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PeterWeller posted:Even if it's not magical, the leg shouldn't impede her combat ability. This is the kind of setting where every other pirate has a hook, eye-patch, or peg leg and fights just fine. The prosthesis is essentially just aesthetics. In real life now, advanced prosthetics are getting quite awesome. https://www.youtube.com/watch?v=xKUn0-Bhb7U Therefore, prosthetics in a world with vampires and magic should be a threat to be totally amazing. In basically any adventure storytelling, prosthetic limbs are at worst a mild bonus ability or something that enhances the character. Fuckin' Darth Vader has prosthetic limbs.
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# ? Apr 30, 2020 18:44 |
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# ? Jun 5, 2024 19:03 |
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It's just jarring that when a fighter gets a prosthetic leg it's a weakness, but when a wizard gets a prosthetic eye and hand they suddenly become some kind of unstoppable necromancer demigod. Absolutely tragic and embarrassing.
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# ? Apr 30, 2020 18:49 |
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Just lol if your druid doesn't have a tree arm
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# ? Apr 30, 2020 18:53 |
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Guess my next fighter should have his arm replaced with an experimental dwarven prosthetic Winter Soldier style.
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# ? Apr 30, 2020 18:53 |
UA armorer artificer the armor explicitly can act as a prosthetic.
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# ? Apr 30, 2020 19:02 |
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There are some Warforged-only hidden weapon/rocket arm options that would work for a prosthesis too
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# ? Apr 30, 2020 19:04 |
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Warforged don't count though, they're not actually people.
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# ? Apr 30, 2020 19:04 |
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Garrett from Thief got a cybereye and so can you.
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# ? Apr 30, 2020 19:04 |
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Sodomy Hussein posted:In real life now, advanced prosthetics are getting quite awesome. Yeah, good point. Real world prosthetics are approaching sci-fi cyberware levels of awesome. Cyberware should be the model for RPG prosthesis. Minus the whole "having prosthetics makes you less human" thing, of course.
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# ? Apr 30, 2020 19:09 |
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It's neat that they have to add the "no thanks" thing for characters with prostheses or missing parts in the game to counter the ready availability of spells that would instantly stick legs or arms on people as needed. This lady's real problem was not being in 4e or else some warlord woulda just yelled her leg back on years ago.
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# ? Apr 30, 2020 19:15 |
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Prostethics were pretty awesome back in 2nd ed
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# ? Apr 30, 2020 19:16 |
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Speaking of prosthetics and Artificer, I'll be playing Artificer for the first time in a game starting this weekend. I was flipping through the Artificer Infusions table and saw prosthetics, which is extremely cool. Then I found the Weapon and Wand Sheath infusions and they were slightly more confusing? They seem to exist only to prevent you from being disarmed or in the case of the wand sheath, potentially conceal something (which if we're talking wands, it seems like putting one in a coat would be less conspicuous than having a Rube Goldberg wand launcher gauntlet). Seeing as you would need to use one of your Infusions Known slots to have the option along with one of your more limited Infused Item slots taken up to make it... what's the advantage here? I was reading through and expecting it to say "you can count that hand as free" instead of the opposite. Replacing a missing limb is a huge deal but a magic item that lets you use a regular battleaxe that can't be disarmed... isn't.
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# ? Apr 30, 2020 19:56 |
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Zodack posted:Speaking of prosthetics and Artificer, I'll be playing Artificer for the first time in a game starting this weekend. I was flipping through the Artificer Infusions table and saw prosthetics, which is extremely cool. Then I found the Weapon and Wand Sheath infusions and they were slightly more confusing? They seem to exist only to prevent you from being disarmed or in the case of the wand sheath, potentially conceal something (which if we're talking wands, it seems like putting one in a coat would be less conspicuous than having a Rube Goldberg wand launcher gauntlet). wand sheath: fairly good. you can hold the wand in the sheath while keeping your hands free to hold a large bucket of lemons(useful in orchard campaigns). if you have a wand, its basically free attunement too since you are attuning to the wand presumably anyway. i do not know what you are talking about with weapon sheath infusions though
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# ? Apr 30, 2020 20:04 |
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Soylent Pudding posted:Guess my next fighter should have his arm replaced with an experimental dwarven prosthetic Winter Soldier style. Sekiro-rear end rogue
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# ? Apr 30, 2020 20:09 |
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No. 1 Apartheid Fan posted:Sekiro-rear end rogue Is that a rogue with a prosthetic rear end that fires grappling hooks and flamethrowers
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# ? Apr 30, 2020 20:10 |
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Glagha posted:Is that a rogue with a prosthetic rear end that fires grappling hooks and flamethrowers It is now
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# ? Apr 30, 2020 20:18 |
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Yeah, the point of view I was taking is because nothing in the wording suggests she's ashamed of it, this was something applied by the OP in the tweet simply because it's listed under her "secrets", which also include her having a sizable fortune. So if you're rich enough to consider your coffers a fortune, why not... go further than just a new leg? The main failing is they don't say how she makes use of it, just that she covers it up (and not even HOW, pants leg?) It simply restoring her mobility (walking, running, climbing, fighting etc) maybe seemed exceptional enough upon first draft. That was a failing, you can always go further. (This was after all a book produced twelve years after the Van Helsing movie came out, they have no excuse. Also fight me, the movie was as fun as it was bad.) I almost imagine a short d6 table you could roll or pick from where she has additional equipment stowed away within the prosthetic. Wooden/Silver stakes, jug of holy water, blessed candles, salt. Or go even more wilder, since as someone said it almost looks like it could be some kind of dwarven metal as much as it is wood. Put a damned cannon in the boot of the thing! That might be the best argument for her covering it with a pants leg, because when she steps on a downed enemy with it/balances it on something to aim/uses it to perform an extra acrobatic feat the monsters/people likely wouldn't realize she's pulling a mechanism through the right pocket of her pants to fire.
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# ? Apr 30, 2020 20:28 |
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pog boyfriend posted:wand sheath: fairly good. you can hold the wand in the sheath while keeping your hands free to hold a large bucket of lemons(useful in orchard campaigns). if you have a wand, its basically free attunement too since you are attuning to the wand presumably anyway. i do not know what you are talking about with weapon sheath infusions though I didn't see that it was hands free unlike the weapon sheath, that is useful! For infusions, my only exposure to those items are through Artificer, who can create them. But like Wizards with spells, Artificers can only know a limited number of infusions, one of which is Replicate Magic Item. If you take that infusion you select an item you know how to replicate, and Wand Sheath was on the list. It didn't seem worth using one of my infusions to make (and maintain) and item with low usefulness, since if you use over your max infusions the oldest disappears.
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# ? Apr 30, 2020 20:46 |
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Richard Lee Byers' The Year of Rogue Dragons trilogy for Forgotten Realms features a protagonist who lost most of his limbs in a dragon attack as a child and had them replaced with iron golem prosthesis by an evil wizard from Hillsfar who forced him to fight in its gladiator pits in exchange. I always thought that guy was a great way to include a "warforged" PC in an FR campaign. Also, at the end he loses his iron golem limbs to a rust dragon's breath attack, but goes on to be a heroic kick rear end without them.
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# ? Apr 30, 2020 21:02 |
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please knock Mom! posted:Warforged don't count though, they're not actually people. now thats problematic
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# ? Apr 30, 2020 21:49 |
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Zodack posted:I didn't see that it was hands free unlike the weapon sheath, that is useful! i would not likely use it as an infusion, but if you get a really good wand i could see it. it is very situational, and the situation is: eberron campaign with lots of wands
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# ? Apr 30, 2020 22:05 |
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I'm picturing someone being held prisoner and just shooting their wand out of the sheath and into someone's neck Assassin's Creed-style
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# ? Apr 30, 2020 22:20 |
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This is my new Warforged character, his name is Mazinger Z.
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# ? May 1, 2020 01:32 |
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Daric posted:To take this thread in a different direction: .mod is a Fantasy Grounds module. Maps, encounters, adventure text, all the poo poo to run with no prep (not sure if all the art is there but I have run several AL modules via FG mod and they have been really nice and complete for the most part)
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# ? May 1, 2020 06:46 |
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Does anyone houserule the base move actions to be more like 4E? I hate so much that Disengage is an Action. I hate hate hate it. It creates terribly unfun encounters with little movement. The 4E "a move action is shift 1 or move your speed" was just so much better. If I just put that in 5E does it break anything else in the game that I have to think about ahead of time before I do it?
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# ? May 1, 2020 09:29 |
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I've got three questions for your own question. 1. Do you have a Monk in the party? 2. Do you have a Rogue in the party? 3. Do you have a Goblin? If none of these apply, feel free to change it without giving any further thought. But if you do have a rogue or a monk it can be a little more tricky. Since they have class features that allow them to disengage as a bonus action. Goblins, whether playable or NPCs, have a feature that also lets them disengage as a bonus action.
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# ? May 1, 2020 10:30 |
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Sarx posted:Does anyone houserule the base move actions to be more like 4E? I don't get it. What do you think adding the ol' 5ft step adds to the game?
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# ? May 1, 2020 14:50 |
If everybody has a functionally free disengage, "tanking" is gonna be even *less* of a thing.
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# ? May 1, 2020 15:06 |
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Fsmhunk posted:This is my new Warforged character, his name is Mazinger Z. I have vague plans for a warforged bard named LIN-AUTOMATIC-MIRANDA
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# ? May 1, 2020 15:23 |
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Toshimo posted:I don't get it. What do you think adding the ol' 5ft step adds to the game? It makes spellcasters stronger
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# ? May 1, 2020 16:10 |
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barkbell posted:It makes spellcasters stronger How?
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# ? May 1, 2020 16:26 |
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It makes any ranged attacker stronger because they are able to slide out of adjacency before making a ranged attack (thus avoiding disadvantage). It doesn't actually affect save-based spells that much.
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# ? May 1, 2020 16:32 |
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It lets spellcasters weave out of combat without taking hits or having to think about positioning as much. It also nerfs shocking grasp, though
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# ? May 1, 2020 16:46 |
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Hieronymous Alloy posted:If everybody has a functionally free disengage, "tanking" is gonna be even *less* of a thing. This is a very good point... I forgot that 5E has no mechanics for tanking basically. My post may have been momentary frustration just trying to have fun with this edition of the game that I want to like so much more than I do.
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# ? May 1, 2020 16:56 |
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Sarx posted:This is a very good point... I forgot that 5E has no mechanics for tanking basically. most dnd games do not have mechanics for tanking, as a rule. 4e had marking, but 5e also has a similar thing on some class features(swashbuckler panache, ancestral guardian protectors, etc). 5e also has things like the sentinel feat, polearm master, war caster + crowd control abilities, et cetera. but all of this kind of goes away if disengage is made free(and that also makes certain classes unhappy).
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# ? May 1, 2020 17:48 |
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pog boyfriend posted:most dnd games do not have mechanics for tanking, as a rule. 4e had marking, but 5e also has a similar thing on some class features(swashbuckler panache, ancestral guardian protectors, etc). 5e also has things like the sentinel feat, polearm master, war caster + crowd control abilities, et cetera. but all of this kind of goes away if disengage is made free(and that also makes certain classes unhappy). I don't want it to be free, I want it to use your move instead of your action for the turn. But yes, now that I've slept and thought about it more, it has too many ripple effects throughout the system to just houserule it simply.
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# ? May 1, 2020 18:02 |
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Spitballing an idea, with very little thought put into it. Rather than burning an action, let them burn an "attack". So a caster still has to burn their entire action to move, but if you have Extra Attack you just have to forgo one of your attacks to disengage. Or maybe limit that move to a 5ft shuffle or something.
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# ? May 1, 2020 18:09 |
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pog boyfriend posted:most dnd games do not have mechanics for tanking, as a rule. 4e had marking, but 5e also has a similar thing on some class features(swashbuckler panache, ancestral guardian protectors, etc). 5e also has things like the sentinel feat, polearm master, war caster + crowd control abilities, et cetera. but all of this kind of goes away if disengage is made free(and that also makes certain classes unhappy). The 5e DMG also has a variant rule for marking: DMG, pg. 257 posted:This option makes it easier for melee combatants to harry each other with opportunity attacks. When a creature makes a melee attack, it can also mark its target. Until the end of the attacker's next turn, any opportunity attack it makes against the marked target has advantage. The opportunity attack doesn't expend the attacker's reaction, but the attacker can't make the attack if anything, such as the incapacitated condition or the shocking grasp spell, is preventing it from taking reactions. The attacker is limited to one opportunity attack per turn.
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# ? May 1, 2020 18:15 |
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Sarx posted:I don't want it to be free, I want it to use your move instead of your action for the turn. But yes, now that I've slept and thought about it more, it has too many ripple effects throughout the system to just houserule it simply. Have the party be a group of roving goblins. It'll be fun and will functionally ensure the that everyone has constant disengage.
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# ? May 1, 2020 18:16 |
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# ? Jun 5, 2024 19:03 |
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Kaal posted:Have the party be a group of roving goblins. It'll be fun and will functionally ensure the that everyone has constant disengage. So what should I be doing differently with my goblin? I'm not even sure what disengage is, despite having read the Basic Rules to try to figure it out. (But I also had to find, and print out, what ended up being an eight-page long explanation of action, bonus action, reaction, etc. Clearly my sons and my neighbor are lucky they've never played before and can't compare me to other DMs.)
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# ? May 1, 2020 18:40 |