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GorfZaplen posted:HOW DO I PET ANIMALS IN ADVENTURE MODE Same command you use to mount a horse iirc Angry Diplomat fucked around with this message at 20:30 on Mar 18, 2020 |
# ? Mar 18, 2020 14:05 |
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# ? May 24, 2024 07:03 |
Angry Diplomat posted:Same comnand you use to mount a horse iirc So you're saying riding a horse is just repeatedly petting it, with your behind.
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# ? Mar 18, 2020 14:21 |
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Very indecisive evil overlord
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# ? Mar 18, 2020 17:15 |
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GorfZaplen posted:
He's just working shifts, that's all.
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# ? Mar 18, 2020 20:31 |
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Just the graveyards shifts, mind you.
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# ? Mar 18, 2020 20:44 |
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GorfZaplen posted:
"There's no way my opponent is holding another bounce spell."
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# ? Mar 18, 2020 21:02 |
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Devlogquote:
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# ? Mar 20, 2020 10:15 |
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I've never had a problem enjoying DF with the text based graphics but honestly it does look very very pretty. I'm excited.
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# ? Mar 20, 2020 10:43 |
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reignofevil posted:I've never had a problem enjoying DF with the text based graphics but honestly it does look very very pretty. I'm excited.
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# ? Mar 20, 2020 11:05 |
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I used to shy away from text based graphics because they looked complicated, but I liked the premise of df so much, I forced myself to learn how. Now I feel like I'm cheating if I use proper graphics.
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# ? Mar 20, 2020 16:39 |
I hope you can toggle graphics on/off. I think text art lets your mind visualize things in it's own way and adds to the experience. DF-like games that were have simplified graphics never appeal to me because it just limits your creativity so much.
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# ? Mar 20, 2020 16:42 |
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Everyone knows the proper ASCII representation of a dwarf is ‘h’, not that bearded, smiley-faced abomination that the standard tileset uses.
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# ? Mar 20, 2020 19:12 |
I wish these screenshots would show creatures - my hard no on graphics for personal use in DF and RL games is because I literally cannot distinguish between "blob that's supposed to be an elf" and "blob that's supposed to be a dwarf" with most tilesets.
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# ? Mar 20, 2020 21:36 |
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At the very least, Toady has said that the ASCII version will continued to be updated in parallel on the Bay12 Games website. I would expect the rendering code he's working on right now would be a boon for TWBT.
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# ? Mar 20, 2020 22:17 |
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Gnoman posted:I wish these screenshots would show creatures - my hard no on graphics for personal use in DF and RL games is because I literally cannot distinguish between "blob that's supposed to be an elf" and "blob that's supposed to be a dwarf" with most tilesets. Old mockups from the Steam page. Absolutely not finished product, but they give a rough idea of what they're going for. I recall one thing that they're looking to do is to give units different looks depending on their actual visual characteristics (like hair color) and by what weapons they're holding, not just strictly by their role. Zesty fucked around with this message at 22:32 on Mar 20, 2020 |
# ? Mar 20, 2020 22:29 |
Hadn't seen those in a while, and the units are certainly less blobby than is typical. The big fight scene is still a bit rough for me to make out.
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# ? Mar 20, 2020 22:39 |
if toady makes TWBT's twin tilesettery obsolete, that'd be a great big huge leap forward not having to choose between square tiles on the playing field and text that doesn't make my head hurt to read is basically the one thing I get out of twbt
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# ? Mar 20, 2020 22:57 |
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I embarked in Winter and didn't notice the frozen river was missing a bank. Everyone wants to drink from the waterfall.
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# ? Mar 22, 2020 08:31 |
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So Math posted:I embarked in Winter and didn't notice the frozen river was missing a bank.
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# ? Mar 22, 2020 08:50 |
So Math posted:I embarked in Winter and didn't notice the frozen river was missing a bank. If you can survive until the next winter you can patch it up and even make a super cool dam or underwater town. Obviously by survive I mean "put up with the fps drop"
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# ? Mar 22, 2020 11:34 |
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What do dwarves like in their guildhalls?
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# ? Mar 22, 2020 15:28 |
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Lawman 0 posted:What do dwarves like in their guildhalls? I'm waiting for the punchline
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# ? Mar 22, 2020 18:06 |
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GorfZaplen posted:I'm waiting for the punchline Like I meant do they use tables in them?
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# ? Mar 22, 2020 18:16 |
I dug a moat 3 z-levels deep around my fortress entrance as well as building a wall 1 more z level high all around the inner edge of the moat. I'd read that goblins and such can climb now. Would they be able to climb up 4-Z levels, 2 of which are smoothed stone?
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# ? Mar 22, 2020 22:05 |
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wilderthanmild posted:I dug a moat 3 z-levels deep around my fortress entrance as well as building a wall 1 more z level high all around the inner edge of the moat. I'd read that goblins and such can climb now. Would they be able to climb up 4-Z levels, 2 of which are smoothed stone? I noticed enemies climbing down roughly 8 z levels, though they don't seem to path it consistently (one or two out of a whole siege). But none of those levels were smooth. I heard any smoothing prevents climbing. Or an overhanging floor.
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# ? Mar 22, 2020 22:42 |
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Smoothed stone can't be climbed but I think it needs to be natural stone that you smoothed. Building something from blocks doesn't work.
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# ? Mar 23, 2020 01:43 |
I think it can still be climbed, it is just harder and requires a lot more skill, like trying to stab someones molars out in adventure mode is hard until you have legendary +30 or more weapon skill.
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# ? Mar 23, 2020 04:10 |
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I haven't played this in a few years and wow did I forget how impenetrable the UI is. I still have an idea of how to make everything work, but I can't imagine how a new player would figure half this poo poo out. Like, you'll probably want to use a manager's orders to organize the manufacturing of things. Ok so first you need to assign a manager (and broker and bookkeeper), and that's its own thing. Then once you have that and the new room requirements filled for that guy and it's time to add some orders for beds or whatever, so it's time to uhh, open up the jobs menu you'll likely never otherwise use, go in to a submenu of that for orders, add a new order, figure out you need to set a condition on it, set a condition on that, figure out what condition you want, and then sit there for 5 minutes wondering if the text means "only build x items when you have less than this" or "only build x items when you have more than this". That system thing is going to be so important and useful to you down the road, it should be it's own top-level menu with like an easy example of automating bed production or something , the way any other game would do it.
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# ? Mar 23, 2020 19:47 |
I didn't even know you could get to the work orders that way. I usually get there through workshop profiles. Are the orders more global that way?
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# ? Mar 23, 2020 19:54 |
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You get a list of all current jobs, even those without dwarves working on them. Very handy for unsuspending large constructions. You can also create new jobs which automatically get assigned to the next available workshop.
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# ? Mar 23, 2020 21:47 |
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piratepilates posted:I haven't played this in a few years and wow did I forget how impenetrable the UI is. I still have an idea of how to make everything work, but I can't imagine how a new player would figure half this poo poo out. Conditions? nah, just ”new order” ”item name” ”about a ton” unless making military equipment where you want to do them workshop-specific so bolt production doesnt take over every forge at same time.
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# ? Mar 23, 2020 23:40 |
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I couldn't figure out why I was getting so much job cancellation spam. Can't give water? The hospital was empty! (With the well frozen over and the booze gone, my dwarves were dying of thirst.)
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# ? Mar 24, 2020 04:54 |
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Zesty posted:Devlog Those graphics look nice, will they be redoing the menus as well?
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# ? Mar 24, 2020 05:29 |
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You’re all caught up with what I know.
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# ? Mar 24, 2020 06:00 |
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FairyNuff posted:Those graphics look nice, will they be redoing the menus as well? I think it is unlikely but I'm not following closely enough to be certain. Honestly for me DF is 90% muscle memory at this point and so I'd need to do some severe adjustment if he ever changes the menu to something sane.
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# ? Mar 24, 2020 06:44 |
reignofevil posted:I think it is unlikely but I'm not following closely enough to be certain. Honestly for me DF is 90% muscle memory at this point and so I'd need to do some severe adjustment if he ever changes the menu to something sane. At this stage, redoing the menus would be awful for all of us who went through the process of learning them in the first place. Especially considering the fact that they only look daunting. Once you learn how to navigate them it becomes a great deal easier to manage. Some of the other systems, like the military, are complex enough and opaque enough that I decided it was simpler and easier for me to just make bridge, lava, and water traps than it was to deal with the military. I've never managed to get that damned thing working.
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# ? Mar 24, 2020 07:00 |
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I might do a write up on the military screen one of these days I think I managed to figure out what most of the buttons do by this point.
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# ? Mar 24, 2020 07:25 |
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I hope it gets completely redone before the Steam release.
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# ? Mar 24, 2020 08:11 |
I can't wait for the day, 20 years from now, where the UI gets its major overhaul, and we have long-time fans protesting making things easier for new players because when I was your age we had to use 4 different schemes for navigating up and down menus, and if I could do it then by gum so should you kids.
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# ? Mar 24, 2020 08:48 |
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# ? May 24, 2024 07:03 |
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Shame those people. gently caress Gamers. I want the game more accessible so more people get into it and the Tarn Bros. are more financially secure and continually work on their dream project that I really enjoy and want to see more of.
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# ? Mar 24, 2020 08:53 |