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SCheeseman
Apr 23, 2003

Postal 2 has a bunch of cool ideas that would be well served being put into a game that doesn't suck and isn't regressive as gently caress. The core idea that the game doesn't require you to kill anyone while attempting to prod and annoy you into doing it has merit even if it falters in it's execution and lot of the mechanics are fun, a lot of why it's good is probably by accident though since the devs have always come across kind of dense and everything else they've made is just awful.

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Weird Sandwich
Dec 28, 2011

FIRE FIRE FIRE hehehehe!
Yeah E4M1 is probably a bit too difficult than ideal for the first mission in an episode, but it also makes it one of the more memorable maps in Doom. If anything, I would prefer to keep it as is but make the rest of the episode even harder to keep up the stakes throughout.

SCheeseman
Apr 23, 2003

This page is the Deus Ex page.

catlord
Mar 22, 2009

What's on your mind, Axa?

Dave Angel posted:

Not quite an fps, but I've recently started a replay of a 1999 game I remember fondly from back in the day, Drakan: Order of the Flame. There's a touch of jank to it but it still has its charms, switching between swooping around a big open world on a dragon and fighting through caves and dungeons on foot is quite fun. Drakan was number two on the August, 1999 Softrend chart, least we forget. I even found a community patch for it which has it running great on a modern system at ultrawide resolution. If I get to the end of it, I may finally move on to playing the PS2-only sequel that followed it.

Oh? I was looking at Drakan a while ago when looking for fantasy action games, but I heard it had trouble on modern computers and the patch was still under development. I might have to check it out now (come on GOG, don't make me track down a disc copy then immediately release it). I remember playing the demo when I was a kid, which I'm pretty sure I wasn't allowed to because of the gore and all that but I must have found some time where I could sneak it in.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Page 2000, huh? Is there a Dark Forces source port yet?

I’m kidding.

Edit:

Mierenneuker fucked around with this message at 16:12 on May 2, 2020

haveblue
Aug 15, 2005



Toilet Rascal

SCheeseman posted:

This page is the Deus Ex page.

Paul... I... I... I thought you were a GEP gun.

HolyKrap
Feb 10, 2008

adfgaofdg

SCheeseman posted:

This page is the Deus Ex page.

You mean Daikatana, it's been delayed so many times it's gotta be good!

Dave Angel
Sep 8, 2004

2000 is also the year of Thief 2: The Metal Age, the swansong for Looking Glass Studios and a game that lives on through its dedicated fan-mission making community even today.

Pomp
Apr 3, 2012

by Fluffdaddy

Johnny Joestar posted:

they're legitimately bad games and pretty much like some old flash game from newgrounds built into a 3d engine. really nothing in them even feels satisfying to use and the npc ai is just. so godawful.

Postal 1 has a pretty unsettling tone at least, and I like the final few minutes a lot. Idk what someone would see in the rest, they're not even fun in a B-game sort of way

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Let’s also pay our respects to the commercial release of Counter-Strike, Delta Force: Land Warrior, Gunman Chronicles, Kiss: Psycho Circus, Perfect Dark, Soldier of Fortune, Star Trek: Voyager - Elite Squad, TimeSplitters and Catechumen.

Pomp
Apr 3, 2012

by Fluffdaddy

SCheeseman posted:

This page is the Deus Ex page.


https://www.youtube.com/watch?v=xmOCsiZgAbg

Weird Sandwich
Dec 28, 2011

FIRE FIRE FIRE hehehehe!
2000 is also the release of Perfect Dark, so I'll just butt in and say that I really hope we get a revival of mission objective based spy shooters like we did with Quake-likes.

Barudak
May 7, 2007

2000 is when I played an unbelievable amount of Counterstrike (I bought a boxed copy, wanna fight???) and some Perfect Dark and Medal of Honor Underground.

Also more Kiss Psycho Circus than I would care to admit

Automata 10 Pack
Jun 21, 2007

Ten games published by Automata, on one cassette
I never felt E4M1 was that hard when I was playing through all the episodes. outmaneuver the baron and get them to in fight.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
In honor of the Deus Ex page I think this deserves a repost:

https://www.youtube.com/watch?v=hNUNx319UCM

quote:

Snaquinas spoke of the myhticaramel peanutopolis on the fill...

Al Cu Ad Solte fucked around with this message at 16:33 on May 2, 2020

RyokoTK
Feb 12, 2012

I am cool.
What are some recent Doom wads that aren’t episodic or take your stuff away at times? I like to play with mods like Trailblazer but it sucks when your upgrades get tossed out every few levels.

Twerk from Home
Jan 17, 2009

This avatar brought to you by the 'save our dead gay forums' foundation.

Mierenneuker posted:

Let’s also pay our respects to the commercial release of Counter-Strike, Delta Force: Land Warrior, Gunman Chronicles, Kiss: Psycho Circus, Perfect Dark, Soldier of Fortune, Star Trek: Voyager - Elite Squad, TimeSplitters and Catechumen.

Star Trek Elite Force was pretty good, and had a great deathmatch attached to it too. Basically a good Q3 total conversion, because it was!

An Actual Princess
Dec 23, 2006

Weird Sandwich posted:

2000 is also the release of Perfect Dark, so I'll just butt in and say that I really hope we get a revival of mission objective based spy shooters like we did with Quake-likes.

it's hosed up that these are as uncommon as they are

90s Cringe Rock
Nov 29, 2006
:gay:
How much longer must we wait for the release of the mythical city on the hill?

haveblue
Aug 15, 2005



Toilet Rascal
*deletes major Bungie fansite*

The Kins
Oct 2, 2004

Overwatch Porn posted:

it's hosed up that these are as uncommon as they are
The genre was considered Completed and Finished after the sheer perfection that was Perfect Dark Zero.

Pomp
Apr 3, 2012

by Fluffdaddy

haveblue posted:

*deletes major Bungie fansite*

what year did halo move off mac?

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
Thinkin' bout possibly streaming a complete single sitting playthrough of System Shock monday or wednesday, any classic FPS peeps interested in seein that? Hang out and watch me smoke the original control scheme like a cuban cigar.

al-azad
May 28, 2009



This is me posting from my flame resistant bunker, Heretic is a far better game than Doom 1 and 2, the level design is more organic and naturally leads the player, and its harder levels have clear gimmicks they demand you master.

RIP Raven, you were always better designers than id.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

manero posted:

I still have this MP3 on my computer to this day, because it's a pretty decent Jungle/DNB track!

Scrub! I have the mod files saved to disk and listen to them with a plugin to winamp, it really whips the llama's rear end.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

al-azad posted:

This is me posting from my flame resistant bunker, Heretic is a far better game than Doom 1 and 2, the level design is more organic and naturally leads the player, and its harder levels have clear gimmicks they demand you master.

RIP Raven, you were always better designers than id.

How is that controversial? One game is literally based on the other, engine on up with id consulting and then just adding a shitton of content.

edit: doublepost, sorry.

al-azad
May 28, 2009



Serephina posted:

How is that controversial? One game is literally based on the other, engine on up with id consulting and then just adding a shitton of content.

edit: doublepost, sorry.

Did id do anything other than technical support? They would’ve been in the middle of Doom 2 while Heretic was being developed.

But my greater point is that nobody at id really knew how to design a game. Brilliant coders but Romero couldn’t make more than one episode in a year.

Raven didn’t just understand the tools, they knew how to apply them to a coherent design and even when Romero came back to try his hand again Serpents kicked the poo poo out of Thy Flesh, it’s not even a competition. It sucks that Heretic got the Doom 64 treatment where everyone was like “ew this game is old” on release. If Heretic released before Doom 2 history would be different and I think id knew they had to release first.

haveblue
Aug 15, 2005



Toilet Rascal

Pomp posted:

what year did halo move off mac?

This is the year in which they announced the MS acquisition and the cancellation Mac and PC versions. They only had slightly over a year to make the Xbox version basically from scratch so it's a miracle it came out as well as it did.

And yeah, given the state of the platform war at the time, hardcore Mac people were pissed.

manero
Jan 30, 2006

Serephina posted:

Scrub! I have the mod files saved to disk and listen to them with a plugin to winamp, it really whips the llama's rear end.

Now that I have to check out. I’m pretty sure I found it on Napster while in the dorms at uni

Convex
Aug 19, 2010

al-azad posted:

Did id do anything other than technical support? They would’ve been in the middle of Doom 2 while Heretic was being developed.

But my greater point is that nobody at id really knew how to design a game. Brilliant coders but Romero couldn’t make more than one episode in a year.

Raven didn’t just understand the tools, they knew how to apply them to a coherent design and even when Romero came back to try his hand again Serpents kicked the poo poo out of Thy Flesh, it’s not even a competition. It sucks that Heretic got the Doom 64 treatment where everyone was like “ew this game is old” on release. If Heretic released before Doom 2 history would be different and I think id knew they had to release first.

I think Heretic would have done much better if the Tome of Power was just permanently enabled. The standard weapons felt weak and that hurt it, imo

Tiny Timbs
Sep 6, 2008

Convex posted:

I think Heretic would have done much better if the Tome of Power was just permanently enabled. The standard weapons felt weak and that hurt it, imo

This is why I never got into it as a kid. Did anyone ever make a decent weapon/enemy feedback overhaul?

Eyud
Aug 5, 2006

Fallom posted:

This is why I never got into it as a kid. Did anyone ever make a decent weapon/enemy feedback overhaul?

The Wayfarer's Tome is pretty cool.

Macrame_God
Sep 1, 2005

The stairs lead down in both directions.

Slightly related to the topic, but I recently played Ion Fury after putting it off for months and the things they do with the Build engine in that game are amazing. If you tried running a game like that on a PC back in the 90's your CPU would probably melt through your motherboard like Xenomorph blood. Also, I'm not typically a fan of thrown explosive weapons in FPS games (Blood's dynamite bundles notwithstanding) but the bowling bombs are so satisfying to use.

Tiny Timbs
Sep 6, 2008


Ok that is just perfect

Volte
Oct 4, 2004

woosh woosh

al-azad posted:

Did id do anything other than technical support? They would’ve been in the middle of Doom 2 while Heretic was being developed.

But my greater point is that nobody at id really knew how to design a game. Brilliant coders but Romero couldn’t make more than one episode in a year.

Raven didn’t just understand the tools, they knew how to apply them to a coherent design and even when Romero came back to try his hand again Serpents kicked the poo poo out of Thy Flesh, it’s not even a competition. It sucks that Heretic got the Doom 64 treatment where everyone was like “ew this game is old” on release. If Heretic released before Doom 2 history would be different and I think id knew they had to release first.
I think Heretic is fine but this is a weirdly hostile take considering Heretic was literally published by id Software and Romero personally taught Raven how to develop a Doom engine game and use the tools. Romero wasn't just a level designer at id, hence why he barely designed any maps in the grand scheme of things. He also only did two maps in Thy Flesh Consumed, concurrently with developing Quake. Shadow of the Serpent Riders came out a year later. Saying he could only do one episode in a year is pretty disingenuous considering that at the start of that year, the engine and game concept didn't even exist yet and he had to write the tools himself.

RyokoTK
Feb 12, 2012

I am cool.
Saying the people that made Doom didn't know how to make a video game is a hell of a hot take.

Cat Mattress
Jul 14, 2012

by Cyrano4747

al-azad posted:

Did id do anything other than technical support? They would’ve been in the middle of Doom 2 while Heretic was being developed.

But my greater point is that nobody at id really knew how to design a game. Brilliant coders but Romero couldn’t make more than one episode in a year.

Raven didn’t just understand the tools, they knew how to apply them to a coherent design and even when Romero came back to try his hand again Serpents kicked the poo poo out of Thy Flesh, it’s not even a competition.

That's funny because Romero was very involved in Heretic and Hexen. His initial plan was for three games, the third being called Hecatomb. It would have pushed the gameplay even more toward D&D, what with adding alignment (e.g. good fighter is Paladin, evil fighter is Berserker) and would have featured class-specific events in certain levels so each of the nine classes could be played for a different experience in both gameplay and story. However, by this point, he was made to leave id and so Raven instead went its ow way to make Hexen II and Heretic II instead.

https://twitter.com/romero/status/688561322020175873

https://twitter.com/romero/status/316243788416839681

Cat Mattress fucked around with this message at 23:27 on May 2, 2020

Convex
Aug 19, 2010

Cat Mattress posted:

That's funny because Romero was very involved in Heretic and Hexen. His initial plan was for three games, the third being called Hecatomb. It would have pushed the gameplay even more toward D&D, what with adding alignment (e.g. good fighter is Paladin, evil fighter is Berserker) and would have featured class-specific events in certain levels so each of the nine classes could be played for a different experience in both gameplay and story. However, by this point, he was made to leave id and so Raven instead went its ow way to make Hexen II and Heretic II instead.

Wow I never heard that, got a source?

Kazvall
Mar 20, 2009

I always think of what could have been if they'd just made another doom engine game during the year or so that Carmack was working out the quake engine tech.

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Cat Mattress
Jul 14, 2012

by Cyrano4747
This reddit post compiles most of the sources we have: https://old.reddit.com/r/HeXen/comments/aevpz0/hecatomb_the_scrapped_sequel/

But another fun tidbit about Romero's involvement in Heretic/Hexen is the story of the titles of Hexen's add-on:
https://slayersclub.bethesda.net/en/article/1vt4DnYWjIz6T8KbegBs8G/nods-to-mods-interview-john-romero

quote:

As an example, back in 1995, Sandy Petersen had been making games for a long time and was an RPG dictionary. He knew so much, even back then! I walked up to his desk and told him Raven Software had finished the Hexen add-on levels we were going to sell, but they need a name. I said I wanted a name that sounded like a cool D&D module. He immediately said, “How about Deathkings of the Dark Citadel?” Done. This is the kind of environment I’ve loved working in.

It's Romero who chose the name. (And Sandy who came up with it.) Not the Raven guys.

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