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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Nah, no devastation. The gas/motes/crystals should be +10 each but when the month ticked over, it only added like 2 each. And the upkeep is only energy, not special resources. Weird. This is after taking the synthetic fe, but the buildings don't need pops to work them so it shouldn't matter, right?

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QuarkJets
Sep 8, 2008

Yeah. What does the income on the planet show?

deathbagel
Jun 10, 2008

If you just took the planet, the happiness might be super low, that can affect production. Also, districts will take resources to upkeep if the FE had something like an ecumenopolis or a Ring World. Some of their buildings do require resource upkeep too, like fortresses.

You should be able to look at the planet and it will tell you:



You can see this FE ecumenopolis requires upkeep for the districts and there isn't enough production to compensate.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Had the Spectral Wraith spawn 3 jumps from my homeworld. Past games I'd seen it, the wraith had bugged out and never left the initial pulsar system. Maybe this was because I actively searched through all the surveyed pulsars to find one with the countdown, and flag that system as 'restricted' more as a reminder for myself than to keep my fleets from trying to pathfind through, like is necessary with marauder territory. This time I didn't get to find out because I remembered it was going to appear 1/1/2275 so it germinated right on top of a Star Fortress with 6x Hangar Bays and a few more swarms of tier-2 fighters via defense platforms (all platforms got destroyed), plus half of my fleet of severely outdated corvettes (of which ~80% got wiped) but the station barely took any damage.


And that's only like the third cheesiest thing I've done this run... after abusing Barbaric Despoilers' ability to abduct almost the entire population of an empire while subjugating them, so I get workforce up front without any conquest happiness penalty, and annexing the territory takes very little time/influence later.

Speaking of influence, what better way to farm it is there than enlightening primitives?



Answer: enlightening a singular primitive who is probably terrified and confused as hell over being the only one left after the decade of UFO raids.

Also if an AI has their policy to hunt pre-sapients for food, somehow they also automatically put said pre-sapient pops on the slave market so you can buy them and then uplift them yourself. That's proooobably a bug since you normally can't relocate them at all. Either way it's cool. Permanently happy proles for me. To keep as livestock. On a 'Delicious Titans' Resort World, because minmaxing xenophobia is a nonstop horrorshow of atrocities.

Still gonna try and find out if you can get the 'purge all xenos' achievement by mechanically ascending and assimilating everyone instead.

e: oh right, on the subject of exploits I found a funny one that lets you build multiple Dyson Spheres/etc. The issue is that if you own a partially or fully constructed Sphere you can't create a new construction site, but if you create the construction site and abandon the starbase, you no longer own it. This also lets you build as many megastructures as you want simultaneously, because transferring ownership or abandonment doesn't stop their construction progress. Also you need not to own the structure when the "construction step completed" event happens or you can't create another site of that type ever, even if it gets legitimately conquered. I wanna spam strategic centers and see what happens when I scrap my entire fleet and defeat the endgame crisis using nothing but citadels with like 50 ion cannons each.

silentsnack fucked around with this message at 12:07 on Apr 18, 2020

Bofast
Feb 21, 2011

Grimey Drawer

silentsnack posted:

Had the Spectral Wraith spawn 3 jumps from my homeworld. Past games I'd seen it, the wraith had bugged out and never left the initial pulsar system. Maybe this was because I actively searched through all the surveyed pulsars to find one with the countdown, and flag that system as 'restricted' more as a reminder for myself than to keep my fleets from trying to pathfind through, like is necessary with marauder territory. This time I didn't get to find out because I remembered it was going to appear 1/1/2275 so it germinated right on top of a Star Fortress with 6x Hangar Bays and a few more swarms of tier-2 fighters via defense platforms (all platforms got destroyed), plus half of my fleet of severely outdated corvettes (of which ~80% got wiped) but the station barely took any damage.


And that's only like the third cheesiest thing I've done this run... after abusing Barbaric Despoilers' ability to abduct almost the entire population of an empire while subjugating them, so I get workforce up front without any conquest happiness penalty, and annexing the territory takes very little time/influence later.

Speaking of influence, what better way to farm it is there than enlightening primitives?



Answer: enlightening a singular primitive who is probably terrified and confused as hell over being the only one left after the decade of UFO raids.

Also if an AI has their policy to hunt pre-sapients for food, somehow they also automatically put said pre-sapient pops on the slave market so you can buy them and then uplift them yourself. That's proooobably a bug since you normally can't relocate them at all. Either way it's cool. Permanently happy proles for me. To keep as livestock. On a 'Delicious Titans' Resort World, because minmaxing xenophobia is a nonstop horrorshow of atrocities.

Still gonna try and find out if you can get the 'purge all xenos' achievement by mechanically ascending and assimilating everyone instead.

e: oh right, on the subject of exploits I found a funny one that lets you build multiple Dyson Spheres/etc. The issue is that if you own a partially or fully constructed Sphere you can't create a new construction site, but if you create the construction site and abandon the starbase, you no longer own it. This also lets you build as many megastructures as you want simultaneously, because transferring ownership or abandonment doesn't stop their construction progress. Also you need not to own the structure when the "construction step completed" event happens or you can't create another site of that type ever, even if it gets legitimately conquered. I wanna spam strategic centers and see what happens when I scrap my entire fleet and defeat the endgame crisis using nothing but citadels with like 50 ion cannons each.

So, if I understand you correctly, you
- start a megastructure site,
- abandon the system before construction finishes,
- replace the abandoned outpost,
- start the next phase of construction,
- abandon the system again before construction finishes,
- retake the system once this phase is done,
- repeat until you can retake a finished megastructure?

redgubbinz
May 1, 2007


From PYF. An economic system I can get behind.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Bofast posted:

So, if I understand you correctly, you
- start a megastructure site,
- abandon the system before construction finishes,
- replace the abandoned outpost,
- start the next phase of construction,
- abandon the system again before construction finishes,
- retake the system once this phase is done,
- repeat until you can retake a finished megastructure?

Yep. That lets you run several of them in parallel. It may require constant humiliation wars to generate influence for repeatedly scrapping and rebuilding starbases if you want to cheese it to the limit.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

redgubbinz posted:

From PYF. An economic system I can get behind.

If you replace the word "crab" with "billionaire" that's just the same system we already have, though? :confused:

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Libluini posted:

If you replace the word "crab" with "billionaire" that's just the same system we already have, though? :confused:

That's the joke, yes. Good work.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Libluini posted:

If you replace the word "crab" with "billionaire" that's just the same system we already have, though? :confused:
:thunk:

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Libluini posted:

If you replace the word "crab" with "billionaire" that's just the same system we already have, though? :confused:

Hey, those crabs EARNED their right to consume mankind by pulling themselves up by their clawstraps.

Bofast
Feb 21, 2011

Grimey Drawer

silentsnack posted:

Yep. That lets you run several of them in parallel. It may require constant humiliation wars to generate influence for repeatedly scrapping and rebuilding starbases if you want to cheese it to the limit.

I can get behind that :)

Lawman 0
Aug 17, 2010

Late game planet management makes me want to die good god

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Amazingly, I didn't make the mental connection between Crabitalism and Capitalism until I read the responses. I honestly thought that book was a real thing! :shepface:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

redgubbinz posted:

From PYF. An economic system I can get behind.
https://twitter.com/reesewaters/status/1250815749721141250

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Why can't driven assimilators assimilate space fauna

QuarkJets
Sep 8, 2008

Just finished my void dweller corporation game, and as I predicted those bonuses made the mid and endgame insanely easy. By the time that War in Heaven triggered I had enough fleet power to crush both FEs in a two front war. Most of the normal empires joined me in the league of unaligned powers as a result, so the war went pretty quick. The cool effect here is that everyone joining got piled into my Level 4 Trade League, which I guess was intentional but pretty interesting as some of these empires I had trouble getting to join my federation before that. Sweet!

Extradimensional invaders spawned right next to my capitol system, so they died very fast. All of my fleets were already running all of the shield ignoring weapons. Watching a wave of torpedoes land and wipe out multiple fleets simultaneously was very satisfying

I stuck around just to get the achievement for Denouncing an empire not in breach of galactic law, just cause I had total control of the senate and had passed all of the Major Sanctions anyway

E: all of the major sanctions were passed, not laws. Several of the branches were very far along but none were completely filled out aside from all of the sanctions

QuarkJets fucked around with this message at 23:50 on Apr 18, 2020

Enjoy
Apr 18, 2009
I'm looking at the Steam store page for the Federation DLC and I seem to have already used all the stuff it mentions without buying it, what's up with that? What does the DLC actually add?

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Enjoy posted:

I'm looking at the Steam store page for the Federation DLC and I seem to have already used all the stuff it mentions without buying it, what's up with that? What does the DLC actually add?

The federation DLC adds a variety of particularly powerful and unique origins (i.e. Void Dwellers), and a similar set of federation alternatives (i.e. Trade League).

AnEdgelord
Dec 12, 2016
It also adds the galactic council which is basically the UN Security Council for the space UN

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
The Galactic Council is already in the base game. It's the typical muddied mess of DLC features bleeding into odd places.

I *think* the non-dlc council has less things to vote on, less events/crisis to trigger, and that there's only one Federation type. Now of course, the things that people actually care about and will be used the most are given the least fanfare: Origins are a big thing, and there seems to be about as many Federation-DLC-exclusive origins as there are for all other DLCs combined.

QuarkJets
Sep 8, 2008

Yeah the base game has a bunch of the core DLC features, as usual, the DLC mostly expands on those features

Examples:
  • The base game lets you form a Galactic Union, the DLC adds a bunch of other interesting Federation types
  • The DLC also provides additional Federation laws that can be passed, like altering how war declarations work and how members are invited/kicked, among others
  • The Galactic Community features are part of the base game now but some of the things it can do are DLC features, such as forming a Galactic Council and I believe the last 2 laws of each track are DLC-only
  • Origins are base-game (some of the origins used to just be traits) but about half of the origin types are DLC-only, including some of the best and coolest ones: Void Dwellers, Shattered Ring, Doomsday, Hegemon, etc. Some of the other cool ones don't require Federations but do require other DLCs (Tree of Life requires Utopia, Remnants requires Ancient Relics)
  • Juggernaut and Mega Shipyard are DLC-only

binge crotching
Apr 2, 2010

Barbaric Despoilers on a ring world start is basically unlimited slave researchers, and there was a size 25 relic world just a few hops away. The new slavery option to have specialist slaves is so nice.

QuarkJets
Sep 8, 2008

I'm starting a new game as a Criminal Syndicate + Gospel of the Masses, which I did not realize would confer the moniker Subversive Cult. That's awesome.

Making my race repugnant conformist dwarf people with On The Shoulders of Giant origin to maximize the Properity Gospel flavor

LostMy2010Accnt
Dec 13, 2018

So I haven't played in a while and I notice that sectors have changed. Before I could just make my own and that was that, now I can't seem to do so. How do you make sectors in 2.6.x and is there anything specific you need to do/get/have to make it happen? I'm playing as a Representative Democracy in case that affects sector creation. Any help is appreciated.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

LostMy2010Accnt posted:

So I haven't played in a while and I notice that sectors have changed. Before I could just make my own and that was that, now I can't seem to do so. How do you make sectors in 2.6.x and is there anything specific you need to do/get/have to make it happen? I'm playing as a Representative Democracy in case that affects sector creation. Any help is appreciated.

When you're selecting any planet that isn't inside your core sector, you can make them the sector capital.

Any sector capital (including your home planet, the core sector capital) will "generate" a sector 4 hyperlane jumps into all directions.

QuarkJets
Sep 8, 2008

QuarkJets posted:

I'm starting a new game as a Criminal Syndicate + Gospel of the Masses, which I did not realize would confer the moniker Subversive Cult. That's awesome.

Making my race repugnant conformist dwarf people with On The Shoulders of Giant origin to maximize the Properity Gospel flavor

Welp, 2 games in a row I started right next to an Advanced Start Driven Exterminator

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

QuarkJets posted:

Welp, 2 games in a row I started right next to an Advanced Start Driven Exterminator

And that's why advanced starts are bad and should be disabled!

... and then you get them anyway because Lost Colony.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
In one of the dev diaries they said that you could turn on a debugging tool to see what the AI is planning to build and why. They should really just make that just a feature of automated sectors, see what the governor is planning to build where and why. Even if they changed nothing about the logic at least I'd be able to see why they thought it was a good idea to do a thing instead of just scratching my head at it.

LostMy2010Accnt
Dec 13, 2018

Yami Fenrir posted:

When you're selecting any planet that isn't inside your core sector, you can make them the sector capital.

Any sector capital (including your home planet, the core sector capital) will "generate" a sector 4 hyperlane jumps into all directions.

Good to know; thank you.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I hope they overhaul the galactic council a bit. Right now there's little point to getting a permanent seat. If you can get that law passed, there was no danger of you ever not "getting elected"/having enough diplomatic weight to get into the council anyway. Perhaps there should be real elections like for the UN Security Council seats, or empires should be prohibited to serve non-consecutive terms on the council unless they have a permanent seat.

edit: meant consecutive terms :doh:

Torrannor fucked around with this message at 13:49 on Apr 19, 2020

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Torrannor posted:

I hope they overhaul the galactic council a bit. Right now there's little point to getting a permanent seat. If you can get that law passed, there was no danger of you ever not "getting elected"/having enough diplomatic weight to get into the council anyway. Perhaps there should be real elections like for the UN Security Council seats, or empires should be prohibited to serve non-consecutive terms on the council unless they have a permanent seat.

Honestly that option is probably only useful in MP.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Torrannor posted:

I hope they overhaul the galactic council a bit. Right now there's little point to getting a permanent seat. If you can get that law passed, there was no danger of you ever not "getting elected"/having enough diplomatic weight to get into the council anyway. Perhaps there should be real elections like for the UN Security Council seats, or empires should be prohibited to serve non-consecutive terms on the council unless they have a permanent seat.

edit: meant consecutive terms :doh:
I didn't propose the galactic council in my last game, the AI did. I didn't get on the council. Then I ate up the prikkiki-ti and jumped to highest diplomatic weight and Things Changed

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

Yami Fenrir posted:

And that's why advanced starts are bad and should be disabled!

... and then you get them anyway because Lost Colony.

Advanced starts are very good if there's to be any midgame challenge, but you should turn off Advanced Neighbors.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Guildencrantz posted:

Advanced starts are very good if there's to be any midgame challenge, but you should turn off Advanced Neighbors.

Yeah exactly this.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
So I'm getting back into Stellaris with the new expansion; how much has the fleet meta changed since Megacorp?

Are cruisers/missiles/hangars still garbage? Is it still Corvette swarm + Battleship snipers?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Some people say hangars are good, some people say they are bad. This means they're probably balanced.

Lazy man build is till half energy half kinetic upgrading to +hull damage when possible.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Welp, I managed to get up to the endgame and decided I did not want to deal with another War in Heaven, so I pre-enptively attacked and destroyed the Fallen Empire on my doorstep. This didn’t actually prevent the WiH, but the involved parties were far away from me, and I told the League or non-Aligned powers to pound sand. I also made sure to nix any proposals wrt associating with the Awakened Empires, but did let them denounce one of them, which also placed me and possibly most (but not all) GC members in breach of galactic law.

What exactly causes this to happen? If it’s a bug, it seems like it should be real easy to hotfix.

Incidentally, is there a way to use those unique FE buildings? I ion swept all the good planets to avoid bombardment damage, but when I went to move in, every single building had the (ruined) tag and could not be repaired.

binge crotching
Apr 2, 2010

Zulily Zoetrope posted:

Incidentally, is there a way to use those unique FE buildings? I ion swept all the good planets to avoid bombardment damage, but when I went to move in, every single building had the (ruined) tag and could not be repaired.

You need to get more population on the planet so you can repair them.

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QuarkJets
Sep 8, 2008

Kaal posted:

Yeah exactly this.

I did, in both games! They weren't extremely close to me but they were the nearest empire to one of my borders so they inevitably ate me. The second time I built a line of 3 bastions but it just wasn't enough

Being able to turn off advanced start for terminators and zergs would be a good feature, I don't mind a couple of normal empires having an advanced start

QuarkJets fucked around with this message at 22:47 on Apr 19, 2020

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