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Nah, no devastation. The gas/motes/crystals should be +10 each but when the month ticked over, it only added like 2 each. And the upkeep is only energy, not special resources. Weird. This is after taking the synthetic fe, but the buildings don't need pops to work them so it shouldn't matter, right?
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# ? Apr 18, 2020 05:37 |
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# ? May 26, 2024 02:41 |
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Yeah. What does the income on the planet show?
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# ? Apr 18, 2020 05:48 |
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If you just took the planet, the happiness might be super low, that can affect production. Also, districts will take resources to upkeep if the FE had something like an ecumenopolis or a Ring World. Some of their buildings do require resource upkeep too, like fortresses. You should be able to look at the planet and it will tell you: You can see this FE ecumenopolis requires upkeep for the districts and there isn't enough production to compensate.
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# ? Apr 18, 2020 06:04 |
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Had the Spectral Wraith spawn 3 jumps from my homeworld. Past games I'd seen it, the wraith had bugged out and never left the initial pulsar system. Maybe this was because I actively searched through all the surveyed pulsars to find one with the countdown, and flag that system as 'restricted' more as a reminder for myself than to keep my fleets from trying to pathfind through, like is necessary with marauder territory. This time I didn't get to find out because I remembered it was going to appear 1/1/2275 so it germinated right on top of a Star Fortress with 6x Hangar Bays and a few more swarms of tier-2 fighters via defense platforms (all platforms got destroyed), plus half of my fleet of severely outdated corvettes (of which ~80% got wiped) but the station barely took any damage. And that's only like the third cheesiest thing I've done this run... after abusing Barbaric Despoilers' ability to abduct almost the entire population of an empire while subjugating them, so I get workforce up front without any conquest happiness penalty, and annexing the territory takes very little time/influence later. Speaking of influence, what better way to farm it is there than enlightening primitives? Answer: enlightening a singular primitive who is probably terrified and confused as hell over being the only one left after the decade of UFO raids. Also if an AI has their policy to hunt pre-sapients for food, somehow they also automatically put said pre-sapient pops on the slave market so you can buy them and then uplift them yourself. That's proooobably a bug since you normally can't relocate them at all. Either way it's cool. Permanently happy proles for me. To keep as livestock. On a 'Delicious Titans' Resort World, because minmaxing xenophobia is a nonstop horrorshow of atrocities. Still gonna try and find out if you can get the 'purge all xenos' achievement by mechanically ascending and assimilating everyone instead. e: oh right, on the subject of exploits I found a funny one that lets you build multiple Dyson Spheres/etc. The issue is that if you own a partially or fully constructed Sphere you can't create a new construction site, but if you create the construction site and abandon the starbase, you no longer own it. This also lets you build as many megastructures as you want simultaneously, because transferring ownership or abandonment doesn't stop their construction progress. Also you need not to own the structure when the "construction step completed" event happens or you can't create another site of that type ever, even if it gets legitimately conquered. I wanna spam strategic centers and see what happens when I scrap my entire fleet and defeat the endgame crisis using nothing but citadels with like 50 ion cannons each. silentsnack fucked around with this message at 12:07 on Apr 18, 2020 |
# ? Apr 18, 2020 11:33 |
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silentsnack posted:Had the Spectral Wraith spawn 3 jumps from my homeworld. Past games I'd seen it, the wraith had bugged out and never left the initial pulsar system. Maybe this was because I actively searched through all the surveyed pulsars to find one with the countdown, and flag that system as 'restricted' more as a reminder for myself than to keep my fleets from trying to pathfind through, like is necessary with marauder territory. This time I didn't get to find out because I remembered it was going to appear 1/1/2275 so it germinated right on top of a Star Fortress with 6x Hangar Bays and a few more swarms of tier-2 fighters via defense platforms (all platforms got destroyed), plus half of my fleet of severely outdated corvettes (of which ~80% got wiped) but the station barely took any damage. So, if I understand you correctly, you - start a megastructure site, - abandon the system before construction finishes, - replace the abandoned outpost, - start the next phase of construction, - abandon the system again before construction finishes, - retake the system once this phase is done, - repeat until you can retake a finished megastructure?
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# ? Apr 18, 2020 12:49 |
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From PYF. An economic system I can get behind.
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# ? Apr 18, 2020 13:38 |
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Bofast posted:So, if I understand you correctly, you Yep. That lets you run several of them in parallel. It may require constant humiliation wars to generate influence for repeatedly scrapping and rebuilding starbases if you want to cheese it to the limit.
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# ? Apr 18, 2020 13:49 |
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redgubbinz posted:From PYF. An economic system I can get behind. If you replace the word "crab" with "billionaire" that's just the same system we already have, though?
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# ? Apr 18, 2020 14:00 |
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Libluini posted:If you replace the word "crab" with "billionaire" that's just the same system we already have, though? That's the joke, yes. Good work.
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# ? Apr 18, 2020 14:06 |
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Libluini posted:If you replace the word "crab" with "billionaire" that's just the same system we already have, though?
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# ? Apr 18, 2020 15:03 |
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Libluini posted:If you replace the word "crab" with "billionaire" that's just the same system we already have, though? Hey, those crabs EARNED their right to consume mankind by pulling themselves up by their clawstraps.
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# ? Apr 18, 2020 15:37 |
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silentsnack posted:Yep. That lets you run several of them in parallel. It may require constant humiliation wars to generate influence for repeatedly scrapping and rebuilding starbases if you want to cheese it to the limit. I can get behind that
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# ? Apr 18, 2020 17:14 |
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Late game planet management makes me want to die good god
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# ? Apr 18, 2020 17:22 |
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Amazingly, I didn't make the mental connection between Crabitalism and Capitalism until I read the responses. I honestly thought that book was a real thing!
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# ? Apr 18, 2020 17:22 |
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redgubbinz posted:From PYF. An economic system I can get behind.
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# ? Apr 18, 2020 17:30 |
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Why can't driven assimilators assimilate space fauna
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# ? Apr 18, 2020 23:08 |
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Just finished my void dweller corporation game, and as I predicted those bonuses made the mid and endgame insanely easy. By the time that War in Heaven triggered I had enough fleet power to crush both FEs in a two front war. Most of the normal empires joined me in the league of unaligned powers as a result, so the war went pretty quick. The cool effect here is that everyone joining got piled into my Level 4 Trade League, which I guess was intentional but pretty interesting as some of these empires I had trouble getting to join my federation before that. Sweet! Extradimensional invaders spawned right next to my capitol system, so they died very fast. All of my fleets were already running all of the shield ignoring weapons. Watching a wave of torpedoes land and wipe out multiple fleets simultaneously was very satisfying I stuck around just to get the achievement for Denouncing an empire not in breach of galactic law, just cause I had total control of the senate and had passed all of the Major Sanctions anyway E: all of the major sanctions were passed, not laws. Several of the branches were very far along but none were completely filled out aside from all of the sanctions QuarkJets fucked around with this message at 23:50 on Apr 18, 2020 |
# ? Apr 18, 2020 23:39 |
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I'm looking at the Steam store page for the Federation DLC and I seem to have already used all the stuff it mentions without buying it, what's up with that? What does the DLC actually add?
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# ? Apr 19, 2020 00:18 |
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Enjoy posted:I'm looking at the Steam store page for the Federation DLC and I seem to have already used all the stuff it mentions without buying it, what's up with that? What does the DLC actually add? The federation DLC adds a variety of particularly powerful and unique origins (i.e. Void Dwellers), and a similar set of federation alternatives (i.e. Trade League).
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# ? Apr 19, 2020 00:25 |
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It also adds the galactic council which is basically the UN Security Council for the space UN
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# ? Apr 19, 2020 00:37 |
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The Galactic Council is already in the base game. It's the typical muddied mess of DLC features bleeding into odd places. I *think* the non-dlc council has less things to vote on, less events/crisis to trigger, and that there's only one Federation type. Now of course, the things that people actually care about and will be used the most are given the least fanfare: Origins are a big thing, and there seems to be about as many Federation-DLC-exclusive origins as there are for all other DLCs combined.
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# ? Apr 19, 2020 01:01 |
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Yeah the base game has a bunch of the core DLC features, as usual, the DLC mostly expands on those features Examples:
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# ? Apr 19, 2020 01:26 |
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Barbaric Despoilers on a ring world start is basically unlimited slave researchers, and there was a size 25 relic world just a few hops away. The new slavery option to have specialist slaves is so nice.
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# ? Apr 19, 2020 01:37 |
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I'm starting a new game as a Criminal Syndicate + Gospel of the Masses, which I did not realize would confer the moniker Subversive Cult. That's awesome. Making my race repugnant conformist dwarf people with On The Shoulders of Giant origin to maximize the Properity Gospel flavor
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# ? Apr 19, 2020 02:25 |
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So I haven't played in a while and I notice that sectors have changed. Before I could just make my own and that was that, now I can't seem to do so. How do you make sectors in 2.6.x and is there anything specific you need to do/get/have to make it happen? I'm playing as a Representative Democracy in case that affects sector creation. Any help is appreciated.
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# ? Apr 19, 2020 12:29 |
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LostMy2010Accnt posted:So I haven't played in a while and I notice that sectors have changed. Before I could just make my own and that was that, now I can't seem to do so. How do you make sectors in 2.6.x and is there anything specific you need to do/get/have to make it happen? I'm playing as a Representative Democracy in case that affects sector creation. Any help is appreciated. When you're selecting any planet that isn't inside your core sector, you can make them the sector capital. Any sector capital (including your home planet, the core sector capital) will "generate" a sector 4 hyperlane jumps into all directions.
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# ? Apr 19, 2020 12:43 |
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QuarkJets posted:I'm starting a new game as a Criminal Syndicate + Gospel of the Masses, which I did not realize would confer the moniker Subversive Cult. That's awesome. Welp, 2 games in a row I started right next to an Advanced Start Driven Exterminator
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# ? Apr 19, 2020 12:47 |
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QuarkJets posted:Welp, 2 games in a row I started right next to an Advanced Start Driven Exterminator And that's why advanced starts are bad and should be disabled! ... and then you get them anyway because Lost Colony.
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# ? Apr 19, 2020 12:48 |
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In one of the dev diaries they said that you could turn on a debugging tool to see what the AI is planning to build and why. They should really just make that just a feature of automated sectors, see what the governor is planning to build where and why. Even if they changed nothing about the logic at least I'd be able to see why they thought it was a good idea to do a thing instead of just scratching my head at it.
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# ? Apr 19, 2020 12:49 |
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Yami Fenrir posted:When you're selecting any planet that isn't inside your core sector, you can make them the sector capital. Good to know; thank you.
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# ? Apr 19, 2020 12:55 |
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I hope they overhaul the galactic council a bit. Right now there's little point to getting a permanent seat. If you can get that law passed, there was no danger of you ever not "getting elected"/having enough diplomatic weight to get into the council anyway. Perhaps there should be real elections like for the UN Security Council seats, or empires should be prohibited to serve edit: meant consecutive terms Torrannor fucked around with this message at 13:49 on Apr 19, 2020 |
# ? Apr 19, 2020 12:58 |
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Torrannor posted:I hope they overhaul the galactic council a bit. Right now there's little point to getting a permanent seat. If you can get that law passed, there was no danger of you ever not "getting elected"/having enough diplomatic weight to get into the council anyway. Perhaps there should be real elections like for the UN Security Council seats, or empires should be prohibited to serve non-consecutive terms on the council unless they have a permanent seat. Honestly that option is probably only useful in MP.
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# ? Apr 19, 2020 13:01 |
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Torrannor posted:I hope they overhaul the galactic council a bit. Right now there's little point to getting a permanent seat. If you can get that law passed, there was no danger of you ever not "getting elected"/having enough diplomatic weight to get into the council anyway. Perhaps there should be real elections like for the UN Security Council seats, or empires should be prohibited to serve
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# ? Apr 19, 2020 13:53 |
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Yami Fenrir posted:And that's why advanced starts are bad and should be disabled! Advanced starts are very good if there's to be any midgame challenge, but you should turn off Advanced Neighbors.
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# ? Apr 19, 2020 14:51 |
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Guildencrantz posted:Advanced starts are very good if there's to be any midgame challenge, but you should turn off Advanced Neighbors. Yeah exactly this.
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# ? Apr 19, 2020 15:25 |
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So I'm getting back into Stellaris with the new expansion; how much has the fleet meta changed since Megacorp? Are cruisers/missiles/hangars still garbage? Is it still Corvette swarm + Battleship snipers?
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# ? Apr 19, 2020 17:48 |
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Some people say hangars are good, some people say they are bad. This means they're probably balanced. Lazy man build is till half energy half kinetic upgrading to +hull damage when possible.
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# ? Apr 19, 2020 18:00 |
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Welp, I managed to get up to the endgame and decided I did not want to deal with another War in Heaven, so I pre-enptively attacked and destroyed the Fallen Empire on my doorstep. This didn’t actually prevent the WiH, but the involved parties were far away from me, and I told the League or non-Aligned powers to pound sand. I also made sure to nix any proposals wrt associating with the Awakened Empires, but did let them denounce one of them, which also placed me and possibly most (but not all) GC members in breach of galactic law. What exactly causes this to happen? If it’s a bug, it seems like it should be real easy to hotfix. Incidentally, is there a way to use those unique FE buildings? I ion swept all the good planets to avoid bombardment damage, but when I went to move in, every single building had the (ruined) tag and could not be repaired.
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# ? Apr 19, 2020 21:24 |
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Zulily Zoetrope posted:Incidentally, is there a way to use those unique FE buildings? I ion swept all the good planets to avoid bombardment damage, but when I went to move in, every single building had the (ruined) tag and could not be repaired. You need to get more population on the planet so you can repair them.
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# ? Apr 19, 2020 21:29 |
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# ? May 26, 2024 02:41 |
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Kaal posted:Yeah exactly this. I did, in both games! They weren't extremely close to me but they were the nearest empire to one of my borders so they inevitably ate me. The second time I built a line of 3 bastions but it just wasn't enough Being able to turn off advanced start for terminators and zergs would be a good feature, I don't mind a couple of normal empires having an advanced start QuarkJets fucked around with this message at 22:47 on Apr 19, 2020 |
# ? Apr 19, 2020 22:44 |