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Loving the game so far. Ran into the occasional infinite loading screen but other then that it has been running great.
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# ? Apr 24, 2020 08:58 |
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# ? May 14, 2024 06:24 |
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I have to go pass the gently caress out but that just means time will compress until I can play XCOM FRIENDS, I WILL SEE YOU TOMORROW, IN A DOOR KICKING FUTURE. SHOOT MANY BAD GUYS UNTIL I RETURN.
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# ? Apr 24, 2020 09:03 |
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So the general consensus seems to be "Thing good"?
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# ? Apr 24, 2020 09:12 |
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How long is this game? I enjoy it a lot so far!
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# ? Apr 24, 2020 09:13 |
Devs guessed around 20 hours iirc.
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# ? Apr 24, 2020 09:13 |
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Josef bugman posted:So the general consensus seems to be "Thing good"? Thing Good. Thing Really loving Good for only $10.
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# ? Apr 24, 2020 09:19 |
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So I decided to go for Progeny because I didn't see anyone else going for them. Unfortunately, the bastards have Soulfire, so that sucks.
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# ? Apr 24, 2020 09:32 |
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Klyith posted:XCOM 3: Sneks in The City, A Visual Novel
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# ? Apr 24, 2020 09:36 |
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jimmydalad posted:So I decided to go for Progeny because I didn't see anyone else going for them. Unfortunately, the bastards have Soulfire, so that sucks. I went with them because they sounded the most like the tutorial guy's "And then XCOM went soft!" rant. But yeah, soulfire sucks. Thankfully, Cherub's shield completely blocks it (don't know how, it's a psychic attack, but not gonna argue). Also loved how during the tutorial when you zoomed in to take a look at a shot you'd get an audio pop up from the museum displays. Best part is how it glitches out on the Commander's name.
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# ? Apr 24, 2020 09:42 |
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FYI, things you've hacked can switch allegiances back on their turn, and if there was a declared hack duration I missed it. So, for example, you wouldn't want to leave your medic with their back facing a hacked turret to get suddenly crit from behind for 7 hp.
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# ? Apr 24, 2020 09:56 |
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It is extremely funny, to me, that the X-COPs can load up their shotguns with tranquilizer darts and go ham with NON LETHAL TAKEDOWNS
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# ? Apr 24, 2020 10:21 |
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Eej posted:It is extremely funny, to me, that the X-COPs can load up their shotguns with tranquilizer darts and go ham with NON LETHAL TAKEDOWNS *rag dolls halfway out of a window backwards clearly with a broken spine* +20 intel for capturing target alive!
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# ? Apr 24, 2020 10:32 |
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Pretty sure the lads in suits aren't humans they're hybrids which is why they're working with the bad guys so they can get their fix of liquefied human to stave off the fade
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# ? Apr 24, 2020 10:43 |
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Went after Grey Phoenix first. The two squadmates I've picked up thus far are Claymore and Torque. Torque made me laugh out loud twice within three short conversations of her arrival. And I'm so glad she has the classic Tongue Grab and Bind. Claymore is slow as balls, but I can see his explosives being useful. I just got his sticky grenade, though I haven't had much time to play with it yet. Cherub is definitely a defensive asset, but he doesn't really end up doing much offensively, which is understandable. Tutorial ends up, as far as I can tell, railroading you into having your first Android available pretty early, and I've had them come into play once so far. He was helpful! Not as helpful as Godmother would have been, probably, but still helpful!
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# ? Apr 24, 2020 10:54 |
Game locks up when I have all my guys ready to enter evac. oh right this is why i dont play ironman, good to know.
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# ? Apr 24, 2020 11:01 |
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Josef bugman posted:So the general consensus seems to be "Thing good"? its the chex quest version of xcom and it is amazing.
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# ? Apr 24, 2020 11:03 |
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uber_stoat posted:listen buddy! I'm only a few missions in, and the game desperately needs more J Jonah Sectoid. Fighting the Advent loyalists, and I like that they have the same voice lines as XCOM2, but without the extreme distortion effects.
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# ? Apr 24, 2020 11:03 |
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It's actually hilarious on evac missions, that the last person can die and bleed out, but still will be back in base. How did they get out???
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# ? Apr 24, 2020 11:06 |
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Strom Cuzewon posted:I'm only a few missions in, and the game desperately needs more J Jonah Sectoid. Photos! Photos of The Commander!
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# ? Apr 24, 2020 11:17 |
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Oh man I'm getting some serious Phantom Doctrine vibes from this.
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# ? Apr 24, 2020 11:24 |
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Putting tranq rounds on a shotgunner like Godmother just seems really unfair. It reaches a point where she just decimates entire rooms and they still count as being knocked unconscious even though they're thrown halfway across the room.
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# ? Apr 24, 2020 11:55 |
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Godmother sounds like she's voice by the same voice actor as the one that voiced Pallegina in PoE
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# ? Apr 24, 2020 12:06 |
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jimmydalad posted:Putting tranq rounds on a shotgunner like Godmother just seems really unfair. It reaches a point where she just decimates entire rooms and they still count as being knocked unconscious even though they're thrown halfway across the room.
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# ? Apr 24, 2020 12:10 |
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Gyoru posted:Godmother sounds like she's voice by the same voice actor as the one that voiced Pallegina in PoE
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# ? Apr 24, 2020 12:19 |
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uber_stoat posted:listen buddy! i was gonna wait on this game but this image alone sold me
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# ? Apr 24, 2020 12:32 |
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City 31.
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# ? Apr 24, 2020 12:34 |
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After about 6 hours on impossible(starting vs Grey Phoenix), game good. A few things I've picked up about characters:
And general tips:
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# ? Apr 24, 2020 12:56 |
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Psion posted:Out of the three agents I could pick I went with Zephyr because kicking dudes in the face seems like a solid early game strategy. So far: yes! Kanos posted:
I love her.
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# ? Apr 24, 2020 13:02 |
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Kanos posted:[*]The power of field teams means that intel seems to take a big priority early on with regard to resource selection. Elerium is only used for research so you don't need a big shitpile of it early on when you can't afford an agent to speed research along. Credits move into a dominant spot once your field teams are established, because items are so powerful in this one and you also need to spend tons of credits to implement a lot of research projects(for example, finishing enhanced armor research means you have to spend 200 credits to actually get the upgrade).[/list] The importance of intel early on is at least helped by how you can get +20 intel on nearly every mission. Also I think I figured out the intel/capture system: You have to get a certain amount of unconscious dudes to get the guaranteed reward at the end. Otherwise you roll the dice and your percent chance to get the bonus is X/Y where X is the # you bagged and Y is the threshold to get a guaranteed reward.
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# ? Apr 24, 2020 13:04 |
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Oh, once you defeat a faction, you get a bunch of upgrades depending on the faction that you defeated in the assembly.
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# ? Apr 24, 2020 13:10 |
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So I'm about to start this game, playing on expert cause reviews said it was way too easy on normal, is there a consensus on the heal between encounters option? It defaults to half heal, just wondering if people would recommend turning that off or whatever.
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# ? Apr 24, 2020 13:17 |
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Alkydere posted:The importance of intel early on is at least helped by how you can get +20 intel on nearly every mission. The economy seems to be balanced around you getting capture rewards the majority of the time, since field team setup costs scale quite quickly and you have to pay intel to upgrade your teams as well. As for how captures work, it seems to just be "every guy you capture is a +20% chance to get +20 intel, capping at 5 captures for a 100% chance", so you don't really need to go out of your way to knock out every enemy because it stops mattering once you get that 100%. thebardyspoon posted:So I'm about to start this game, playing on expert cause reviews said it was way too easy on normal, is there a consensus on the heal between encounters option? It defaults to half heal, just wondering if people would recommend turning that off or whatever. It's off by default on Impossible and it's a pretty major thing you have to play around.
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# ? Apr 24, 2020 13:24 |
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uber_stoat posted:listen buddy! The Alex Jones sectoid is the best Captain Gordon fucked around with this message at 20:59 on Apr 24, 2020 |
# ? Apr 24, 2020 13:26 |
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I decided to reinstall the game after rage-uninstalling, figuring that I've accepted the mission is a dead loss and I'll just carry on, maybe save two or three guys if I can kill the pod that I stupidly uncovered (you can't ask the Skyranger to pick you up from 50 feet away from the extraction zone on some missions which is some bullshit imo but whatever) Three guys left. First Advent shot is a 35%er, hits, dead. One guy panics and hunkers down. Fire back, 75% change to hit. Miss Second Advent turn, fires on the guy hunkering down. 15%, hits. Dead. Other Advent trooper goes on overwatch. My guy panics and runs out of cover. Overwatch guy fires. 5%. Hits. Dead. Cool. Cool.
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# ? Apr 24, 2020 13:53 |
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In case someone hasn't figured it out yet, the console is alive and well in Chimera Bypass the launcher and run "binaries/win64/xcom.exe -allowconsole" Probably be careful with the additional debug buttons that appear in the main menu now Open console with tilde key (might depend on keyboard setup) when in the savegame Commands are similar to xcom2 GiveResource credits 100 GiveResource elerium 100 GiveResource intel 100 GiveItem Medikit 10 GiveItem VenomRounds 10 GiveItem APRounds 10 GiveItem AimUpgrade_Sup 10 (scope 15%) GiveItem ClipsizeUpgrade_Sup 10 (+3 clip size) GiveItem MissDamageUpgrade_Sup 10 (stock +3dam on miss)
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# ? Apr 24, 2020 13:55 |
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That’s about a 1/2000 chance to happen if you’re quoting the percentages and no funny business with the game biasing in your favor. You don’t notice the battles where you’re the one making the low probability rolls, but you’d expect runs of bad luck over the course of a game. That’s why optimum play is to always clear pods the turn they activate if at all possible, and if you can’t to reduce the number of shots taken by manipulating the AI.
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# ? Apr 24, 2020 13:58 |
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I know I'm bad at the game but it's pretty funny that I got back on the game thinking the mission is dead so whatever happens won't annoy me and the game instantly throws a 1/2000 kill cascade at me. I was very likely to lose anyway it's just that I lost in the most way possible.
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# ? Apr 24, 2020 14:00 |
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Basically doesn't run on my toaster, even though XCOM 2 works fine. So disappointed 😔
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# ? Apr 24, 2020 14:02 |
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Can't say I'm a huge fan of infinite reinforcements that get their turn put before 3/4 of your squad.
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# ? Apr 24, 2020 14:04 |
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# ? May 14, 2024 06:24 |
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Quick trip report, don't try to investigate the psionics first (psionics adds a whole bunch of mechanics that it feels are easier to cope with when your squad aren't all rookies).
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# ? Apr 24, 2020 14:11 |