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Fairgame, I'm surprised you don't like experimental heavy weapons. I usually roll one or two to see if I can get the shredder gun. Good luck, Silent Snack. My first Spark tends to live a rough life, especially since this is a bad point in the campaign to be unable to use full cover.
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# ? Apr 22, 2020 19:42 |
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# ? May 29, 2024 10:38 |
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I think all of the heavy weapons are pretty good tbh. Even the weakest one has its uses.
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# ? Apr 22, 2020 22:26 |
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Looking at them, I'd say of the three basic ones, the Flamethrower and Rocket Launcher are both good. The third one, the Shredder also seems like a decent one, but probably more situational than the Rocket. Since the Lost of a weakness to fire, being able to light them up like purifiers without causing an explosion seems like a good thing. Though the special ammo that can do the same thing is probably better overall.
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# ? Apr 22, 2020 22:45 |
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Akratic Method's attitude has improved considerably since the first war. I do kind of miss his gruff "move here, move there..." though. Also there's almost no chance of him accidentally exploding his own people.
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# ? Apr 22, 2020 22:57 |
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In future crate missions with the lost, are you going to cheese it by waiting for the lost to kill everyone before you go in and claim crates? Also can you go in with an all reaper team and never break concealment and thus never start the timer?
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# ? Apr 23, 2020 00:20 |
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SugarAddict posted:In future crate missions with the lost, are you going to cheese it by waiting for the lost to kill everyone before you go in and claim crates? Also can you go in with an all reaper team and never break concealment and thus never start the timer? From the video, it looks like the ADVENT side just automatically tags random crates and extracts them, without needing a unit to specifically tag the crates. So just waiting for the Lost to wipe out the ADVENT units would still result in you missing out on at least 6 crates. As for the second part, no. Recruitment mechanics spoilers: You can only recruit faction heroes through covert ops in the Resistance Ring, and you're capped at 2 of whichever faction you started off aligned with, and 1 of each of the other factions. If one of them dies, you can recruit a replacement through another successful op in the ring, but otherwise for this campaign, he's stuck with a maximum of two Templars, one Reaper and one Skirmisher. Only way to get around that limit is to mod the game, which he can't do here since he's playing the PS4 version.
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# ? Apr 23, 2020 00:42 |
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W.T. Fits posted:From the video, it looks like the ADVENT side just automatically tags random crates and extracts them, without needing a unit to specifically tag the crates. So just waiting for the Lost to wipe out the ADVENT units would still result in you missing out on at least 6 crates. ehhh...that's like 99.9% correct I'm going to explain it here because I already talked about capture mechanics on covert ops. Sometimes your soldiers get captured. Either off-screen in a covert op, OR one of the chosen just nabs 'em whilst they're dazed on a mission. You will eventually get an opportunity to rescue that POW (whether as a covert op OR as a "rescue the VIP mission"). But during that period of time, the recruitment options will treat them as "dead" because it just checks your active roster of soldiers for "how many reapers/templars/skirmishers do you have." So if you wanted to cheese it, you could intentionally get a faction hero captured, recruit a dude real quick, and then jailbreak the original dude. So you could, in theory, 3/2/2 rather than 2/2/1. It's not worth it remotely, in practice.
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# ? Apr 23, 2020 01:10 |
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SugarAddict posted:In future crate missions with the lost, are you going to cheese it by waiting for the lost to kill everyone before you go in and claim crates? Also can you go in with an all reaper team and never break concealment and thus never start the timer? To clear this up: Advent doesn't start airlifting until XCOM is revealed. However, a unit starting an airlift breaks their concealment. This includes Reapers. So what I usually do it let the Lost whittle Advent down a bit while I get into position, so that I don't start too far away from the crates(which usually spawn in one sector of the map)
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# ? Apr 23, 2020 02:01 |
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FairGame posted:ehhh...that's like 99.9% correct I can't remember, do injured soldiers have their wound timers negated if they go MIA due to getting behind on a forced-evac mission? Because that's a separate way to get your dudes captured temporarily. Also something cool about sparks' inability to take cover is that they also never count as flanked for triggering the 'anti beaglerush-maneuver' potshots, so you can overwatch the whole squad while concealed with the robot positioned just outside enemies' detection range in order to activate on the alien turn (assuming they patrol into you). Especially if you've got a Kill Zone sharpshooter. Though such cheesy tactics may be against your principles.
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# ? Apr 23, 2020 02:09 |
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eating only apples posted:Akratic Method's attitude has improved considerably since the first war. I do kind of miss his gruff "move here, move there..." though. Also there's almost no chance of him accidentally exploding his own people. Just gotta sweet-talk the boss for a while to convince him to give me another rocket launcher. (if you want consistency, FairGame, you can always give me an EXO suit and change my attitude to Hard Luck)
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# ? Apr 23, 2020 06:05 |
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Peachfart posted:However, a unit starting an airlift breaks their concealment. This includes Reapers. I just dislike the crate missions: it's really easy to get pinned down in a firefight you can't safely extract yourself from and end up having to watch Advent snatch up all the crates because you don't want to go blindly charging into the fog.
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# ? Apr 23, 2020 07:11 |
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# ? Apr 23, 2020 13:23 |
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Commander, it's private.
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# ? Apr 23, 2020 13:26 |
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Dancer posted:Commander, it's private. Still locked.
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# ? Apr 23, 2020 14:10 |
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Dammit, try now. Sorry!
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# ? Apr 23, 2020 15:33 |
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Yeah, I didn't see my character on the rookie list. Guess I'm hanging out in those Intact Structures the rest of the campaign, watching the Avenger zip back and forth : Great job keeping everyone alive there. The Assassin is virtually unmanageable on city maps. Being able to change height at will means it's too easy for her to get out of reach. Much easier on less vertical maps where she likely will hide behind easily grenadable cover. I'm guessing the reason the timer stops when you're fighting a Chosen is that the mission timers can already be pretty brutal: if they didn't stop, players would end up in a situation where they have to leave half their squad behind dead or dazed, or have the whole squad lost when the timer expires, with no way of preventing it.
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# ? Apr 23, 2020 17:12 |
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I spotted me on the rookie list, yay I do find it kind of funny that the timer stops, like I get it mechanically but I assume lore-wise she basically hijacks literally everything and tells advent to gently caress off while she's in town. basically it's like when the president shows up only instead of you having to put down hundreds of extra cops you're banned from having any on the streets at all
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# ? Apr 23, 2020 18:21 |
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Hunker Down is a strong move that protects from a lot of stuff, which the game in true XCOM fashion never explains to the player. There isn't a lot of counterplay against the Assassin, but spreading out enough to avoid the AOE abilities, getting as much line of sight around as possible, and just hunkering down often works. She will end up in an obvious hiding spot, or right in the middle of your squad as happened in this mission. It's still awful to see her when you can't call down an extraction point and bail. Yeah, sharpshooters are real bad at their job in the early game. That's why I play them as scouts and poor riflemen/pistoliers before they get the grappling hook armor and at least the Lieutenant level ability. Death From Above, which gives them extra actions if they kill an enemy from an elevated position.
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# ? Apr 23, 2020 18:22 |
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sincx fucked around with this message at 06:02 on Mar 23, 2021 |
# ? Apr 23, 2020 19:24 |
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Your sharpshooters really are determined to piss you off in this campaign by channeling maximum Poor Achmeds biggest contribution was blowing up a point of armor from the Assassin and hitting a single 4 dmg pistol crit on it.
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# ? Apr 23, 2020 19:59 |
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Zernach posted:Your sharpshooters really are determined to piss you off in this campaign by channeling maximum Sharpshooters are your carry class basically, just wait until we get to captain and our snipers get SUPER OVERWATCH
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# ? Apr 23, 2020 20:46 |
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Yeah, Snipers get better as time goes on, and the Chosen weapon they can get completely breaks the class.
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# ? Apr 23, 2020 22:26 |
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Talon rounds on Akratic Method? Base favoritism!! Man, meh mission from my lad there. Munin fucked around with this message at 05:43 on Apr 24, 2020 |
# ? Apr 23, 2020 23:11 |
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Also glad you are contacting more regions now since you only will get more mission choices if you contact a few places. So instead of a soldier you are meh on and the lame dark event countered for rewards, you could have had other missions with better choices, such as getting rid of that nasty 100% intel cost event.
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# ? Apr 24, 2020 02:57 |
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So I just noticed, but is the date/time bugged or something? After the mission when you told the Avenger to go to the black market it was May 26, 5:26pm. As soon as the ship lifted off the date/time went backwards to May 26, 1:45 pm. You reached the black market on May 26, 6:00pm but as soon as you landed the time skipped ahead to May 27, 3:10am. Was that the time you would have landed assuming the May 26, 5:26pm time was right in the first place?
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# ? Apr 24, 2020 05:21 |
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sincx fucked around with this message at 06:02 on Mar 23, 2021 |
# ? Apr 24, 2020 05:52 |
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But verge is a second gen sectoid from after they were enhanced with human DNA, did the elders ship genetic material to mars rather than build cloning facilities on earth?
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# ? Apr 24, 2020 08:43 |
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# ? Apr 24, 2020 13:23 |
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sincx posted:FYI - XCOM Chimera Squad is out and is only $10 on Steam (and $9 on some of the other authorized resellers) XCom2:War of the Chosen is also $15, which is the first time I've seen it on sale in 6+ months.
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# ? Apr 24, 2020 14:07 |
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Jesus. That was some luck. One day I'll come out of a mission without needing 30 days of bedrest, I swear
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# ? Apr 24, 2020 14:26 |
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That was nuts. It really showed off how potent explosives are. Grenades and missile are as dangerous in your hands and in Advent's. Also, some pretty clutch long range overwatch shots all round. That global timer is starting to look a bit more worrying now.
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# ? Apr 24, 2020 15:04 |
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Munin posted:That was nuts. It also demonstrated that the target indicator will sometimes give you a bonus hint when you can shoot an explosive and damage enemies that you haven't even discovered yet.
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# ? Apr 24, 2020 16:15 |
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The only thing that would have been more satisfying is if you had a reaper on that mission to explode the first train tank.
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# ? Apr 24, 2020 17:17 |
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eating only apples posted:Jesus. That was some luck. One day I'll come out of a mission without needing 30 days of bedrest, I swear. You've got a theme going! Just run with it. Just like the squad's theme generally is apparently "being on fire".
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# ? Apr 24, 2020 17:35 |
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Just chiming in to say I've been lurking through this LP so far, and I'm enjoying the campaign even though it confirms my suspicion that I'd never make it on legendary difficulty myself.
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# ? Apr 24, 2020 17:43 |
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During that first firefight, all I could think was, "oh god, don't forget about the turret and run into LoS, I would totally forget about the turret " That activation was weird. The danger squares can be glitchy on the margins. What I *think* happened was, Sincx was the only person with eyes on the turret. When she ran around the cover, she lost sight on the turret, and her pathing then took her through the edge of a danger square. I vividly remember something similar happening with a rooftop edge: a square marked safe from a visible pod suddenly became unsafe when I moved to it and briefly lost sight of the pod. Holy hell, Silent Snack, you're getting the full Spark experience. BTW, fairgame, if you have an instant autopsy and an inspiration/breakthrough pop up at the same time, you can do the autopsy without losing the inspiration, at least on the PC version. Dead Reckoning fucked around with this message at 18:35 on Apr 24, 2020 |
# ? Apr 24, 2020 18:32 |
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I can't believe all the bad luck you are having. If you are still taking sign-ups, here's a non-sharpshooter for you: -Fred "Neighbor" Rogers -Male -Exactly what you think -Specialist
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# ? Apr 24, 2020 18:36 |
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That mission got pretty hairy at times. It doesn't help that even on PC the lines of sight can be totally screwed up and arbitrary. You handled it well, FairGame. Psi soldiers though, I have to gently disagree with you there, although I don't have the guts to play on Legendary and my viewpoint is therefore tainted. I am happy to take Psi troops with incomplete skillsets on missions given that they have a few core abilities. Until then, they aren't up to much. Fully trained, they are awesome. I understand the risk involved on this difficulty setting and your decision is sensible.
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# ? Apr 24, 2020 18:37 |
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Just so you know, I'm happy to not be a sharpshooter. I want to be useful
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# ? Apr 24, 2020 20:20 |
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# ? May 29, 2024 10:38 |
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Dead Reckoning posted:Holy hell, Silent Snack, you're getting the full Spark experience. Say that after I miraculously survive tanking an entire mission's worth of unlucky activations, then die to fall damage caused by a burning floor after all the enemies are down. Or if the spark is the one receiving the Snack Experience, it'll be dying due to an acid/burning Avatar teleporting into cover behind bulwark.
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# ? Apr 24, 2020 20:24 |