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Ravenfood
Nov 4, 2011

BlazetheInferno posted:

So, Iridar, same guy that made the Akimbo Class, just came out with another custom class: The Stormrider. A melee-only class with some unfocused psionic power in the form of, basically, red lightning. It looks really cool - they managed to give it an Overwatch in the form of "Intercept", which has a range of 1 Blue Move for the Intercepting soldier, and when it's triggered, they run out to stab the offender, then run back to their starting position.

Also, the Class Intro is goddamn beautiful.

Goddamnit I have other things to do than reinstall this and play through with all modded classes.

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Torchlighter
Jan 15, 2012

I Got Kids. I need this.

Ravenfood posted:

Goddamnit I have other things to do than reinstall this and play through with all modded classes.

and RPGO looks like it might soon be moving ahead with it
s plans for a 'random class' Second Wave option. Filtering out the best mod classes is going to be a nightmare.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Torchlighter posted:

and RPGO looks like it might soon be moving ahead with it
s plans for a 'random class' Second Wave option. Filtering out the best mod classes is going to be a nightmare.

It already has that though?

Or at least second wave options that lock you to either chosen or randomly picked trees

Torchlighter
Jan 15, 2012

I Got Kids. I need this.

Zore posted:

It already has that though?

Or at least second wave options that lock you to either chosen or randomly picked trees

In this case it specifically locks you to a specific primary and secondary weapon, choosing a specialisation from that pool, rather than the random spec and chosen options. More focused than specialisation roulette, less legwork than commander's choice.

Torchlighter fucked around with this message at 18:15 on Apr 3, 2020

Potato Jones
Apr 9, 2007

Clever Betty

Torchlighter posted:

In this case it specifically locks you to a specific primary and secondary weapon, choosing a specialisation from that pool, rather than the random spec and chosen options
That sounds pretty cool, where are you reading about it? I picked this game up again recently and was using RPGO's Spec Roulette and Commander's Choice to do basically the same thing, it sounds like. It would be neat to have that streamlined, not just to keep me from picking the same backup classes.

Mike N Eich
Jan 27, 2007

This might just be the year
Ok you guys weren't lying about Psi Operatives, I didn't realize some of their skills only take one action pip, so you can cast two spells in a turn. Also, Dominate being 100% at higher levels mean you just get to subtract one of their soldiers and increase your team to 7 for the duration of a mission. Not bad!

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Torchlighter posted:

In this case it specifically locks you to a specific primary and secondary weapon, choosing a specialisation from that pool, rather than the random spec and chosen options. More focused than specialisation roulette, less legwork than commander's choice.

oooh yes

Also this should help things like Architect not break

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Mike N Eich posted:

Ok you guys weren't lying about Psi Operatives, I didn't realize some of their skills only take one action pip, so you can cast two spells in a turn. Also, Dominate being 100% at higher levels mean you just get to subtract one of their soldiers and increase your team to 7 for the duration of a mission. Not bad!

Be careful who you grab, though. It didn't happen to me, but I spent the whole final mission worrying that someone was going to kill my Andromedon and leave me with a Shell on my flank. e: It was a lot of fun taking two psi ops on the tower mission and taking two Archons out of play, though.

On that topic, I finally finished XCOM 2 after a long period of owning it but not playing it and a slightly less long period of a mission or two a day. So I'm going into War of the Chosen. I want to learn the new mechanics as they turn up, but what am I going to have to unlearn from vanilla?

FredMSloniker fucked around with this message at 20:12 on Apr 3, 2020

SpookyLizard
Feb 17, 2009
It mostly builds on stuff rather than change too much, so there really isn't anything to 'unlearn'. I recommend doing the DLC story thing, though. it's good.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

FredMSloniker posted:

Be careful who you grab, though. It didn't happen to me, but I spent the whole final mission worrying that someone was going to kill my Andromedon and leave me with a Shell on my flank. e: It was a lot of fun taking two psi ops on the tower mission and taking two Archons out of play, though.

On that topic, I finally finished XCOM 2 after a long period of owning it but not playing it and a slightly less long period of a mission or two a day. So I'm going into War of the Chosen. I want to learn the new mechanics as they turn up, but what am I going to have to unlearn from vanilla?

The only big things are that Rapid Fire now has a 4 turn cool down if you were relying on Rangers deleting things with it.

Also Fatigue is now a thing so your roster needs to be bigger

BlazetheInferno
Jun 6, 2015
I won't lie, one of the reasons I'm dropping RPGO right now is because it's just really high-maintenance even without having to choose everyone's perk trees. Having to spend stat points gets super fiddly.

Cpt_Obvious
Jun 18, 2007

FredMSloniker posted:

Be careful who you grab, though. It didn't happen to me, but I spent the whole final mission worrying that someone was going to kill my Andromedon and leave me with a Shell on my flank. e: It was a lot of fun taking two psi ops on the tower mission and taking two Archons out of play, though.

On that topic, I finally finished XCOM 2 after a long period of owning it but not playing it and a slightly less long period of a mission or two a day. So I'm going into War of the Chosen. I want to learn the new mechanics as they turn up, but what am I going to have to unlearn from vanilla?

One of your first facilities should probably be the covert ops building. It's basically free stuff on a timer, like a second avenger you can only send out to vacuum up free stuff.

FairGame
Jul 24, 2001

Der Kommander

FredMSloniker posted:

Be careful who you grab, though. It didn't happen to me, but I spent the whole final mission worrying that someone was going to kill my Andromedon and leave me with a Shell on my flank. e: It was a lot of fun taking two psi ops on the tower mission and taking two Archons out of play, though.

On that topic, I finally finished XCOM 2 after a long period of owning it but not playing it and a slightly less long period of a mission or two a day. So I'm going into War of the Chosen. I want to learn the new mechanics as they turn up, but what am I going to have to unlearn from vanilla?

SPARKs are actually good now, and will bail you the hell out of the early-midgame when everyone's injured and also can't take a punch. Their having a rocket launcher also helps a lot.

They fall off in the endgame. You absolutely *can* field SPARKs in the endgame, but an endgame-kitted SPARK will never be as good as a colonel in the best gear who might also have a couple covert op bonuses.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf
uh so if you are playing on PC with a controller or PS4 is there simply no way to view the debuffs breakout on an enemy unit?

I understand that you can hover the mouse over the red or green chevrons, but I'd rather play with a controller. I can't believe there is literally no way to do it with a controller, or console players would just not be able to see it.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
On an unrelated note, is there a mod or utility that does its best to not have any two of your soldiers use the same voice setting? It gets annoying doing that by hand.

super fart shooter
Feb 11, 2003

-quacka fat-
What are the good early game build orders? I had one disastrous first run, and am now in the middle of my second, much more successful run. It seems like you always wanna go guerilla first for the extra squad member as soon as possible, and then resistance ring for all the ~free stuff~ and to give your benchwarmers some experience. I went proving ground next just because they kinda push you in that direction, but I didn't actually complete the skulljack objective for a long while, and I've never built a SPARK, which sounds like it could be a good early investment. So maybe you could do the psi lab instead, and get an early start? I haven't even gotten to psi operatives either, so I'm not sure how feasible that is. iirc you can basically build 3 facilities before you have to expand your power production, right?

Hwurmp
May 20, 2005

Psi Operatives take time to get strong; a SPARK will probably be stronger out of the gate and your first one is free.

BlazetheInferno
Jun 6, 2015

Hwurmp posted:

Psi Operatives take time to get strong; a SPARK will probably be stronger out of the gate and your first one is free.

First SPARK is only free if you have the Shen's Last Gift mission enabled, which means not Integrating DLC. While I'd recommend seeing the missions at least once, I'd actually suggest integrating the DLC even though it disables the missions.

They're really long missions that will absolutely murder your team's fatigue, so anyone you send out on those missions are guaranteed to be out of action for a while.

super fart shooter
Feb 11, 2003

-quacka fat-

BlazetheInferno posted:

First SPARK is only free if you have the Shen's Last Gift mission enabled, which means not Integrating DLC. While I'd recommend seeing the missions at least once, I'd actually suggest integrating the DLC even though it disables the missions.

They're really long missions that will absolutely murder your team's fatigue, so anyone you send out on those missions are guaranteed to be out of action for a while.

That's good to know. I missed the memo on DLC integration so I haven't seen any of that stuff, I'll have to try it on my next run

Speaking of fatigue killers, are you actually expected to complete all the chosen strongholds? I did the assassin one, because she was getting close to filling up her bars, but holy poo poo that mission took a lot, with all the warping reinforcements at the end I felt like I barely avoided getting wiped out. What actually happens if the chosen fill up all their progress bars? The rewards were pretty insane, but it seems like maybe it would be better to avoid doing these missions if you don't have to?

super fart shooter fucked around with this message at 01:14 on Apr 4, 2020

BlazetheInferno
Jun 6, 2015

super fart shooter posted:

That's good to know. I missed the memo on DLC integration so I haven't seen any of that stuff, I'll have to try it on my next run

Speaking of fatigue killers, are you actually expected to complete all the chosen strongholds? I did the assassin one, because she was getting close to filling up her bars, but holy poo poo that mission took a lot, with all the warping reinforcements at the end I felt like I barely avoided getting wiped out. What actually happens if the chosen fill up all their progress bars? The rewards were pretty insane, but it seems like maybe it would be better to avoid doing these missions if you don't have to?

Completing the Chosen Stronghold will remove that Chosen from the campaign permanently; you've managed to kill them once and for all. You also get their weapons to research and give to your soldiers, and they are *powerful*.

Any Chosen still alive by the time you enter the final mission *will* show up on that final mission, at max level even if they weren't before. They're tough missions, but they're worth doing. The Hunter's Sniper Rifle in particular is *absurdly* powerful.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
More importantly, you can kill the warlock to shut him the gently caress up.

Hwurmp
May 20, 2005

YOU CANNOT SHUT THE GODS THE gently caress UP

super fart shooter
Feb 11, 2003

-quacka fat-

BlazetheInferno posted:

Completing the Chosen Stronghold will remove that Chosen from the campaign permanently; you've managed to kill them once and for all. You also get their weapons to research and give to your soldiers, and they are *powerful*.

Any Chosen still alive by the time you enter the final mission *will* show up on that final mission, at max level even if they weren't before. They're tough missions, but they're worth doing. The Hunter's Sniper Rifle in particular is *absurdly* powerful.

Yeah, I've been using the assassin gear, it's pretty nuts. What happens if they actually fill up all the progress bars though? Do they just max out their abilities, or do they actually "find" the avenger, as the game vaguely implies, and you have to do defense missions or something?

Hwurmp
May 20, 2005

There's a unique defense mission when a Chosen fills their bar.

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Hwurmp posted:

There's a unique defense mission when a Chosen fills their bar.

it’s really not as dire as it seems. it’s one of the more fun missions imo

Stefan Prodan
Jan 7, 2002

I deeply respect you as a human being... Some day I'm gonna make you *Mrs* Buck Turgidson!


Grimey Drawer

TK-42-1 posted:

it’s really not as dire as it seems. it’s one of the more fun missions imo

yeah it's really not bad at all and it's somewhat unique because I think you get to use 2 squads?

Bogart
Apr 12, 2010

by VideoGames
Avenger Defense missions (which can happen in vanilla if a UFO shoots you down) always let you field more than a normal squad, though I'm not positive how the reinforcements are picked.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Stefan Prodan posted:

yeah it's really not bad at all and it's somewhat unique because I think you get to use 2 squads?

It does and if you have the turrets installed it is an absolute hoot.

Also finally finished legendary none iron man run and gently caress me is it a slog. It's not just the time it takes you to do anything, it's also the fact that my game appears to have started doing this thing where certain units just don't update "where they are on the map" so you end up having to guess where the enemy moved to.

Hunt11
Jul 24, 2013

Grimey Drawer
You run around with 10 soldiers which is more then enough to handle what the map throws at you.

Furism
Feb 21, 2006

Live long and headbang
For XCOM3 I'd really like a mode where you don't really have a campaign. More of a "perpetual mode." Your guys and tech level up and everything but there's no end. Sometimes I just want to pick up the game after a hiatus, play a map or 10, without having to start a new campaign or pick up one I completely forgot what my plan was. LW2 could work I guess but it's a little bit too much and overwhelming.

Ravenfood
Nov 4, 2011

super fart shooter posted:

What are the good early game build orders? I had one disastrous first run, and am now in the middle of my second, much more successful run. It seems like you always wanna go guerilla first for the extra squad member as soon as possible, and then resistance ring for all the ~free stuff~ and to give your benchwarmers some experience. I went proving ground next just because they kinda push you in that direction, but I didn't actually complete the skulljack objective for a long while, and I've never built a SPARK, which sounds like it could be a good early investment. So maybe you could do the psi lab instead, and get an early start? I haven't even gotten to psi operatives either, so I'm not sure how feasible that is. iirc you can basically build 3 facilities before you have to expand your power production, right?

Resistance ring first. Build it the second you absolutely can and use it to power-level your first sharpshooter. By the time you get to high enough rank to actually promote someone, you'll be able to have a GTS up and running so do that next. After that I usually do a proving ground because while an early psilab is really fun it's expensive as hell so I don't often go for it. It's fun though

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Furism posted:

Sometimes I just want to pick up the game after a hiatus, play a map or 10, without having to start a new campaign or pick up one I completely forgot what my plan was. LW2 could work I guess but it's a little bit too much and overwhelming.

Isnt that basically what the tactical legacy stuff is?

Mike N Eich
Jan 27, 2007

This might just be the year
Trying to finish vanilla right now, hoo-boy that last mission is a load. I knew I was in for a marathon and was stingy as possible with my explosives, but that last room is borderline unfair. I think the reason the Avatars are such nuisance enemies, above all, is because they teleport every time they are hit. If they didn't teleport so much you could chain attacks on them and be able to take one down each round. As it is they routinely teleport somewhere inconvenient or literally out of range.

Also, I feel like my Haywire Protocol skill is bugged or something. I've used it over 20 times and not once I've gotten to control an enemy robot, despite routinely having a 50-90% chance of being able to. Small sample size, but still, seems...odd? I have like 125 hack now too.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

drat, that's some bad luck there. Normally haywire is a game changer, although control is often too risky for me to go for.

reignofevil
Nov 7, 2008

Mike N Eich posted:

Trying to finish vanilla right now, hoo-boy that last mission is a load. I knew I was in for a marathon and was stingy as possible with my explosives, but that last room is borderline unfair. I think the reason the Avatars are such nuisance enemies, above all, is because they teleport every time they are hit. If they didn't teleport so much you could chain attacks on them and be able to take one down each round. As it is they routinely teleport somewhere inconvenient or literally out of range.

Also, I feel like my Haywire Protocol skill is bugged or something. I've used it over 20 times and not once I've gotten to control an enemy robot, despite routinely having a 50-90% chance of being able to. Small sample size, but still, seems...odd? I have like 125 hack now too.

I tend to bring 1 psionic, one ranger (mindshield, war suit, blaster launcher), two grenaders (war suit, blaster launchers, promotion for extra grenades) a specialist with medkits for everyone and a fully kitted out sniper with death from above to stand in that very convenient center middle platform. Also obviously the commander can pull off some ranged stuff too! The key is that the AI does not pick hiding spots well. When the Avatar teleports far off I break out a blaster launcher or use a grenade, usually their next hiding spot is much closer and someone can go shoot them. I often have a situation where the final room goes REALLY quickly and there really isn't time for the reinforcements to pile up and do much damage to me.



For war of the chosen I replace one of the grenadiers with a mindshield skirmisher who can grapple to/from avatars and shoot twice, do a full dash to melee then have a whole second action with a certain promotion, I go a little nuts prepping for this fight but with experience it's totally solvable.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
The Alien Rulers are absolutely my least favorite part of this game. They change the mechanics of how combat works in such a dumb way, and you cant even evac if things go south because they can singlehandedly wipe your entire squad if you try to run away. And even if you beat them youre practically guaranteed to fail the mission.

Especially the damned Archon and his ability to simulatenously attack multiple members of your squad with explosives every time you take an action.

I feel like I could pretty trivially complete a high difficulty ironman run if it werent for those guys because they are literally the only reason I ever have to reload.

Am I missing something or are they just really miserable to fight? How do other people deal with them?

Its not like they give you anything thats worth fighting them for either.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
If I’m coming back to this game after a while, would anyone say there’s a “definitive” way to start this game with all the DLC and minimal mods? Like which special missions should I enable or disable?

Ravenfood
Nov 4, 2011

GlyphGryph posted:

The Alien Rulers are absolutely my least favorite part of this game. They change the mechanics of how combat works in such a dumb way, and you cant even evac if things go south because they can singlehandedly wipe your entire squad if you try to run away. And even if you beat them youre practically guaranteed to fail the mission.

Especially the damned Archon and his ability to simulatenously attack multiple members of your squad with explosives every time you take an action.

I feel like I could pretty trivially complete a high difficulty ironman run if it werent for those guys because they are literally the only reason I ever have to reload.

Am I missing something or are they just really miserable to fight? How do other people deal with them?

Its not like they give you anything thats worth fighting them for either.

Stuns, lots of free action attacks, or cheesing them from out of their vision range with a sniper and a Reaper.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Dr Christmas posted:

If I’m coming back to this game after a while, would anyone say there’s a “definitive” way to start this game with all the DLC and minimal mods? Like which special missions should I enable or disable?

If you want to play all the special missions, then enable everything and disable Integrated DLC.

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Hwurmp
May 20, 2005

GlyphGryph posted:

Am I missing something or are they just really miserable to fight? How do other people deal with them?

Mostly by only investigating the signal once I have a dozen Colonels, a Champion, and two Magi. :shobon:

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