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Do note that while blue arrows tend to correspond to more robust spell, combat art, and ability lists, this generally does not apply to hidden talents beyond what you get for unlocking them. Also characters without strengths in reason/faith, or who even have weaknesses in them, will sometimes still have weirdly impressive spell lists.
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# ? Apr 6, 2020 18:46 |
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# ? Jun 8, 2024 05:08 |
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Like Clockwork posted:There's also some books in the abyss that heavily imply that Fódlan is an alt-earth that was colonized by dragon aliens before the slitherers decided to use wizard nukes to get rid of them. They also tried to wizard nuke
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# ? Apr 6, 2020 19:02 |
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SuperKlaus posted:Hi also new. Do a character's skill aptitudes and deficiencies affect growth and capability beyond how many points they get in one-on-one instructions? I've been sticking very closely to what my dudes have blue arrows for in my training and class selection and I suddenly realized I've been making an assumption and maybe should loosen up. For weapon skills, the blue arrow also means they learn one or two additional combat arts for that weapon. For magic, there's no particular pattern, but characters with a strength in a magic type tend to get a decent selection. For the other skills (riding, flying, heavy armor), there's no advantage other than the inherent bonus letting you unlock those classes earlier. For budding talents, training for a weapon also unlocks a combat art, training in magic gets a variety of skills, mostly giving a small combat bonus, but those characters will not learn additional combat arts beyond that, and have mostly mediocre spell lists. The other budding talents give unique skills that aren't available anywhere else, and are basically always worth unlocking. Authority also is a bit weird. Everybody gets one or two skills that give a bonus if the batallion is down to 1/3rd health or less (rarely useful, but Dimitri gets a powerful combo), and some characters learn "rally" skills which lets them use their turn to give another characters a one-turn bonus. All the house leaders and Byleth also get a defensive skill to reduce the damage dealt to batallions. There's no particular pattern to this, but you want to get everyone some points in authority regardless, because batallions are really good. Zulily Zoetrope fucked around with this message at 19:52 on Apr 6, 2020 |
# ? Apr 6, 2020 19:48 |
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Zulily Zoetrope posted:All the house leaders and Byleth also get a defensive skill to reduce the damage dealt to batallions. Everyone gets Defensive Tactics at B Authority. You’re thinking of Model Leader, which those characters plus Seteth and Yuri get at C+; it doubles the rate at which battalions level up.
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# ? Apr 6, 2020 21:17 |
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Since we are on newbie questions. Is there any reason to teach one of your students multiple melee weapon types? Like one of my kids is set at axe/brawling and that seems like a not good idea?
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# ? Apr 6, 2020 22:49 |
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SpaceCadetBob posted:Since we are on newbie questions. Is there any reason to teach one of your students multiple melee weapon types? Like one of my kids is set at axe/brawling and that seems like a not good idea? Requirements for later tier classes. Axe/brawling is the requirement for Warmaster, a very good but male-only class.
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# ? Apr 6, 2020 22:54 |
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SpaceCadetBob posted:Since we are on newbie questions. Is there any reason to teach one of your students multiple melee weapon types? Like one of my kids is set at axe/brawling and that seems like a not good idea? Not particularly. You need to use one of your five skill slots to give them the ability to use any weapon competently so the more weapons/magic you try to train them in the fewer skill slots you have to work with. The only thing you might want some secondary weapon skills for is to qualify for higher level classes. And even then they rarely require anything beyond C
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# ? Apr 6, 2020 22:54 |
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SpaceCadetBob posted:Since we are on newbie questions. Is there any reason to teach one of your students multiple melee weapon types? Like one of my kids is set at axe/brawling and that seems like a not good idea? Advanced (level 20) and Master (level 30) classes often require proficiency in two or more different skills. You can see the requirements for all classes up to advanced in the reclass menu (inventory → reclass), but the master requirements are hidden until you hit C professor level. If you want to know, the master classes and their requirements are: Mortal Savant: A Swords, B+ Reason War Master: A Axes, A Gauntlets; male-only Gremory: A Reason, A Faith; female-only Falcon Knight: C Swords, A Lances, B+ Flying; female-only Wyvern Lord: C Lances, A Axes, A Flying Great Knight: B+ Axes, A Armor, B+ Riding Bow Knight: C Lances, A Bows, A Riding Dark Knight: C Lances, B+ Reason, A Riding Holy Knight: C Lances, B+ Faith, A Riding The two flying classes are straight upgrades on Pegasus Knight and Wyvern Rider, but the others are less clear-cut, because they usually give up some of the features of the advanced classes before them for a little more mobility or hybridization. A rule of thumb is that for classes with one or two different requirements, you can still get a good chance to pass the exam if you're short by one skill rank; if there are three requirements, you can afford to be short by two ranks total and still see better than 70% chances to pass. Zoran fucked around with this message at 23:04 on Apr 6, 2020 |
# ? Apr 6, 2020 23:01 |
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Zore posted:Not particularly. You need to use one of your five skill slots to give them the ability to use any weapon competently so the more weapons/magic you try to train them in the fewer skill slots you have to work with.
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# ? Apr 6, 2020 23:11 |
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It's pretty easy to fill four ability slots with some combination of Death Blow, Darting Blow, Fiendish Blow, Hit +20, Alert Stance, Weight -3, HP +5, and STR/MAG/SPD/DEF +2. Of course in a new game you’re less likely to master a beginner class or master two intermediate classes unless it's Maddening; otherwise you level up too quickly.
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# ? Apr 6, 2020 23:20 |
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Amppelix posted:When do you not have space for two proficiency skills? You have to be on some serious endgame optimised build poo poo there. I have two weapons, or a weapon and magic, and most of my characters at all times. I mean almost all my characters are set up with Weapon Proficiency *Breaker or Close Counter Authority Prowess Death/Fiendish Blow Then one of any number of fifth skills depending on their class like Vantage, Weapon Critical, Weapon Avoid, Range +1, Weight -3/5 etc Even early on I'd take Str/Mag/Spd +2, Hp +5 etc over a second weapon proficiency Like having to waste skill slots on making weapons and authority not poo poo is my least favorite design decision in the game. Skill design in general in this game is rear end, almost all of them are lovely passives since they made all the interesting skills into weapon arts or crests Zore fucked around with this message at 23:25 on Apr 6, 2020 |
# ? Apr 6, 2020 23:21 |
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There’s also no incentive to use more than one weapon type on a character between the lack of weapon triangle and the limited amount of equip slots for combat arts (not to mention that most of them are useless).
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# ? Apr 6, 2020 23:45 |
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Scrap Dragon posted:There’s also no incentive to use more than one weapon type on a character between the lack of weapon triangle and the limited amount of equip slots for combat arts (not to mention that most of them are useless). Eh, I think there's an exception to be made for putting bows or magic on a character who's mainly melee. I've had an assassin on my roster every game because I find the flexibility so useful. Bows especially given the abundance of fliers and flying demonic beasts.
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# ? Apr 6, 2020 23:52 |
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Just beat it on Verdant Wind. This was my first Fire Emblem game, and I enjoyed it well enough. The combat system isn't the most interesting in the world and I feel like could have easily skipped 30 of my 70 hours and still have the same experience though. As fByleth I ended up picking Mercedes because I didn't like any of the other options [wtf Sothis?]. I was leaning towards Dorothea but after her A Support with Manuela I decided to leave them be. Raphael/Marianne, Ignatz/Hilda, Claude/Petra: I didn't know what to do with Bernadetta or Lysithea
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# ? Apr 7, 2020 02:16 |
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Scrap Dragon posted:There’s also no incentive to use more than one weapon type on a character between the lack of weapon triangle and the limited amount of equip slots for combat arts (not to mention that most of them are useless). That was probably my least favorite aspect of the class system. When every class can use every weapon type and the weapon types have no inherent properties like the weapon triangle, it makes the classes all feel generic and samey. I prefer it when the weapon restrictions on a class affect how it plays.
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# ? Apr 7, 2020 04:01 |
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Zore posted:I mean almost all my characters are set up with
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# ? Apr 7, 2020 10:54 |
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I used to to equip Authority Prowess on everyone, and then I double-checked what it actually did, because I was convinced it boosted gambit accuracy or evasion at some point.Zoran posted:Everyone gets Defensive Tactics at B Authority. Youre thinking of Model Leader, which those characters plus Seteth and Yuri get at C+; it doubles the rate at which battalions level up. Yeah, I keep mixing those two up. I was counting Seteth and Yuri as house leaders, though!
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# ? Apr 7, 2020 11:00 |
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galagazombie posted:That was probably my least favorite aspect of the class system. When every class can use every weapon type and the weapon types have no inherent properties like the weapon triangle, it makes the classes all feel generic and samey. I prefer it when the weapon restrictions on a class affect how it plays. There are certainly benefits to having a completely open class system, and while it has its minuses I don't want them to totally do away with it. A good compromise might be having classes which can use, say, a sword plus one other weapon type of your choosing, either per battle or at promotion. So maybe you promote Shamir to Bow Knight, and she can use a bow + sword, OR a bow + lance, but not bow + sword + lance.
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# ? Apr 7, 2020 11:10 |
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One of the things that bothered me the most about the 3DS games was that every character got a generic outfit if you put them in a class other than their default one. If you made anyone other than Lyssa or Maribelle a war cleric, they got the exact same dull blue battleskirt, whereas Three Houses lets anyone put on a battle skirt/ab robe in their own color scheme. Whatever class system they go with next is cool with me, so long as any option to crack it open and go off the beaten path is accounted for in the art assets.
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# ? Apr 7, 2020 11:18 |
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Zoran posted:It's pretty easy to fill four ability slots with some combination of Death Blow, Darting Blow, Fiendish Blow, Hit +20, Alert Stance, Weight -3, HP +5, and STR/MAG/SPD/DEF +2. Of course in a new game you’re less likely to master a beginner class or master two intermediate classes unless it's Maddening; otherwise you level up too quickly. Yeah these were all looking like winners as I was plotting out where to go with my skill spaces, but as you say it seems kinda awkward to bounce between all the classes and entry requirements in question to pick stuff up. And are the +2 stat masteries really competitive later game? Other than Speed I guess?
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# ? Apr 7, 2020 16:17 |
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SuperKlaus posted:Yeah these were all looking like winners as I was plotting out where to go with my skill spaces, but as you say it seems kinda awkward to bounce between all the classes and entry requirements in question to pick stuff up. And are the +2 stat masteries really competitive later game? Other than Speed I guess? The stat boosts are helpful early on, but typically get replaced later. I wouldn't worry about getting multiple, but the early game is relevant too, especially for maddening. The arts are more useful long term. I always try to get Monk's Draw Back on my casters because they don't usually use arts, it can be handy, and it's their natural class anyway. Reposition is also pretty great, but would be competing with actual weapon arts so it's a trade-off. I usually find that I want two damaging arts and a utility one, though.
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# ? Apr 7, 2020 18:09 |
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Zulily Zoetrope posted:One of the things that bothered me the most about the 3DS games was that every character got a generic outfit if you put them in a class other than their default one. If you made anyone other than Lyssa or Maribelle a war cleric, they got the exact same dull blue battleskirt, whereas Three Houses lets anyone put on a battle skirt/ab robe in their own color scheme. It was annoying that say Owain had a unique model as a mercenary but if you promote him to swordmaster he's the same dual sword samurai that the others are.
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# ? Apr 7, 2020 18:16 |
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Every character wants one movement art, just whichever is easiest for them to pick up. Shovechaining is real and good
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# ? Apr 7, 2020 18:22 |
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Zulily Zoetrope posted:One of the things that bothered me the most about the 3DS games was that every character got a generic outfit if you put them in a class other than their default one. If you made anyone other than Lyssa or Maribelle a war cleric, they got the exact same dull blue battleskirt, whereas Three Houses lets anyone put on a battle skirt/ab robe in their own color scheme.
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# ? Apr 7, 2020 21:01 |
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Empire is red/white and red/black. Kingdom is two shades of blue. Alliance is yellow. Almyra is green. Church is white. TWSITD are pure black as are rogues and all that. Ashen Wolves are white-grey/purple. Resistance Army is black and pink. Those are roughly the main color schemes that everyone follows for generic classes. Barring something insane like Constance's.
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# ? Apr 7, 2020 21:10 |
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Also Byleth is dark grey
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# ? Apr 7, 2020 21:17 |
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Sylvain is black despite being Lions.
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# ? Apr 7, 2020 21:20 |
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Oberndorf posted:Sylvain is black despite being Lions. And Marianne is blue despite being Alliance (coincidentally or not, she's the one Empire or Alliance woman who can marry Dimitri).
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# ? Apr 7, 2020 21:26 |
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Annette is also black and Mercedes is white. The colors come from the unit’s color palette, not their faction. (With the exception of generic units of course.)
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# ? Apr 7, 2020 21:56 |
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McTimmy posted:Empire is red/white and red/black. Kingdom is two shades of blue. Alliance is yellow. Almyra is green. Church is white. TWSITD are pure black as are rogues and all that. Ashen Wolves are white-grey/purple. Resistance Army is black and pink. Those are roughly the main color schemes that everyone follows for generic classes. Barring something insane like Constance's. wait actually is it 4? regardless at least half of them aren't red, and the same's true for the other houses. including the wolves, where for example hapi has a green palette. for some reason. Amppelix fucked around with this message at 22:14 on Apr 7, 2020 |
# ? Apr 7, 2020 22:10 |
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Ahhh the terribleness of my typing situation for the moment. I meant to say that everyone typiclly followed those color schemes as a whole, not that they were locked to them based on what faction they belonged to.
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# ? Apr 7, 2020 22:49 |
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That patch that added the option to keep people in their good looking custom outfits instead of the generic ones when outside their "canon" class was a lifesaver. The generic class outfits are so bad. And not only are they bad half don't even make sense in-universe. Just random kimonos and roman gladiators despite the setting not having a notjapan or notrome.
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# ? Apr 8, 2020 07:42 |
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galagazombie posted:That patch that added the option to keep people in their good looking custom outfits instead of the generic ones when outside their "canon" class was a lifesaver. The generic class outfits are so bad. And not only are they bad half don't even make sense in-universe. Just random kimonos and roman gladiators despite the setting not having a notjapan or notrome. Armor lord gremory Edelgard is glorious.
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# ? Apr 8, 2020 08:05 |
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hopeandjoy posted:Annette is also black and Mercedes is white. Yeah, that's why the Golden Deers look like a rainbow.
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# ? Apr 8, 2020 09:26 |
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The Golden Deers are a sentai team and it is glorious.
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# ? Apr 8, 2020 09:55 |
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galagazombie posted:That patch that added the option to keep people in their good looking custom outfits instead of the generic ones when outside their "canon" class was a lifesaver. The generic class outfits are so bad. And not only are they bad half don't even make sense in-universe. Just random kimonos and roman gladiators despite the setting not having a notjapan or notrome. Hellioning posted:The Golden Deers are a sentai team and it is glorious.
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# ? Apr 8, 2020 23:26 |
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AradoBalanga posted:I only wished it was fully extended to mounted units (some characters have it, but others don't), because the Wyvern Lord's atrociously dumb skirt armor just stands out like an eyesore and I would love to get rid of it in some fashion. hosed up that Seteth gets a generic outfit once he becomes a Wyvern Lord.
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# ? Apr 8, 2020 23:36 |
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ROFL Octopus posted:hosed up that Seteth gets a generic outfit once he becomes a Wyvern Lord.
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# ? Apr 8, 2020 23:47 |
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Balthus is basically Van Wilder if you think about it I just finished the DLC not too long ago and I liked it! more class options are always great
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# ? Apr 9, 2020 00:35 |
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# ? Jun 8, 2024 05:08 |
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I just hit Credits on my first run of the game, played Golden Deer, what a wonderful game, a nice satisfying experience with wonderful characters. I love a nice traditional happy ending. I love Claude. seeing my students post campaign lives and romances and the ending gave me a nice needed smile This was one of the rare games to completely grip me and even rarer keep me interested to finish it for its massively long campaign. I will say though, I definitely wish the game was a teeny bit shorter, it was definitely becoming a chore to work through the months and grind in the last 25% of the game. I will probably take a break for a few months and play some other games before doing the Black Eagles Edeglard run, is it worth it? does it supply a vastly different mission structure or experience? or is it the same missions but with swapped characters? Also, does it allow me to use New Game Plus to start a new campaign with a different faction? or do I have to start from zero. Also, should I bother getting the new DLC 'Shadow wolves' campaign? is it worth it? One thing that was bothersome throughout the game was at some point getting cooking ingredients became super scarce, and I almost never ran into Umbral Steel or Mythril, which made unlocking special weapons and maintaining the ones I had a nightmare, is there something I'm missing? I did side missions and stuff but I only could ever repair a special weapon once or twice in the whole game. Al-Saqr fucked around with this message at 21:44 on Apr 21, 2020 |
# ? Apr 21, 2020 21:26 |