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Chomp8645 posted:One day I'll decide to play Stellaris and the current status won't be "AI borked, come back later". See you in 2050.
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# ? Apr 21, 2020 15:21 |
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# ? Jun 13, 2024 04:14 |
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Bofast posted:I was not a huge fan of the main topic, but some of the headlines that scroll past along the bottom are amazing Bofast: Wrong on Omniversal Extinction, Wrong for The Galaxy. Vote YES on Resolution 69. This message paid for by Capitalists Totally Not-For Giant Asteroid. Not affiliated with any Candidate or Party. E: Oh hey, that's neat, the [spoiler ] tag takes on the [sub ] tag attribute if its nested in it: This message paid for by Capitalists Totally Not-For Giant Asteroid. Not affiliated with any Candidate or Party. Schadenboner fucked around with this message at 17:19 on Apr 21, 2020 |
# ? Apr 21, 2020 16:53 |
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Chomp8645 posted:You know that I think about it, both the homeworlds I conquered had an absurd amount of alloy foundries on them. Like alloy foundries outnumbered all other buildings. And yet they barely had fleets. These are the AI's goals for what it needs early game: code:
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# ? Apr 21, 2020 21:16 |
An empire just joined the Xenophile Awakened Empire's federation without becoming a signatory. This caused the game to freak out and spam notifications about the AE being able to use the subjugation cb on me. Luckily the game was pretty much over anyway, I took out a big chunk of the Unbidden's fleets losing only 1 titan and about 10 battleships. not sure if I could have reached the portal though, I think it looked like I could use an Unbidden controlled gateway (???) to do it but that seems weird. Also, the Unbidden sat on three systems, one of which had a gateway, until a Gray Tempest fleet knocked out a system that had both an L-gate as well as a regular gate, at which point they sprung to action and flooded through the regular gateway. No idea what was up with that.
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# ? Apr 21, 2020 21:17 |
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ShadowHawk posted:It's the bonkers settings for the economic plans. paradox is just the worst
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# ? Apr 21, 2020 21:24 |
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How is that a problem? You don't get interest on your energy. Positive is all you need.
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# ? Apr 21, 2020 22:03 |
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DatonKallandor posted:How is that a problem? You don't get interest on your energy. Positive is all you need. It also doesn't give them enough energy to buy all the megacheap alloys the other AIs are dumping on the market when they hit alloy cap because they don't have the naval capacity to use them. They're also hardcoded to never upgrade their starbases when they have slightly negative energy income.
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# ? Apr 21, 2020 22:18 |
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So are precursor buildings supposed to survive scourge infestation -> bombardment into a barren world -> terraforming or is this sky-dome magically appearing when I recolonized a world I blew up years prior Just One Of Those Stellaris Things
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# ? Apr 21, 2020 23:11 |
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Yami Fenrir posted:See you in 2050. How optimistic.
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# ? Apr 21, 2020 23:13 |
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ShadowHawk posted:It's the bonkers settings for the economic plans. https://twitter.com/dril/status/384408932061417472?s=20
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# ? Apr 21, 2020 23:14 |
Oh hi! I updated the goon species mod to compatibility with 2.6.*, and fixed the species that were broken by the introduction of Origins. The mod could probably use a thorough combing through to change civics/traits/origins but I'm not the person for that kind of job at the moment. https://steamcommunity.com/sharedfiles/filedetails/?id=1314848686 Use it, or don't, or whatever. There's also a version linked on that page that will always spawn these custom empires in, instead of sometimes picking them. I'm still open to adding custom empires if you like; just PM me or post in here all the text from your user_empire_designs.txt for that species and I'll get them in at some point. PMing or the Discord is probably better, for when I inevitably fall behind on this thread again.
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# ? Apr 22, 2020 01:09 |
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epic dril tweet xD
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# ? Apr 22, 2020 05:22 |
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There's a pretty great AI mod on the workshop called Starnet which makes its economic management way better. Note, though, that it leans right into that huge alloy production and its most immediately noticeable effect is to make the AI incredibly, viciously warlike. Which is not everyone's cup of tea, but I like it a lot - no more resources wasted on big idle fleets. They use them early and often, there's always a war somewhere and empires consolidate really fast. I got slaughtered on Commodore, it owns.
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# ? Apr 22, 2020 07:42 |
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ShadowHawk posted:It's the bonkers settings for the economic plans. It's almost like the AI players aren't really tuned/optimized to provide a serious challenge. Like how they never bother with specializing planets to maximize the benefit of planet designations, so every colony ends up with a random mix of mismatched buildings. Or how they respond to orbital bombardment by... spending all its minerals to build city districts? (Because devastation temporarily reduces housing, I guess??) Sometimes they will get creative when searching for ways to shoot themselves in the dysphemism, like this cheater: Servitors aren't allowed to have Resource Consolidation origin but this one did anyway, when coupled with the conspicuous problem of machine empires never resettling organics or allowing migration, they still only have their original 5 bio-trophies even a century into the game. On a different note, it looks like when you create a pop modification template (can't be a preexisting template) and finish the special project, the game applies the default species rights even if that species is normally not eligible for it. Like here I'm assimilating hivemind drones into synthetics even though I cannot manually assign them any right other than extermination: Except it snaps back to undesirables if I click on the entry in the species list. That's what makes me pretty sure there's a bug, but it isn't readily evident what is broken vs what was intentional.
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# ? Apr 22, 2020 08:24 |
Similarly, having any subspecies be nerve-stapled apparently blocks all subspecies of of that species from colonization. Nasty surprise in my last hive game, though I conquered a few planets from another hiver soon after which solved that problem.
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# ? Apr 22, 2020 08:39 |
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I love how this thread is now nothing but people cataloguing bugs, from moderate to catastrophic. Don't buy this game.
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# ? Apr 22, 2020 08:43 |
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I have confirmed with the subsequent retaking of one of my formerly full up 16-building planets that got gobbled up by the scourge and infested, then bombed into a barren world by my fleets, then terraformed back into a habitable world, that...all the buildings were still there, just ruined. the skydome on the other planet wasn't a fluke, the buildings for real survive all that bullshit and can be repaired afterwards. I mean, it's convenient, sure, but it makes literally zero sense beyond I GUESS the precursor buildings having an excuse of being so ridiculously technologically advanced that they can survive even all that.
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# ? Apr 22, 2020 08:50 |
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Serephina posted:I love how this thread is now nothing but people cataloguing bugs, from moderate to catastrophic. Every 4x is a buggy piece of poo poo. Stellaris is still fun though, which makes it a good 4x
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# ? Apr 22, 2020 08:56 |
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Libluini posted:Every 4x is a buggy piece of poo poo. Stellaris is still fun though, which makes it a good 4x No 4x that I have played in recent memory is anywhere near as buggy as Stellaris. Like, not even in the same ballpark. You can complain that their AI is too weak/passive/psychotic/nonsensical/whatever, but at least they can be played for their intended experience and not "poo poo's hosed! But if you ignore everything and try to make your own fun, you might be able to before you drown in the poo poo." that this product is currently in.
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# ? Apr 22, 2020 09:05 |
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Serephina posted:I love how this thread is now nothing but people cataloguing bugs, from moderate to catastrophic. lol gently caress that, this game owns despite any bugs
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# ? Apr 22, 2020 09:42 |
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silentsnack posted:It's almost like the AI players aren't really tuned/optimized to provide a serious challenge. Like how they never bother with specializing planets to maximize the benefit of planet designations, so every colony ends up with a random mix of mismatched buildings. Or how they respond to orbital bombardment by... spending all its minerals to build city districts? (Because devastation temporarily reduces housing, I guess??) Or maybe the latter only applies to automated planets? Sectors? Both? Who the hell knows.
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# ? Apr 22, 2020 09:58 |
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QuarkJets posted:lol gently caress that, this game owns despite any bugs Yeah, for some of us it's more fun to explore weird ways to break games than it is to try to play normally. So the state of the game being permanently stuck in Maximum Bugfest isn't necessarily a bad thing. Though it is understandably easy to mistake critical comments with cynical/sarcastic tone as expressing dislike of a thing. It helps if they're absurd and/or insanely obvious "how did that ever get through QA?" bugs like the fact that the AI apparently never uses the Transplant Tree of Life action on conquered planets, so the more territory they take the worse they handicap themselves.
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# ? Apr 22, 2020 11:51 |
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Nothing will beat that 1.x bug where every galaxy was overtaken with an outbreak of pacifism and no wars ever happened.
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# ? Apr 22, 2020 11:53 |
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Serephina posted:No 4x that I have played in recent memory is anywhere near as buggy as Stellaris. Like, not even in the same ballpark. You can complain that their AI is too weak/passive/psychotic/nonsensical/whatever, but at least they can be played for their intended experience and not "poo poo's hosed! But if you ignore everything and try to make your own fun, you might be able to before you drown in the poo poo." that this product is currently in. I know this is the Stellaris fan thread so this poster is gonna get some heat, but I agree. The game would be materially better if they just had all their non-coder people spend 2 months doing QA, updating issues in their bug tracker, and learning how to make simple (e.g. scripting) fixes for the colossal backlog of bugs. I don't care about some 2.7.x update to habitats; having bugs fixed and AI improved would make the game more fun than a habitat change.
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# ? Apr 22, 2020 13:11 |
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pmchem posted:I know this is the Stellaris fan thread so this poster is gonna get some heat, but I agree.
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# ? Apr 22, 2020 13:21 |
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Splicer posted:That's not how assignment works once you get past four dudes in a shed level development houses, but you're right that the game is drowning in technical debt and they really should do a major "nothing new here this is 100% bug checking" patch. Well, they're doing this for EU4 at the moment, so give it a few years till they announce beginning work on it. Then give it a year for it to release.
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# ? Apr 22, 2020 13:23 |
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I feel like I have Stockholm Syndrome, as the game is running better than it has for literal years, aside from the AI's inability to redecorate their starbases. I recall builds that barely worked at all.
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# ? Apr 22, 2020 14:14 |
What're some cool new species builds for 2.6? I started a Hive Mind Lithoid Tree of Life but I'm not feeling it.
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# ? Apr 22, 2020 14:23 |
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Admiral Joeslop posted:What're some cool new species builds for 2.6? I started a Hive Mind Lithoid Tree of Life but I'm not feeling it. Fan Mat/Egal/Technocracy/Meritocracy/Intelligent/Ring World. KNOW ALL THE THINGS
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# ? Apr 22, 2020 14:25 |
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Admiral Joeslop posted:What're some cool new species builds for 2.6? I started a Hive Mind Lithoid Tree of Life but I'm not feeling it. Criminal syndicate void dweller. Now you too can be Marauders. Void dwellers in general is fun. Meritocratic fanatic egalitarian void dwellers seemed a bit powerful though.
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# ? Apr 22, 2020 14:30 |
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Admiral Joeslop posted:What're some cool new species builds for 2.6? I started a Hive Mind Lithoid Tree of Life but I'm not feeling it. Go full exploit. Start on a ringworld as robots, build a research segment for 20 researcher jobs that only use energy, run a massive energy deficit (that does nothing to you except halve your minerals output which isn't all that bad) and produce a thousand research a month, blowing through the tech tree effortlessly.
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# ? Apr 22, 2020 14:31 |
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Splicer posted:the game is drowning in technical debt and they really should do a major "nothing new here this is 100% bug checking" patch. Agreed. This really makes me wonder what would have happened if they had released the game in December as originally planned- based on how deeply broken it was even after three extra months of development, what state was it in as the original release date approached?!
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# ? Apr 22, 2020 14:35 |
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Serephina posted:No 4x that I have played in recent memory is anywhere near as buggy as Stellaris. Like, not even in the same ballpark. You can complain that their AI is too weak/passive/psychotic/nonsensical/whatever, but at least they can be played for their intended experience and not "poo poo's hosed! But if you ignore everything and try to make your own fun, you might be able to before you drown in the poo poo." that this product is currently in. All space 4x I've ever played have been at least this buggy. Wait, GalCivII was OK
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# ? Apr 22, 2020 15:26 |
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Libluini posted:All space 4x I've ever played have been at least this buggy. Try playing games that aren't made by Paradox.
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# ? Apr 22, 2020 15:41 |
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Libluini posted:All space 4x I've ever played have been at least this buggy. Stellaris has character and details that are head and shoulders above any other 4x out there. The technical debt is real and it sucks, but as someone with a background in development, I can completely understand how these things get missed. I cannot completely understand how they are all still there, though. I keep coming back to the game despite its faults, but goddamn they really need to stop sticking their heads in the sand about some of these issues.
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# ? Apr 22, 2020 16:16 |
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AAAAA! Real Muenster posted:Endless Space 1 and 2 are both smooth, crisp, mostly-bug free games with nothing on the level that Stellaris has. Unfortunately the game is soulless and boring once you realize the AI completely braindead and incapable of actually participating in the game in any meaningful way. Yeah I can't think of a 4x I've actually played with as many bugs/broken things as Stellaris that wasn't also made by Paradox. It's fine to say "the game has lots of problems and bugs but I like it anyway." That's cool man. But to say "every 4x is like this" is just delusional. It is not normal.
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# ? Apr 22, 2020 16:20 |
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Hmm. Distant Worlds didn't screw up much, I think. Of course, a lot of it can be just plain opaque.
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# ? Apr 22, 2020 16:35 |
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So is tech federation considered just garbage? A lot of the bonuses don't seem very good. Martial alliance on the other hand guarantees a massive federation fleet and especially in MP this is king. Even trade fed gets a bigger fleet than science nerds.
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# ? Apr 22, 2020 16:35 |
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Chomp8645 posted:Try playing games that aren't made by Paradox. Mods, ban this sick filth.
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# ? Apr 22, 2020 17:15 |
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# ? Jun 13, 2024 04:14 |
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Bloodly posted:Hmm. Distant Worlds didn't screw up much, I think. Of course, a lot of it can be just plain opaque. A recent DWU-LP got stopped cold because of a bug making it impossible to found new colonies.
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# ? Apr 22, 2020 17:15 |