|
zonohedron posted:I'm thinking of having the mayor ask them to escort the prisoner to Neverwinter, but.... I have no idea how to run that, and I don't want to just say "you spend an uncomfortable and boring week traveling" Drow ambush to free him leading to a chase into the Underdark.
|
# ? Apr 22, 2020 16:45 |
|
|
# ? Jun 3, 2024 22:55 |
|
I think there's a bit in the Lost Mines booklet that says the townmaster offers to imprison him before transport, and then the Mining Guild lady springs him from prison. You could run with that, or the previous suggestions of having him freed on the road. When I ran it, he became somewhat of a recurring villain till about level 9 or so.
|
# ? Apr 22, 2020 16:58 |
|
I'm a big fan of using one-shots to narratively show the world changing behind the scenes for the "main" game. In my Phandelver group, the players captured the big bad and personally brought him to neverwinter for trial and imprisonment because they didn't trust anyone in Phandalin. A few of the goblins/bugbears attempted ambushes on the way, but none were successful. Later on, I ran a one-shot I created to break the BBEG out of Neverwinter prison and escort him to a different city. It allowed the players to get some out of character background information about the BBEG, and learn a bit more about his backstory in way that wasn't just "BBEG monologues at the heroes about his childhood for some reason for 5 minutes". This led to a more satisfying conclusion when the players finally caught up with him again in the "main" game.
|
# ? Apr 22, 2020 17:33 |
|
Instead of a single journey on the road with wilderness dangers, maybe make it a series of rendezvous like a spy movie. The PCs have to make a short trek into the forest to hitch a ride with a druid who's using Transport via Plants to the other edge of the forest, then a short trek to the main road to join a scheduled knight patrol, then at the next outpost they're expecting an eccentric wizard to make a supply drop for the knights and can hitch the ride to Neverwinter on the wizard's teleport. But they best not be late for any of these appointments because no one is going to wait for them and the court date has already been set. The you design a few themed encounters around these areas. Maybe the druid is late and they have to defend some of his animals that they can befriend from predators. Maybe the knights have to ride off to save a village and you have the option of following and doing some good, or staying on the road where you get ambushed by opportunists of some sort. Maybe the wizard dumps them in his dangerous basement full of magical experiments instead of the proper teleportation circle.
|
# ? Apr 22, 2020 17:51 |
So Hero Forge has opened up beta access to its color tools No textures or patterns yet though so when I aimed at i got
|
|
# ? Apr 22, 2020 18:23 |
|
zonohedron posted:I have handed out the rewards for defeating the big bad of the Lost Mines adventure... except they didn't kill him, they stabilized him with cure wounds and arrested him. If two of my three players weren't under 10 I might handle it differently, but I'm thinking of it like arresting a crook in the Lego storybooks, where nobody resists arrest or is falsely accused or anything. Have the town judge be one of those sitcom zany judges who sentences the bad guy to be the player's butler for a year.
|
# ? Apr 22, 2020 18:27 |
|
TheDemon posted:Instead of a single journey on the road with wilderness dangers, maybe make it a series of rendezvous like a spy movie. The PCs have to make a short trek into the forest to hitch a ride with a druid who's using Transport via Plants to the other edge of the forest, then a short trek to the main road to join a scheduled knight patrol, then at the next outpost they're expecting an eccentric wizard to make a supply drop for the knights and can hitch the ride to Neverwinter on the wizard's teleport. But they best not be late for any of these appointments because no one is going to wait for them and the court date has already been set. I love the idea of making it a series of appointments! I can have them go meet up with the druid in Thundertree, who won't leave until the dragon is defeated (that way I can have the dragon from the Essentials Kit move in, since the territory will be no longer defended), and then off to join a knight patrol, and then they can hitch a ride at the outpost - that's great.
|
# ? Apr 22, 2020 19:08 |
|
Hieronymous Alloy posted:So Hero Forge has opened up beta access to its color tools I haven't done totally custom colors yet, so this is just the preset colors - the user interface isn't *great*, frankly, but it's workable if you're paying more attention than I was - but tbqh I'm totally satisfied and they've probably sold me a mini.
|
# ? Apr 22, 2020 19:51 |
|
Is Hero Forge premium plastic still incredibly fragile?
|
# ? Apr 22, 2020 21:19 |
|
I'm making a Warhammer Witch Hunter style Gunslinger, and I have some questions about how dual wielding works. So the goal is to use a pistol in one hand and a rapier in the other. My style is to stay back and pop off shots at first, but be able to quickly move in to melee. First off, I understand this is not the optimal Gunslinger build, and that's fine. My questions are this: 1. How does dual wielding work in 5e? if I have 2 pistols, and neither are light, do I suffer a penalty from firing them both in one round? What if I have a non-light pistol in my main hand and a sword in my offhand, but I want to use both my attacks to fire my pistol? Does any of this change if I take the dual wielder feat? Should I get the dual wielder feat basically just to be able to stow/draw 2 weapons? 2. Is it worth it to take the "Crossbow Expert" feat to get rid of the disadvantage roll if I fire my gun within 5 feet of an enemy? The whole play style kind of revolves around being in melee with a sword but also popping off shots with the pistols. It seems like that would be basically mandatory. I just wanna shoot people and burn witches and want to know the best way to do it.
|
# ? Apr 22, 2020 21:20 |
|
Yorkshire Pudding posted:I'm making a Warhammer Witch Hunter style Gunslinger, and I have some questions about how dual wielding works. I did not read like 80% of this but I'm pretty sure all the right answers are "reskin a hand crossbow as a pistol and treat it like a hand crossbow for all rules interactions".
|
# ? Apr 22, 2020 21:24 |
|
Yorkshire Pudding posted:I'm making a Warhammer Witch Hunter style Gunslinger, and I have some questions about how dual wielding works. Just having a weapon in each hand isn't actually dual wielding, since it specifies two light melee weapons, so you fortunately won't have to interact with any of the wonky and frankly undertuned rules involving dual wielding. There's no penalty associated with just holding a weapon in each hand, so a fighter with Extra Attack can normally take two swings a turn, regardless of whether those swings came from the same weapon, or different ones. The biggest "problem" with the concept is that if you invest resources into shooting, then there becomes very little reason to every do anything but shoot every turn. Once you get Don't get me wrong, the image of a witch hunter purging heretics with lead and steel is a cool one, and if I were playing it I'd play up my character's expertise in both, but the mechanics of the game don't do a lot to actually encourage bringing a knife to a gunfight.
|
# ? Apr 22, 2020 22:11 |
|
Toshimo posted:I did not read like 80% of this but I'm pretty sure all the right answers are "reskin a hand crossbow as a pistol and treat it like a hand crossbow for all rules interactions". It’s this. Be a fighter with a
|
# ? Apr 22, 2020 22:42 |
|
Years ago I read a post by someone that read as exaggerated fan fiction of Drizzt. How he woke up for his morning slaughter of 10,000 orcs before killing some ancient dragon solo. Any chance anyone knows what I'm talking about or has that post saved somewhere?
|
# ? Apr 22, 2020 23:21 |
|
Crossbow expert feat and dual-wield hand crossbows and get 2 attacks per turn while bolts magically for free like an rear end in a top hat. This gimmick gets long in the tooth as you level up. Stacks well with hunter’s mark as a bogus way to deal a bunch of ranged damage in the early game or low-level one-shots.
|
# ? Apr 22, 2020 23:25 |
|
do i have any holes in my logic?
|
# ? Apr 22, 2020 23:36 |
|
Inexplicable Humblebrag posted:
Oh poo poo, I'm gonna steal this idea for a siege battle
|
# ? Apr 22, 2020 23:39 |
|
Inexplicable Humblebrag posted:
Immunity is only from "attacks". Falling, other environmental hazards, and DC-based spells are not "attacks". Happy to help.
|
# ? Apr 22, 2020 23:42 |
|
I don't think a werewolf or vampire etc should be able to die from fall damage
|
# ? Apr 22, 2020 23:46 |
Toshimo posted:Immunity is only from "attacks". Falling, other environmental hazards, and DC-based spells are not "attacks". Happy to help. I mean, if you attack with a sword and the sword breaks, it's damaged from an attack Attack a castle wall *with* a hurled jackalwere . . . But then the jackalwere lands outside
|
|
# ? Apr 23, 2020 00:02 |
|
Toshimo posted:Immunity is only from "attacks". Falling, other environmental hazards, and DC-based spells are not "attacks". Happy to help. The trebuchet is attacking.
|
# ? Apr 23, 2020 00:24 |
|
the loaded were-creature is damaged as a direct result of the trebuchet operator performing an attack action i guess e: lol immunity is never defined e2; just plate your city in silver, jesus. What else will you use all that loot for? Inexplicable Humblebrag fucked around with this message at 00:48 on Apr 23, 2020 |
# ? Apr 23, 2020 00:38 |
|
A spray of lycanthrope pulp raining down on a target would be pretty hosed up.
|
# ? Apr 23, 2020 00:48 |
|
There's a Gnome out there somewhere with a bag of 500 gold, seeing if any lycanthropes are willing to test if their invulnerability holds when you fling them out of a trebuchet
|
# ? Apr 23, 2020 00:53 |
|
Infinite Karma posted:There's a Gnome out there somewhere with a bag of 500 gold, seeing if any lycanthropes are willing to test if their invulnerability holds when you fling them out of a trebuchet Stealing this for a random encounter.
|
# ? Apr 23, 2020 01:02 |
|
Infinite Karma posted:There's a Gnome out there somewhere with a bag of 500
|
# ? Apr 23, 2020 01:06 |
|
Using a siege weapon isn’t an attack either but an object interaction. I found that out when I wanted to use a ballista as my fighter’s main weapon.
|
# ? Apr 23, 2020 03:15 |
Besides, ruling based on folklore and plain meaning, the ground is neither magical nor silver.
|
|
# ? Apr 23, 2020 03:19 |
|
Yeah I always based it off of what it says prior to that. Damage Immunity. Falling does bludgeoning damage, therefore immune.
|
# ? Apr 23, 2020 04:27 |
|
I am very excited for the Theros book. I want to see their take on gods and the afterlife
|
# ? Apr 23, 2020 05:22 |
|
Hieronymous Alloy posted:Besides, ruling based on folklore and plain meaning, the ground is neither magical nor silver. this implies the ground melee attacks the jackalwere, further implying that there is a chance the ground misses hitchhiker's guide looking pretty dark
|
# ? Apr 23, 2020 09:59 |
|
The critter body slams the ground, which has the Bracing keyword
|
# ? Apr 23, 2020 13:02 |
|
Inexplicable Humblebrag posted:this implies the ground melee attacks the jackalwere, further implying that there is a chance the ground misses Curiously enough, the only thing that went through the mind of the jackalwere as it fell was "Oh no, not again." Many wizards have speculated that if we knew exactly why the jackalwere had thought that, we would know a lot more about the nature of siege weaponry than we do now.
|
# ? Apr 23, 2020 13:17 |
|
I imagine jackalweres are like the Terminator and flinging them at high speed into a castle wall just stuns them for a while and they eventually just get up and walk away.
|
# ? Apr 23, 2020 13:23 |
|
I'm picturing one enthusiastic gnome werefolk from the cult of Malar that keeps suggesting the siege weaponry idea to the group's leaders, who are flummoxed because it'd technically work but none of them want to be fired from a trebuchet
|
# ? Apr 23, 2020 13:30 |
|
So, just to be clear, live your best life, but .. The reason that they specifically call out "from attacks" is so that Players have options against resistant/immune Monsters when they don't have access to magic weapons or spells for some reason. Giving Players the ability to push a Jackalwere off a parapet to defeat them or other such improvised non-attacks is a good thing, so be wary of just hand-waving immunity and resistance to be stronger than intended.
|
# ? Apr 23, 2020 14:28 |
|
Can I ask where "from attacks" is specifically called out?
|
# ? Apr 23, 2020 15:19 |
|
Remora posted:Can I ask where "from attacks" is specifically called out? "bludgeoning, piercing, slashing from nonmagical attacks"
|
# ? Apr 23, 2020 15:24 |
|
Remora posted:Can I ask where "from attacks" is specifically called out? quote:Damage Immunities bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
|
# ? Apr 23, 2020 15:26 |
|
|
# ? Jun 3, 2024 22:55 |
|
Ah, my bad, I thought we were talking about the wording of how immunities in general work, and for some reason I can find every PHB right now *except* 5e.
|
# ? Apr 23, 2020 15:49 |