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My first run of ONI has basically stalled, and I think everyone will die soon. After action report: Didn't realise there was a "scrub liquids" button, so when my base got coated with polluted water from sick dupes, I replaced all the floors with grates, and carved out gutters below the room. The result was disgusting. Had no idea rooms even existed, so my entire base is one continuous space. Overall by day 19 I'm living a foot above open air cess pits, and if anything goes wrong it'll go wrong everywhere. Bug Squash fucked around with this message at 10:47 on Mar 27, 2020 |
# ? Mar 27, 2020 09:30 |
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# ? May 31, 2024 06:14 |
Bug Squash posted:My first run of ONI has basically stalled, and I think everyone will die soon. After action report: I think there's material for the next 14 thread titles in this post alone.
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# ? Mar 27, 2020 09:47 |
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the mod that makes airlocks airtight is my current favorite mod. maybe more than quality of life, but it helps keep my building areas tidy and clean looking
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# ? Mar 27, 2020 10:21 |
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Xenoborg posted:I'm a big fan of: Nektu posted:What xenoborg said, and: One More: Chained Destruction - destroys ladders in a chain all at once instead of one at a time.
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# ? Mar 27, 2020 15:11 |
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Mister No posted:the mod that makes airlocks airtight is my current favorite mod.
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# ? Mar 27, 2020 15:59 |
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does anyone have a compact and not overly complicated Drecko ranch design? I need exosuits, but I don't have enough polluted water to grow thimble reed (on Badlands rn so I don't have slime biomes) and my carbon skimmer ate all the co2 and gave me less than a ton of ph20.
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# ? Mar 27, 2020 17:38 |
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Mister No posted:does anyone have a compact and not overly complicated Drecko ranch design? I need exosuits, but I don't have enough polluted water to grow thimble reed (on Badlands rn so I don't have slime biomes) and my carbon skimmer ate all the co2 and gave me less than a ton of ph20. Where does your pee go?
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# ? Mar 27, 2020 17:40 |
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cursed_comments.txt material right there
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# ? Mar 27, 2020 17:48 |
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socialsecurity posted:Where does your pee go? into a water sieve and then a reservoir. i don't know why, but i didn't even think of that.
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# ? Mar 27, 2020 17:52 |
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Grow your reeds inside a farm with Farmers Touch. It helps a lot.
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# ? Mar 27, 2020 17:53 |
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Your bathroom water flow should always be a closed loop with a bit of surplus. Since it will have germs in it either way, it's best to bridge off the excess polluted water to plants. That's how I always bootstrap reeds.
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# ? Mar 27, 2020 18:15 |
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oh god oh god my original plan was going to have exosuit stations outside the bedrooms to have all the dupes do everything in suits, but i decided against it for one reason or another. probably aesthetics. anyhow, i deconstructed all 10 of the suitless, but oxygen filled docks, and it turns out that oxygen doesn't disappear! the little room i had the docks in is currently filled with 7kg/square oxygen and the surrounding rooms about half that, popping ear drums everytime they go to bed and wake up. gonna reload and just do my original exosuit base idea.
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# ? Mar 27, 2020 18:33 |
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Mister No posted:does anyone have a compact and not overly complicated Drecko ranch design? I need exosuits, but I don't have enough polluted water to grow thimble reed (on Badlands rn so I don't have slime biomes) and my carbon skimmer ate all the co2 and gave me less than a ton of ph20. I use this one or a variation based on it: https://www.reddit.com/r/Oxygennotincluded/comments/ba5787/some_ranching_designs_made_possible_by_the_qol/ There is a good pacu and hatch ranch there too.
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# ? Mar 27, 2020 18:44 |
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Whoa. Via that guide I found this: https://imgur.com/fpVhTRJ Turns out if you leave room for hatches to burrow they don't care how cramped they get.
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# ? Mar 27, 2020 18:57 |
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Edit: This is a later glossy farm that uses suits sorry, but its a lovely simple early design I found on the net the once and can't refind the original. Works lovely tho. Top area breeds them and keeps them happy, extra eggs get shipped to bottom where they get 1 or 2 shears after hatching before they die and become BBQ. The trick is - hunger doesn't stop scale growth! I'm up to 35 tons of plastic from it in 150 cycles. OzyMandrill fucked around with this message at 21:19 on Mar 27, 2020 |
# ? Mar 27, 2020 19:30 |
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this game is so insidious in that a lot of times i spend a ton of time trying to solve a problem that i forgot i solved previously. ended up getting enough pH2O from toilets and polluted ice, got my suits built and just spent some amount of minutes building a drecko ranch to get reed fiber... that i don't need anymore. not a complete loss, because i can use it for plastic but this is a recurring theme.
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# ? Mar 27, 2020 19:38 |
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Ah sorry - misread, the post. Pre-suits you need something like the mk 1 drecko suite: The top tile was for a wheezewort as I was getting heat issues killing the mealwood. Just fill some canisters from whatever pockets of hydrogen you find to fill the top area. and you should get a whole bunch of fibre before they go glossy
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# ? Mar 27, 2020 21:15 |
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So do you guys keep 1 smart battery per generator, and the rest of the batteries are regular jumbos, and you let the smart one control the generator?
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# ? Mar 28, 2020 01:01 |
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Two smart batteries. One is on the generator side of the transformer and controls the generators, the other is on the main heaviwatt trunk and controls the transformer. That way you can use renewable power or fuels that tend to overflow before stuff like coal. I don't see any good reason to hook up jumbo batteries to the main network at all. They're a really low-efficiency way of storing power. Cease to Hope fucked around with this message at 01:52 on Mar 28, 2020 |
# ? Mar 28, 2020 01:49 |
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Yeah, most people if they need bulk power will just hook up more smart batteries because the power loss to heat is so dramatically different between the two. That being said, jumbos are still better on a heat loss standpoint than standard batteries. Anyways just discovered something I felt I should share. Sweepy is perhaps the most powerful/cheap heat deletion tool since the classic water sieve. Any item Sweepy picks up has its temperature set to 19.9C. Note: does not work with liquids...but DOES work with liquid bottles.
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# ? Mar 28, 2020 02:15 |
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Shumagorath posted:This is possibly tied with Piped Output for me. Liquid locks shouldn't be necessary. So I had been using this and a few other mods, including the impermeable airlock doors mod, before the most recent patch (awhile ago, can't remember how long) and when that patch dropped all those mods were flagged as out of version and haven't updated. Is there some trick I need to perform in order to get them to work?
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# ? Mar 28, 2020 03:09 |
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Piped Output is still working for me, but I only just started a new game. There's also a mod to force other mods to manually update - guessing that's a Unity issue.Alkydere posted:Anyways just discovered something I felt I should share. Sweepy is perhaps the most powerful/cheap heat deletion tool since the classic water sieve. Any item Sweepy picks up has its temperature set to 19.9C. Note: does not work with liquids...but DOES work with liquid bottles.
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# ? Mar 28, 2020 03:22 |
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Alkydere posted:Yeah, most people if they need bulk power will just hook up more smart batteries because the power loss to heat is so dramatically different between the two. That being said, jumbos are still better on a heat loss standpoint than standard batteries. I generally roll with exactly one smart battery per type of generator (so they can have different thresholds set so more-renewable power sources get consumed first) and nothing more. Until you start setting up solar panels, there's not much of a reason to bank a bunch of electricity. It's better to keep your power stored as fuel so you aren't gradually bleeding it off.
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# ? Mar 28, 2020 03:44 |
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Alkydere posted:Anyways just discovered something I felt I should share. Sweepy is perhaps the most powerful/cheap heat deletion tool since the classic water sieve. Any item Sweepy picks up has its temperature set to 19.9C. Note: does not work with liquids...but DOES work with liquid bottles. Well, gently caress, I was going to use them to clean up the meteor debris so I can use the high residual heat to power a turbine, and cool it down further before introduction inside. This cuts out the middle machine entirely!
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# ? Mar 28, 2020 03:55 |
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Is there a way to resalinate fresh water into salt water? I never did get an answer to that.
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# ? Mar 28, 2020 04:03 |
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Cease to Hope posted:Is there a way to resalinate fresh water into salt water? I never did get an answer to that. No. You would need a mod for that.
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# ? Mar 28, 2020 04:04 |
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Why do you want salt water specifically? I can't think of anything it does that polluted water doesn't once you've desalinated it. Storing power as fuel instead of charge is indeed a wise move but I still like having battery banks for geyser power to go somewhere rather than over-pressurizing. This is probably unique to Piped Output because I can do stuff like having oil wells venting continuously.
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# ? Mar 28, 2020 04:19 |
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Smiling Demon posted:No. You would need a mod for that. Ah. I was pondering what you use a chlorine vent for, because the main uses for chlorine, sterilization chambers and balm lily farms, do not actually consume chlorine outside of leaks. The possible long-term uses seem to be: - Feeding saltvines to get salt, for crushing into table salt or refining rust (which is a limited resource anyway). Sustainable salt is also a sustainable source of sand but there are simpler ways to do that if you're somehow running out of sand. All of this is a lot more hassle than using a salt water geyser for the same thing, though. - Squeaky Puft ranching, for food and for bleach stone for hand sanitizers and waterweed. Waterweed isn't sustainable without a salt water geyser though. - Gassy moo/gas grass farming, to (apparently very inefficiently?) turn supercooling into natural gas (or compost I suppose). This doesn't lead to extra food though. Shumagorath posted:Why do you want salt water specifically? I can't think of anything it does that polluted water doesn't once you've desalinated it. Waterweed. If you could resalinate water, you could feed both things waterweeds need using a chlorine vent, squeaky pufts, and any renewable water source. Cease to Hope fucked around with this message at 04:39 on Mar 28, 2020 |
# ? Mar 28, 2020 04:30 |
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Alkydere posted:Yeah, most people if they need bulk power will just hook up more smart batteries because the power loss to heat is so dramatically different between the two. That being said, jumbos are still better on a heat loss standpoint than standard batteries. Hahah, there is no way that's staying in the game.
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# ? Mar 28, 2020 06:57 |
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User0015 posted:Hahah, there is no way that's staying in the game. Oh yeah, people are already figuring out obscene things they can do with Sweepies because of it. I'm half tempted to go on an arid or oasis map and see how well I can do using a Sweepy army to contain and manage heat before they change it.
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# ? Mar 28, 2020 07:03 |
No way is that sweepy poo poo staying in the game. I've finally expanded into the space biome though, and I'm thinking even without the heat deletion he'd be great for grabbing the metals from the meteors. And goddamn, rockets are tricky as poo poo. Took me forever to figure out how to fuel and launch one of those things, especially since it says you don't have the range to get anywhere until you've fueled the drat thing. Finally got a couple steam rockets off though, now I need to figure out how to boil petroleum for the next level. I haven't had to mess with it yet, as my map seed has 3 hydrogen vents plus an amazing hot water vent for my SPOM so I have hydrogen to spare.
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# ? Mar 28, 2020 10:07 |
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seaborgium posted:No way is that sweepy poo poo staying in the game. I've finally expanded into the space biome though, and I'm thinking even without the heat deletion he'd be great for grabbing the metals from the meteors. Petroleum rockets are really just an intermediate step on the way to the "real" fuel that is liquid hydrogen, so you don't need to build a perfectly efficient petroleum boiler to fuel them. You can just make do with oil refineries and their 50% efficiency. Also, unless you want to put up with a lot of fiddly incremental fueling of rockets to try to figure out their range, I'd recommend using a range calculator like https://oni-assistant.com/tools/rocketcalculator
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# ? Mar 28, 2020 10:16 |
Triarii posted:Petroleum rockets are really just an intermediate step on the way to the "real" fuel that is liquid hydrogen, so you don't need to build a perfectly efficient petroleum boiler to fuel them. You can just make do with oil refineries and their 50% efficiency. Ahh, I might just do the oil refinery then. And I was using that tool, I was just confused how the tooltip on the command module says it doesn't have the range until you put gas in. It's one thing to think you can't make it because there's no gas, and a whole other to think you can't make it because you have one too many modules on there.
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# ? Mar 28, 2020 19:07 |
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Is the only way to unload Sweepy putting an open (not marked "sweep only") bin next to his dock?
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# ? Mar 28, 2020 19:45 |
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What's the best way to heat up Rime, stat? Spaceheaters are basically kilns that don't give you anything back for the coal consumed, and I'm racing to hatch ranching just to have a viable food source now that mealwood has failed after maybe two harvests. I went for plumbed bathrooms and immediately had pipes start breaking, but so far I'm ahead of that. I'm playing on https://toolsnotincluded.net/map-tools/map-browser/map/243690 but can't see the cool steam vent below me yet. I'm thinking race down, crack it open and start electrolyzing the water to have 70ºC oxygen flood my base. gently caress it, maybe I'll open the gold volcano too. Edit: Ahaha how could I forget my old friend Liquid Tepidizer. HAIL SATAN Shumagorath fucked around with this message at 20:14 on Mar 28, 2020 |
# ? Mar 28, 2020 20:01 |
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If you luck out and get a nearby steam/cool steam vent, pipe the liquid into an open handpump tank in the center of the map. 3 tiles high, 3 tiles wide, giving room for one output valve and a hand pump.
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# ? Mar 28, 2020 20:23 |
Shumagorath posted:What's the best way to heat up Rime, stat? Spaceheaters are basically kilns that don't give you anything back for the coal consumed, and I'm racing to hatch ranching just to have a viable food source now that mealwood has failed after maybe two harvests. I went for plumbed bathrooms and immediately had pipes start breaking, but so far I'm ahead of that. Doesn't O2 come out of the electrolyzer at 70 degrees if you start below 70 degrees? That cool slush geyser might be easier to get at right away and actually handle, though you'd need a sieve to clean it up. On the plus side there's a natural gas generator near it and those are fairly easy to tap/exploit that you could run the sieve with.
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# ? Mar 28, 2020 21:27 |
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Try using a metal refinery to heat up your base. I just put a big pipe loop around the coldest areas, let the water cycle until it's ~10C, then pipe it back into the refinery.
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# ? Mar 28, 2020 21:45 |
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zeekner posted:Try using a metal refinery to heat up your base. I just put a big pipe loop around the coldest areas, let the water cycle until it's ~10C, then pipe it back into the refinery.
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# ? Mar 28, 2020 21:49 |
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# ? May 31, 2024 06:14 |
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seaborgium posted:Doesn't O2 come out of the electrolyzer at 70 degrees if you start below 70 degrees? That cool slush geyser might be easier to get at right away and actually handle, though you'd need a sieve to clean it up. On the plus side there's a natural gas generator near it and those are fairly easy to tap/exploit that you could run the sieve with.
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# ? Mar 28, 2020 21:56 |