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Pilchenstein posted:Yeah, the debate is whether it makes him untargetable permanently or just by spells currently in the stack. I would hope it's the latter but they've not worded it clearly (as one of the loading screen tips says, if an effect doesn't say how long it lasts it's permanent). Judging from the text and what's shown in the video, I think it will only affect the spells currently in the stack when the ability is triggered, if they made untargetable as a tag it would have been way easier to tell.
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# ? Apr 26, 2020 15:05 |
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# ? Jun 10, 2024 12:16 |
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it's 100% a reactive deny on any spell that is targeting him from the stack. He also gets elusive only for the turn you cast a spell as well (though casting 1 spell is such an easy req he will basically be perma elusive anyway)
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# ? Apr 26, 2020 15:14 |
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So I sorta overlooked this, but Platewyrm egg puts Brood awakening to shame, will have to see how many cards add treasure into your deck to toss and how degenerate a maokai/naut deck will be.
Ra Ra Rasputin fucked around with this message at 15:26 on Apr 26, 2020 |
# ? Apr 26, 2020 15:22 |
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I think tossing them only puts it in hand instead of discarding it from the deck, you have to play them as normal, unless I'm reading it incorrectly. Still 3 5/5 with fearsome and a late game trigger buff to 8/8 for a 5 slow spell is ridiculously powerful. It puts all the other 5/6 mana summoning spells to shame.
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# ? Apr 26, 2020 15:27 |
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This is all going to come down to how bad/late the treasure granting cards are. Hoarder seems pretty restrained so I'm not too worried so far.
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# ? Apr 26, 2020 15:29 |
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Treasure is basically the secondary pay off in a toss/deep deck. They're all 5 mana cards to begin with, and you have to generate them with other cards too, then either draw or toss them to actually have them in hand. Importantly they're generated in the bottom 15 cards of your deck, so that means you either have to be getting close to deck out in a deep deck, or tossing yourself hardcore to get them reasonably fast.
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# ? Apr 26, 2020 15:39 |
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# ? Apr 26, 2020 22:04 |
Powder Barrel strats look fun but GP is gonna be monumentally hard to level, which I guess is fair for basically summoning a Funsmith every round? I expect him to get a buff for how many rounds he'll need to be damaging the Nexus.
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# ? Apr 26, 2020 23:32 |
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Monathin posted:Powder Barrel strats look fun but GP is gonna be monumentally hard to level, which I guess is fair for basically summoning a Funsmith every round? I expect him to get a buff for how many rounds he'll need to be damaging the Nexus. I dont think it'll be that hard just slow. Bilgewater is already showing a lot of easy ways to damage the nexus, and you can always add some overwhelm into your deck to seal the deal. So it should be fairly easy but the earliest you can level him is turn 10 where most games are pretty close to decided anyway.
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# ? Apr 26, 2020 23:53 |
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Parley being slow is brutal.
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# ? Apr 26, 2020 23:58 |
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It's sad that the ally I'm still looking forward to playing the most is the free 3/2
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# ? Apr 27, 2020 00:01 |
d0grent posted:I dont think it'll be that hard just slow. Bilgewater is already showing a lot of easy ways to damage the nexus, and you can always add some overwhelm into your deck to seal the deal. So it should be fairly easy but the earliest you can level him is turn 10 where most games are pretty close to decided anyway. I think the slowness of GP's leveling is going to kill him stone dead for a lot of decks, in all honesty. I expect that 5 rounds will be reduced to 3 pretty quickly.
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# ? Apr 27, 2020 00:23 |
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Monathin posted:I think the slowness of GP's leveling is going to kill him stone dead for a lot of decks, in all honesty. I expect that 5 rounds will be reduced to 3 pretty quickly. It’s yours and opponent’s remember, it’ll be a lot faster than you expect and his body is plenty beefy to begin with. Also, it isn’t an I’ve seen, he can come in levelled up if you dealt damage every turn before you play him on curve. Like Ashe/Yasuo.
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# ? Apr 27, 2020 00:33 |
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His leveled effect is totally insane so it's meant to happen late.
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# ? Apr 27, 2020 00:45 |
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No Wave posted:His leveled effect is totally insane so it's meant to happen late. It’s just an unleveled Anivia effect. Or leveled Anivia with a barrel out.
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# ? Apr 27, 2020 01:25 |
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you can have more than 1 barrel out though so it could do up to 5 damage to all enemy units lol
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# ? Apr 27, 2020 01:34 |
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But they’re vulnerable, so if your opponent is in a state where they can’t deny multiple barrels, you’ve already won the game.
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# ? Apr 27, 2020 01:48 |
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Gonna build a deck to purify a barrel and buff it up to lethal the opponent, nobody gonna tell me I can't attack with a barrel.
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# ? Apr 27, 2020 02:19 |
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No Wave posted:His leveled effect is totally insane so it's meant to happen late. It's entire possible it happens on the turn you play him, which is a lot faster than Anivia levels up, better statted body too, without the immortality admittedly. Also remember that Gangplank isn't the only source of barrels, he's just a constant source of barrels.
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# ? Apr 27, 2020 02:22 |
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d0grent posted:I dont think it'll be that hard just slow. Bilgewater is already showing a lot of easy ways to damage the nexus, and you can always add some overwhelm into your deck to seal the deal. So it should be fairly easy but the earliest you can level him is turn 10 where most games are pretty close to decided anyway. His levelup doesn't require him to be on board to see you deal the damage, you can just keep popping any of the 1 damage effects every turn and pop him fully leveled on 5. The barrels are kinda gonna be absurd for a lot of spells and skills, just think how many cards are good just because they have enough health to avoid mystic shots and vile feasts, now imagine a 3 damage withering wail or 3 drain vile or 5 drain grasp.
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# ? Apr 27, 2020 02:44 |
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Ra Ra Rasputin posted:His levelup doesn't require him to be on board to see you deal the damage, you can just keep popping any of the 1 damage effects every turn and pop him fully leveled on 5. I mean I expect bilgewater noxus with the new 2/3 that pings 1 of your units for 1 to hit the enemy nexus for 2 seems perfect for keeping GP levels rolling.
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# ? Apr 27, 2020 03:11 |
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Wollawolla posted:It’s just an unleveled Anivia effect. Or leveled Anivia with a barrel out. Also, https://twitter.com/PlayRuneterra/status/1254591344183394305 https://twitter.com/PlayRuneterra/status/1254591595569188865 https://twitter.com/PlayRuneterra/status/1254591595661242368 TF looks really good to me. Being able to run a withering wail effect that you can cycle out seems so strong. And then he's a crappy body that already got value that your opponent has to remove or they lose the game. No Wave fucked around with this message at 03:37 on Apr 27, 2020 |
# ? Apr 27, 2020 03:17 |
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Man weenie decks are hosed with all these aoe skills floating around the new set.
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# ? Apr 27, 2020 03:35 |
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Now that's a champ I wanna play with.
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# ? Apr 27, 2020 03:36 |
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DrManiac posted:Man weenie decks are hosed with all these aoe skills floating around the new set. conversely all the Draw (fleeting) will work really well with dump your hand aggro
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# ? Apr 27, 2020 03:43 |
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Ra Ra Rasputin posted:His levelup doesn't require him to be on board to see you deal the damage, you can just keep popping any of the 1 damage effects every turn and pop him fully leveled on 5. Oh. That's stupidly strong then.
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# ? Apr 27, 2020 03:48 |
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My biggest disappointment about Gangplank is the absence of a dedicated "Oranges" card either as a cleanse or deny effect. Goodbye to all my Monkey Island 3 memes.
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# ? Apr 27, 2020 10:07 |
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Tomorrow the weekly vault rewards are given out. Should we wait until the 30th to open the chests for a chance of new cards? Or does the patch drop tomorrow and only the mobile part launches on the 30th?
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# ? Apr 27, 2020 13:53 |
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Angry Lobster posted:My biggest disappointment about Gangplank is the absence of a dedicated "Oranges" card either as a cleanse or deny effect. Goodbye to all my Monkey Island 3 memes. Still more cards to be released.
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# ? Apr 27, 2020 14:14 |
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Citrus Courier, the 6 mana 4/5 that heals all allies by 3 and rallies, is probably what we're going to get on that front.
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# ? Apr 27, 2020 14:23 |
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Hoping they nerf the poo poo out of karma and ez in the patch
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# ? Apr 27, 2020 14:27 |
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Pilchenstein posted:Hoping they nerf the poo poo out of karma and ez in the patch Unlikely with them adding a bunch of new cards, including stuff that specifically is designed to be fast/aggro and shutdown control decks like Karma/Ez.
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# ? Apr 27, 2020 14:28 |
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Turambar posted:Tomorrow the weekly vault rewards are given out. I'm definitely not opening / touching anything. I haven't touched my Region rewards in two weeks. In theory, they should all spill over into the new region. Right?
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# ? Apr 27, 2020 14:40 |
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According to reddit the vault is going to be locked until the patch drops
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# ? Apr 27, 2020 17:15 |
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miss fortune is hosed up: https://twitter.com/PlayRuneterra/status/1254802737369407489 https://twitter.com/PlayRuneterra/status/1254802988830425094 I would rank the bilge champs: 1.) MF 2.) TF 3.) GP 4.) Fizz 5.) Nautilus
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# ? Apr 27, 2020 17:17 |
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between MF's skill and also make it rain hitting the nexus, GP will be very easy to level up. Apparently the make it rain targets also count towards Ezreal's level up.
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# ? Apr 27, 2020 17:38 |
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Pilchenstein posted:Hoping they nerf the poo poo out of karma and ez in the patch Sorry gonna play spooky Karma on day 1 of the new patch
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# ? Apr 27, 2020 17:47 |
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Wow:quote:Playing Units on Full Boards
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# ? Apr 27, 2020 17:49 |
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Well, this actually messes with my gameplan verses undying synergy and some elusives games, as being able to lock them on a board with less than optimal units was actually useful.
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# ? Apr 27, 2020 17:55 |
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# ? Jun 10, 2024 12:16 |
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It doesnt really change the meta and it was super, super frustrating when it happened vs elusives (getting boardlocked vs elusives and getting 7 mana rhasa'd are my worst runeterra memories). Glad both of them can't happen anymore.
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# ? Apr 27, 2020 17:58 |