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I was always amused at Tanya switching sides to being a loyal fangirl of the Commander given the cold greeting she gives you at first and the fact that you're barely out of the first act here. It's not a surprise that it's bound to happen eventually, but I always thought that trigger was pulled rather abruptly and a few missions too early.
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# ? Apr 23, 2020 00:52 |
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# ? Jun 2, 2024 13:05 |
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I always got past that last tower by sending a spy in to shut off the power. In my latest playthrough I tried actually using spies in missions where you aren't required to and found they were a lot more useful than I thought they were as a kid. Capturing enemy outposts and leaving a single power station up so I could cut their power on demand made later missions so much easier.
ThingOne fucked around with this message at 04:15 on Apr 23, 2020 |
# ? Apr 23, 2020 01:08 |
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Boy that cameraman doesn't want to miss a second of what's going on down Kari Wuhler's vest, huh
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# ? Apr 23, 2020 03:13 |
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Simply Simon posted:If you use any unit but Tanya in this mission you are a coward Counter argument: You can capture the nukes with engineers and the game even has an audio dialogue for "Hell yes are you going to use this to nuke the other one!"
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# ? Apr 23, 2020 03:55 |
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Dabir posted:Boy that cameraman doesn't want to miss a second of what's going on down Kari Wuhler's vest, huh the camera being extremely thirsty is a C&C tradition, for good or for ill
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# ? Apr 23, 2020 06:43 |
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FoolyCharged posted:Counter argument: Yeah, that was always my preferred method of taking out the 2nd Nuke Silo. Anyway, always liked this mission, its just incredibly solid all around, and really refined/faster paced then the commando missions from previous games. Being greatly rewarded for going off the beaten track is always nice, and Red Alert 2, so far, has constantly given out some pretty great stuff if you search around. Yeah, nothing really else to say, a great mission combined with a nice bit of world building to boot. As for Spies, being able to disguise as whatever infantry unit you opponent currently has on the field is a very nice upgrade, although once again the good old cheap Attack Dog really keeps them in check. It is nice that the Allies now also have Attack Dogs though for multiplayer, as now they can deal with spies a bit easier.
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# ? Apr 23, 2020 08:41 |
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FoolyCharged posted:You can capture the nukes with engineers and the game even has an audio dialogue for "Hell yes are you going to use this to nuke the other one!"
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# ? Apr 23, 2020 08:59 |
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Another victory for the Polish Covert Stealth Bovine Brigade! Cows are something of a running gag in this game. Cythereal posted:How did the Soviets move their army to North America with no one suspecting a thing, you ask? Of all things, the Prima Strategy Guide explained this - the Soviets are supposed to have staged a coup in an unspecified client state in Latin America and shipped their army to Mexico under cover of putting down the uprising.
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# ? Apr 23, 2020 09:20 |
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On the German Chancellor, I suspect they may have been going for Helmut Kohl in terms of appearance. https://en.wikipedia.org/wiki/Helmut_Kohl Certainly feels like it to me.
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# ? Apr 23, 2020 11:01 |
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Strategic Sage posted:I was always amused at Tanya switching sides to being a loyal fangirl of the Commander given the cold greeting she gives you at first and the fact that you're barely out of the first act here. It's not a surprise that it's bound to happen eventually, but I always thought that trigger was pulled rather abruptly and a few missions too early. I saw this less as loyal fangirling towards the Commander and more a "I'll take one I know how to work with over a complete stranger" You don't have a big track record with her yet, but at least you have A track record. She'll take that over the smarmy "I shall be in command now, oui?" French commander.
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# ? Apr 23, 2020 20:47 |
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You're also a fellow American, presumably.
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# ? Apr 23, 2020 21:00 |
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There's a lot of ways to tackle this mission. You can see in the video it gives you a fair number of tools which, depending on how you go about it, you may or may not discover. The cows, the elite troops, as other people mentioned using an engineer to steal the nuke or turn it into a conventional base-building mission. One thing I don't think Jobbo showed off is that if you run out of spies Tanya radios for more and another chopper flies in with another three spies, so effectively you've got infinite spies, and if you don't shoot the troops along the border you've also got readily available disguises. When I was a kid I did this that way which I think is the intended way, always using spies to shut down the power to remove tesla coils.
Radio Free Kobold fucked around with this message at 23:17 on Apr 23, 2020 |
# ? Apr 23, 2020 22:48 |
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Awww come on the Spy stuff was being held back for a reason
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# ? Apr 23, 2020 23:15 |
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Like I get we see the Spy but I can't build more and I'll get more interactions later.
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# ? Apr 23, 2020 23:17 |
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Every time in the past someone decided to inform the thread on a bunch of stuff Jobbo missed it turned out he was going to show it all off later, but I just know this time will be different.
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# ? Apr 23, 2020 23:18 |
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I mean, has anyone so far managed to post about anything that Jobbo didn't in fact already know?
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# ? Apr 24, 2020 11:51 |
PurpleXVI posted:I mean, has anyone so far managed to post about anything that Jobbo didn't in fact already know? Anyhow, the reworked spies are probably my favorite change from RA1 to RA2; always felt wrong to me that in a game about the Cold War, spies were such a non-factor. They're also one of the biggest reasons why Allies are just so much more fun to play than Soviets. However, I can't help but feel the spy talk detracts from the real heros of this mission: the cows. Having an invisible scout is amazingly useful in a commando mission - most of commando deaths in the previous games were down to vehicles/dogs/obelisks/tesla coils just popping out of the fog of war; the cows are a great way to get around that and plan your approach. Basically it's a drat shame you can't manufacture them because in some regards they are better spies than spies. anilEhilated fucked around with this message at 12:28 on Apr 24, 2020 |
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# ? Apr 24, 2020 12:26 |
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Huh, speaking of the FoW, that's one thing that feels surprisingly un-updated since the early games: the very low sight range of units. It's easy to get pounded out of the fog of war while patrolling.
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# ? Apr 24, 2020 12:32 |
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PurpleXVI posted:Huh, speaking of the FoW, that's one thing that feels surprisingly un-updated since the early games: the very low sight range of units. It's easy to get pounded out of the fog of war while patrolling. on the other hand, Red Alert 2 keeps the mechanic where you have permanent perfect vision after FoW is removed, something that I don't recall any other contemporary RTS games doing.
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# ? Apr 24, 2020 13:53 |
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kaosdrachen posted:I saw this less as loyal fangirling towards the Commander and more a "I'll take one I know how to work with over a complete stranger" Keep in mind this is a French commander post alt-WW2 where Germany never bypassed the Maginot line. She may have been worried that he'd just decide "we shall build a wall to keep the nukes out hon-hon-hon!"
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# ? Apr 24, 2020 16:20 |
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The French in RA2 can build crazy defensive lines, it's true.
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# ? Apr 24, 2020 17:20 |
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keseph posted:She may have been worried that he'd just decide "we shall build a wall to keep the nukes out hon-hon-hon!"
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# ? Apr 24, 2020 17:48 |
HannibalBarca posted:on the other hand, Red Alert 2 keeps the mechanic where you have permanent perfect vision after FoW is removed, something that I don't recall any other contemporary RTS games doing. Was ra2 the last game with old style, black non regenerating FOW? Struggling to think of anything else, AOE2, emperor both had regenerating fog iirc.
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# ? Apr 24, 2020 20:24 |
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PurpleXVI posted:I mean, has anyone so far managed to post about anything that Jobbo didn't in fact already know? I think the problem is nobody knows whether or not something is being held back or is genuinely something they missed, nobody will be able to know that, and I think "literally don't discuss any aspect of any unit that's been shown but not explained" is exceptionally stifling in what is theoretically a discussion thread. Future game spoilers are obvious, but a unit shown on screen? but it's jobbo's LP so my opinion means, well, not much! It just means I'm not inclined to post much at all, and that's nobody's choice but mine. e: also I didn't read Jobbo as trying to lay down Thread Law so much as being disappointed their plan failed, but I'm not Yuri ....or am I Psion fucked around with this message at 21:00 on Apr 24, 2020 |
# ? Apr 24, 2020 20:56 |
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Slavvy posted:Was ra2 the last game with old style, black non regenerating FOW? Struggling to think of anything else, AOE2, emperor both had regenerating fog iirc. Regenerating fog was an option in RA1 and was "the standard" from basically WC2 onward. I think it was mentioned in the TS thread that it was an open and unusual decision by Westwood to maintain the non-regenerating fog this long but they believed players wanted it. On a separate note, Jobbo, given that this game has a lot more MP-only units that aren't just unrestricted SP units (MCV) and don't ever have a cameo (chemical warriors), how are you planning to handle showing them off and discussing?
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# ? Apr 24, 2020 23:01 |
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Psion posted:I think the problem is nobody knows whether or not something is being held back or is genuinely something they missed
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# ? Apr 24, 2020 23:17 |
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keseph posted:Regenerating fog was an option in RA1 and was "the standard" from basically WC2 onward. I think it was mentioned in the TS thread that it was an open and unusual decision by Westwood to maintain the non-regenerating fog this long but they believed players wanted it. Anything we don't see in the campaigns will get a part in a skirmish match video.
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# ? Apr 24, 2020 23:41 |
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There are some absolutely amazing MP only units in this game. In general I feel RA2 really does a great job differentiating the factions more than RA1 did but I'll wait until we get into the Soviet campaign to really elaborate. Both sides have some really neat quirks.
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# ? Apr 24, 2020 23:59 |
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keseph posted:Regenerating fog was an option in RA1 and was "the standard" from basically WC2 onward. I think it was mentioned in the TS thread that it was an open and unusual decision by Westwood to maintain the non-regenerating fog this long but they believed players wanted it. Well they were pretty correct. In as "cartoony" an RTS as the C&C games(both mainline and RA), regenerating fog of war doesn't really work. Keep that stuff for the more realistic games.
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# ? Apr 25, 2020 00:07 |
PurpleXVI posted:Well they were pretty correct. In as "cartoony" an RTS as the C&C games(both mainline and RA), regenerating fog of war doesn't really work. Keep that stuff for the more realistic games.
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# ? Apr 25, 2020 11:54 |
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Ten days ago, C&C Remastered posted their Official Reveal Trailer and I'm only hearing about it now. My god those games look amazing. https://www.youtube.com/watch?v=SAc2rMlOOYc
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# ? Apr 25, 2020 14:53 |
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I still think they made the terrain texture a bit too.. Flat in colour, I guess? The grass for C&C especially looks simplified.
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# ? Apr 25, 2020 16:41 |
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anilEhilated posted:You say that, but Warcraft 2 had it and RTS doesn't get much more cartoony than that. I'm always surprised when people remind me that turning that setting on was an option. I never used it and never will.
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# ? Apr 25, 2020 20:36 |
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anilEhilated posted:You say that, but Warcraft 2 had it and RTS doesn't get much more cartoony than that. cartoony in design, perhaps, but outside of the roaming critters there weren't any easter eggs or anything in War2 (not even in StarCraft either, though in Brood War they more or less forced you to explore as much of the map as possible in order to win certain missions) so there wasn't much to see on the map outside of the enemy base and troop movements. the C&C games right from the start have a lot more going on on the map, buildings tend to have people in them, the AI is programmed to do certain things at certain times with areas that are not your base. I think that is the bigger difference between the two ideas regarding FoW
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# ? Apr 26, 2020 07:41 |
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Radio Free Kobold posted:Ten days ago, C&C Remastered posted their Official Reveal Trailer and I'm only hearing about it now. My god those games look amazing. One frame from the 4K trailer, showing all the details in the RA art: The frame above is at the remaster's 1:1 zoom, where each cell is a 128x128 square, up from the original's 24x24. That's the biggest upscale so far in this recent crop of 2D remasters, compared to say, StarCraft's 4.5x and AoE2's 2x. The TD side fares worse. It is hamstrung by the aspect ratio problem to begin with: instead of trying to model everything based on their intended proportions with the 320x200 mode's 5:6 rectangular pixels, which would introduce some real but far from insurmountable challenges, they went the easy path of treating them as square pixels, so everything, from buildings to vehicles to humans look squat in the remaster. On top of that, their TD artwork seems to have lower quality, e.g. buildings tend to be less detailed, more over-literal interpretations. A TD frame from the trailer, stretched to the "correct" ratio: Even though the remaster's new models aren't made for the stretching, you can see the buildings & humans look more naturally proportioned in this. cuc fucked around with this message at 09:19 on Apr 26, 2020 |
# ? Apr 26, 2020 09:04 |
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Radio Free Kobold posted:Ten days ago, C&C Remastered posted their Official Reveal Trailer and I'm only hearing about it now. My god those games look amazing. Wow, that looks to be an absolute TON of extras, quality of life, and bonus stuff in the Remaster. Plus I am always a sucker for on the fly switching between old and new graphics. Freaking day one purchase from me is now pretty much 100%. Really hope that someday TS/Firestorm and heck RA2 and its expansion get the same treatment, because this just looks more and more amazing every single time a new update comes out.
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# ? Apr 26, 2020 10:12 |
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I don't like how shiny, clean and plastic everything looks.
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# ? Apr 26, 2020 10:24 |
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I'm surprisingly OK with the clean graphics, I've always felt one of the hallmarks of TD at least was that you rolled into town with a MCV and set up a fully automated military factory-base of the future that churned out shiny new tanks within minutes of deployment. Still no word (that I can see at least) on whether there's a working rules file or any balance tweaks. The focus on multiplayer matchmaking and ELO ranking features seems a bit odd, because surely everyone knows it's not very well balanced? At the very least I'd love to play through the TD campaign again, but with the tiberium value increased a bunch and perhaps unit speeds turned up across the board. Crazy Achmed fucked around with this message at 13:08 on Apr 26, 2020 |
# ? Apr 26, 2020 13:06 |
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Poil posted:I don't like how shiny, clean and plastic everything looks. Legacy mode!
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# ? Apr 26, 2020 21:14 |
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# ? Jun 2, 2024 13:05 |
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I can't tell whether legacy graphics is also a single player thing only, or if it's just the toggle thing that is.
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# ? Apr 26, 2020 22:22 |