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Battletech has practical high energy density fusion engines so orbital lift is cheap.
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# ? Apr 21, 2020 05:00 |
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# ? Jun 10, 2024 09:26 |
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AltaBrown posted:That's because when you order a pizza from clanners, they make ten of them and then put them into a battle royale, with the winner/survivor being the one you get. Plus, they are always trying to bid down to the lowest number of acceptable toppings. Clan pizza fits twice the pepperoni in half the diameter.
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# ? Apr 21, 2020 05:04 |
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David Corbett posted:Clan pizza fits twice the pepperoni in half the diameter. And still manages to overload the whole thing with cheese
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# ? Apr 21, 2020 05:12 |
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gently caress y'all for making me crave pizza when I can't get it delivered in my locked down area. On-topic: Seeing the economics behind the Leopard makes me appreciate more the hardscrabble situation the crew was in pre-Argo during the campaign.
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# ? Apr 21, 2020 05:24 |
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Fire starter question. What’s the end goal? I’m early on in a career mode and started with one. I’ve got him jumping all over and using those Small Lasers to good effect. Would you eventually want to throw on a gyro or something? Anything else? Maybe a melee arm?
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# ? Apr 21, 2020 05:27 |
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Heir03 posted:Fire starter question. What’s the end goal? I’m early on in a career mode and started with one. I’ve got him jumping all over and using those Small Lasers to good effect. PTN covered this a bit a few pages back, I thought it was interesting even though I haven't really played the game. https://forums.somethingawful.com/showthread.php?action=showpost&postid=503811490
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# ? Apr 21, 2020 05:32 |
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Catzilla posted:I would also recomend the "Tex Talks Battletech" series, there are some very deep dives into Battletech lore as well as short run downs on certain mech models. He did one on the urbie And just like that, my day is gone. So thanks for that. I admire someone who can nerd out in an entertaining manner without fear or self-censorship.
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# ? Apr 21, 2020 06:59 |
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Xarbala posted:And still manages to overload the whole thing with cheese Thats what happens when you have to bake a hundred pizzas to get five or six great ones, and throw the rest out!
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# ? Apr 21, 2020 07:49 |
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Are there any mechs so lovely that if you find an old one you're better off just pulling the reactor and using it for something else?
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# ? Apr 21, 2020 10:35 |
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Lemniscate Blue posted:PTN covered this a bit a few pages back, I thought it was interesting even though I haven't really played the game. https://forums.somethingawful.com/showthread.php?action=showpost&postid=503811490 Thank you! I missed the spoilered part when I was searching previous pages.
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# ? Apr 21, 2020 15:30 |
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This is going to a dumb interface question, but how can I direct a mech to melee attack from a specific spot of my choosing? I can't immediately figure out how to position it right. I can click to melee attack but the mech happily runs to whatever spot and facing of its choosing, placing it in bad circumstances sometimes.
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# ? Apr 21, 2020 15:53 |
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SIGSEGV posted:Battletech makes the mistake of giving you enough numbers to conclude it's completely bonkers. Dune doesn't tell you about the size of the known universe, or the spice production per year, so you can't tell. Dune at least makes an attempt at making things that should be vast, seem vast. Picture Manhattan. Ok, that's the starting point for one module of a Heighliner.
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# ? Apr 21, 2020 15:55 |
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And then gets the known universe, which might be intergalactic, as I recall, get invaded by the Fremen, which are less than the planets it should contain, and they don't use WMDs often, if I recall correctly. Of course it's because the author is not being subtle about his view that religion is social control, authority must always be questioned and that "machine thinking" is a disease of the human mind and not something caused by the presence of machines, but still.
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# ? Apr 21, 2020 15:59 |
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Bo-Pepper posted:This is going to a dumb interface question, but how can I direct a mech to melee attack from a specific spot of my choosing? I can't immediately figure out how to position it right. I can click to melee attack but the mech happily runs to whatever spot and facing of its choosing, placing it in bad circumstances sometimes. You should see markers on all viable punching spots once you select your target. Clicking on one of them before executing the attack should cause you to end up in the selected location.
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# ? Apr 21, 2020 16:10 |
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The Lone Badger posted:Are there any mechs so lovely that if you find an old one you're better off just pulling the reactor and using it for something else? The Cicada. A 40-ton Mech that's slower than a Spider (30t), less well-armed than most Locusts (20t), and has about the same amount of armor as either.
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# ? Apr 21, 2020 16:28 |
The Lone Badger posted:Are there any mechs so lovely that if you find an old one you're better off just pulling the reactor and using it for something else? Out of universe, Yes. In universe No. You find granddad's old Stinger in the hay barn and congratulations you're now part of the space 1% or failing that can now sell it to someone who is part of the space 1%. Mechs even the shittier ones make you someone important. House Lord's compete to win over independent mech-owners. Merc units will fall over themselves to recruit you if you come with your own mech. People with mechs are important. That's the reason why every Mechwarrior fears becoming "dispossessed" because when you lose your mech then all that power and prestige is taken away from you.
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# ? Apr 21, 2020 16:39 |
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fezball posted:You should see markers on all viable punching spots once you select your target. Clicking on one of them before executing the attack should cause you to end up in the selected location. Huh. For some reason I didn't think that was an option. I'll try it.
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# ? Apr 21, 2020 16:40 |
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Technowolf posted:The Cicada. A 40-ton Mech that's slower than a Spider (30t), less well-armed than most Locusts (20t), and has about the same amount of armor as either. Pretty much. It's a 40t 'Mech trying to pull an 8/12 movement profile, which means it's engine is loving gigantic and leaves basically no room for anything else.
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# ? Apr 21, 2020 16:40 |
Bo-Pepper posted:Huh. For some reason I didn't think that was an option. I'll try it. It's also based on movement, sometimes you're just unable to get to the side or rear of the target like you want to and so it won't give you the option.
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# ? Apr 21, 2020 17:58 |
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Melee always takes the shortest possible path to the target, but if you have MP left over you can shift one hex to the left or right to punch from a slightly different angle. Terrain does constrain this, so sometimes you can't punch things from the angle you'd expect. If you have enough MP the melee attack will skip past the impassable hex, but if you're limited to one option you're either moving to melee from your maximum range or there's some terrain shenanigans that are stopping you from moving farther.
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# ? Apr 21, 2020 18:38 |
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I also don't get an option to shimmy to the side if I'm already next to my target.
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# ? Apr 21, 2020 19:25 |
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Yeah, if they're already point blank they're "threatening" melee. You can't move, you have to either back off or punch them from where you're already standing. Try not to jump adjacent to anything in a Firestarter, always be a hex or two away. If they're 4/6 and they run they'll still be in punch range and you may get to punch them in the back! The other trick is, even though our Firestarter is a punch monster I actually don't melee with it all that often. A called shot to the rear center torso will take out most heavy 'Mechs and it only needs 3 hits with 30 damage small laser++s to take out a cockpit.
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# ? Apr 21, 2020 19:33 |
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Technowolf posted:The Cicada. A 40-ton Mech that's slower than a Spider (30t), less well-armed than most Locusts (20t), and has about the same amount of armor as either. Amusingly enough, I tried a mod (Advanced 3062, FWIW) with a Clan start option and a Clan-tech Cicada was my best 'Mech, completely unironically. It's faster than anything but a hovercraft and with the X-Pulse lasers I've packed it with, it does more than enough damage for the early part of the game. That's not to say it's a good 'Mech because I'd take a lot of things over it, but I felt it was pretty amusing that the Cicada was actually pulling its weight.
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# ? Apr 21, 2020 20:47 |
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Access to XL Engines changes the curve a lot, but in the base game anything more than 35 tons that moves "fast" is wasting a lot of tonnage to do it. An XXL Engine can make even the Charger an efficient (but obscenely expensive) 'Mech
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# ? Apr 21, 2020 21:29 |
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Oh, absolutely, and I'm under no delusion that even a fancy-pants Clantech Cicada is good overall. I just found it amusing that it ended up being actually useful since I know the reputation of the chassis.
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# ? Apr 21, 2020 21:52 |
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So just how expensive would all this customization we're doing actually be in universe or is it just something that doesn't really happen much because you need pretty serious gear/a factory for it?
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# ? Apr 22, 2020 00:51 |
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Koorisch posted:So just how expensive would all this customization we're doing actually be in universe or is it just something that doesn't really happen much because you need pretty serious gear/a factory for it? Edit: Then again, you'd probably be able to salvage armor, so maybe not. I think it'd also make coring a mech theoretically a wise choice financially sometimes, since it'd leave a lot of armor intact for salvaging from the side torsos and limbs? girl dick energy fucked around with this message at 00:57 on Apr 22, 2020 |
# ? Apr 22, 2020 00:54 |
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The biggest issue with customization in-universe is that you need someone capable of reprogramming a DI Computer to tell it what weapons you're carrying, how heavy they are, where they are, how they're stabilized, how much power the stabilizers need to aim them, etc. 'Mech torso weapons are usually not fixed to the chassis, they've got some traverse so the computer can actually point them at whatever water tower their dumbass space-redneck noble driver is trying to take a potshot at and that all has to be controlled by the DI computer on the back end so the pilot can get back to the all-important task of extorting the peasants and getting killed by his space neighbors. OmniMech computers do this by default because they query the weapons for their specs and all of the 'mech's hardpoints and stabilizers are established in advance; and even then OmniMechs have an easier time with arm-mounted weapons because the arm weapons are usually fixed (it's the arm actuators themselves that do the target tracking and the stabilization, etc). It's why a lot of the in-canon custom 'Mechs (like the guy who slapped 10 medium lasers into a Victor) usually customize the arm weapons, because that's the one thing the DI computer can't gently caress up. You don't gently caress with the torso weapons unless you have to. Even Hanse Davion needed Wolf's Dragoons to replace Yen Lo Wang's Autocannon/20 with a Gauss Rifle. TLDR: Yang does not get paid enough. Edit: Every Clan Mechwarrior knowing how to program microchips was a huge and pants-shittingly terrifying surprise to Phelan Kell who had been taught how to do so by Clovis Holstein, a genius and the designer of the Wolfhound BattleMech. Clovis, notably, couldn't figure out how to program the Wolfhound's DI Computer with a safety that would stop it from shooting its own arms off with its chest-mounted medium lasers. I'm not saying this to make Clovis look stupid, he's one of my favorite characters and one of the reasons I still defend Stackpole's writing. DI Computers are complex. PoptartsNinja fucked around with this message at 01:49 on Apr 22, 2020 |
# ? Apr 22, 2020 01:15 |
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I actually approve of all this. If you dive into military history at all, computing and stuff like sensors and weapons for say, aircraft missiles are incredibly complex and take years to get right. Even 'simple' things like 'not being able to launch unless you're directly behind someone' took a lot of trail and error to nail down, and its one of the reasons that trying to start projects like these from scratch are so tough: All the established players have years of experience to draw on what did and didn't work. Does this mean we'll be seeing a spread of 'half omni' mechs that are programmed with consumer-features like 'its not a nightmare to swap weapons' (like,uh, that one ancient famously modular mech) as Newtech spreads? And on the flipside, which mech dealres are the most
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# ? Apr 22, 2020 02:16 |
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Newtech is a huge, huge, huge deal. It's almost impossible to overstate.
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# ? Apr 22, 2020 03:37 |
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I managed to salvage a 4G Hunchback. Any recommendations on loadout? I'm still pretty early game, so I don't have an AC/20. Thought about a couple AC/5s and maybe a Large Laser or maybe just one AC/5 and a couple Large Lasers (heat be damned).
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# ? Apr 22, 2020 03:38 |
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AC/5s are tolerable but not great. Early game, if you can find an AC/10 that's a good fit since the AC/10's still a headcapper and makes short work of light 'Mechs and half-armor targets. The Hunchback really wants an AC/20 though, it's one of the safest non-assault big autocannon carriers because side torsos are much harder to lose than arms. PoptartsNinja fucked around with this message at 03:52 on Apr 22, 2020 |
# ? Apr 22, 2020 03:40 |
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This game is already playing pretty fast and loose with what a mercenary company could "realistically" do. I mean, five missions in a single day probably isn't logistically possible simply factoring drop-off, pick-up, and travel time, completely disregarding the time to patch up armor between deployments, and your crew would all be passing out in their seats from exhaustion.
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# ? Apr 22, 2020 03:41 |
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IMJack posted:This game is already playing pretty fast and loose with what a mercenary company could "realistically" do. I mean, five missions in a single day probably isn't logistically possible simply factoring drop-off, pick-up, and travel time, completely disregarding the time to patch up armor between deployments, and your crew would all be passing out in their seats from exhaustion. Yeah I'm kind of surprised doing a mission doesn't just auto pass a day.
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# ? Apr 22, 2020 04:49 |
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It's a Space Day, so it isn't beholden to our Terrestrial Bias of how long a day should be.
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# ? Apr 22, 2020 05:09 |
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MRBC ranking process is only timed on when you arent murdering people. A halfway decent pilot can win a battle, but theyre really testing your skills off the battlefield in actually managing your company.
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# ? Apr 22, 2020 08:58 |
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You know, I've been loving the build talk. And I certainly love that the Firestarter is such an incredible tank, since it has the armor to take a glancing shot even when its mighty dodge rate gets XCom rolls. But I have been wondering something, so here's a question for the experts. Given the Targeting Baffles on the Flea, is there *any* godsend set of equipment that could make it better than a Firestarter for a similar role? Whether it be -tonnage, damage, what have you, as it does have the room for 5 support weapons. Or is it's armor just too thin to ever make that work, even with an extra +2 Hit Defense from its unique equipment? E: And yeah, the 15 tons difference with a Firestarter certainly *hurts*, but I'm theory crafting here and enjoy doing so. Ronin Of Dreams fucked around with this message at 14:28 on Apr 22, 2020 |
# ? Apr 22, 2020 14:25 |
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Ronin Of Dreams posted:You know, I've been loving the build talk. And I certainly love that the Firestarter is such an incredible tank, since it has the armor to take a glancing shot even when its mighty dodge rate gets XCom rolls. But I have been wondering something, so here's a question for the experts. I highly doubt it. Once you hit that 5% Hit Rate, extra evasion pips won't do anything for you save make it take a few extra shots to push you back up to what the game considers a 'reasonable' chance to hit... and if you're getting shot THAT many times in one turn, something has gone terribly, terribly wrong. Like, 'I blundered directly into both reinforcement lances with only my Firestarter/Flea and now it's 12 on 1 because the rest of my lance is still out of line of sight' wrong.
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# ? Apr 22, 2020 18:17 |
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An endgame Firestarter doesn't lose its 95% evasion until it drops below 3 evasion pips, so if you can reliably generate 7 pips the Firestarter can tank an entire enemy lance by itself which in turn lets you engage in 4v8s safely, or position your Firestarter far enough ahead of the rest of your lance that you can eliminate the enemy from ranges where they can't shoot your other 'Mechs at all. We're going to hit a point where I don't even bother with tree cover for most of my units. In theory, the Flea can do the same thing as the Firestarter except it doesn't lose 95% evasion until it drops down to 1 evasion pip. Sounds good, right? Except, as a 20-tonner its maximum armor is so low that even an incidental hit from a medium laser is a threat to it, and if you want the six jump jets needed to get those 7 evasion pips you're topping out at two small lasers and nothing else so the damage threat just isn't there. The Flea has to chose between maximum tankiness and mobility or being a damage threat, and it's worse at being either than the Firestarter. I will be using a Locust and a Flea to good effect in a certain mission type, but we're not going to see those for a while because the flashpoints just didn't pop.
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# ? Apr 22, 2020 18:45 |
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# ? Jun 10, 2024 09:26 |
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So, I actually got a medium coil weapon and put it on the lootboxs assasin. Weird: I have to move rather then jump to generate coil. Also, I overheat if I fire it twice in a row. What is the best mech to bear a coil M weapon and how should it be outfitted?
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# ? Apr 22, 2020 19:10 |