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Floodixor posted:
Is this a typo or something, or did you actually think XCOM 2 was an RTS?
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# ? Apr 6, 2020 22:25 |
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# ? May 28, 2024 22:33 |
reignofevil posted:Use grenades to destroy enemy cover and use them often. Rangers (your soldiers get different abilities as they level up) have a melee attack but it is very dangerous to use it because you'll probably draw in more enemies. I think the typical synergistic combo is like use your grenadier to blow stuff up, your reaper to go ahead of where the rangar/templar could end up, and then once you determine it's safe, you can go melee the thing once you know it won't trigger anything new or like if you're playing vanilla, one ranger with phantom and one with melee, or like throw a battle scanner or scanning protocol where you want to melee, there's definitely enough ways to scout that it's not incredibly risky sometimes also just like whenever you know for sure it's the last pod, either from counting or position on the map or whatever in general blademaster is very good and there's ways to make it safe
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# ? Apr 6, 2020 22:27 |
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Floodixor posted:Hello doggs Flashbangs are good they basically take units out of the fight for their next turn plus it will break psionic stuff such as mind control/zombies when used on sectoids and other stuff. Grenadiers(heavies? I forget what they are called in the base game) are kings, your grenadier should always be carrying at least 1 flashbang. Snipers are good but not immediately (better than EU to start though) putting them on high ground above enemies really helps so they don't have poo poo % to hit. The sword is a trap just shotgun aliens in the face. As the other guy said, destroy cover then shoot the dudes with better accuracy because they aren't cowering behind something.
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# ? Apr 6, 2020 22:30 |
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Sectoids are vulnerable to melee early on, if you don’t have a flashbang handy to break their mind control that’ll work in a pinch. Killing them after they’ve raised a psi zombie will kill the zombie, so focus on the grey bastard rather than his iridescent friend (if you can).
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# ? Apr 6, 2020 22:36 |
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Having finished Vanilla I'm ready to go get War of the Chosen and do another playthrough with the DLC. I have an option to get a bundle for 15 bucks extra on top of the 40 buck expansion, is it worth it? It seems like its mostly cosmetics and a couple other side mission stuff.
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# ? Apr 6, 2020 22:41 |
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Yeah, get em.
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# ? Apr 7, 2020 00:00 |
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Anarchy's Children and Resistance Warrior Pack are cosmetic day-one DLCs that should be mocked ruthlessly, as the workshop has since put out better stuff for free. Alien Rulers and Shen's Last Gift are the small modular campaign DLC, I'd recommend them. Some people don't like the Rulers since they are huge dicks1, which is fair enough. Reinforcement Pack is the two above DLC, plus the cosmetic joke Anarchy. There's probably a better way to bundle things. WotC is obviously the huge fuckoff expansion that almost doubles the ingame material. Tactical Legacy Pack is a bunch of standalone missions aimed at experienced players with micro-campaigns in them. Brilliant stuff, but unless it comes in a bundle buy it after your first win as the missions might be hard. 1the rulers, not the players As always, the suggestion (for others reading this) is to run a vanilla campaign with no DLC whatsoever before turning everything on, as it's a loooot of new stuff that's thrown at the player early on. Serephina fucked around with this message at 00:04 on Apr 7, 2020 |
# ? Apr 7, 2020 00:02 |
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Serephina posted:Tactical Legacy Pack is a bunch of standalone missions aimed at experienced players with micro-campaigns in them. Brilliant stuff, but unless it comes in a bundle buy it after your first win as the missions might be hard. Nah, I'd say do them first. That way if you wind up only playing the main game once you still get the nick nacks from beating top content.
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# ? Apr 7, 2020 00:12 |
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The Tactical Legacy Pack's guns for beating the first mini-campaign are actually really good, because they come with free attachments. The stock on the Grenadier's minigun alone is worth it since guaranteed damage is so good early game and knocks out aliens on overwatch.
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# ? Apr 7, 2020 00:22 |
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Tactical Legacy Pack also comes with sickass new music
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# ? Apr 7, 2020 00:25 |
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I'm just hesitant to ask a player who's never seen WotC content to take the all-meele team and somehow not fall flat on their face.
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# ? Apr 7, 2020 00:25 |
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Excuse me but this game is rad as hell I'm two missions in and have customized my team to be some of my friends, of course. Looking at the map, I remember thinking "well, it'd be nice if I could view it from... OH! SICK"
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# ? Apr 7, 2020 01:23 |
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I don’t normally even use the Templars, but I just took one on a mission with nothing but robotic enemies and Lost...and she strode through the carnage like a loving champion. Multiple heavy MECs fell before her, a sectopod exploded next to her (which she brushed off), there was a pile of Lost right by her that she could’ve hid behind as heavy cover, the MECs kept trying to blow her up (explosion immunity laughed every time)...woman nabbed 14 kills total in her first mission She’s a freshly recruited colonel, but Jesus Christ she’s a loving tank.
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# ? Apr 7, 2020 02:27 |
Templars are insanely good as soon as they get one upgrade, Parry is one of the best skills in the game and enemies will almost always target them if they have parry up It's basically a CC ability,. even enemies that have a better option will almost always shoot the templar instead if they have parry up in their line of sight, it's basically a one shot mimic beacon Especially if you can get a templar with like bladestorm and sustain they are just really really good imo, and then later on you get two of them once you get ghost I mean reaper is really nice to get but I think they are still very good even if you don't roll one that has it
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# ? Apr 7, 2020 02:41 |
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you can just download a mod to unlock the items from the tactical legacy pack without playing it, thus getting the benefit without having to play it first
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# ? Apr 7, 2020 03:23 |
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I'm four missions in. My poor squad. I guess my main question is I have the DLC, too. Should I be playing vanilla XCOM2 or War of the Chosen?
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# ? Apr 7, 2020 15:57 |
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War of the Chosen
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# ? Apr 7, 2020 16:01 |
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I think this will be a unique suggestion but get to where you're fielding magnetic weapons and predator armor then load up WOTC and start back over from the beginning. You'll have your footing for how to reach the midgame that way which means the additional hurdle of handling the Chosen will be a challenge, but not completely out of left field since you will have already familiarized yourself with the other early threats and challenges that you'll be facing.
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# ? Apr 7, 2020 17:15 |
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Shen's last gift is great, Sparks are great, you just have to download Mechatronic warfare, and I would definitely recommend having both of them on your very first run.
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# ? Apr 7, 2020 17:31 |
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So I went looking through my Steam items, and realized that I've somehow got an extra copy of XCOM: Apocalypse I could gift someone. Would anyone be interested in it?
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# ? Apr 7, 2020 20:59 |
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Did not truly realize how much harder the game is when the Chosen stronghold missions are plot-gated. I've definitely experienced the issue of too many bandit factions basically benching one another (esp. with MOCX also active) but I think that could be remedied if some incidence of Lost missions were replaced with bandit missions. Were it that I knew how to mod and could do it myself.
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# ? Apr 7, 2020 21:20 |
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The fact that all Blacksite Facilities are currently guarded by a 'powerful alien', and what I have learned of Alien Rulers makes me absolutely dread doing them. I am at the stage of Mag+Mimic Beacons+Plasma Grenades but that is not a fun mission to rely on.
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# ? Apr 7, 2020 22:35 |
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Basic Chunnel posted:Did not truly realize how much harder the game is when the Chosen stronghold missions are plot-gated. You could install the "Wotc Without the Lost" mod and all of the bandit mods.
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# ? Apr 7, 2020 23:05 |
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Alternatively: Install the Raider Faction Bases mods, and go after some of the factions to wipe them out, and let the others start showing up. (Also, the More Sitreps mod that lets sitreps appear on more mission types)
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# ? Apr 7, 2020 23:14 |
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I gotta say, I just finished Vanilla on Veteran and started a new playthrough with WotC also on Veteran and it is *much* easier. Maybe its because I've acclimated to playing again, but I don't think it is. I think the Reaper you start off with gives you a significant boost in the early game, allows for much more effective scouting, and gives you much better survivability. Or I could be getting super luck with RNG. Who knows!
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# ? Apr 7, 2020 23:26 |
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Bogart posted:You could install the "Wotc Without the Lost" mod and all of the bandit mods. Otoh, “Rend the Lost” and a Templar makes for great stress relief
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# ? Apr 7, 2020 23:39 |
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Mike N Eich posted:I gotta say, I just finished Vanilla on Veteran and started a new playthrough with WotC also on Veteran and it is *much* easier. Maybe its because I've acclimated to playing again, but I don't think it is. I think the Reaper you start off with gives you a significant boost in the early game, allows for much more effective scouting, and gives you much better survivability. Crank it up to Commander then, it dials down a lot of the hidden aids. You've already won, so might as well have some fun, xcom-style! (this means dying)
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# ? Apr 7, 2020 23:56 |
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Basic Chunnel posted:Otoh, “Rend the Lost” and a Templar makes for great stress relief Can confirm this. Rend the lost and a templar or ranger is great fun. It's not even remotely balanced, especially because there's some kind of bug in it (or was last time I used it) that gave you not only an extra turn with each kill, but also stacked up an extra turn worth of movement. So if you chopped up 20 lost, you could then send your soldier running several circles around the entire battlefield just for the hell of it. More practically, it meant that if you could reach just one lost, you would probably have enough movement to start a snowball that meant you could clear the map. I usually tried to rein myself in by only clearing the lost that were in LoS when I started my rampage, and not just clearing everything everywhere, to keep it sort of balanced towards what you could normally do with headshots.
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# ? Apr 8, 2020 02:03 |
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That’s fair but lost usually end up making my decently good computer chug like crazy.
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# ? Apr 8, 2020 09:27 |
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BobTheJanitor posted:Can confirm this. Rend the lost and a templar or ranger is great fun. It's not even remotely balanced, especially because there's some kind of bug in it (or was last time I used it) that gave you not only an extra turn with each kill, but also stacked up an extra turn worth of movement. So if you chopped up 20 lost, you could then send your soldier running several circles around the entire battlefield just for the hell of it. More practically, it meant that if you could reach just one lost, you would probably have enough movement to start a snowball that meant you could clear the map. The templar get momentum which is basically a free move action, but they get their action refunded on headshot. I don't know if rangers get the same thing, but something in my mods means blademaster gets the same momentum move so it's a wash really.
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# ? Apr 8, 2020 15:28 |
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The fun thing is, if your Templar has Parry, you can stab a dude, pop Parry, then go stab another Lost. Repeat until everything is dead. Though you do have to pop the Parry before doing *anything* else, or you lose the chance. But you can get a bunch of stacks of parry that way, and it *will* result in blocking however many attacks as you have parry stacks.
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# ? Apr 8, 2020 21:54 |
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Trying to do my first Ironman run in WotC. Having a rather unpleasant experience with the strategic map though - I just realized why I couldn’t get from NA to Mexico, where the first avatar site is - there’s no connection from NA to SA. There’s also no connection to Europe. I can only go to Russia, which means to get to the Mexico avatar site I basically need to go all the way around the world. I’m already behind, with a second site in India (that I can at least get to with only three connections) and only 5 pips of progress until I lose, and I don’t know how I’ll be able to get enough intel to actually circumnavigate in a remotely workable timeframe. I guess I need to start hacking and hope for an avatar lead.
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# ? Apr 9, 2020 14:36 |
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You don't have any covert ops that can knock some pips off?
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# ? Apr 9, 2020 14:44 |
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Hwurmp posted:You don't have any covert ops that can knock some pips off? Doing one now, but I’m not sure how much time that will buy. I also don’t have access to the sabotage order yet unfortunately. This strategic map is bonkers though, I never even realized it was variable.
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# ? Apr 9, 2020 14:46 |
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Wait wait wait. Mexico is part of North America. You're telling me there's no connection between the other two regions in North America and the third? Or do you mean Brazil?
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# ? Apr 9, 2020 20:46 |
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I really hate missions where you have to kill all enemies and there is for some reason a pod hiding behind a house in a corner of the map. It wouldn't be a big deal but I start getting bored hunting for them and maybe start dashing around with random soldiers and then run into them at the most inopportune time. Yes, yes, never dash into the Fog of War but when you've spent the last 7 rounds hunting for these aliens you can get careless. A random pod just sitting in the corner of the map seems to happen in XCom 2 than in XCom:EU for some reason. For whatever reason they stop giving you the sound indicators for where they might be as well.
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# ? Apr 9, 2020 21:56 |
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BlazetheInferno posted:Wait wait wait. Mexico is part of North America. You're telling me there's no connection between the other two regions in North America and the third? I’ve had a map where the four regions of Asia were in two unconnected halves, so I had to expand my network to enter it from two different areas.
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# ? Apr 9, 2020 21:59 |
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Mike N Eich posted:A random pod just sitting in the corner of the map seems to happen in XCom 2 than in XCom:EU for some reason. For whatever reason they stop giving you the sound indicators for where they might be as well. I had to hunt down one last lousy chryssalid on the Gateway map. I played it carefully, though, and didn't have trouble. Also, apparently sound indicators only happen when you're within a certain distance of the pod now.
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# ? Apr 9, 2020 22:51 |
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BlazetheInferno posted:Wait wait wait. Mexico is part of North America. You're telling me there's no connection between the other two regions in North America and the third? The connections are always randomized, so it can be very possible for this sort of thing to happen.
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# ? Apr 10, 2020 00:24 |
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# ? May 28, 2024 22:33 |
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Real fast, what are the facility differences between WOTC and vanilla xcom2? I'm coming back after a while, deciding if I want to unfuck my mod situation the lazy way, or also getting the x-pack and figuring out all the other stuff I had's new version. Edit: is it basically +resistance ring, infirmary, and training center - awc? TheParadigm fucked around with this message at 05:46 on Apr 10, 2020 |
# ? Apr 10, 2020 05:18 |