|
Once a player is voted off, they get one goodbye and are not allowed to post anymore. I understand why this is important, but I have a concern: For a few people, this game I'm about to run will become their main source of social interaction... feels like just yanking that away from them could cause some issues. Is there a way of keeping dead people involved without them taking over the game because everyone trusts them?
|
# ? Apr 6, 2020 00:06 |
|
|
# ? Jun 6, 2024 13:21 |
|
There are various mechanics people use for that, from alternate means of involvement (all dead players have communal powers, resurrection mechanics, etc) to allowing social but non-game chat (hard to police this one), but the truth is that it’s a major downside of pretty much every social game that involves player death/removal as a component. Try to find new things to do that branch off or segue from the game, rather than allow it to become a central thing, is my suggestion; people taking it too seriously/taking game-actions as reflections on their value or perception is a real danger, and god knows people in this forum (and I personally, frankly) have enough experience with that.
|
# ? Apr 6, 2020 00:21 |
|
Jen X posted:There are various mechanics people use for that, from alternate means of involvement (all dead players have communal powers, resurrection mechanics, etc) to allowing social but non-game chat (hard to police this one), but the truth is that it’s a major downside of pretty much every social game that involves player death/removal as a component. Dead-Chat where all dead players can talk to each other is a very common one that lets players that want to stay invested, even after death. Alternatively, I've seen some games where the dead can actually continue to talk after death, they just lose the ability to vote. In those games, the flips are usually non-existant or limited in some way thouh, to prevent people from becoming super trusted after death.
|
# ? Apr 6, 2020 00:30 |
|
Fabulous, thanks. I have a section for non-game-related chat, already. I'll make another sub forum called "Club Dead" and emphasize how exclusive it is. I'll promote chat in it, and have some puzzles and games and cool stuff.
|
# ? Apr 6, 2020 02:37 |
|
Bifauxnen posted:Goons I am bored so empty quote this and I will assign you either a Danganronpa character or a JoJos character, or if nothing seems to fit I will pick something else weeby
|
# ? Apr 6, 2020 12:58 |
|
Wait Ernie showed up Hi Ernie!!! Would make sense that 2020 is a year for a mafia revival with all the other horrid poo poo going on
|
# ? Apr 6, 2020 12:59 |
|
So help me I wanna say NEKOMARU NIDAI
|
# ? Apr 6, 2020 13:20 |
|
Chic Trombone posted:Wait Ernie showed up HEY CHIC, it's been a minute! Yeah, it's very much a "i'm locked in-doors what did i use to do in these scenarios before??"
|
# ? Apr 6, 2020 13:59 |
|
we should have a game ready for some of the gbs newbies to land in after that wraps up and mine just filled up. anyone up for it?
|
# ? Apr 7, 2020 06:23 |
|
Drunk Nerds posted:Once a player is voted off, they get one goodbye and are not allowed to post anymore. I understand why this is important, but I have a concern: For a few people, this game I'm about to run will become their main source of social interaction... feels like just yanking that away from them could cause some issues. Is there a way of keeping dead people involved without them taking over the game because everyone trusts them? To expand on the dead-chat thing, one thing I often do is make a chat page in my mod document and invite dead players in to see the setup and discuss/lol at the action, since Mafia games are often more entertaining from the omniscient perspective. There are obvious risks to this, but it's never burned me. You would want to make sure you're not giving access to anyone who's super upset about getting killed or likely to fly into a rage because they didn't like the way you designed the setup. But generally speaking, people who ruin games do it without realizing that what they're doing is "that bad." Once someone has full mod information, they tend to take their responsibilities vis-a-vis game integrity very seriously IMO. The only other caveat about it is that I don't always do this and don't tell people publicly whether I'll be doing this in any particular game until after they're dead. You don't want to encourage people to go looking at out-of-game stuff for clues, for one thing... but also, a fair number of my games have after-death mechanics, and naturally in those you can't be letting dead players know the setup. Ergo, telling people before the game that dead players will be invited into the mod doc for discussion would also tell them the game contains no such roles, while the absence of such an announcement would hint to them that such roles exist.
|
# ? Apr 7, 2020 12:15 |
|
One replacement requested for Cookfia, cooking is nice but not required.
|
# ? Apr 7, 2020 15:57 |
|
Somberbrero posted:we should have a game ready for some of the gbs newbies to land in after that wraps up and mine just filled up. anyone up for it? I plan on starting my harry potter game next week.
|
# ? Apr 7, 2020 16:03 |
|
Drunk Nerds posted:Once a player is voted off, they get one goodbye and are not allowed to post anymore. I understand why this is important, but I have a concern: For a few people, this game I'm about to run will become their main source of social interaction... feels like just yanking that away from them could cause some issues. Is there a way of keeping dead people involved without them taking over the game because everyone trusts them? Is there a reason you're not running the chats and stuff through discord? Typically I'll make a deadchat with full view to the obs/mod doc for when people die. If someone's so salty that they're going to poo poo up a game there are a thousand ways to do it so typically it's not really a risk to let people have a look and chat about it.
|
# ? Apr 7, 2020 16:34 |
|
The GBS game has been successful more or less. The biggest issue has been getting involvement from the coaches. Either the coaches don’t really interact or the newbies ignore them Which was hilarious in the case of the player Lumpen got. Just him screaming into the void (his player already died that’s why I’m saying this) helplessly, yelling at clouds.
|
# ? Apr 7, 2020 17:01 |
|
If they've already learned to ignore lumpen, they're ready
|
# ? Apr 7, 2020 17:23 |
|
Somberbrero posted:we should have a game ready for some of the gbs newbies to land in after that wraps up and mine just filled up. anyone up for it? I have a game ready if Cookfia is done by then. I think it's going to be a sequel to my Magic School Bus game. Either that or a Disney Classic.
|
# ? Apr 7, 2020 17:35 |
Mr. Humalong posted:The GBS game has been successful more or less. The biggest issue has been getting involvement from the coaches. Either the coaches don’t really interact or the newbies ignore them my newbie died N1 completely unlike me in every game I've ever played
|
|
# ? Apr 7, 2020 19:23 |
|
Sandwolf posted:my newbie died N1 completely unlike me in every game I've ever played Turbo sandwolf in my next game. Got it.
|
# ? Apr 7, 2020 19:26 |
|
hello, I've been tinkering with some ideas and I have some questions an open game setup where all townies have two or three 1-shot abilities, but in different combinations basically, everyone is a slightly different jack-of-all-trade has it been done, what are the obvious obstacles obviously scum would need to be pretty beef but I've got plans for dealing out fakeclaims, at least (this is the start of a bigger, dumber operation but I'm looking at the basic logistical issues first)
|
# ? Apr 7, 2020 20:23 |
|
The trickiest part with open setups is ensuring that scum can hide if everyone claims everything. If your setup allows that, then it should be fine.
|
# ? Apr 7, 2020 20:27 |
|
I had a dream the other night about a time when I was like 11 and my mom wouldn't buy me some cool face-morphing software in the $5 shareware bin at Wal-Mart. In retrospect it probably was a good decision on her part. For some weird reason I really want to make a mafia setup about it.
|
# ? Apr 7, 2020 20:38 |
|
Amnistar posted:The trickiest part with open setups is ensuring that scum can hide if everyone claims everything. so, my plan is to condense each JOAT combination into a sort of class flavor each "class" has its two or three abilities it gets as town, and a separate list it gets as scum, like an alter-ego so every scum player has an entire fake town alibi, and any "class" be could town or scum for any game what I'm hoping to build toward is big, sexy reusable setups that can be replayed and fine tuned without them getting too repetitive
|
# ? Apr 7, 2020 20:42 |
|
imo you should stagger when certain powers can be used to mitigate the town action economy advantage
|
# ? Apr 7, 2020 20:57 |
|
It's possible that there may be a mafia game behind this image.
|
# ? Apr 7, 2020 22:17 |
|
Somberbrero posted:imo you should stagger when certain powers can be used to mitigate the town action economy advantage I'm kind of curious about examples. Is there a way to stagger powers outside of odd day / even day limits and maybe inventors?
|
# ? Apr 7, 2020 23:36 |
|
abilities having some kind of cost and players gradually gaining a sort of MP could work, but I don't know if the juice is worth that particular squeeze
|
# ? Apr 8, 2020 00:10 |
|
Lunatic Sledge posted:abilities having some kind of cost and players gradually gaining a sort of MP could work, but I don't know if the juice is worth that particular squeeze what a delightful turn of phrase if you don't want to go that hard, you could just say that certain powers are only active after so many days. The concern is a scenario where, say, most town players have a wealth of investigative night actions that they use to gather enough information to lock down the game and then keep it that way with protective actions. I would just say something like 'these x players can only use these x powers after this x night' Or I could be thinking too hard idk
|
# ? Apr 8, 2020 00:34 |
you could tie powers or chunks of players to different colors or some other such flavor thing and activate different groups or powers per night like "tonight is blue night" and players a-d are activated on "blue" night or certain powers are activated so as to not front-load investigations and then back-load protections
|
|
# ? Apr 8, 2020 00:36 |
|
Track the days of the week in-game and have powers that work on the weekend or only on Monday or whatever.
|
# ? Apr 8, 2020 00:51 |
|
Sandwolf posted:you could tie powers or chunks of players to different colors or some other such flavor thing and activate different groups or powers per night some genius already thought of this
|
# ? Apr 8, 2020 00:59 |
|
Lol giant bolded “don’t loving lurk” message followed by replacing two players and mod killing two more Mafia never changes
|
# ? Apr 8, 2020 01:12 |
|
Mr. Humalong posted:Lol giant bolded “don’t loving lurk” message followed by replacing two players and mod killing two more Also the forums weirdly lost the last half of the game as it it ended in the middle, which it did not.
|
# ? Apr 8, 2020 01:15 |
|
powers unlocking on alternating nights is a thing I'm gonna have to think about, that actually opens a lot of weird doors with the other poo poo I'm doing
|
# ? Apr 8, 2020 01:26 |
|
Tiger king mafia when
|
# ? Apr 8, 2020 03:10 |
|
Listen you can't rush perfection
|
# ? Apr 8, 2020 16:54 |
|
Tommu posted:Tiger king mafia when how many cult leaders can you put in a game
|
# ? Apr 8, 2020 20:01 |
|
at least one person in Tiger King mafia should in fact be Tiger Mask or King from Tekken, who is not a tiger but I believe a jaguar
|
# ? Apr 8, 2020 20:06 |
|
Lunatic Sledge posted:at least one person in Tiger King mafia should in fact be Tiger Mask
|
# ? Apr 8, 2020 20:08 |
|
Mr. Humalong posted:Which was hilarious in the case of the player Lumpen got. Just him screaming into the void (his player already died that’s why I’m saying this) helplessly, yelling at clouds. imagine being brand new to mafia and you get paired with Lumpen it's like sitting down to play your very first game of chess and you're suddenly chained to a far more opinionated Garry Kasparov, and also he keeps touching your pieces and telling you to forfiet on turn four
|
# ? Apr 8, 2020 21:51 |
|
|
# ? Jun 6, 2024 13:21 |
|
Lmao
|
# ? Apr 8, 2020 21:56 |