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The halberd is in Legends. It's one of the more interesting new weapons, even if it's a little on the overpowered side (basic attack is the Billhook attack but at +10 to hit, then it has a 1 tile smash like the 2h hammer that staggers). I like the idea of a pike-heavy combo that has different attacks at long and close range, but like most of Legends it's 'maybe an interesting idea, but also Bigger Numbers!'.
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# ? Mar 14, 2020 18:52 |
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# ? May 9, 2024 22:18 |
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Southpaugh posted:Polemen, cheap and efficient. The warscythe is the premier polearm.
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# ? Mar 14, 2020 19:16 |
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Night10194 posted:The halberd is in Legends. It's one of the more interesting new weapons, even if it's a little on the overpowered side (basic attack is the Billhook attack but at +10 to hit, then it has a 1 tile smash like the 2h hammer that staggers). I like the idea of a pike-heavy combo that has different attacks at long and close range, but like most of Legends it's 'maybe an interesting idea, but also Bigger Numbers!'. Ahhh, sounds cool. The Lord Bude posted:The warscythe is the premier polearm. Yeah the three hex sweep is good, I've never wound up with enough of them to make full sure of them. Think I got a unique one late in a game once but that party was done.
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# ? Mar 15, 2020 00:59 |
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Adding a proper South to the map should make the Barbarian start a little more interesting than only hanging out in the same 5 cities until the first crisis.
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# ? Mar 15, 2020 01:34 |
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Southpaugh posted:Ahhh, sounds cool. This is why I always have undead as the first crisis. I have 5 of them in my peasant army - 3 straight polearm dudes with berserk; killing frenzy, crippling strikes and executioner; and my sergeant and off sergeant both have one.
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# ? Mar 15, 2020 05:42 |
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Voyager I posted:Adding a proper South to the map should make the Barbarian start a little more interesting than only hanging out in the same 5 cities until the first crisis. Is the South going to be part of the main map, then? Or will it be an entirely new area? I'd been thinking of trying a gimmick playthrough where I travel the land only doing arena fights, and the former seems like it would really limit my options.
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# ? Mar 15, 2020 12:16 |
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I've been making a foreign merc shamshir fighter in legends anyway, so, really looking forward to this dlc
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# ? Mar 15, 2020 13:49 |
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CommissarMega posted:Is the South going to be part of the main map, then? Or will it be an entirely new area? I'd been thinking of trying a gimmick playthrough where I travel the land only doing arena fights, and the former seems like it would really limit my options. Well yeah, the desert will be placed on the current map, south of the current steppe tileset.
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# ? Mar 15, 2020 15:30 |
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Armies of the City State II discussed in the most recent blog post. http://battlebrothersgame.com/dev-blog-131-city-states-part-ii/ quote:We’ve previously covered a good chunk of what the southern city states are about. Now it’s time to take a look at some of their troops that you may end up facing on the field of battle. Charge!
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# ? Mar 20, 2020 18:26 |
I'm guessing either a new throwing weapon or war scythes for the conscripts. Also there are going to be new events where your men can be sold or captured into slavery. Or Greek fire grenades. Donkringel fucked around with this message at 19:21 on Mar 20, 2020 |
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# ? Mar 20, 2020 19:16 |
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Everything about this expansion I like except the ifrit who are a pile of rocks.
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# ? Mar 20, 2020 20:04 |
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What are rocks but extremely slow moving smoke?
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# ? Mar 20, 2020 20:36 |
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Based on the equipment they're using in the blog photos, I'm foreseeing a lot of "hunt down runaway/rebelling slaves" contracts for early-game southern companies.
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# ? Mar 20, 2020 21:04 |
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those missions had better have an alternative 'help slaves to escape' ending or I will post angrily about it on the internet
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# ? Mar 20, 2020 21:10 |
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The Fool posted:those missions had better have an alternative 'help slaves to escape' ending or I will post angrily about it on the internet but tbh it will probably end up just being the case that if you don't want to kill slaves you don't take the contract alternatively, get paid up front, cancel the contract, tell slavers to gently caress off
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# ? Mar 20, 2020 21:17 |
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If they're gonna have slaves in my video game, there better be options to play as a slave rebellion or generally gently caress with the slavers.
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# ? Mar 21, 2020 00:31 |
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Voyager I posted:If they're gonna have slaves in my video game, there better be options to play as a slave rebellion or generally gently caress with the slavers. Slave rebellion/escaped slaves should absolutely be a company origin.
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# ? Mar 21, 2020 00:41 |
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Donkringel posted:I'm guessing either a new throwing weapon or war scythes for the conscripts. They already mentioned the grenades and war scythes. They're being coy because it's a new thing. I am guessing early firearms.
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# ? Mar 21, 2020 04:03 |
Presumably there will be nothing to actually stop the enterprising mercenary leader from attacking every slave caravan and murdering the slavers and guards. As a bonus it will probably prompt them to send increasingly large armies after you, Deliveroo style.
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# ? Mar 21, 2020 04:19 |
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I get that they want visual variety, but linthoraxes are a weird choice for the conscripts when they were exclusively used in the classical period to the best of my knowledge.
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# ? Mar 21, 2020 04:39 |
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Donkringel posted:I'm guessing either a new throwing weapon or war scythes for the conscripts. They're inspired by Turkish Janissaries I think; so I'm actually going to go with firearms.
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# ? Mar 21, 2020 04:58 |
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JustaDamnFool posted:I get that they want visual variety, but linthoraxes are a weird choice for the conscripts when they were exclusively used in the classical period to the best of my knowledge. They do at least fit the climate: much, much cooler to fight in, compared to metal.
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# ? Mar 21, 2020 09:36 |
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Early firearms would make sense given the influence and the fact that they've already revealed explosive devices like grenades. Kinda curious as to what direction they're gonna take them design-wise though. The obvious would be some kind of super-AP crossbow analogue (or maybe a once-per battle item if we're talking primitive enough), but making the hot new item have that much mechanical overlap with pre-existing equipment would be a bit of a squandered opportunity and the last thing the game needs is more ways for experienced brothers to instantly die, so I'm hoping they'll go a different direction with it instead of just having Man With Arbalest be supplanted by Man With Arquebus in our nightmares. Maybe something involving resolve checks when being fired on?
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# ? Mar 22, 2020 17:17 |
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Yeah some kind of double damage or 100% AP, two turn reload is my thinking, with only a 3-4 tile range. That being said, losing superbros to a bunch of assholes with muskets because you can’t kill 8 of them in time will probably be my least favorite new mechanic. Also might make bone shoulders mandatory.
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# ? Mar 22, 2020 18:21 |
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It'd be kind of interesting if instead of huge through-armor damage, a gunshot did huge armor damage. Like a short-ranged ranged equivalent of a hammer.
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# ? Mar 22, 2020 18:22 |
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Hey, who guessed guns? You were dead right. GUNPOWDER WEAPONS http://battlebrothersgame.com/dev-blog-132-gunpowder-weapons/
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# ? Mar 27, 2020 16:47 |
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Helical Nightmares posted:Hey, who guessed guns? You were dead right. lol "Handgonne"
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# ? Mar 27, 2020 16:53 |
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So, who'll be worse: man with flamethrower, or man with shotgun? Aside, just retired a company, and one of the brothers mentioned in the epilogue was a thief - described as doing a perfect heist on some nobleman's vault. Said thief was my melon mugger. Oookay.
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# ? Mar 27, 2020 16:55 |
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Neither of them are "Man who shoots your best bro in the eye for 100 damage through armor" so I'm already pretty cool with the direction they're taking them, though guaranteed AoE templates are gonna be an absolute bear to fight against if their damage output is even vaguely respectable. At least if they have short range and high AP costs you might have a chance of focusing them down early. Gonna be kinda tragic watching a conscript unload these things into a pile of their own men though.
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# ? Mar 27, 2020 17:53 |
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kidkissinger posted:lol "Handgonne" If Wikipedia's to be believed, that's what they were actually called. Also hoping for super-cool named versions of these weapons
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# ? Mar 27, 2020 17:56 |
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CommissarMega posted:If Wikipedia's to be believed, that's what they were actually called. it just sounds like the word for when one misfires, not the weapon itself
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# ? Mar 27, 2020 18:00 |
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On a different note: what are your general priorities for armor attachments? Battle Forged means, mathematically at least, that there's no diminishing returns on armor value and the next point is always better than the last. However, in a practical sense, once I'm getting into Sellswords+ territory I'm less worried about getting chipped away by small attacks and more concerned about the big hitters that no amounts of armor can really protect you from, like Chosen and Lindwurms, which makes me think Bone Plating might be a higher priority instead. On Nimble dudes like Archers who won't wear more than medium armor and don't take Battle Forged, I've been rolling Bone Plating as the standard option. (Too bad Bone Plating can't protect your face).
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# ? Mar 27, 2020 19:40 |
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Voyager I posted:On a different note: what are your general priorities for armor attachments? Battle Forged means, mathematically at least, that there's no diminishing returns on armor value and the next point is always better than the last. However, in a practical sense, once I'm getting into Sellswords+ territory I'm less worried about getting chipped away by small attacks and more concerned about the big hitters that no amounts of armor can really protect you from, like Chosen and Lindwurms, which makes me think Bone Plating might be a higher priority instead. On Nimble dudes like Archers who won't wear more than medium armor and don't take Battle Forged, I've been rolling Bone Plating as the standard option. Direwolf mantles early on because the morale damage to raiders, Orcs and barbarians is respectable (and morale shocks shortens those fights considerably), lindwurm capes and bone plating later on. I like lindwurm as much as bone plating because it’s 40 for 2 fatigue and cancels lindwurm spit, meaning a guy with a cape attachment and one of the lindwurm helmets can tank lindwurms okay while still attacking. Heraldic plaudrons or whatever are good when you get them as treasure, I never pay for those or any others tho. Mazz fucked around with this message at 19:52 on Mar 27, 2020 |
# ? Mar 27, 2020 19:50 |
Ranged damage cloaks are mainly helpful for goblin cities or large goblin encampments. Not too useful otherwise.
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# ? Mar 27, 2020 20:05 |
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Yeah I'm not generally interested in the more niche ones unless we're talking about some hypothetical 400 day campaign where I have spare sets of endgame armor lying around with different attachments for specific encounters. In terms of armor stacking, light padding comes out mathematically ahead of +40 attachments unless you don't care about fatigue, but they're still accomplishing the same goal of maximizing your raw armor total.
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# ? Mar 27, 2020 20:10 |
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Voyager I posted:In terms of armor stacking, light padding comes out mathematically ahead of +40 attachments unless you don't care about fatigue, but they're still accomplishing the same goal of maximizing your raw armor total. Heavier armor is way more expensive though and I'll always be trying to max my armor as much as possible. Maybe I'll use light padding for lamellar or fallen knight stuff because ratios are terrible.
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# ? Mar 28, 2020 04:21 |
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Voyager I posted:On a different note: what are your general priorities for armor attachments? Battle Forged means, mathematically at least, that there's no diminishing returns on armor value and the next point is always better than the last. However, in a practical sense, once I'm getting into Sellswords+ territory I'm less worried about getting chipped away by small attacks and more concerned about the big hitters that no amounts of armor can really protect you from, like Chosen and Lindwurms, which makes me think Bone Plating might be a higher priority instead. On Nimble dudes like Archers who won't wear more than medium armor and don't take Battle Forged, I've been rolling Bone Plating as the standard option. Bone plating on all front liners, unless they don't have enough stamina to comfortably wear the heaviest armour, in which case the spiderweb padding that reduces stamina requirements of armour. Fur cloaks on archers to reduce damage from ranged attacks. Melee back liners could go either way cloaks or bone plate.
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# ? Mar 28, 2020 04:52 |
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The Lord Bude posted:always strip the recruit naked to check the unmodified stat. Battle Brothers: Always strip the recruit naked
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# ? Mar 28, 2020 13:07 |
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aphid_licker posted:Battle Brothers: Always strip the recruit naked Hazing rituals are a time honoured tradition of military forces. It helps build camaraderie.
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# ? Mar 28, 2020 13:42 |
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# ? May 9, 2024 22:18 |
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This week, handgonnes and mortars! http://battlebrothersgame.com/dev-blog-133-city-states-part-iii/
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# ? Apr 3, 2020 16:45 |