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Nerves of steel, man. I understand why you clutched it out: the supply mission (and its variation landed UFO) are incredibly important injections of resources at this point in the campaign. That loss plus the problems of losing a region would have put you on a downward trajectory again, but I would have been reaching for the ejection handle when my sharpshooters caught on fire as well.
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# ? Apr 29, 2020 17:30 |
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# ? Jun 3, 2024 17:29 |
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eating only apples posted:Awww man. See ya, Bonnie. I was just kidding about those death flags, dammit! What a rough way to start the day. (Kaishai was finally gonna buy that sailboat once this was all over, too)
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# ? Apr 29, 2020 17:57 |
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Man, that was a mission all right. Well done pulling it out of the bag. That double activation was nasty.
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# ? Apr 29, 2020 18:21 |
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An enemy unit that can stealth, incapacitate a unit in a single turn AND create a hostile duplicate in its place? That's patently unfair.
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# ? Apr 29, 2020 18:24 |
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kw0134 posted:An enemy unit that can stealth, incapacitate a unit in a single turn AND create a hostile duplicate in its place? That's patently unfair. It's not that different than a successful mind control which also takes a unit of yours out of action and "replaces" it with a hostile. A Sectoid can do that from cover the whatchamacallit has to go out of cover to create the duplicate and gets a move to get back into cover instead. The main difference is the success rate and you can't nullify it with gear (other than murderization via bluescreen) Munin fucked around with this message at 18:32 on Apr 29, 2020 |
# ? Apr 29, 2020 18:30 |
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# ? Apr 29, 2020 18:35 |
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Well gently caress mind control too! These are stupid mechanics.
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# ? Apr 29, 2020 18:40 |
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kw0134 posted:An enemy unit that can stealth, incapacitate a unit in a single turn AND create a hostile duplicate in its place? That's patently unfair. I loving hate Spectres. They're stupid, they're kind of confusing lore-wise, they get lightning reflexes, and they get to turn invisible. They'd be less awful if they didn't get to turn invisible after cloning someone imo, that's what really tips them over into 'gently caress off' territory.
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# ? Apr 29, 2020 19:24 |
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Yeah you shoulda hit up the black market because the Elerium research is a bottleneck for a lot of goodies.
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# ? Apr 29, 2020 20:14 |
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Grapplejack posted:I loving hate Spectres. They're stupid, they're kind of confusing lore-wise, they get lightning reflexes, and they get to turn invisible. They'd be less awful if they didn't get to turn invisible after cloning someone imo, that's what really tips them over into 'gently caress off' territory. Yeah but they make that neat WUB.... wub sound when you activate them. I dunno, count me on the side of "treats them as a non-threat like sectoids because their first move never hurts", especially since it's a mind-control where you're allowed to just murder your buddy to end it, but any level of bullshit is amplified massively by being encountered on a 3-man mission.
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# ? Apr 29, 2020 20:24 |
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I have no problem with mind control in XCOM1; it's only used by alien types you won't encounter until MUCH later, and there are decent, but not perfect counters to it. Mind control in XCOM2 is stupid because an enemy you see literally in the first mission of the game can use it. And you just put on a mindshield (which costs only supplies and corpses of that very common enemy) and suddenly it's successfully countered 100% of the time. I have a lot of fun playing WotC, but it's nowhere near as good a game as XCOM Long War is. The balance just isn't there.
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# ? Apr 29, 2020 20:35 |
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Grapplejack posted:I loving hate Spectres. They're stupid, they're kind of confusing lore-wise, they get lightning reflexes, and they get to turn invisible. They'd be less awful if they didn't get to turn invisible after cloning someone imo, that's what really tips them over into 'gently caress off' territory. With Spectres it's really the combination of all the factors that make me hate them. It's not just the Shadowbind thing, it's that they get Shadowbind AND ALSO Shadowbind can't be prevented AND ALSO they get a full action after Shadowbinding AND ALSO they get to go invisible AND ALSO they teleport AND ALSO they have built Lightning Reflexes AND ALSO they move first to burn overwatches AND ALSO that they're mechanical except in cases where being mechanical would be a penalty so they get to dodge both anti-biological AND ALSO anti-mechanical options. Cut nearly any one of those and Spectres are suddenly much more reasonable enemies.
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# ? Apr 29, 2020 20:45 |
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Omnicrom posted:With Spectres it's really the combination of all the factors that make me hate them. It's not just the Shadowbind thing, it's that they get Shadowbind AND ALSO Shadowbind can't be prevented AND ALSO they get a full action after Shadowbinding AND ALSO they get to go invisible AND ALSO they teleport AND ALSO they have built Lightning Reflexes AND ALSO they move first to burn overwatches AND ALSO that they're mechanical except in cases where being mechanical would be a penalty so they get to dodge both anti-biological AND ALSO anti-mechanical options. I have good news for you, then, because two of those can be cut! 1.) They don't get to go invisible after shadowbinding. They're always visible on the turn in which they shadowbind. 2.) They're considered mechanical for the purpose of bluescreen rounds, which melts them pretty good, as mentioned upthread. They remain my most hated enemy and I think they're total bullshit though.
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# ? Apr 29, 2020 20:48 |
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FairGame posted:A short outbreak of madness What the hell, man. I mean, what the blue hell! Absolute insanity in the best possible way. Bad activation, bad enemy mix, bad bad bad sit rep and you somehow bulldozed through it. C'est magnifique, mais ce n'est pas le optimal XCom play As for most hated enemy, my bugbear has yet to appear in this thread, but when they turn up...
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# ? Apr 29, 2020 20:50 |
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The worst thing about WotC (well, XCOM2 in general) for me is how nearly every enemy is just a normal-rear end humanoid. All the different kinds of Advent infantry, specters, codices, the lost, the Chosen, the various shadows that get summoned... even sectoids and mutons are way more human-shaped than in EU. I think the only enemy we've seen that couldn't be played by a human in a rubber suit is the viper.
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# ? Apr 29, 2020 20:56 |
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megane posted:The worst thing about WotC (well, XCOM2 in general) for me is how nearly every enemy is just a normal-rear end humanoid. All the different kinds of Advent infantry, specters, codices, the lost, the Chosen, the various shadows that get summoned... even sectoids and mutons are way more human-shaped than in EU. I think the only enemy we've seen that couldn't be played by a human in a rubber suit is the viper. We'll meet some friends who are more alien later
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# ? Apr 29, 2020 21:07 |
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Akratic Method posted:Yeah but they make that neat WUB.... wub sound when you activate them. I've really enjoyed the sound Codices make when they take the feedback damage lately!
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# ? Apr 29, 2020 22:00 |
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eating only apples posted:I've really enjoyed the sound Codices make when they take the feedback damage lately! Nothing in XCOM 2 quite touches the sound design of thin men and sectoids from Enemy Unknown/Within, but codices and spectres are my favorites in XCOM 2, with our ORB buddy the gatekeeper (wooooo woo woo woo woo) being a close third. Akratic Method fucked around with this message at 22:34 on Apr 29, 2020 |
# ? Apr 29, 2020 22:28 |
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megane posted:The worst thing about WotC (well, XCOM2 in general) for me is how nearly every enemy is just a normal-rear end humanoid. All the different kinds of Advent infantry, specters, codices, the lost, the Chosen, the various shadows that get summoned... even sectoids and mutons are way more human-shaped than in EU. I think the only enemy we've seen that couldn't be played by a human in a rubber suit is the viper. We haven't even seen a whole bunch of enemies yet, we are easily less than a third of the way through the game.
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# ? Apr 29, 2020 23:45 |
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Back during the design of the original (not WotC) XCOM2, they did a whole thing about enemy design and matching the sound to the enemy. It was kind of neat. But the creepiest enemy in all of XCOM1 to me was the cryssalid, with that horrible running clicking sound as they dashed onto the scene, and nothing in XCOM2 managed to replicate that same feeling of dread. The mechanical enemies are less varied as well. You have...mecs and...other mecs and...spoiler, I guess, but everyone knows it's coming (sectopods). No seekers/drones/or my favorite weird looking enemy, the cyberdisc. There's what I guess is supposed to be the XCOM2 version of the disc but it's just not as cool. I dunno. I like WotC a lot, obviously. Enough to LP it. But it's merely a very fun game whereas I think so much of XCOM1 EW (with long war, admittedly) as an absolute masterpiece. I could play that game every day from now until my death and still enjoy it. Only thing it lacks is map variety.
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# ? Apr 29, 2020 23:59 |
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FairGame posted:The mechanical enemies are less varied as well. You have...mecs and...other mecs and...spoiler, I guess, but everyone knows it's coming (sectopods). No seekers/drones/or my favorite weird looking enemy, the cyberdisc. There's what I guess is supposed to be the XCOM2 version of the disc but it's just not as cool. Cyberdisc noise is my fave from EW, I love how weird it sounds. Actually its whole design is my favourite, when it unfolds it's so cool. Yeah, nothing so cool in 2. There's some really cool enemies upcoming in 2, and I'm glad they ditched floaters in favour of... them. Actually, Fairgame I missed what you're doing with the Rulers. Are they showing up in this? I really like them, but can see on legendary them being panic-worthy. I haven't seen how WotC nerfed them yet so I'd be interested.
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# ? Apr 30, 2020 00:10 |
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eating only apples posted:Cyberdisc noise is my fave from EW, I love how weird it sounds. Actually its whole design is my favourite, when it unfolds it's so cool. Yeah, nothing so cool in 2. There's some really cool enemies upcoming in 2, and I'm glad they ditched floaters in favour of... them. My plan is to only show off rulers if I'm forced to (meaning I need to take out a research facility, and my only option is one with a ruler guarding it). I hate them a lot. If we complete the campaign without showing them all off, I'll circle back and do a bonus video/two/three. Same as the base defense that never technically happened in the Long War LP
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# ? Apr 30, 2020 00:19 |
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FairGame posted:My plan is to only show off rulers if I'm forced to (meaning I need to take out a research facility, and my only option is one with a ruler guarding it). I hate them a lot. Even if you do have to kill them, if you want to just cheese them with a reaper and sniper(s) and make letting them move/act a bonus video , I won't complain. Edit: to be honest, when Danaru LPed this game and wiped one of them without it ever moving, I laughed pretty hard. It'll be a fun sight for the folks who don't realize how exploitable the rulers' rules are. Akratic Method fucked around with this message at 00:31 on Apr 30, 2020 |
# ? Apr 30, 2020 00:29 |
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FairGame posted:My plan is to only show off rulers if I'm forced to (meaning I need to take out a research facility, and my only option is one with a ruler guarding it). I hate them a lot. Oh, you can cage them? They won't show up normally? They're bullshit but I love 'em
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# ? Apr 30, 2020 00:39 |
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Akratic Method posted:Even if you do have to kill them, if you want to just cheese them with a reaper and sniper(s) and make letting them move/act a bonus video , I won't complain. I thought you were going to talk about the Jade Star LP, where he executed the archon king when it had 110 HP left
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# ? Apr 30, 2020 01:08 |
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Grapplejack posted:I thought you were going to talk about the Jade Star LP, where he executed the archon king when it had 110 HP left Oh i remember that, that was incredible
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# ? Apr 30, 2020 01:30 |
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Yeah, the Mimic Beacon has nothing on the Repeater for Maximum Bullshit.
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# ? Apr 30, 2020 04:34 |
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Peachfart posted:Yeah, the Mimic Beacon has nothing on the Repeater for Maximum Bullshit.
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# ? Apr 30, 2020 06:05 |
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Dead Reckoning posted:The joy of the repeater is that, aside from one extremely specific scenario, it's too random to build a strategy around. It just shows up sometimes to delete a powerful enemy in anticlimactic fashion. Few things are funnier that seeing a Chosen or similar threat felled by repeater, fire, or fall damage. Will we ever see Fairgame use a flame grenade on a chosen or something else just to light it on fire and kind of shut it down?
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# ? Apr 30, 2020 06:57 |
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Kaishai NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO We were going to be sniper buddies, and you saved my life with that medkit I owe Delacroix a few drinks as well for parrying all those shots for me too... Seriously, it replicated loving lightning hands AND talon rounds too? And of course it procs immediately, unlike when I use them Also I approve of cheesing the gently caress out of the alien rulers, they are assholes who don't play fair so I don't see why we should give them any quarter. Crazy Achmed fucked around with this message at 08:15 on Apr 30, 2020 |
# ? Apr 30, 2020 08:10 |
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I'm actually surprised you didn't bring a Mimic Beacon or two for that Surgical sitrep. If the game is going to throw bullshit at you, you're well within your rights to throw bullshit right back at it. As for Spectres, I just don't understand what their role is or why they were needed. An enemy should have a playstyle they encourage or counter. Like how Mutons will seek out heavy cover and throw grenades, but aren't terribly mobile or accurate, encouraging you to spread out your units and make use of flanking. Sectoids push you to keep your units together and move aggressively, since they have a lot of disabling abilities which are reversed when they're killed and a melee vulnerability. Vipers punish you for letting units get too isolated or grouping up too close, and do low amounts of hard to avoid damage and status effects which reward you for leaning more on healers. Exc. The only thing Spectres really do is encourage you to immediately fall back and form into a big overwatch ball, which I thought was a playstyle that the designers wanted to discourage because it was dumb and boring.
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# ? Apr 30, 2020 08:42 |
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Crazy Achmed posted:Kaishai NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO We were going to be sniper buddies, and you saved my life with that medkit There's a pile of other Sharpshooters waiting in the wings to get trained up and sent out
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# ? Apr 30, 2020 08:43 |
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Akratic Method posted:Yeah but they make that neat WUB.... wub sound when you activate them. Yeah my last surgical/trainraid mission ended up being mostly a solo operation because two of my soldiers were constantly mindcontrolled or shadowbound. Because not only are mindcontrol/shadow bullshit, they have functionally-nonexistent cooldowns as well.
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# ? Apr 30, 2020 10:28 |
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We've spent a lot of time discussing alien unit bullshit, so let's finally have a mission where we get to use XCOM unit bullshit.
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# ? Apr 30, 2020 13:23 |
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For a master of stealth, Sugar Addict sure is chatty.
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# ? Apr 30, 2020 14:18 |
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"they'll never see me coming!" [blows up every car in five mile radius]
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# ? Apr 30, 2020 14:27 |
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kw0134 posted:"they'll never see me coming!" [blows up every car in five mile radius] Well, it's really difficult to see anything through all the smoke and flames... *The other kind of Stealth.*
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# ? Apr 30, 2020 14:57 |
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/stands right next to an alien I HAVE SIGHT BEYOND VISION!
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# ? Apr 30, 2020 14:57 |
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drat Faceoff for Megane, huh? Oh well they can't all be winners I guess and 2/3 ain't bad.
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# ? Apr 30, 2020 17:56 |
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# ? Jun 3, 2024 17:29 |
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Never buying EMP grenades, which when upgraded to EMP bombs and paired with a grenadier with the two-grenades promotion and biggest booms are THE hard counter to all specter shenanigans and also neutralize the two most powerful non-boss units in the game
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# ? Apr 30, 2020 18:23 |