Thanks, I'll be dreaming of beautifully-lit Hammerites tonight. And the scariest spiders in all of videogames
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# ? Mar 19, 2020 13:26 |
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Given that Doom Eternal's roughly two hours away from launching, it might be best to consolidate discussion of it in its own thread in the main Games forum. In the meantime, here's a big new Quake 1 map: Castle Zanthu.
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# ? Mar 19, 2020 14:18 |
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Mercury Crusader posted:Speaking of SiN, apparently the GOG version of the game is supposed to get the update as well, but the download currently is of the previous version. I dunno if it's a thing where GOG Galaxy has it now but the offline backup installer is still behind or what (I don't use GOG Galaxy so I have no idea how that works) We can only push updates to GOG Galaxy. The offline installer is only updated when GOG themselves get around to it.
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# ? Mar 19, 2020 14:43 |
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Here's six minutes of the new bits of Doom 64 with a nausea-inducing FOV setting https://www.youtube.com/watch?v=Sa_O2OMIwto
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# ? Mar 19, 2020 14:48 |
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Why did they What I What
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# ? Mar 19, 2020 14:56 |
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have they said how many new levels there are for 64? gonna guess 8/9 if its a new episode?
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# ? Mar 19, 2020 15:02 |
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Rocket Pan posted:Why did they Death of the author, baby
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# ? Mar 19, 2020 15:02 |
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Restrained Crown Posse posted:Death of the author, baby Death of sensible settings in published materials, more like it. At least it's not like that time someone set their FOV to 179 and the complained on the Steam forums that everything was super zoomed out. That's progress I guess.
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# ? Mar 19, 2020 15:04 |
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I usually play at 110
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# ? Mar 19, 2020 15:04 |
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Rocket Pan posted:Why did they Apologies if you're under NDA on this one, but will the Steam version be DRM-free like the other ND remasters? (e.g. Strife, Turok 1-2, Blood)
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# ? Mar 19, 2020 15:05 |
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Convex posted:Apologies if you're under NDA on this one, but will the Steam version be DRM-free like the other ND remasters? (e.g. Strife, Turok 1-2, Blood) In so much as there's nothing explicitly blocking it from starting if Steam/the Internet suddenly stops working, I guess. The code has evolved a lot however, I couldn't tell you what would happen if Steam wasn't installed.
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# ? Mar 19, 2020 15:11 |
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Good god nightdive / rocketpan please do a remaster of Thief 2 with raytracing. I haven’t ever even thought of that idea but holy hell I want it so badly now.
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# ? Mar 19, 2020 15:13 |
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Wouldn't that be a hhuuugggeee amount of work with how the gameplay is connected to the lighting? It's not the same as slapping it onto Quake 2. The aliens didn't give a poo poo.
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# ? Mar 19, 2020 15:22 |
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Rocket Pan posted:In so much as there's nothing explicitly blocking it from starting if Steam/the Internet suddenly stops working, I guess. The code has evolved a lot however, I couldn't tell you what would happen if Steam wasn't installed. Oh that's great, thanks! Blood and Strife worked perfectly off a USB drive which is all I'm hoping for really
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# ? Mar 19, 2020 15:26 |
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I can't play any FPS above 90 degrees FOV because it's clear that the developers never modeled the first person arms/weapons to be viewed like that, so they get distorted, or look lanky, or take up too much of the screen, or the worst, you can see the missing faces the devs took out to save processor load that the player would never see if they didn't have a messed up FOV.
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# ? Mar 19, 2020 16:24 |
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Not only that but most old fps sprites are based around 4:3 viewing and just clip off in 16:9
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# ? Mar 19, 2020 16:42 |
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Rocket Pan posted:SiN update Thanks mate! Time to reinstall and give it a proper go.
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# ? Mar 19, 2020 16:50 |
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Convex posted:Oh that's great, thanks! Blood and Strife worked perfectly off a USB drive which is all I'm hoping for really I just gave it a test. Launching from .exe invokes steam to boot up, then it attempts to connect to bnet before it'll let you into the main menu, though it isn't required to play. Also, changing keybinds works fine but isn't reflected in the keybind menu. Everything continues to show default controls. Also again, where is nightmare difficulty?
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# ? Mar 19, 2020 16:56 |
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The Kins posted:Here's six minutes of the new bits of Doom 64 with a nausea-inducing FOV setting "The Lost Levels"? Are they really called like this? It makes it sound like they're reheated levels that were found on the cutting room floor; instead of something brand-new. The map shown looks pretty cool, which isn't a surprise.
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# ? Mar 19, 2020 17:10 |
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treat posted:I just gave it a test. Launching from .exe invokes steam to boot up, then it attempts to connect to bnet before it'll let you into the main menu, though it isn't required to play. Thanks! Wonder if it's one of those cases where you can put a text file in the directory and it doesn't try to launch Steam? If not I might just wait to see if it gets a GOG release.
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# ? Mar 19, 2020 17:33 |
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used the old password to get to the last level in doom 64 to unlock the lost levels, port is pretty nice so far. looks fantastic.
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# ? Mar 20, 2020 02:02 |
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Can you turn on free aim in the PC version? It bugs me more than it should not to have it
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# ? Mar 20, 2020 03:04 |
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Fallom posted:Can you turn on free aim in the PC version? It bugs me more than it should not to have it The levels were designed with the assumption that the player pitch was static, various elevated shoots switches and specifically designed level geometry. As such it has to remain like that, no freelook.
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# ? Mar 20, 2020 03:51 |
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An option for cosmetic vertical look would be nice for comfort reasons, even if it doesn't allow for aiming higher or lower.
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# ? Mar 20, 2020 04:45 |
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I'm finding the controls to be just a bit off feeling, for some reason. Turning with the mouse is okay most of the time, but will randomly just start spinning infinitely, and even with smoothing and such turned off it still doesn't feel accurate to mouse movement. And sometimes the game just drops movement inputs on the WASD keys, and while there's a possibility that might just be me hitting the keyboard's simultaneous key limit, it's something that never happens when I play the last 20 years or so of Doom wads. Maybe I'm just missing some settings somewhere?
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# ? Mar 20, 2020 05:19 |
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Doom 64>Doom 5 I got killed on the first map because muscle memory said I could tap the dpad and shoulder buttons to get to the chainsaw but theyre bound differently. Then I fixed the bindings how I like and all was forgiven. Still odd that spring is a full on/off toggle only by default. Hectic is a pleasant and easy map, I only died like 5 times misjudging where I was on that platform rocket dueling the knights.
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# ? Mar 20, 2020 05:58 |
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Cat Mattress posted:"The Lost Levels"? Are they really called like this? It makes it sound like they're reheated levels that were found on the cutting room floor; instead of something brand-new. The map shown looks pretty cool, which isn't a surprise. It's not the first time they've named stuff like that, since the Doom 3 BFG expansion was called The Lost Mission.
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# ? Mar 20, 2020 06:22 |
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# ? May 30, 2024 02:04 |
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SCheeseman posted:An option for cosmetic vertical look would be nice for comfort reasons, even if it doesn't allow for aiming higher or lower. That only covers half of the problem that I mentioned. The level geometry still has some design limits.
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# ? Mar 20, 2020 06:34 |