|
I was in the thread earlier mentioning my unusual setup for VR, where my computer is on the second floor of a loft mezzanine. My Index came in last week and not only does it work fine, this setup is actually great because the cable comes from above and has just enough length to walk around in room scale without having a cable underneath to trip on. Flipping off turrets in Talos Principle hasn't gotten old, and I was able to draw dick butts on windows in Alyx before my Index controller batteries ran out. I do have some issues that I wonder could be addressed: - I tried Rez Infinite, but for whatever reason the aiming with the controllers was too high, like the ray is pointing 45 degrees above the controller instead of straight forward. - All 3 times I've put on the headset, I don't have audio and end up having to faff around settings using desktop view until something brings it back? Might not have helped that I updated Nvidia drivers in between sessions. (Latest drivers cause black flickers in DOOM Eternal )
|
# ? Mar 25, 2020 21:08 |
|
|
# ? Jun 4, 2024 04:28 |
|
Rubber Slug posted:Is Oculus Link basically impossible to use for anyone else? For the life of me I cannot get the Oculus PC software to connect to my Quest. I did manage to do it twice in the last couple days, allowing me to play a few hours of Alyx, but not since yesterday morning. When I had regular problems with my Link, the culprit was in the end the extension cable, not the software. If you have restarted both pc an Quest, and it still doesn't work, it could be hardware. Try it temporally without the extension cable to remove one possible factor. Try another usb port. Also you could try to update your Quest to v15 already (link and instructions here) Turin Turambar fucked around with this message at 21:16 on Mar 25, 2020 |
# ? Mar 25, 2020 21:13 |
|
I was just able to get it to connect successfully twice in a row. What I did was update my GPU driver (I’m a moron for not trying that earlier) and turning off the Nvidia overlay. It still works after turning the overlay back on, which makes me think it was the drivers all along.
|
# ? Mar 25, 2020 21:31 |
I've had a quirk since day 1 where sound won't route to my Index unless I, after launching SteamVR, open the Windows playback devices screen, at which point the Index magically shows up and it flips the audio over. It's dumb, but at least it works. Dunno why Windows doesn't immediately just recognize the Index and switch the audio.
|
|
# ? Mar 25, 2020 21:32 |
|
Oh, the Nvidia overlay has to be OFF, yep. I never tried to turn it again since I got my cable.
|
# ? Mar 25, 2020 21:33 |
Does Steam broadcasting not work with VR?
|
|
# ? Mar 25, 2020 21:33 |
|
Shine posted:I've had a quirk since day 1 where sound won't route to my Index unless I, after launching SteamVR, open the Windows playback devices screen, at which point the Index magically shows up and it flips the audio over. It's dumb, but at least it works. Dunno why Windows doesn't immediately just recognize the Index and switch the audio. That might very well be the key step of the "faffing around until it works" that I'd been doing. I'll give it a short next time, thanks!
|
# ? Mar 25, 2020 21:56 |
|
I have very slow internet and no other options (1.3mb/s down) and have been trying to download Alyx all week. I got to 14 GB downloaded after a couple days and had to pause it to do some other stuff. When I restarted it it went back to 0 and now after today's attempt I'm only at 4Gb downloaded. I'm afraid to pause it again, but I can't have this saturating my little internet for the week (I finally got OK'd to work from home yesterday). Any idea as to why it restarted and how to prevent it from happening again?
|
# ? Mar 26, 2020 00:20 |
There was an update since the initial release, I believe, that may have had something to do with it.
|
|
# ? Mar 26, 2020 00:26 |
|
AzureSkys posted:I have very slow internet and no other options (1.3mb/s down) and have been trying to download Alyx all week. I got to 14 GB downloaded after a couple days and had to pause it to do some other stuff. When I restarted it it went back to 0 and now after today's attempt I'm only at 4Gb downloaded. Did the total change when you restarted? It's possible you went from say 14/60 to 4/46.
|
# ? Mar 26, 2020 00:54 |
Jan posted:That might very well be the key step of the "faffing around until it works" that I'd been doing. I'll give it a short next time, thanks! You're welcome! Someone found a fix, but I've not tried it yet: https://www.reddit.com/r/ValveIndex/comments/c72pg0/discussion_and_troubleshooting_for_index_hardware/esmjkz4/
|
|
# ? Mar 26, 2020 02:11 |
|
Finally got my shipping notification for the Index controllers I ordered! Still said "Ships in 2 to 4 weeks" yesterday, so pretty nice that it took significantly less time than that. For $300 these controllers better be goddamn perfect though, it's what I paid secondhand for my entire Vive setup but the Vive controllers are irritating enough that I was willing to put some tax return money toward it. Can someone who bought the full Index kit and had a Vive previously tell me what's different about the full experience and if it's worth the upgrade?
|
# ? Mar 26, 2020 02:19 |
|
DebonaireD posted:Maybe you cant beat zombies to death with a lead pipe because you're a 19 year old girl who looks like she weighs about 90 pounds. I forgot about this but she does beat the poo poo outta 4 combine guys at once when she's 24: https://www.youtube.com/watch?v=lM7nEuNBnnc&t=496s
|
# ? Mar 26, 2020 03:42 |
|
shrach posted:Did the total change when you restarted? It's possible you went from say 14/60 to 4/46. It's showing 48.3gb total, which I believe is what it's always shown, but maybe that's the case. Usually the total doesn't change on previous Steam installs I've done over time. I think I might just try to backup what I got, remove, and restart the whole thing.
|
# ? Mar 26, 2020 04:06 |
Shine posted:You're welcome! Someone found a fix, but I've not tried it yet: I tried this, and it has worked! Index just automatically switched itself to my primary audio device without having to do the workaround dealie. Hooray for no longer having that minor inconvenience I've been humoring for a year.
|
|
# ? Mar 26, 2020 07:35 |
|
Shine posted:I tried this, and it has worked! Index just automatically switched itself to my primary audio device without having to do the workaround dealie. Hooray for no longer having that minor inconvenience I've been humoring for a year. Truth be told, I never had this problem before I upgraded to a new computer & the most recent version of Windows a few weeks ago. Actually, it seems to have started only a few days ago, though I'm not sure what could have changed that caused this. Here's to hoping this also fixes the Index sometimes starting up with "headset not tracking" until you do a Restart Headset from the SteamVR menu.
|
# ? Mar 26, 2020 09:00 |
|
https://twitter.com/AverageJoeSFM/status/1242987667320643584
|
# ? Mar 26, 2020 10:30 |
|
Shine posted:I tried this, and it has worked! Index just automatically switched itself to my primary audio device without having to do the workaround dealie. Hooray for no longer having that minor inconvenience I've been humoring for a year. I have that issue too, and while the fix works fine, it will reset itself if I update the Nvidia drivers. I guess it's possible to untick the audio driver in the installer though.
|
# ? Mar 26, 2020 11:20 |
|
Lmao yess
|
# ? Mar 26, 2020 15:09 |
|
I've been digging the hell out of Boneworks. Feels like the next gen of VR physics. Will probably be the standard in the future. Really feels like their design philosophy was just to approach every situation and be like "does this feel natural/can I do this?" and if answer = "no", then adding it and making it work as smoothly as possible. Just basic stuff where you go to pick up a hammer, you pick it up exactly the way your hand would have from that angle, upside down or whatever, then to hold it properly you just move it between your hands exactly like you would in real life. No fighting with it or having it snap into place, it just feels right. Gave me that same feel of putting on the headset for the first time and the intro experiences played. It's less a story game and more of an extended and well polished tech demo, but for $30 it feels like a very fair price. If it dropped to $20 or so on a sale it would be a no brainer buy. The Butcher fucked around with this message at 19:24 on Mar 26, 2020 |
# ? Mar 26, 2020 19:21 |
|
Pierson posted:Thanks man, appreciate it. My only other question is really a generic one that I guess is hard to answer: Once I've played through the big "must-play" games from the OP is there still a bunch of other decent/interesting stuff out there? Or is it still the case that outside of the very few good VR games the rest are kind of overpriced tech demos? What follows is the latest version of a list which I put together ages ago and have been adding to from time to time, figured I might as well update it given there are probably quite a lot of new VR-ers because of Alyx. There are a lot of terrible little VR 'experiences' filling every VR store for some reason. I have tried to only include experiences and games which are decent and also at least somewhat substantial in terms of content or at least notable in terms of their mechanics: The Room VR: A Dark Matter just came out today. By all account it's the Room (excellent mobiles puzzle game where you physically interact with beautiful intricate puzzle boxes and other puzzle elements), but in VR, which is a very good thing. The Walking Dead: Saints and Sinners, a highly polished first person zombie-fighting singleplayer narrative you get the rest. Apparently very good. Looks like it would scare the bejesus out of me. Stormland is an AAA-quality first person sci-fi game in which you play a robot exploring a world in which you can fly between islands in the sky. Apparently the gameplay is very well done, a lot of flying about, climbing, movement. It looks great and there is some element of replayability. Boneworks appears to be a pretty successful attempt to do a kind of Half-Life 2 for VR, with lots of physicality to almost everything in the game world, lots of combat against creepy enemies with which you can experiment with the physics systems in a deadly manner, and a generally creepy world/atmosphere. Asgard's Wrath is a large, AAA quality made-for-VR fantasy role playing game produced by Oculus. First person combat with use of a third person God mode as part of the puzzle solving mechanics. The game looks great but the gameplay itself has divided opinions. Some people love it, some think that it's not well designed for VR and instead just feels like an attempt to make a 2D AAA title in VR with little to no thought about how to best take advantage of the new medium. In any case if you're looking for a quality, long form single player in a fantasy setting (that isn't a badly done port of a 2D game e.g. Skyrim VR), here it is. Lone Echo is a must-play experience and probably the best single player VR game so far [edit: until Alyx, maybe?]. Echo VR is its free multiplayer. Definitely need to check both of them out. Defector was the most recent big Oculus release before Asgard's Wrath. Defector is a singleplayer spy game with some big setpiece Bond-type scenes at the beginning. Decent reviews but apparently pretty short and with quite restricted gameplay. Vader Immortal is a highly polished episodic Star Wars singleplayer 'experience'. Not a huge amount of gameplay but that doesn't seem to matter to most who've played it. Beat Saber is the biggest game in VR. Rhythm game with lightsabers. BoxVR is another rhythm game, good for a workout. Soundboxing was the original VR boxing rhythm game. Thrill of the Fight is an actual boxing game, not a rhythm game, but is apparently a great workout and well-put-together game. Pistol Whip is an FPS 'rhythm game'. I know nothing about it except that people seem to really like it and it looks trippy as hell. Blade & Sorcery is the premier arena melee singleplayer experience, with emphasis on more realistic physics than you find in most VR games even today. AI is terrible unfortunately but the handling of the weapons and objects is incredibly immersive. Gorn is also a great arena melee experience of a totally different kind, cartoon visuals and decapitations, physics-based madness. Hotdogs Horseshoes and Hand Grenades (H3VR) is a VR shooting gallery with tons of highly realistic guns, and now has several fully-fledged game modes where you fight giant sausages as an alternative to human enemies. Brass Tactics has a free demo and is the first (and a really awesome) proper VR RTS, made by some old Age of Empires devs. Online, co-op and AI play available, plus a little singleplayer campaign. Online population may be pretty dead these days, I don't know. Espire is a first person stealth combat game, almost a kind of MGS for VR perhaps? Haven't played but it has OK reviews for an indy product. Hellblade: Senua's Sacrifice has a VR mode which is very well done apparently. Wait I actually own this game, I forgot. I need to spend less time posting about VR and play more VR. Landfall is an ok RTS type game but focuses on controlling individual mech characters on smaller arenas. Presumably multiplayer now dead. The Mage's Tale is another big singleplayer. First-person spellcaster. A good length, 15 hours+ for most people. It's fun and the visuals are decent but there's a bit of a lack of polish. There are some really awesome setpiece moments especially near the end The Ninety-Nine! The Wizards is also a first-person magic-based/spellcaster singleplayer. I know nothing about it except I think it was from an indy studio so may be a bit rough around the edges, but then again it does seem to have pretty good Steam reviews. Sprint Vector is a cool multiplayer, first-person skimming/skating racing game, kind of like Motorball if you've seen Alita. You go very fast. Look up some videos, it's sort of hard to describe, there's lots of flying. Search Reddit or whatever to see if anyone's still playing, it might be a bit dead now. From Other Suns is described as a cross between Faster Than Light and Borderlands. It's a single player/multiplayer co-op game where you command your own spaceship and travel across the galaxy, fighting AI enemies either in space with your ship, or in FPS by jumping onto other ships and space stations. Some people say it gets monotonous due to the proc gen used for combat environments. But it's pretty polished and fun and the feeling of piloting your ship with your own crew, with the various different jobs of engineer etc.. definitely gave me a Firefly trip. Up to 4 player co-op or you can play with AI on your side. Arktika.1 is a very polished FPS single player from the Metro devs, apparently it's great unless you have a searing hatred of teleportation gameplay. Wilson's Heart is another singleplayer first person experience, it's a noire puzzler/gothic horror game but in reality is more of a long-form interactive narrative experience. I really like it though despite the lack of in-depth gameplay mechanics. Incredibly polished as an experience, except for the movement mechanics which are teleport-only and very restrictive. In a somewhat similar vein, The Invisible Hours is a totally non-interactive, 'virtual immersive theatre' experience. It's a murder mystery in a mansion with a whole story all going on at once - so you choose how to experience it, which characters to follow and in which order. Really awesome apparently despite somewhat mediocre visuals. Mission: ISS is a simulation of the internal US side of the ISS (and the whole thing in EVA mode). Very cool. Obduction is basically Myst in VR. Very good if you like that sort of thing, but there have been performance problems so it's worth keeping under two hours playtime to see whether it works properly at first, so you can refund if needs be. Star Trek: Bridge Crew is what it sounds like; you play pilot, captain, engineer or tactical specialist, on the bridge of the Enterprise (classic or modern versions) with either AI or other players filling the rest of the four roles. Really fun with a good crew, lots of capacity for amusing idiocy. Only criticisms are that it's visually somewhat meh, and whilst there's a good amount of content, the actual number of campaign missions is a bit limited. There are AI if you can't find other players, but it recently released in '2D' so there may still be a decent community. Robo Recall game that I assume still comes free with Oculus Touch (not sure though) - fun FPS where you fight robots with a lot of physicality involved; you can grab them and tear them apart, bounce your guns off enemies and catch them to reload, there is a lot of gameplay variety and the visuals are still pretty great. Res Infinite has a VR version and is beautiful and trippy as hell. Fallout 4 VR is Fallout 4 in VR. Typical low-effort Bethesda janky port where you have to use community mods to get it to run properly. Ditto Skyrim VR. Onward and Pavlov are still the biggest multiplayer VR shooters I think. Good online multiplayer fps's of very different types. Pavlov is Counterstrike in VR, Onward is somewhere between that and ARMA on the game vs sim spectrum. I think both have (rubbish) bots to play against now but the communities are still going strong I believe so you shouldn't need them except for practice. Standout is a battle royale game in VR. The Climb is a highly polished climbing game, with nice visuals and atmosphere although the gameplay isn't hugely exciting. Climbey is an indy climbing game which has multiplayer functionality and I think there are lots of custom maps. Arkham VR is actually great even though it's a quite short. Weirdly enough, the last half is one of the best narrative uses of VR I've seen. The visual polish is loving great too. Marvel Powers United was meant to be a big blockbuster Oculus multiplayer, Facebook invested a ton of money in it and even released a branded Rift bundle, but the game fell totally flat due to a crippling (and baffling) lack of variety in the gameplay and scenarios. Croteam has converted a bunch of its games for VR including Talos Principle and the Serious Sam games. I Expect You To Die is a first-person parody spy puzzler game, with fun puzzles and a great theme tune. It has quite recently had yet another mission added to it for free, so there's probably a solid three hours' playtime in there at least now. The Unspoken is a multiplayer first person magic duel game. But they released a single player campaign which was pretty cool and visually great, unsurprisingly short though. I doubt there is much of an online multiplayer population these days. The Gallery: Call of the Starseed is a first person adventure/puzzler game. Two episodes so far. The first episode was very well done for early VR and had introduced some great mechanics for perhaps the first time, including a semi-physicalised backpack inventory system. The second episode was something of a disappointment as far as I heard. Dead & Buried was my favourite game when consumer VR first launched and comes free with Rift. Very simple, western-themed multiplayer shootout, but the visuals, gameplay mechanics and pretty much everything else were highly polished. So much fun if you enjoy ducking and running around your playspace making use of the in-game cover and lobbing sticks of dynamite at people. The co-op wave scenarios are fantastic, especially the Graveyard map with the Void Widow boss. There are still players around online when I pop in, very occasionally. It comes free with some Rift packages still, I think. They released a sequel to the game with Oculus Quest. The sequel used standard fps movement instead of the fixed positioning of the original, and this kind of destroyed the arcadey style and any originality from the first game, by all accounts. Vanishing Realms, a first-person dungeon crawler. Very basic combat mechanics, but not without a little interest at least despite not having any real physicalised aspect - the aesthetic and feel of the game is first-person Zelda, including pots you can break for coins and some fun basic puzzles and big bosses. Still quite charming. Chronos was the first long-form VR singleplayer and it's still great. A third person Zelda-like game which has a collection of the best made-for-VR game mechanics I think I've ever seen in a single title. No motion controls, you use a gamepad or your controllers but just as a traditional game controller. Don't be put off by dying a lot, it's not meant to be an easy play. Edge of Nowhere is a quite well-polished, roughly four hour singleplayer third person game with a cool H.P. Lovecraft-esque world and storyline. Arizona Sunshine possibly the first proper singleplayer fps for VR, a zombie shooter, very rough around the edges by modern standards by all accounts. Rec Room is a free online first-person multiplayer, almost like a proto-MMO. It has a common space where you can mess around with various physical games, plus a load of multiplayer minigames you can access like paintball. It also has a whole bunch of 'quests', co-op dungeon-type experiences each modelled on a totally different kind of game style (sci-fi shooting combat, old school RPG, a pirate one, etc) except they are all stylised to look like they're just games made by kids, it's pretty cool. It also has customisable persistent community rooms where you can build poo poo, kind of like a paired-down Garry's Mod. You need to be playing with decent people to be able to survive any of the Quests. Big Screen is a multiplayer virtual desktop app, you can broadcast your screen to all other players with audio if you have a decent upload bandwidth, there are big shared rooms now to hang out in too. 3D movies are insane in VR. VR Chat is an infamous MMO-type experience with environments and characters largely built by players; Second Life in VR but weirder. Finally, there are also a whole ton of free experiences, documentaries and so on many of which are well worth checking out: Google Earth VR is mindblowing. Welcome to Lightfields is also from Google and is also loving amazing. The BBC documentaries tend to be good. Crow: The Legend is a visually stunning short animated movie which is well worth checking out, and Coco VR is a movie tie-in experience from Pixar which is really drat beautiful too (doesn't matter if you haven't seen the film). The more recent recent Wolves in the Walls is also brilliant. El Grillo fucked around with this message at 12:30 on Mar 27, 2020 |
# ? Mar 26, 2020 19:24 |
|
The Butcher posted:I've been digging the hell out of Boneworks. Feels like the next gen of VR physics. Will probably be the standard in the future. boneworks' wobbly movement (especially when you collide with something and the character moves despite your head being still) makes it the only game where i get motion sickness. it's so bad, in fact, that i haven't even beaten the game. completely ruined it for me to the point where it turned it into a wow experience into something i don't like to remember. i really wish they had put some care into that stuff as well.
|
# ? Mar 26, 2020 19:52 |
|
Something I've learned playing Alyx is that I hold guns incorrectly in VR. I hold the controller straight but it seems to be pointing upwards, I have to tilt the controls down and bend my wrist downward to have the gun be level. Is that normal or is there some setting somewhere that is messing things up since I'm using a Quest linked?
|
# ? Mar 26, 2020 20:05 |
|
Alyx is great so far but gently caress this dark section and the clumsy rear end flashlight. Inacio posted:boneworks' wobbly movement (especially when you collide with something and the character moves despite your head being still) makes it the only game where i get motion sickness. it's so bad, in fact, that i haven't even beaten the game. completely ruined it for me to the point where it turned it into a wow experience into something i don't like to remember. Same, I had to quit boneworks after a couple of hours. I hear a lot of complaints about teleporter movement, but I can’t play without it. I shouldn’t have to take dramamine to enjoy your game
|
# ? Mar 26, 2020 20:37 |
|
Han Nehi posted:Same, I had to quit boneworks after a couple of hours. I hear a lot of complaints about teleporter movement, but I can’t play without it. I shouldn’t have to take dramamine to enjoy your game boneworks is *literally* the only game that makes me sick. and it's bad - feels like i'm about to vomit and the feeling lingers for hours and hours. i play most other games in stick mode (except h3vr because well, it's h3vr.)
|
# ? Mar 26, 2020 20:52 |
|
Leal posted:Something I've learned playing Alyx is that I hold guns incorrectly in VR. I hold the controller straight but it seems to be pointing upwards, I have to tilt the controls down and bend my wrist downward to have the gun be level. Is that normal or is there some setting somewhere that is messing things up since I'm using a Quest linked? I've encountered the same thing. I think whatever is in the controllers that determines its position / angle (accelerometer?) in space is "level" in a more vertical or tilted-back orientation with your wrist in a relaxed state. That said, I think this is a per game mechanic, not something that can be fixed in the headset or Oculus / Steam app settings. If I am wrong, please do tell...I'd love to be able to tweak this. If you have knuckle straps on your controllers you can try threading the straps between your 1st and 2nd top knuckles which orients the controller in a way that you don't have to tilt down as much to line up your gun sites. Hopefully Valve can tweak this, when Walking Dead Saints & Sinners first came out, trying to aim down the iron sites was a pain in the rear end when you used a 2 handed grip, the front site post did not line up at all.
|
# ? Mar 26, 2020 21:03 |
|
I've been playing Alyx and it really makes me want a nice looking Call of Duty/Call of Duty 2 remake in VR. I want to do some WWII battles in VR.
|
# ? Mar 26, 2020 21:22 |
|
Cojawfee posted:I've been playing Alyx and it really makes me want a nice looking Call of Duty/Call of Duty 2 remake in VR. I want to do some WWII battles in VR. Medal of Honor VR is coming. https://www.youtube.com/watch?v=ARC4_Rp01-U
|
# ? Mar 26, 2020 21:35 |
|
Turin Turambar posted:Medal of Honor VR is coming. I wonder if the downvotes are people being mad that its VR. Anyways I'm hype.
|
# ? Mar 26, 2020 21:46 |
|
Oculus studios means it's only on Oculus probably. :/
|
# ? Mar 26, 2020 21:56 |
|
Inacio posted:boneworks is *literally* the only game that makes me sick. and it's bad - feels like i'm about to vomit and the feeling lingers for hours and hours. It's ridiculous how vomit-inducing it is. I played it for 2 hours when it first came out, refunded it, and I still get queasy every time I see it mentioned. I'm a little queasy right now. That's insane, it's been over 3 months. And I've been playing VR games heavily since 2013 when the DK1 came out. In Stormland I can fling myself crazy distances, rocket around at insane speeds pulling tight maneuvers inches from the ground, and feel 100% great the whole time. It's frustrating because there was a lot about Boneworks that I liked, and I had been looking forward to it for a long time.
|
# ? Mar 26, 2020 22:21 |
|
You know what game would probably work well in VR, and probably on the quest? B-17 bomber.
|
# ? Mar 26, 2020 22:25 |
|
Vtol vr is cool as far as flying goes. It's pretty in depth with a cockpit that you control physically by flipping buttons and stuff. I am not that far in it but its really fun (and hard) so far, kind of like dark souls in a jet.
|
# ? Mar 26, 2020 22:37 |
|
spacetoaster posted:You know what game would probably work well in VR, and probably on the quest? B-17 bomber. Crawling around in tight compartments sounds like it could be a neat experience.
|
# ? Mar 26, 2020 23:05 |
|
Rectus posted:Crawling around in tight compartments sounds like it could be a neat experience. Well, and trying to use wind/altitude/speed/ect data to accurately drop bombs on target. Or trying to shoot down enemy fighter planes from a ball turret.
|
# ? Mar 26, 2020 23:21 |
|
It depends on if they try to make it accurate or not. Bombers then had advanced analog computers that took a bunch of guesswork out of it. It would be fun to try a VR Bomber Crew type game where you're trying to do whatever your station is while also helping out the other crew.
|
# ? Mar 26, 2020 23:31 |
El Grillo posted:The OP games post doesn't have most of the 'big' VR games. It would probably be worthwhile to include Hotdogs Horseshoes and Hand Grenades (H3VR) on this list. Primarily a VR shooting gallery with tons of guns, it also has several modes where you fight giant sausages as an alternative to human enemies.
|
|
# ? Mar 27, 2020 00:10 |
|
Turin Turambar posted:Medal of Honor VR is coming. Totally forgot about this so am excited anew
|
# ? Mar 27, 2020 00:11 |
|
Gnoman posted:It would probably be worthwhile to include Hotdogs Horseshoes and Hand Grenades (H3VR) on this list. Primarily a VR shooting gallery with tons of guns, it also has several modes where you fight giant sausages as an alternative to human enemies. H3VR was made to be a shooting gallery but really the zombie mode and take & hold are good enough to be games on their own. Especially the zombie mode.
|
# ? Mar 27, 2020 00:12 |
|
|
# ? Jun 4, 2024 04:28 |
|
Rectus posted:Crawling around in tight compartments sounds like it could be a neat experience. Secret Weapons of the Luftwaffe VR would definitely check off one of those "childhood dream" boxes. (I don't want Tie Fighter VR, because I know it would be AAA on rails unlock garbage and I'd rather it not exist than be that.)
|
# ? Mar 27, 2020 00:15 |