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Plan Z
May 6, 2012

Twerk from Home posted:

Wolf: ET owns bones. I'll try to hop on

Yeah. Every once in a while I launch ET because I forget that any remaining servers shut down your game and send you to the clan's website after like twenty minutes of downloading bullshit.

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site
Apr 6, 2007

Trans pride, Worldwide
Bitch
decided to give mw2 a whirl since people were talking about it and i had forgotten how annoying the core mw gameplay of "infinitely respawn guys everywhere and you just have to constantly run forward" is

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
MechWarrior 2?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Gloomy Rube posted:

I’ve already played that enormous no monsters map and the wad where you have to learn a language to complete it

Which WAD is this now?

GUI
Nov 5, 2005

site posted:

decided to give mw2 a whirl since people were talking about it and i had forgotten how annoying the core mw gameplay of "infinitely respawn guys everywhere and you just have to constantly run forward" is

MW 2 is where they stopped doing that. The Infinity Ward games of that era at least.

(Assuming this is COD related)

chaosapiant
Oct 10, 2012

White Line Fever

Serephina posted:

MechWarrior 2?

I also see MW 2 as Mechwarrior 2 because I’m old and have never played Call of Duty.

david_a
Apr 24, 2010




Megamarm

Cream-of-Plenty posted:

Which WAD is this now?

Moonlight

site
Apr 6, 2007

Trans pride, Worldwide
Bitch

GUI posted:

MW 2 is where they stopped doing that. The Infinity Ward games of that era at least.

(Assuming this is COD related)

guess thats what i get for not continuing with the series past 2

icantfindaname
Jul 1, 2008


edit: Never mind, all in the OP

site
Apr 6, 2007

Trans pride, Worldwide
Bitch

good video

nuts64.wad lol

Arivia
Mar 17, 2011

site posted:

good video

nuts64.wad lol

Yeah I want to see that version of Doom Builder get released to the public

Rocket Pan
Nov 3, 2011

Anything can be sent, as long as it's less than 1200 bytes

Arivia posted:

Yeah I want to see that version of Doom Builder get released to the public

Uhh, quite a few years late to the request. :v:
https://sourceforge.net/projects/doom64ex/files/

Yes, the same editor still works, it's what we (well, Kaiser) used to make the new episode.

treat
Jul 24, 2008

by the sex ghost
I'm a rumble hog so all that hullabaloo about HD rumble got me excited. It's still the #1 reason I would like a switch at some point. I just beat Doom 64 but I'm gonna have to play again with a controller just for those sweet vibrations.

Arivia
Mar 17, 2011

Rocket Pan posted:

Uhh, quite a few years late to the request. :v:
https://sourceforge.net/projects/doom64ex/files/

Yes, the same editor still works, it's what we (well, Kaiser) used to make the new episode.

Oh cool! So the new releases can load WAD files made with that? Sweet.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

treat posted:

I'm a rumble hog so all that hullabaloo about HD rumble got me excited. It's still the #1 reason I would like a switch at some point. I just beat Doom 64 but I'm gonna have to play again with a controller just for those sweet vibrations.

Good news: in practice it's the exact same as any other rumble except maybe the motor's higher pitched.

Rocket Pan
Nov 3, 2011

Anything can be sent, as long as it's less than 1200 bytes

Karasu Tengu posted:

Good news: in practice it's the exact same as any other rumble except maybe the motor's higher pitched.

Actually, Switch rumble is different from other solutions. Instead of a simple motor with an imbalanced weight that spins, it's a Linear Resonant Actuator and functions more like a speaker to the extent that with some clever sampling, you could even make it actually play intelligible sound. This gives it a much larger range of tactile response.

Here's what it is inside the joycon:

Rocket Pan fucked around with this message at 07:18 on Apr 6, 2020

Guillermus
Dec 28, 2009



Rumble HD is great, I just wish the actual analogs on the switch weren't absolutely awful. Joycons are really neat but for the price they should be more durable in my opinion. I'm thinking on getting a switch with Doom 1/2/64 and games like Animal Crossing (that loving meme got me interested) and so and joycons feel really uncomfortable for me so I'll have to add a gamepad on top.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
That's actually pretty neat, but it's still just a shakey controller in basically every game i've played.

icantfindaname
Jul 1, 2008


LORD OF BOOTY posted:

team fortress 2's readability is bad for a competitive game, but perfectly fine when you look at it as a dumb funhaver game

it's probably not an accident that its competitive scene was weird and bad and is now mostly dead, whereas people playing it as a dumb funhaver game will probably never die out

e: thinking about it, the real problem that made TF2 "die" is that Valve couldn't decide what direction to push it in, and tried to push the format of the game in the former direction while pushing the actual game itself in the latter. if they'd committed to one or the other they'd have been perfectly fine and the game would still be able to punch at the same weight as PUBG and Fortnite and etc most likely.

When was matchmaking added to the game? I don't mean the ranked/elo stuff, but like any form of it at all. My time playing TF2 was entirely before any of that happened, when it was all server browser/private server based. Team Roomba/2F2F is how I actually found something awful. Speaking of which do you know if any people from that community are still around on the forums or otherwise? I know Luigi Thirty still posts, but that's about it

But anyways, IMO the casual funhaver experience was already diluted a lot when they introduced hats and trading and Valve-run matchmade servers, and sort of caused the old private server sourcemod type of community to wither away. CSGO did the same thing, but Valve actually comitted to keeping the game in a proper competitive state instead of going the TF2 route

Beve Stuscemi
Jun 6, 2001




LORD OF BOOTY posted:



it's happening

click the giant :getin: to see what is happening

because it is

I loving love this and I will for sure :getin:

treat
Jul 24, 2008

by the sex ghost

icantfindaname posted:

When was matchmaking added to the game? I don't mean the ranked/elo stuff, but like any form of it at all. My time playing TF2 was entirely before any of that happened, when it was all server browser/private server based. Team Roomba/2F2F is how I actually found something awful. Speaking of which do you know if any people from that community are still around on the forums or otherwise? I know Luigi Thirty still posts, but that's about it

But anyways, IMO the casual funhaver experience was already diluted a lot when they introduced hats and trading and Valve-run matchmade servers, and sort of caused the old private server sourcemod type of community to wither away. CSGO did the same thing, but Valve actually comitted to keeping the game in a proper competitive state instead of going the TF2 route

Matchmaking was added in 2016. I mostly stopped playing shortly before but that update was the nail in the coffin that convinced me to uninstall. I also played on TF2F, LCS, and Studio Rumble a whole lot.

Lemon-Lime
Aug 6, 2009
Thanks for the wad recommendations - I checked out a few of them with D4T before realising I still hate the randomly dropped mods in D4T. :rip:

an_mutt
Sep 29, 2010

I was,
I am,
and I remain a soldier!

Sworn to dedicate my heart and soul to the restoration of human kind!

Lemon-Lime posted:

What's a good wad that's just, a bunch of fun fights with next to no switch/key hunting? I haven't really given D4T a shot since the last big update and I can't be bothered to play through scythe2 yet again.

I'm phone posting so I can't provide links, but my recommendations should all be easily found with googling and searching Doomworld.

rf1024 - a fun megawad full of maps in a 1024x1024 play space. Each map should only take a few minutes to beat.

Running Late 1 & 2 - episodes that are influenced by Skillsaw's works*, typically small maps (though they get larger near the end of each of the two WADs) that centre around combat set pieces. Running Late 2 has some fantastic maps in particular, such as Map 10.

Crusades - an e4 replacement for Ultimate Doom that is really fun. Richard Wiles makes some really great layouts that just flow from start to finish, and he manages to eek out a lot of cool fights from the stock Doom 1 bestiary.

* in the unlikely event that you haven't played Skillsaw's maps yet, ignore everything else I've said and play Lunatic, Vanguard, Valiant and Ancient Aliens.

Gloomy Rube posted:

I'd like to ask for the opposite. What's a good wad with few fights and mostly puzzles/switch hunting? I've already played that enormous no monsters map and the wad where you have to learn a language to complete it and Cyberdreams. Is there anything else in the puzzle or low combat exploration genre that's a must-play?
Same thing, phone-posting so no links. Should be easy enough to find!

Ol' No Name by Octavarium is an obscure gem that has an admittedly harsh and out of place map 01, but maps 02 & 03 are amazing tech base crawls with a lot of cool progression.

Nihility (by Years) won a cacoward a few years back so you may have played it, but if not then I can't recommend it enough. It's one of my favourite sets, an episode 2 replacement for Ultimate Doom that oozes atmosphere.

Someone else mentioned a few Ribbiks maps but honestly most of the stuff he's released in the last 4-5 years, played on Hey Not Too Rough (I've been playing a lot recently in this difficulty, thankfully Ribbiks caters to stuff below Ultra Violence) - most combat set-pieces feel more like puzzles than anything, although less exploratory and more figuring out and applying solutions to many pressing situations, one after the other. Similarly, I played Disturbia by Death Destiny (again in HNTR), and this map can be seen as a puzzle in resource management more than anything else. Dunno if that interests you but I love this kind of stuff.

Warlock's Hearth - a huge explorative map with a lot of cool pieces of progression.

Edit: also, map 06 of Hellfire Dreams is a really weird yet impressive take on a puzzle map in that you're in a large sewer system that you need to drain in order to complete, only you gave a limited number of radsuits and ammo/health in order to beat the map. It's very polarizing but I personally love it. The whole mapset is worth playing, but this map in particular stands out.

Lastly, if you'll allow a self-plug, I recently made a map for Jimmy' s Isolation project which features a lot of exploration and resource management (Strain 1, map 23). I really like how it turned out, so that's another thing you could try out if you're looking for that kind of thing!

an_mutt fucked around with this message at 00:00 on Apr 7, 2020

Plan Z
May 6, 2012

site posted:

guess thats what i get for not continuing with the series past 2

Yeah, they do stop spawning, it's just that it can take a lot of kills. If you move up a street or something though, your allies seem to get more aggressive and will start plowing through enemies more.

I think my favorite post-CoD 2 campaign is Modern Warfare 3. It's so unapologetically balls-out dumb. The Paris mission (missions?) are/is particularly fun, schlocky action.

Plan Z fucked around with this message at 01:44 on Apr 7, 2020

John Murdoch
May 19, 2009

I can tune a fish.

treat posted:

Matchmaking was added in 2016. I mostly stopped playing shortly before but that update was the nail in the coffin that convinced me to uninstall.

Wasn't that update pretty much them just cargo culting Overwatch's matchmaking system, for reasons?

Plan Z posted:

Yeah, they do stop spawning, it's just that it can take a lot of kills. If you move up a street or something though, your allies seem to get more aggressive and will start plowing through enemies more.

I think my favorite post-CoD 2 campaign is Modern Warfare 3. It's so unapologetically balls-out dumb. The Paris mission (missions?) are/is particularly fun, schlocky action.

Is it time to argue about best Calladoodys?

I'm still fond of the original and especially the expansion. MW2 is easily my favorite of that trilogy. I loving hate CoD 2.

ToxicFrog
Apr 26, 2008


Lemon-Lime posted:

Thanks for the wad recommendations - I checked out a few of them with D4T before realising I still hate the randomly dropped mods in D4T. :rip:

Having played a bunch with both D4T and D4D (which is similar but uses a pointbuy system instead, which leads to choice paralysis), I think I want something in between the two.

I've toyed with the idea of cracking open D4D and rewriting it to act more like WOA; have it automatically allocate points you earn towards the weapon you're using at the time, with a fraction of them spilling over into non-weapon upgrades. I'd need something to do with the points once each weapon is maxed out, though -- in WOA it's less of an issue because it has like 10+ levels of upgrades for each weapon.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


icantfindaname posted:

When was matchmaking added to the game? I don't mean the ranked/elo stuff, but like any form of it at all. My time playing TF2 was entirely before any of that happened, when it was all server browser/private server based. Team Roomba/2F2F is how I actually found something awful. Speaking of which do you know if any people from that community are still around on the forums or otherwise? I know Luigi Thirty still posts, but that's about it

But anyways, IMO the casual funhaver experience was already diluted a lot when they introduced hats and trading and Valve-run matchmade servers, and sort of caused the old private server sourcemod type of community to wither away. CSGO did the same thing, but Valve actually comitted to keeping the game in a proper competitive state instead of going the TF2 route

im in contact with a few of the 2f2f guys. i know el mole, vert, and chimichangas still are around on SA.

Gloomy Rube
Mar 4, 2008



an_mutt posted:

Same thing, phone-posting so no links. Should be easy enough to find!

Ol' No Name by Octavarium is an obscure gem that has an admittedly harsh and out of place map 01, but maps 02 & 03 are amazing tech base crawls with a lot of cool progression.

Nihility (by Years) won a cacoward a few years back so you may have played it, but if not then I can't recommend it enough. It's one of my favourite sets, an episode 2 replacement for Ultimate Doom that oozes atmosphere.

Someone else mentioned a few Ribbiks maps but honestly most of the stuff he's released in the last 4-5 years, played on Hey Not Too Rough (I've been playing a lot recently in this difficulty, thankfully Ribbiks caters to stuff below Ultra Violence) - most combat set-pieces feel more like puzzles than anything, although less exploratory and more figuring out and applying solutions to many pressing situations, one after the other. Similarly, I played Disturbia by Death Destiny (again in HNTR), and this map can be seen as a puzzle in resource management more than anything else. Dunno if that interests you but I love this kind of stuff.

Warlock's Hearth - a huge explorative map with a lot of cool pieces of progression.

Edit: also, map 06 of Hellfire Dreams is a really weird yet impressive take on a puzzle map in that you're in a large sewer system that you need to drain in order to complete, only you gave a limited number of radsuits and ammo/health in order to beat the map. It's very polarizing but I personally love it. The whole mapset is worth playing, but this map in particular stands out.

Lastly, if you'll allow a self-plug, I recently made a map for Jimmy' s Isolation project which features a lot of exploration and resource management (Strain 1, map 23). I really like how it turned out, so that's another thing you could try out if you're looking for that kind of thing!

Thanks for these recommendations! They all sound pretty cool, and I'm gonna give 'em a go. Nihility completely went under my radar because of it being a doom 1 replacement and at the time I was just playing doom 2 levels.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
Plutonia but the enemies are multiplied by 100. https://www.youtube.com/watch?v=E_V84yLfimI

The Archvile waterfall at 3:02 sent me into a laughing fit.

Plan Z
May 6, 2012

John Murdoch posted:

Is it time to argue about best Calladoodys?

I'm still fond of the original and especially the expansion. MW2 is easily my favorite of that trilogy. I loving hate CoD 2.

UO is my favorite one in practice. There's maybe one mission I don't like, and it's not even that bad (the second British mission, where you're in The Netherlands).

I like that Big Red One has some interesting and unique settings (for an American campaign), and it plays well.

CoD 2 has like 3 really good missions that require you to go through a bunch more missions that haven't aged well. CoD 1 has the same problem I have with 2, but there are more of those good missions in the mix.

CoD: Finest Hour is easily the worst campaign I've played in the series, next to maybe the latest Modern Warfare. It's a shame, because it has a lot of cool ideas. The whole game is just put together really, really poorly and contains every horrible game feature from that era of action games, from single-checkpoint missions to insta-fail escort sections. I still do love this speech at the start of the Soviet campaign, though:

https://www.youtube.com/watch?v=nv2ONRJ9tMQ

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
UO had incredible Battlefield-esque mutiplayer too. CoD 1, UO and whichever the one the sequel that came out on PC was were very good and hold up.

Plan Z
May 6, 2012

UO also had in a campaign what most people wanted: Large-scale battles. It also did urban maps surprisingly well for its time.

Beve Stuscemi
Jun 6, 2001




Al Cu Ad Solte posted:

Plutonia but the enemies are multiplied by 100. https://www.youtube.com/watch?v=E_V84yLfimI

The Archvile waterfall at 3:02 sent me into a laughing fit.

Vertical mouse look in doom is a crime

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

Jim Silly-Balls posted:

Vertical mouse look in doom is a crime

Agreed but video author is insane enough to play Plutonia with 100x enemies so it tracks.

Mordja
Apr 26, 2014

Hell Gem

Jim Silly-Balls posted:

Vertical mouse look in doom is a crime

Don't play with a mouse at all if you gonna front like that, grandpa.

John Murdoch
May 19, 2009

I can tune a fish.
The entire sequence in UO where you sabotage the naval battery and then escape on a motorcycle is :discourse:

ETPC
Jul 10, 2008

Wheel with it.
every pc cod up until MW2 was fantastic, MW2 was way too fuckin bananas and also the matchmaking only multiplayer killed it for me. blops was fantastic though but after that ehhhhhhh

i think the last one i played was advanced warfare through steam account sharing with a pal of mine and i really liked it but i never bought it for myself

Beve Stuscemi
Jun 6, 2001




Blops was great because you could break free from the chair and play zork and an actually decent twin stick shooter

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Black Ops 3 was okay for it's single player as it did a couple neat things in regards to both story and gameplay around the fact that the player character is a super powered cyborg*, but definitely not a game worth spending more than maybe 10 bucks or so on

Shame it got stuck with the abysmal CoD multiplayer attached to it(both the regular kind and that dumb Zombies mode)

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Dewgy
Nov 10, 2005

~🚚special delivery~📦
Zombies mode is super fun though, and also the maps have like eight billion easter eggs in them, each.

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