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StrixNebulosa posted:My favorite thing about AC Origins/Odyssey is that they are fully-featured open-world RPGs. Mind you, not much in the way of dialogue choices, but you level up, find cool loot, do quests, and explore a massive world and really get into your character and it's really good! The actual plots are pretty good too - Bayek's quest to get revenge on the people who killed his son is emotionally gripping, and Kassandra is a force of chaos moving through Greece. I'm just getting to Alexandria proper and I'm all about murderin the people who killed his son. I liked AssCreed 2 but if they'd started with this gameplay system, I think I'd have played them all by now.
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# ? Apr 15, 2020 14:21 |
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# ? Jun 3, 2024 23:59 |
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StrixNebulosa posted:Which is to say, someday I'll play the older ACs, but they're very different games with different focuses on plot/gameplay/everything. This has upset one of my friends, as he misses when the games were more realistic and not RPGs. Then again, I suppose they have made so many of them at this point that the concept is really just kind of used up.
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# ? Apr 15, 2020 14:29 |
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StrixNebulosa posted:I might be about to make an irresponsible purchase Steam Thread 2020: I might be about to make an irresponsible purchase (current title is also great)
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# ? Apr 15, 2020 15:22 |
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StrixNebulosa posted:My favorite thing about AC Origins/Odyssey is that they are fully-featured open-world RPGs. Mind you, not much in the way of dialogue choices, but you level up, find cool loot, do quests, and explore a massive world and really get into your character and it's really good! The actual plots are pretty good too - Bayek's quest to get revenge on the people who killed his son is emotionally gripping, and Kassandra is a force of chaos moving through Greece. If they just kept shanking a dude from stealth=instant kill no matter what they’d be perfect. The system for stealth kills now is a bit rear end. I still like the games, but it really fucks with how I play.
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# ? Apr 15, 2020 15:45 |
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Okay did some googling and phew: PySolFC is a free alternative to SolSuite and it has mahjongg, hanafuda, and a billion solitaire games. And it's fully customizeable and stuff too! Gonna play some spider now.
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# ? Apr 15, 2020 15:53 |
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Shouts out to Clubhouse Games for the Nintendo DS.
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# ? Apr 15, 2020 16:06 |
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StrixNebulosa posted:My favorite thing about AC Origins/Odyssey is that they are fully-featured open-world RPGs. Mind you, not much in the way of dialogue choices, but you level up, find cool loot, do quests, and explore a massive world and really get into your character and it's really good! The actual plots are pretty good too - Bayek's quest to get revenge on the people who killed his son is emotionally gripping, and Kassandra is a force of chaos moving through Greece. The RPG stuff is definitely my least favorite part of the series. It totally fucks with the combat and overall flow of the game, not to mention that the loot itself is really boring. Oh great, my new hat gives me +10% bow damage and +4% assassin damage, weeee I miss the old combat where u can take on 10+ badguys at once while looking stylish as hell, an arrow to the head is always lethal, and stabbing someone with the hidden blade will always kill. Now, all combat feels 10 times as arduous as it should be and i look like a scrub swinging wildly the whole time. I understand that Ubisoft is just as compelled to put rpg loot in their games as players are to see number go up so i hope going forward, they find a better way to balance it so their assassin protagonists dont feel like theyre fighting with wet noodles
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# ? Apr 15, 2020 16:24 |
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I hate leveling up in games now. Pretty much every game is built around what you'll be doing at max level with max level abilities. All time spent reaching that point is just padding.
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# ? Apr 15, 2020 16:29 |
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Ugly In The Morning posted:If they just kept shanking a dude from stealth=instant kill no matter what they’d be perfect. The system for stealth kills now is a bit rear end. I still like the games, but it really fucks with how I play. I can see why that's annoying and it did bother me to begin with, but I actually kind of like it? It just makes it a bit more interesting to stealth through when you have to treat the stronger enemies differently by working around them and using your other tools (which the game provides plenty of) rather than just killing everything in one hit in order of proximity. I do think there are a few places where they balanced it wrong (mostly on actual assasination targets and leaders) but for common enemies and fights it encourages a wider variety of gameplay and makes it far less repetitive, which is very important given that my playtime was 83 hours for Origins and 140 for Odyssey and it only started to drag right in the last few hours of Odyssey.
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# ? Apr 15, 2020 16:32 |
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I don't know. Honestly, without the leveling up, I wouldn't find most games that feature character development interesting to play at all anymore. That little sense of reward every time you get better at something or become able to do something new tends to be the only thing that keeps me going through a lot of those open world games. Starting at maximum level just means I get to do everyone right from the beginning and from there it's just repetition for the rest of the game, with nothing new or interesting waiting for me, gameplay wise.
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# ? Apr 15, 2020 16:33 |
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SolidSnakesBandana posted:I hate leveling up in games now. Pretty much every game is built around what you'll be doing at max level with max level abilities. All time spent reaching that point is just padding. I don't think I've encountered many games that don't scale up the size/complexity/difficulty of encounters are you unlock new abilities. Going back to the earlier levels in Doom: Eternal with all the weapons and abilities unlocked trivializes everything. My brain is probably stiffening with age so I appreciate a gradual ramp-up over giving me everything at once as long as the developers keep things interesting along the way. Tiny Timbs fucked around with this message at 16:38 on Apr 15, 2020 |
# ? Apr 15, 2020 16:35 |
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As someone who a few months started playing the ACs in order (I'm through I, II and brotherhood) The first is definitely the weakest, but it's still functional and much shorter and less sprawling than the other two. If you don't own it you shouldn't buy it, but if you have it it's worth checking it out as an intro to the rough elements of the gameplay and the story. I understand why people say to skip it but, as long as you don't get sucked into trying to chase the worthless collectibles (the game thankfully makes it very easy to ignore even for a completionist like me) or insist on clearing side missions you don't need, it's a pretty breezy game.
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# ? Apr 15, 2020 16:36 |
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As a fan of Fallout 4 and as someone who does think the game's world is pretty and would be fun to trudge through, I should theoretically be a perfect mark for Fallout 76. But everything around the edges is either janky or poorly conceived or both and the whole thing turns me off. I don't want a sloppy Fallout MMO/live service game. I just want more Fallout. Like maybe this only makes sense to me, but a change that feels emblematic of F76 is how bobble heads are no longer permanent stat upgrades but instead inexplicably consumable boosts that last a long but ultimately finite amount of time.
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# ? Apr 15, 2020 16:40 |
I suspect the weapon damage scaling is there to give a choice from different weapons and playstyles; it would be a lot harder to make different fighting styles under the original combat system. Non-1HKO assassinations suck, though. It's not like there ever was any difficulty to the games so being overpowered doesn't really factor into it. anilEhilated fucked around with this message at 16:44 on Apr 15, 2020 |
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# ? Apr 15, 2020 16:42 |
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StrixNebulosa posted:Okay did some googling and phew: PySolFC is a free alternative to SolSuite and it has mahjongg, hanafuda, and a billion solitaire games. And it's fully customizeable and stuff too! Gonna play some spider now. Thank you for this! The music is banging
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# ? Apr 15, 2020 16:43 |
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Cardiovorax posted:I don't know. Honestly, without the leveling up, I wouldn't find most games that feature character development interesting to play at all anymore. That little sense of reward every time you get better at something or become able to do something new tends to be the only thing that keeps me going through a lot of those open world games. Starting at maximum level just means I get to do everyone right from the beginning and from there it's just repetition for the rest of the game, with nothing new or interesting waiting for me, gameplay wise. I mean, I feel like this would only be true if the game itself were poorly designed. If the combat is fun, its fun.
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# ? Apr 15, 2020 16:44 |
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SolidSnakesBandana posted:I mean, I feel like this would only be true if the game itself were poorly designed. If the combat is fun, its fun.
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# ? Apr 15, 2020 16:51 |
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Cardiovorax posted:I think this one of those things were there's a meaningful difference between "good" and "fun to you personally." balderdash
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# ? Apr 15, 2020 17:07 |
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What about multiplayer games?
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# ? Apr 15, 2020 17:37 |
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Cardiovorax posted:I think this one of those things were there's a meaningful difference between "good" and "fun to you personally." I'm not the kind of person who's heavily into fighting games or beat-em-ups, as a rule. You could hand me the best Tekken style fighting game in the world and I wouldn't enjoy it, because I just don't like repeating the same basic thing over and over - and yes, I know it doesn't feel that way to everyone, but it does to me. Once I feel like I've seen everything unique that a game has to offer, my interest tends to bottom out immediately. Asscreed as a series always worked for me because of the variety of tools and approaches to various situations that you can take and because it keeps drip-feeding you new equipment and abilities throughout most of the game. Leveling and gaining new skills is just a different implementation of that, in my view. Theres a big difference between rpg loot leveling up where u get +2% health and holy damage or whatever through level ups and loot and gear/gadget progression where new mechanics are introduced via story milestones or what have you. I vastly prefer the latter because those introduce meaningful game and strategy changes while the former is just skinner box bs to me A great example of those differences is old style AC vs new style AC. In older AC games, u constantly unlocked new gear and skills as u went through the game. At the same time, new enemies were introduced that would be immune or resistant to old strategies, thus pushing u to use ur new tools. In the new AC games, getting new weapons/armor unlock next to no new meaningful gameplay changes. There arent even new gadgets to unlock. The only way the game changes up is with the skills. Some r cool and give u tactical options but most work like mmo skills where u just spam them off cooldown to grind through the enormous health pool that some enemies have
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# ? Apr 15, 2020 17:41 |
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SolidSnakesBandana posted:What about multiplayer games? ScootsMcSkirt posted:Theres a big difference between rpg loot leveling up where u get +2% health and holy damage or whatever through level ups and loot and gear/gadget progression where new mechanics are introduced via story milestones or what have you. I vastly prefer the latter because those introduce meaningful game and strategy changes while the former is just skinner box bs to me Cardiovorax fucked around with this message at 17:45 on Apr 15, 2020 |
# ? Apr 15, 2020 17:42 |
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Shiny number going up feels good in my brain.
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# ? Apr 15, 2020 17:44 |
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https://twitter.com/Wario64/status/1250458562574209027 https://twitter.com/Wario64/status/1250464007623856128
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# ? Apr 15, 2020 17:46 |
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Insta buy p5r. I actually just put it on my ps store cart a few days ago but didn't check out.
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# ? Apr 15, 2020 17:47 |
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Cardiovorax posted:I don't disagree. It's why I find Odyssey/Origins pretty unsatisfying in that sense. You plateau out your ability tree pretty early compared to the overall length of the game. I think this is why I bounced off Sekiro. I was on-board at Souls-like but when I heard you couldn't find new gear and stuff, I lost interest.
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# ? Apr 15, 2020 17:48 |
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Skill trees in video games need to die
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# ? Apr 15, 2020 17:51 |
SolidSnakesBandana posted:I think this is why I bounced off Sekiro. I was on-board at Souls-like but when I heard you couldn't find new gear and stuff, I lost interest.
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# ? Apr 15, 2020 17:53 |
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ScootsMcSkirt posted:Theres a big difference between rpg loot leveling up where u get +2% health and holy damage or whatever through level ups and loot and gear/gadget progression where new mechanics are introduced via story milestones or what have you. I vastly prefer the latter because those introduce meaningful game and strategy changes while the former is just skinner box bs to me Both types are cool, imo. Number go up is entertaining, even if it's cheap entertainment. Not if it's the only thing but if it's something you can actually work with then it's at worst a harmless addition. Also, you're kind of right for Origins but you've got Odyssey wrong. I'm not going to claim it's the most exciting stuff in the world but you can get some pretty hefty bonuses added up across the normal gear if you build towards a specific goal, which can become really significant if you tailor your build to crit, DoT or a specific skill line, and some of the legendary weapon abilities are absolutely worth building around when you find them. Even in Origins, the armour upgrades are boring but the weapon things absolutely affect playstyle.
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# ? Apr 15, 2020 17:54 |
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anilEhilated posted:There are new tools to find, though. I think it was just a mindset thing. I went in expecting it to be more Souls than it was, and it affected my expectations. One of my favorite parts about Souls games is finding secret areas with pieces of armor and weapons in them, even if I don't end up using them. The fact that they were hidden, they are potentially useful (for a certain type of build) and I found them is the criteria that makes my brain happy
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# ? Apr 15, 2020 17:56 |
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I can't take any leak that has a Persona 5 port on it seriously, I think it's like the number-one requested game for that and there's never been a real peep about it actually getting one.
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# ? Apr 15, 2020 18:03 |
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SolidSnakesBandana posted:I think it was just a mindset thing. I went in expecting it to be more Souls than it was, and it affected my expectations. One of my favorite parts about Souls games is finding secret areas with pieces of armor and weapons in them, even if I don't end up using them. The fact that they were hidden, they are potentially useful (for a certain type of build) and I found them is the criteria that makes my brain happy Justin_Brett posted:I can't take any leak that has a Persona 5 port on it seriously, I think it's like the number-one requested game for that and there's never been a real peep about it actually getting one.
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# ? Apr 15, 2020 18:04 |
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Those were ports to other Sony systems.
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# ? Apr 15, 2020 18:10 |
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Justin_Brett posted:Those were ports to other Sony systems.
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# ? Apr 15, 2020 18:13 |
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repiv posted:https://twitter.com/Wario64/status/1250458562574209027 don't care about either of those personally, but cool. please port God of War/Uncharted/TLOU/Spider-Man too, Sony
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# ? Apr 15, 2020 18:34 |
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https://twitter.com/luulubuu/status/1250472586888318976
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# ? Apr 15, 2020 18:35 |
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ScootsMcSkirt posted:Theres a big difference between rpg loot leveling up where u get +2% health and holy damage or whatever through level ups and loot and gear/gadget progression where new mechanics are introduced via story milestones or what have you. I vastly prefer the latter because those introduce meaningful game and strategy changes while the former is just skinner box bs to me I'm still enjoying Origins because exploring the map is fun, but the loot system sucks.
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# ? Apr 15, 2020 18:36 |
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Ugly In The Morning posted:The dollar tier rules just on the Darkness II and Pirates! alone. Darkness II and Spec Ops: The Line are both definitely worth $1 if you haven't played them yet.
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# ? Apr 15, 2020 18:36 |
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That is a cruel, cruel joke.
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# ? Apr 15, 2020 18:42 |
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Barry Convex posted:Darkness II and Spec Ops: The Line are both definitely worth $1 if you haven't played them yet.
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# ? Apr 15, 2020 18:44 |
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# ? Jun 3, 2024 23:59 |
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Bayek's rage is breathtaking to behold
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# ? Apr 15, 2020 18:44 |