|
Hwurmp posted:god damnit my saves keep erasing themselves your saves are being ripped and torn obviously
|
# ? Apr 5, 2020 15:14 |
|
|
# ? Jun 3, 2024 13:30 |
|
TaurusOxford posted:I thought that was made abundantly clear when Hayden was saying that it would take time to figure out how to get to Sentinel Prime and Slayer immediately came up the plan of just firing the BFG-10k at Mars to get access to a portal there. Which led to possibly my favourite line in the entire game - Hayden: "You can't just blow a hole in a planet!"
|
# ? Apr 5, 2020 15:27 |
|
Finally at the endgame on HMP...these archviles are kicking my rear end. Is there any decent strategy for them, or should I just always BFG the fuckers?
|
# ? Apr 5, 2020 15:56 |
|
Crustashio posted:Finally at the endgame on HMP...these archviles are kicking my rear end. Is there any decent strategy for them, or should I just always BFG the fuckers? Is it the Archvile itself or the SUPER DEMONS it summons? Because you can halt the summoning by dealing heavy damage during it.
|
# ? Apr 5, 2020 16:03 |
|
Crustashio posted:Finally at the endgame on HMP...these archviles are kicking my rear end. Is there any decent strategy for them, or should I just always BFG the fuckers? Crucible their rear end if you got it, BFG if you don't. If you have neither, shoot at them until they die (and blow up their fire barrier so they get staggered and don't summon poo poo).
|
# ? Apr 5, 2020 16:07 |
|
Always be faltering Archviles. By now you should have several sources of guaranteed falter - Upgraded frag grenade, Rocket Launcher Remote Det upgrade, I think Heat Blast does it? You've got a few options, always be hitting him with that the moment he tries to summon, and then get in his face with as much DPS as you can manage.
|
# ? Apr 5, 2020 16:13 |
|
Meathook + SSG + Bloodpunch + Ballista
|
# ? Apr 5, 2020 16:14 |
|
AirRaid posted:Which led to possibly my favourite line in the entire game - The only major failing is there's no real moment where Hayden just finally accepts Doom Guy's gonna do what he's gonna do and really his job is just to facilitate it. Really the only other major thing I remember is him telling the Slayer to not feel any guilt over loving up the Mayker homeworld because they brought it on themselves for making a deal with demons and it's like... Hayden... little bit of Irony in that statement mate.
|
# ? Apr 5, 2020 16:20 |
|
Crustashio posted:Finally at the endgame on HMP...these archviles are kicking my rear end. Is there any decent strategy for them, or should I just always BFG the fuckers? Freeze Grenades stops them.
|
# ? Apr 5, 2020 16:29 |
|
It was the monsters he spawns that were kicking my rear end (especially in the small arenas), did not realize you could stun him out of summoning. I normally never use the crucible so I will save it for his rear end when I can. I never really considered it, but does the ice bomb work on them too? edit ^^ NM, that answers that.
|
# ? Apr 5, 2020 16:30 |
|
Crustashio posted:It was the monsters he spawns that were kicking my rear end (especially in the small arenas), did not realize you could stun him out of summoning. I normally never use the crucible so I will save it for his rear end when I can. By end game, I'm saving crucibles for Tyrants and Archviles and BFGs for Marauder's and it keeps the encounters in check so far.
|
# ? Apr 5, 2020 16:47 |
|
Moola posted:That's something else I dislike about the story, Doom Slayer has virtually no agency Yeah but the robot voices are his bitches so he has a lot of agency. He literally goes and grabs the limp busted body of Hayden and forces him to become his personal information assistant. They are just tools for the slayer
|
# ? Apr 5, 2020 16:50 |
|
Is this where we complain about the marauder? First fight took me a lot of tries on HMP even knowing what you're supposed to do. I can get by pretty ok using a controller for the most part but the wheels kinda fall off when I'm staying relatively stationary to maintain range and have to sweep my aim fast if it jumps around. Anyway not a super fun enemy given my skill and setup. Hopefully I'm learning the timing and don't have to dump down the difficulty next time I meet one in a real fight. In other news the first part of Mars Core (up to landing on Mars) is cool and good and fun. Lots of good dumb doomguy stuff.
|
# ? Apr 5, 2020 16:51 |
|
Fartbox posted:Yeah but the robot voices are his bitches so he has a lot of agency. He literally goes and grabs the limp busted body of Hayden and forces him to become his personal information assistant. They are just tools for the slayer I think scene of him tossing Hayden’s Torso through the portal is highly under rated. He chucks him like someone throwing a garbage bag into a dumpster.
|
# ? Apr 5, 2020 16:55 |
|
I'm still convinced that the moment Hayden was hooked up to the Fortress of Doom he stopped being Samuel Hayden and fully remembered his existence as the Seraphim Samur Maykr.
|
# ? Apr 5, 2020 17:25 |
|
OK, I've come to accept the Marauder, and while it's still a pain in the rear end to deal with, at least I've learned how to do it consistently; a couple of Ballista shots does the trick in a reasonable amount of time. Still, as far as the "drop everything and kill this guy ASAP" enemies go, Marauders just make the game grind to a screeching halt. Archviles are easier to deal with in comparison, and you don't have to focus 100% on them; Marauders and their dogs are on your rear end relentlessly and their small windows of opportunity for damage mean they need your full attention, or they WILL ruin you.
|
# ? Apr 5, 2020 17:38 |
|
Grimthwacker posted:OK, I've come to accept the Marauder, and while it's still a pain in the rear end to deal with, at least I've learned how to do it consistently; a couple of Ballista shots does the trick in a reasonable amount of time. Still, as far as the "drop everything and kill this guy ASAP" enemies go, Marauders just make the game grind to a screeching halt. Archviles are easier to deal with in comparison, and you don't have to focus 100% on them; Marauders and their dogs are on your rear end relentlessly and their small windows of opportunity for damage mean they need your full attention, or they WILL ruin you. If/when you start playing on Ultra-Violent and Nightmare, not devoting 100% of your time and attention to an Archvile is one of the best ways of getting loving demolished.
|
# ? Apr 5, 2020 17:41 |
|
Ironically, I always save the marauders for last since I found that moving full speed around the arena lets you outpace them just barely enough to keep them from attacking. Also trying to get close and bait them into doing their counterable attack tended to open me up to getting hit by everything else on the map.
|
# ? Apr 5, 2020 17:53 |
|
Pharmaskittle posted:Ironically, I always save the marauders for last since I found that moving full speed around the arena lets you outpace them just barely enough to keep them from attacking. Also trying to get close and bait them into doing their counterable attack tended to open me up to getting hit by everything else on the map. This is generally my approach too. I'll fire off some rockets or grenades in their direction but a running Marauder is a disabled Marauder
|
# ? Apr 5, 2020 17:55 |
|
Orange Crush Rush posted:If/when you start playing on Ultra-Violent and Nightmare, not devoting 100% of your time and attention to an Archvile is one of the best ways of getting loving demolished. I don't think I actually killed a single Archvile without using the Crucible (besides the first and only pre-crucible Archvile).
|
# ? Apr 5, 2020 18:46 |
|
Yeah they're pretty easy to play keepaway from while you focus on the higher priority threats like Archviles, which always get a kiss from the Crucible
|
# ? Apr 5, 2020 18:51 |
|
Eau de MacGowan posted:but why bother, the unmaykr sucks Despite the Unmaykr being anemic as all hell I'm just stoked to see DOOM64 getting the love and recognition it deserves in tyool 2020.
|
# ? Apr 5, 2020 19:07 |
|
And Tyler Too! posted:Despite the Unmaykr being anemic as all hell I'm just stoked to see DOOM64 getting the love and recognition it deserves in tyool 2020. ^ I’d love to see the blue imps make an appearance in DLC.
|
# ? Apr 5, 2020 20:28 |
|
Loved the final boss. Marauders are complete bullshit and the sword should destroy their shields and the BFG should just one shot them.
|
# ? Apr 5, 2020 20:59 |
|
Katt posted:Loved the final boss. BFG kills Marauders. Just stagger them.
|
# ? Apr 5, 2020 21:46 |
|
Escape Goat posted:^ they exist now they're called prowlers
|
# ? Apr 5, 2020 21:49 |
|
I don't know if you all know this but Doom Eternal? It's good And it fits on my ssd And I'm rippin and tearin It's pretty annoying I can't just glory kill the lovely regular zombies though.
|
# ? Apr 5, 2020 21:53 |
|
https://twitter.com/jeans_tv/status/1246439163391508482?s=21
|
# ? Apr 5, 2020 21:54 |
|
RBA Starblade posted:
Dash into them twice? Shoot them a bit?
|
# ? Apr 5, 2020 21:55 |
|
Cowcaster posted:they exist now they're called prowlers Speaking of which. Prowlers should have been differentiated better from imps somehow. Make them hot blue or something. I've died several times because I was desperate for ammo and went to chainsaw what I thought was an imp but instead got stuck in a "not enough fuel" animation because it was actually a prowler. EDIT: OOOOH so the dog only spawns if you shoot him in the shield. That explains it.
|
# ? Apr 5, 2020 21:55 |
|
|
# ? Apr 5, 2020 21:56 |
|
slow_twitch posted:Dash into them twice? Shoot them a bit? I mean immediately glory kill them. It feels like I should be able to.
|
# ? Apr 5, 2020 21:57 |
|
I really don't like the fact that I unironically agree with this 100%. It's making me question some life choices here.
|
# ? Apr 5, 2020 21:58 |
|
Only problem with this is too much dialog from the slayer.
|
# ? Apr 5, 2020 22:02 |
|
Cowcaster posted:they exist now they're called prowlers Um excuse me but they are not blue. Actually, a palette swap would help make them easier to distinguish. Either way the prowler doesn’t capture the creep factor of the blue imps in doom 64.
|
# ? Apr 5, 2020 22:26 |
|
Just finished playing against the khan Makyr, game bugged out and I couldn't grapple hook her regardless of distance. Will try again tomorrow. Honestly enjoyed 2016 more at this stage. Eternal has great combat and level design (mostly) but I've been really unlucky with bugs and other frustrations. 2016 was a far smoother experience. Gonna miss the meat hook in future games, too much fun Szymanski fucked around with this message at 22:58 on Apr 5, 2020 |
# ? Apr 5, 2020 22:33 |
|
smug jeebus posted:Only problem with this is too much dialog from the slayer. Maybe he's checking to see if the Marauder has a hidden button that opens a secret.
|
# ? Apr 5, 2020 22:35 |
|
|
# ? Apr 5, 2020 22:37 |
|
was this made by the red text av guy lol???
|
# ? Apr 5, 2020 22:41 |
|
|
# ? Jun 3, 2024 13:30 |
|
I would also like to add the lack of agency when your told that you need to somehow get to the center of Mars, and the rest of the level is, "No you cant do that!"
|
# ? Apr 5, 2020 22:43 |