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jng2058
Jul 17, 2010

We have the tools, we have the talent!





Midig posted:

Ok. From using Battlescribe. I think I am starting to understand a lot more. However, for some reason, I cannot find an option to make a roster with multiple detachments (perhaps I gotta pay for that option?) which is annoying.

From what I gather:

-you gain CP by having certain detachments by filling out requirements

-For most detachments, they must consist of units from the same army or keyword

-For specialist detachments, such as host raptorial, I can add optional stuff that does not have jump packs, but they won't gain the benefits of host raptorial. So if I ran red corsairs with jump pack units and HR, I can add three troops of CSM for the +3CP if I want.

-I can special abilities for detachments if they have units with all the same keywords

-I can only have one warlord, gaining access to warlord traits and relics. Some are default, some are from codex and some I gain with the faction of choice (For Red corsairs this is +1CP and a free relic and with his warlord trait)

-I have general stratagems, stratagems gained by being CSM and Stratagems for my faction (Night lords or Red Corsairs). I gain the latter from having a detachment with that Keyword.


You add detachments in Battlescribe through the first screen where you added the first detachment you had, just make sure you add it to the army. Other than that, you've got it pretty much correct, though you do also get 3 CP for being "battle-forged", that is all your detachments follow the detachment rules.

Note that for most tournament play you have a limit on the number of detachments you can take. In the usual 2000 point tournament game, this is three detachments. For smaller games it's often two detachments, and for really small games (maybe 1000 points) sometimes just one.

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moths
Aug 25, 2004

I would also still appreciate some danger.



I said come in! posted:

I think Predator is available on Amazon Prime Video. It's a great movie!

The sequel is corny af but actually a fun watch!

There's also this spoiler-filled musical version of Predator if you only have 4 minutes to enjoy the original.

Midig
Apr 6, 2016

From looking at competitive lists. Most of them look kinda boring with loads of the same stuff and spam. Every list that brings Lord discordant brings 3 of them. I wish there were more "diminishing returns" mechanics to maybe incentivize more balanced lists.

I want Red corsairs for CP battery, either Alpha legion for their real nice stratagems with possessed or Night lords with Heldrake + flyer units for Vox scream. Then a Slaanesh detachment. I would like any excuse to bring in a keeper of secrets, is such a cool looking unit. Shame that I am stuck with three detachments and only Red Corsairs seem good if I want CP without going for a batallion.

Note: Some guy said this in a video and I think I agree, adding CP for adding CSM should be a codex wide thing. Same for tactical marines to help them not get completely phased out. As he said, it even makes sense since their unit is supposed to represent tactical flexibility and I think CP would fit both rule and fluff wise.

Midig fucked around with this message at 19:49 on Apr 28, 2020

TURGID TOMFOOLERY
Nov 1, 2019

It used to be worse. It was only a couple years ago that the “rule of 3” came into effect. This limits an army to a max of 3 units from any single data sheet. Except for troops (any other exceptions?)

DogsInSpace!
Sep 11, 2001


Fun Shoe

jng2058 posted:

Congrats on the nice haul! Now as to what to do with them...


Unfortunately, the real answer to this question is weeks or months (probably months) into the future. Psychic Awakening: Saga of the Beast with the Space Wolf and Ork updates hit the shelves just as the western world shut down because of Papa Nurgle. So while there's been a few YouTube battle reports using the new Wolves rules, we don't have a bunch of tournament results to pour over and winning lists to analyze.

So yeah, it's hard to say for sure. There's a goonhammer article that addresses how PA may have improved the Wolves, if you'd like to go deeper into the subject.


Nice thing about Chaos is that they'll mix poo poo up. There's no reason you can't have a squad of Khorne Berzerkers and a squad of Plague Marines in with your Alpha Legion guys.

Speaking of whom, Alpha Legion is a lot like the Raven Guard, with abilities that make them harder to hit at range, and the ability to infiltrate stuff forward and the like. A good army that does require a lot of practice to get the best out of. If you forget a strat or ability at the wrong time, you can suffer a lot for it.

Night Lords focus on being stealthy, by which we mean penalties to be shot at and/or better saves while in cover, and with loving with opponent's Ld score. The latter is usually a pretty blah mechanic that most players ignore, but the way Night Lords can stack those penalties can get to the point that even high Ld units are feeling it. Worthless against vehicles and most characters, of course, but deadly against large groups of infantry.

Hmm... thank you for all this. It's just what I hoped for. I might try a couple of the old plastics as White Scars just to see how it looks compared to the SW colour scheme. The Ork release I am 100% going in on so it wouldn't hurt. Still prefer the Scars for some reason to the Wolves.

Chaos. It's close but the Night Lords win. The raptors and warp talons look cool as hell and I really like the Horus Heresy models for the Contemptor Dread and the Recon Squad. FW also has some terror squad upgrade heads that look nice. It's nice and I can take my base models and build on it. I never would have gone to chaos but Chaos Terminators are so bloody cool looking. Forgive me Emperor. Also want to one day take some Noise Marines.

So looking at all of this and remembering the other goon point about the weakness of talons and jump troops. Line of sight. The talons are a big model as are most of the new SM models. I can see me getting fairly shot up before I get stuck in as was talked about. Any way to defend against that other than the obvious cover? Also would adding a lord and character with some anti vehicle options be enough? One other raptor with a melta? I still worry about my lone dread getting popped but, even if it just sits on a desk, it's worth the money so I can paint it.
Paint/ decoration question/comment:
Looking over the previous paint recommendations so thank you thread and goons.
Do you guys have any ideas of crafting something that can appear as flayed skin? I'm thinking tattered skin cloaks/ coats (think Fabius Bile). I've got some rougher leather that might work but it's a bit thick for these guys. Any ideas?

Duct Tape
Sep 30, 2004

Huh?

TURGID TOMFOOLERY posted:

It used to be worse. It was only a couple years ago that the “rule of 3” came into effect. This limits an army to a max of 3 units from any single data sheet. Except for troops (any other exceptions?)

Both Troops and Dedicated Transports are exempt from the rule of 3. A real boon for Admech where the Skorpius Dunerider is one of their most point efficient models, and you can take any number of them.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Duct Tape posted:

Both Troops and Dedicated Transports are exempt from the rule of 3. A real boon for Admech where the Skorpius Dunerider is one of their most point efficient models, and you can take any number of them.

Watch out for Guard Vehicle Squadrons too. Each group of three counts as a single choice under Rule of Three. Have fun facing nine Leman Russ battle tanks! Twelve, if they Ro3 themselves three Tank Commanders as well!

Vlex
Aug 4, 2006
I'd rather be a climbing ape than a big titty angel.



jng2058 posted:

Watch out for Guard Vehicle Squadrons too. Each group of three counts as a single choice under Rule of Three. Have fun facing nine Leman Russ battle tanks! Twelve, if they Ro3 themselves three Tank Commanders as well!

Wasn't something like this massively abused in the first Armageddon book in 3rd ed? 2000 point lists, fully armoured.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
Tank squadrons (that count as troops, for that matter) have been around since forever. IIRC the Armageddon book introduced the variant list that let you do that.

In earlier editions they tended to have some limitations placed on them compared to single units, though, like immobilizing hits counting as an instakill.

Midig
Apr 6, 2016

I begin to understand the desire for lascannon spam.

Living Image
Apr 24, 2010

HORSE'S ASS

Midig posted:

Ok. From using Battlescribe. I think I am starting to understand a lot more. However, for some reason, I cannot find an option to make a roster with multiple detachments (perhaps I gotta pay for that option?) which is annoying.

From what I gather:

-you gain CP by having certain detachments by filling out requirements

-For most detachments, they must consist of units from the same army or keyword

-For specialist detachments, such as host raptorial, I can add optional stuff that does not have jump packs, but they won't gain the benefits of host raptorial. So if I ran red corsairs with jump pack units and HR, I can add three troops of CSM for the +3CP if I want.

-I can special abilities for detachments if they have units with all the same keywords

-I can only have one warlord, gaining access to warlord traits and relics. Some are default, some are from codex and some I gain with the faction of choice (For Red corsairs this is +1CP and a free relic and with his warlord trait)

-I have general stratagems, stratagems gained by being CSM and Stratagems for my faction (Night lords or Red Corsairs). I gain the latter from having a detachment with that Keyword.

Hey man, this might be helpful for you: https://www.goonhammer.com/detachments-and-stratagems-what-are-they-and-how-do-i-get-them/

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Midig posted:

I begin to understand the desire for lascannon spam.

If there's one piece of advice that I almost always have to give on list design, it's to have more anti-tank guns.

Possibly I just play in a vehicle/monster heavy meta, possibly players coming back to the game from older editions are remembering the old penetration chart and thinking that one good lascannon shot can pop a tank, but so many lists I see just don't have enough anti-tank. :colbert:

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


I'm quite excited for the Hamwarmer store to open again so I can add to my massive backlog

DogsInSpace!
Sep 11, 2001


Fun Shoe

Thank you for reminding me and for the link.
https://www.goonhammer.com/start-competing-chaos-space-marines-tactics/

I'm reading this now. Thanks Goons. I feel like a kid all giddy with anticipation.

Foul Ole Ron
Jan 6, 2005

All of you, please don't rush, everyone do the Guybrush!
Fun Shoe
Thanks to Goonhammer for their CSM article. It sucks that Black legion didn't get the best goodies, but they have convinced me to build and start using Abbadon going forward.

Midig
Apr 6, 2016

I find list building to be so incredibly hard. Even when I get some decent dakka and melee, CP, psychic powers, and prayers. Suddenly no anti-tank. What is the most efficent ways to get anti-tank as CSM? Chaos Knights? I wouldn't mind getting some good dakka as long as they are not inherently inferior to the Imperium version.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Midig posted:

I find list building to be so incredibly hard. Even when I get some decent dakka and melee, CP, psychic powers, and prayers. Suddenly no anti-tank. What is the most efficent ways to get anti-tank as CSM? Chaos Knights? I wouldn't mind getting some good dakka as long as they are not inherently inferior to the Imperium version.

Ultimately, that's a big hole for CSM armies. You can try Havocs, but they tend to die quick. You can try Obliterators and hope the dice work out, guess you could try a lascannon Predator, or some Forge World dreads. There's that wacky FW dread that shoots mortal wounds, for instance.

Ultimately, though, you're probably going to need to kill tanks in melee, so load up on the melee badasses and get in there and punch 'em to death. Vanilla Marines are, for the most part, a shooting army that can fight at need. CSM are a fighting army that can kinda shoot.

Midig
Apr 6, 2016

Here is my battlescribe file. In case you wonder how they are organized:

https://www.dropbox.com/sh/zz5qhgt9scw98ny/AAB3_EzbSSlYasQfRN5LKA1za?dl=0

Buttscribe skipped Huron and didn't shed too much information on anything but the individual units. So I included the original output.


Red corsairs Batallion Battleforged: 12CP

HQ:
-Huron Blackheart
-Sorcerer with a jump pack

Troops:
5x CSM Nurgle
5x CSM Nurgle
19x CSM Slaanesh

Night lords Outrider detachment, raptorial host: -1 CP

HQ:
-Chaos lord w/Jump pack

Fast attack:

-7x bikers, Slaanesh
-5x warp talons, Slaanesh
-5x warp talons, Slaanesh

Alpha legion Vanguard Deamonkin ritualists: -2 CP

HQ:
-Dark apostle, Disciples, Tzeentch (We are Alpharius!)
-Master of possession, Tzeentch

Elites:
-19x Possessed, Nurgle
-2x Greater Possessed, Nurgle

Total: 1998p, 9CP to spend. Access to prayers, psychic powers. Unsure if I could have had access to more warlord traits. It is 1 warlord per detachment or is it one army wide?

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!

Der Waffle Mous posted:

Tank squadrons (that count as troops, for that matter) have been around since forever. IIRC the Armageddon book introduced the variant list that let you do that.

In earlier editions they tended to have some limitations placed on them compared to single units, though, like immobilizing hits counting as an instakill.

When I first started playing, my friend that got me into the game used an IG armored division using these rules. We didn't play with points, so it was a bring what you want thing, and he always kicked my Tau's rear end, no matter how many railguns I brought. He even managed to take my friend's Black Tempars and my Tau on at the same time and win. Looking back, we probably should have played with points, but man the Russ could take a beating back in the day. His snipers couldn't hit poo poo though. Snake eyes every time.

Strelok604
Apr 26, 2020

If I'm playing Thousand Sons can I rely on mortal wound bombs to do AT work? I have a couple forge world dreads with butcher cannons but I'm worried it's not enough. Are C Beam contemptors worth it?

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

jadebullet posted:

When I first started playing, my friend that got me into the game used an IG armored division using these rules. We didn't play with points, so it was a bring what you want thing, and he always kicked my Tau's rear end, no matter how many railguns I brought. He even managed to take my friend's Black Tempars and my Tau on at the same time and win. Looking back, we probably should have played with points, but man the Russ could take a beating back in the day. His snipers couldn't hit poo poo though. Snake eyes every time.

IG have always done well in formats where points aren't how you pick what you're using.

Like in my GW store when I was 15 they'd do a "big game" on Saturday where everyone takes part and it was like one troop choice and one other.

Hence my platoon of 30 Guardsmen and a Leman Russ.

That being said you could equally bring a Tactical squad and ten assault terminators.

moths
Aug 25, 2004

I would also still appreciate some danger.



Der Waffle Mous posted:

Tank squadrons (that count as troops, for that matter) have been around since forever. IIRC the Armageddon book introduced the variant list that let you do that.

In earlier editions they tended to have some limitations placed on them compared to single units, though, like immobilizing hits counting as an instakill.

Armageddon book allowed you to take Chimeras for everyone! (They were bad back then, too.)

The WD tank list was handicapped to absurdity. Tanks couldn't move within 3" of any terrain, and small-arms fire could cause glancing damage on a 6. Plus you had to buy a stupidly expensive army just for a quasi-official white dwarf list that would only be allowed with opponent's permission.

Which meant facing all the anti-armor assets in a collection because your opponent knew exactly what you were bringing.

Midig
Apr 6, 2016

Holy poo poo. Looking at armies and Eldar and Necrons still have the same troop models. Elder look really cool anyways, but necrons look kinda like lego figures. Part of me wanted to try Necrons because the building, list building, and painting them seems so much easier, but drat. Their best choices look worse than SM scouts.

Also, I am low key mad that Eldar cannot have a detachment of orcs since from what I can remember from DoW and lore I have read, eldar love to lure orcs into doing their bidding. Would maybe be a niche or lead to some OP lists, but it would be so fluffy and cool to use once in a while.

Midig fucked around with this message at 04:52 on Apr 29, 2020

Maneck
Sep 11, 2011

moths posted:

Plus you had to buy a stupidly expensive army just for a quasi-official white dwarf list that would only be allowed with opponent's permission.


3rd edition had a fair bit of that. Special characters required opponent's permission too, iirc.

JackMann
Aug 11, 2010

Secure. Contain. Protect.
Fallen Rib

Midig posted:

Holy poo poo. Looking at armies and Eldar and Necrons still have the same troop models. Elder look really cool anyways, but necrons look kinda like lego figures. Part of me wanted to try Necrons because the building, list building, and painting them seems so much easier, but drat. Their best choices look worse than SM scouts.

Also, I am low key mad that Eldar cannot have a detachment of orcs since from what I can remember from DoW and lore I have read, eldar love to lure orcs into doing their bidding. Would maybe be a niche or lead to some OP lists, but it would be so fluffy and cool to use once in a while.

I've always felt that 40K really needs some mercenary rules. Run them the way freebootaz work for orks; they don't break your battleforged status or special abilities, but they can't benefit from those abilities either. Maybe put a CP cost on them. It would also be a cool way to bring some of the weirder or more niche species and factions into 40K without needing an entire army built around them.

TURGID TOMFOOLERY
Nov 1, 2019

My understanding is that CSM anti tank is a combination of Obliterators, Possessed, and possibly some form of smash captain.

There’s a bunch of whacky combos with spells, traits, strats, and HQ buffs that can make your possessed like -3 to hit while they hit with bonuses that proc other bonuses.

TURGID TOMFOOLERY
Nov 1, 2019

I love Chimeras and mechanized IG!!!

ThoraxTheImpaler
Aug 13, 2014

CONDESCENDING
ASSHOLE

TURGID TOMFOOLERY posted:

My understanding is that CSM anti tank is a combination of Obliterators, Possessed, and possibly some form of smash captain.

There’s a bunch of whacky combos with spells, traits, strats, and HQ buffs that can make your possessed like -3 to hit while they hit with bonuses that proc other bonuses.

Don't forget Disco Lords, those bastards can tear through tanks like they're made of paper.

TheGreatEvilKing
Mar 28, 2016





Midig posted:

Holy poo poo. Looking at armies and Eldar and Necrons still have the same troop models. Elder look really cool anyways, but necrons look kinda like lego figures. Part of me wanted to try Necrons because the building, list building, and painting them seems so much easier, but drat. Their best choices look worse than SM scouts.

Also, I am low key mad that Eldar cannot have a detachment of orcs since from what I can remember from DoW and lore I have read, eldar love to lure orcs into doing their bidding. Would maybe be a niche or lead to some OP lists, but it would be so fluffy and cool to use once in a while.

Necrons are...not in a good place right now. They supposedly have 3 different troop units, but secretly the only guys you take are Tesla Immortals. Reanimation Protocols are just kind of an albatross around the neck of the faction and there's very little internal synergy.

I'm not mad.

Maybe we'll get something cool in PA. Szeras looks cool!

Vlex
Aug 4, 2006
I'd rather be a climbing ape than a big titty angel.



TheGreatEvilKing posted:

Necrons are...not in a good place right now. They supposedly have 3 different troop units, but secretly the only guys you take are Tesla Immortals. Reanimation Protocols are just kind of an albatross around the neck of the faction and there's very little internal synergy.

I'm not mad.

Maybe we'll get something cool in PA. Szeras looks cool!

Huh I remember them being extremely annoying to fight against...marine statlines with weapons that always wound on a 6 and models that get back up on 4+ even after failing a save. Oh and their HQ can teleport them everywhere and improve their extra save. There was also some bullshit with super durable vehicles, and a CC unit that ignored invulnerable saves. I never won a game.

Strelok604
Apr 26, 2020

Vlex posted:

Huh I remember them being extremely annoying to fight against...marine statlines with weapons that always wound on a 6 and models that get back up on 4+ even after failing a save. Oh and their HQ can teleport them everywhere and improve their extra save. There was also some bullshit with super durable vehicles, and a CC unit that ignored invulnerable saves. I never won a game.

The problem is that in 2000pt games in the marine 2.0 era, being able to wipe out a unit completely so they don't come back is too easy. Necrons have to do line of sight shenanigans to keep one alive and all their units cost too much

Revelation 2-13
May 13, 2010

Pillbug
Yeah, against an actual army, the necrons might as well not have a their resurrection mechanic, because it doesn’t matter at all, except in exceedingly rare situations.

Just give necrons resurrection protocols even if the unit is wiped out, and every turn, not just the next one. They still wouldn’t be cleaning out tournaments, but they’d be much more playable. Put down a marker exactly where the last model in a unit dies, and the first resurrected model has to get up either in cohesion (if the unit is still alive) or within 9 inches of the marker if not, and the rest of the unit in cohesion (also within 9). You’re welcome GW. I just fixed your poorly designed, unbalancable army gimmick.

Necrons actually have a few fun and not terrible builds, mostly involving destroyers and doomsday arks, but generally they’re quite fun with balanced lists, taking a bunch of different stuff. They’re not bad for normal/friendly games, but you probably won’t be winning many big tournaments.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




Knowing nothing about this game, I got sucked into the wiki hole


I cant get over the Orkz cockney accent

Nissin Cup Nudist fucked around with this message at 08:18 on Apr 29, 2020

Marin Karin
Jul 29, 2011

What are you, compared to my magnificence?

Nissin Cup Nudist posted:

Knowing nothing about this game, I got sucked into the wiki hole


I cant get over the Orkz cockney accent

Orks orks orks orks, orks orks orks orks!

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Midig posted:

Here is my battlescribe file. In case you wonder how they are organized:

https://www.dropbox.com/sh/zz5qhgt9scw98ny/AAB3_EzbSSlYasQfRN5LKA1za?dl=0

Buttscribe skipped Huron and didn't shed too much information on anything but the individual units. So I included the original output.


Red corsairs Batallion Battleforged: 12CP

HQ:
-Huron Blackheart
-Sorcerer with a jump pack

Troops:
5x CSM Nurgle
5x CSM Nurgle
19x CSM Slaanesh

Night lords Outrider detachment, raptorial host: -1 CP

HQ:
-Chaos lord w/Jump pack

Fast attack:

-7x bikers, Slaanesh
-5x warp talons, Slaanesh
-5x warp talons, Slaanesh

Alpha legion Vanguard Deamonkin ritualists: -2 CP

HQ:
-Dark apostle, Disciples, Tzeentch (We are Alpharius!)
-Master of possession, Tzeentch

Elites:
-19x Possessed, Nurgle
-2x Greater Possessed, Nurgle

Total: 1998p, 9CP to spend. Access to prayers, psychic powers.

Not enough anti-tank. :laugh:

Seriously, though, what if anything are you sticking besides Bolters on the CSM squads? I'm presuming the two five man squads are meant to hang back and hold objectives near your deployment zone? If so, maybe throw in a Missile Launcher or Lascannon onto them. That will let them stay in the back and still contribute to the fight. And if the opponent diverts long range firepower to kill them, they aren't shooting at your Possessed. Make sure your unit champions have some kind of enhanced melee weapon, especially on the big CSM squad and the bike squad. If you're planning to leave them in back to shoot, you can skip the extra weapon on the 5 man CSMs. But if your unit is likely to get into melee, you want something that can punch a tougher opponent hard beyond just S4 AP- melee attacks.

Midig posted:

Unsure if I could have had access to more warlord traits. It is 1 warlord per detachment or is it one army wide?

One Warlord per army.


TURGID TOMFOOLERY posted:

I love Chimeras and mechanized IG!!!

I've got like seven Chimeras on a shelf looking at me accusingly, but since they lost the ability to pop the top and shoot heavy or special weapons from from inside the thing, a Chimera is just too expensive for what you get.

Vlex
Aug 4, 2006
I'd rather be a climbing ape than a big titty angel.



How are Drukhari or Asuryani/Drukhari mixed lists in the current meta?

Living Image
Apr 24, 2010

HORSE'S ASS

Vlex posted:

How are Drukhari or Asuryani/Drukhari mixed lists in the current meta?

Drukhari are a bit behind the pace, their book is increasingly aged and their Psychic Awakening release was dogshit. They're not hopeless though, they have good fundamental design they're just showing their age. Craftworlds are strong as hell, again, and you can certainly do a mixed list of both and have reasonable success with it.

Lizard Combatant
Sep 29, 2010

I have some notes.
From my very limited experience, Drukhari can be devastating turn one if they get it.

I had an unfavourable deployment scenario, lost the first turn roll off and had all my units shot up and charged before I could even fire a shot.

Not a position admech really want to be in.

moths
Aug 25, 2004

I would also still appreciate some danger.



TURGID TOMFOOLERY posted:

I love Chimeras and mechanized IG!!!

Oh me too, and I'm still working on mechanized Steel Legion.

But 40k table size doesn't require a maneuver element, and tying up a double-digit percentage of your army in transports is petitioning to lose.

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Cooked Auto
Aug 4, 2007

Armored IG was pretty much the only reason I ever wanted to play 40k and back then there was only the FW armor list. Sadly I never got around to realize that dream and contended myself I never will because I'm bad at the game and a sour loser.

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