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Postal 2 has a bunch of cool ideas that would be well served being put into a game that doesn't suck and isn't regressive as gently caress. The core idea that the game doesn't require you to kill anyone while attempting to prod and annoy you into doing it has merit even if it falters in it's execution and lot of the mechanics are fun, a lot of why it's good is probably by accident though since the devs have always come across kind of dense and everything else they've made is just awful.
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# ? May 2, 2020 16:04 |
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# ? Jun 4, 2024 08:38 |
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Yeah E4M1 is probably a bit too difficult than ideal for the first mission in an episode, but it also makes it one of the more memorable maps in Doom. If anything, I would prefer to keep it as is but make the rest of the episode even harder to keep up the stakes throughout.
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# ? May 2, 2020 16:04 |
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This page is the Deus Ex page.
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# ? May 2, 2020 16:08 |
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Dave Angel posted:Not quite an fps, but I've recently started a replay of a 1999 game I remember fondly from back in the day, Drakan: Order of the Flame. There's a touch of jank to it but it still has its charms, switching between swooping around a big open world on a dragon and fighting through caves and dungeons on foot is quite fun. Drakan was number two on the August, 1999 Softrend chart, least we forget. I even found a community patch for it which has it running great on a modern system at ultrawide resolution. If I get to the end of it, I may finally move on to playing the PS2-only sequel that followed it. Oh? I was looking at Drakan a while ago when looking for fantasy action games, but I heard it had trouble on modern computers and the patch was still under development. I might have to check it out now (come on GOG, don't make me track down a disc copy then immediately release it). I remember playing the demo when I was a kid, which I'm pretty sure I wasn't allowed to because of the gore and all that but I must have found some time where I could sneak it in.
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# ? May 2, 2020 16:08 |
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Page 2000, huh? Is there a Dark Forces source port yet? I’m kidding. Edit: Mierenneuker fucked around with this message at 16:12 on May 2, 2020 |
# ? May 2, 2020 16:08 |
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SCheeseman posted:This page is the Deus Ex page. Paul... I... I... I thought you were a GEP gun.
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# ? May 2, 2020 16:10 |
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SCheeseman posted:This page is the Deus Ex page. You mean Daikatana, it's been delayed so many times it's gotta be good!
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# ? May 2, 2020 16:11 |
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2000 is also the year of Thief 2: The Metal Age, the swansong for Looking Glass Studios and a game that lives on through its dedicated fan-mission making community even today.
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# ? May 2, 2020 16:17 |
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Johnny Joestar posted:they're legitimately bad games and pretty much like some old flash game from newgrounds built into a 3d engine. really nothing in them even feels satisfying to use and the npc ai is just. so godawful. Postal 1 has a pretty unsettling tone at least, and I like the final few minutes a lot. Idk what someone would see in the rest, they're not even fun in a B-game sort of way
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# ? May 2, 2020 16:22 |
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Let’s also pay our respects to the commercial release of Counter-Strike, Delta Force: Land Warrior, Gunman Chronicles, Kiss: Psycho Circus, Perfect Dark, Soldier of Fortune, Star Trek: Voyager - Elite Squad, TimeSplitters and Catechumen.
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# ? May 2, 2020 16:22 |
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SCheeseman posted:This page is the Deus Ex page. https://www.youtube.com/watch?v=xmOCsiZgAbg
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# ? May 2, 2020 16:23 |
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2000 is also the release of Perfect Dark, so I'll just butt in and say that I really hope we get a revival of mission objective based spy shooters like we did with Quake-likes.
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# ? May 2, 2020 16:23 |
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2000 is when I played an unbelievable amount of Counterstrike (I bought a boxed copy, wanna fight???) and some Perfect Dark and Medal of Honor Underground. Also more Kiss Psycho Circus than I would care to admit
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# ? May 2, 2020 16:23 |
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I never felt E4M1 was that hard when I was playing through all the episodes. outmaneuver the baron and get them to in fight.
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# ? May 2, 2020 16:28 |
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In honor of the Deus Ex page I think this deserves a repost: https://www.youtube.com/watch?v=hNUNx319UCM quote:Snaquinas spoke of the myhticaramel peanutopolis on the fill... Al Cu Ad Solte fucked around with this message at 16:33 on May 2, 2020 |
# ? May 2, 2020 16:31 |
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What are some recent Doom wads that aren’t episodic or take your stuff away at times? I like to play with mods like Trailblazer but it sucks when your upgrades get tossed out every few levels.
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# ? May 2, 2020 16:57 |
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Mierenneuker posted:Let’s also pay our respects to the commercial release of Counter-Strike, Delta Force: Land Warrior, Gunman Chronicles, Kiss: Psycho Circus, Perfect Dark, Soldier of Fortune, Star Trek: Voyager - Elite Squad, TimeSplitters and Catechumen. Star Trek Elite Force was pretty good, and had a great deathmatch attached to it too. Basically a good Q3 total conversion, because it was!
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# ? May 2, 2020 17:07 |
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Weird Sandwich posted:2000 is also the release of Perfect Dark, so I'll just butt in and say that I really hope we get a revival of mission objective based spy shooters like we did with Quake-likes. it's hosed up that these are as uncommon as they are
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# ? May 2, 2020 17:13 |
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How much longer must we wait for the release of the mythical city on the hill?
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# ? May 2, 2020 17:29 |
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*deletes major Bungie fansite*
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# ? May 2, 2020 17:42 |
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Overwatch Porn posted:it's hosed up that these are as uncommon as they are
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# ? May 2, 2020 18:02 |
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haveblue posted:*deletes major Bungie fansite* what year did halo move off mac?
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# ? May 2, 2020 18:06 |
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Thinkin' bout possibly streaming a complete single sitting playthrough of System Shock monday or wednesday, any classic FPS peeps interested in seein that? Hang out and watch me smoke the original control scheme like a cuban cigar.
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# ? May 2, 2020 18:49 |
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This is me posting from my flame resistant bunker, Heretic is a far better game than Doom 1 and 2, the level design is more organic and naturally leads the player, and its harder levels have clear gimmicks they demand you master. RIP Raven, you were always better designers than id.
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# ? May 2, 2020 18:56 |
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manero posted:I still have this MP3 on my computer to this day, because it's a pretty decent Jungle/DNB track! Scrub! I have the mod files saved to disk and listen to them with a plugin to winamp, it really whips the llama's rear end.
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# ? May 2, 2020 19:05 |
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al-azad posted:This is me posting from my flame resistant bunker, Heretic is a far better game than Doom 1 and 2, the level design is more organic and naturally leads the player, and its harder levels have clear gimmicks they demand you master. How is that controversial? One game is literally based on the other, engine on up with id consulting and then just adding a shitton of content. edit: doublepost, sorry.
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# ? May 2, 2020 19:06 |
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Serephina posted:How is that controversial? One game is literally based on the other, engine on up with id consulting and then just adding a shitton of content. Did id do anything other than technical support? They would’ve been in the middle of Doom 2 while Heretic was being developed. But my greater point is that nobody at id really knew how to design a game. Brilliant coders but Romero couldn’t make more than one episode in a year. Raven didn’t just understand the tools, they knew how to apply them to a coherent design and even when Romero came back to try his hand again Serpents kicked the poo poo out of Thy Flesh, it’s not even a competition. It sucks that Heretic got the Doom 64 treatment where everyone was like “ew this game is old” on release. If Heretic released before Doom 2 history would be different and I think id knew they had to release first.
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# ? May 2, 2020 19:44 |
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Pomp posted:what year did halo move off mac? This is the year in which they announced the MS acquisition and the cancellation Mac and PC versions. They only had slightly over a year to make the Xbox version basically from scratch so it's a miracle it came out as well as it did. And yeah, given the state of the platform war at the time, hardcore Mac people were pissed.
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# ? May 2, 2020 19:44 |
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Serephina posted:Scrub! I have the mod files saved to disk and listen to them with a plugin to winamp, it really whips the llama's rear end. Now that I have to check out. I’m pretty sure I found it on Napster while in the dorms at uni
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# ? May 2, 2020 20:09 |
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al-azad posted:Did id do anything other than technical support? They would’ve been in the middle of Doom 2 while Heretic was being developed. I think Heretic would have done much better if the Tome of Power was just permanently enabled. The standard weapons felt weak and that hurt it, imo
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# ? May 2, 2020 20:18 |
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Convex posted:I think Heretic would have done much better if the Tome of Power was just permanently enabled. The standard weapons felt weak and that hurt it, imo This is why I never got into it as a kid. Did anyone ever make a decent weapon/enemy feedback overhaul?
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# ? May 2, 2020 20:20 |
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Fallom posted:This is why I never got into it as a kid. Did anyone ever make a decent weapon/enemy feedback overhaul? The Wayfarer's Tome is pretty cool.
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# ? May 2, 2020 20:51 |
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Slightly related to the topic, but I recently played Ion Fury after putting it off for months and the things they do with the Build engine in that game are amazing. If you tried running a game like that on a PC back in the 90's your CPU would probably melt through your motherboard like Xenomorph blood. Also, I'm not typically a fan of thrown explosive weapons in FPS games (Blood's dynamite bundles notwithstanding) but the bowling bombs are so satisfying to use.
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# ? May 2, 2020 20:57 |
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Eyud posted:The Wayfarer's Tome is pretty cool. Ok that is just perfect
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# ? May 2, 2020 21:10 |
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al-azad posted:Did id do anything other than technical support? They wouldve been in the middle of Doom 2 while Heretic was being developed.
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# ? May 2, 2020 22:25 |
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Saying the people that made Doom didn't know how to make a video game is a hell of a hot take.
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# ? May 2, 2020 22:31 |
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al-azad posted:Did id do anything other than technical support? They would’ve been in the middle of Doom 2 while Heretic was being developed. That's funny because Romero was very involved in Heretic and Hexen. His initial plan was for three games, the third being called Hecatomb. It would have pushed the gameplay even more toward D&D, what with adding alignment (e.g. good fighter is Paladin, evil fighter is Berserker) and would have featured class-specific events in certain levels so each of the nine classes could be played for a different experience in both gameplay and story. However, by this point, he was made to leave id and so Raven instead went its ow way to make Hexen II and Heretic II instead. https://twitter.com/romero/status/688561322020175873 https://twitter.com/romero/status/316243788416839681 Cat Mattress fucked around with this message at 23:27 on May 2, 2020 |
# ? May 2, 2020 23:22 |
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Cat Mattress posted:That's funny because Romero was very involved in Heretic and Hexen. His initial plan was for three games, the third being called Hecatomb. It would have pushed the gameplay even more toward D&D, what with adding alignment (e.g. good fighter is Paladin, evil fighter is Berserker) and would have featured class-specific events in certain levels so each of the nine classes could be played for a different experience in both gameplay and story. However, by this point, he was made to leave id and so Raven instead went its ow way to make Hexen II and Heretic II instead. Wow I never heard that, got a source?
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# ? May 2, 2020 23:26 |
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I always think of what could have been if they'd just made another doom engine game during the year or so that Carmack was working out the quake engine tech.
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# ? May 2, 2020 23:29 |
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# ? Jun 4, 2024 08:38 |
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This reddit post compiles most of the sources we have: https://old.reddit.com/r/HeXen/comments/aevpz0/hecatomb_the_scrapped_sequel/ But another fun tidbit about Romero's involvement in Heretic/Hexen is the story of the titles of Hexen's add-on: https://slayersclub.bethesda.net/en/article/1vt4DnYWjIz6T8KbegBs8G/nods-to-mods-interview-john-romero quote:As an example, back in 1995, Sandy Petersen had been making games for a long time and was an RPG dictionary. He knew so much, even back then! I walked up to his desk and told him Raven Software had finished the Hexen add-on levels we were going to sell, but they need a name. I said I wanted a name that sounded like a cool D&D module. He immediately said, “How about Deathkings of the Dark Citadel?” Done. This is the kind of environment I’ve loved working in. It's Romero who chose the name. (And Sandy who came up with it.) Not the Raven guys.
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# ? May 2, 2020 23:34 |