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Comrade Koba posted:Oh, right, you're the guy who thought players who made storyline choices you didn't like in an MMO should have their characters deleted from the game.. You should've kept your edit in about it being dumb to import drama from the WoW Lore thread because it is really loving asinine.
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# ? May 2, 2020 19:37 |
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# ? May 23, 2024 09:07 |
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Blizzard bends over backwards to excuse the fact that they let one entire faction of players do war crimes on the other but have it not be their fault because they were just following orders and that's loving disgusting but this is the first time where players were given an option whether to do so or not and there is unique content for opting into the fascism. Pardon me for thinking that a video game should have consequences for picking the "Fascism" option when "Not fascism" is also an option in loving 2020?
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# ? May 2, 2020 19:43 |
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Imagine skipping to the end of the thread to get past PF 2e argument only to run into WOW/Blizzard argument. Edit: I got confused about which thread I was reading about old WoW drama in. Tibalt fucked around with this message at 20:45 on May 2, 2020 |
# ? May 2, 2020 20:42 |
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Not only was Diablo an official D&D setting, it's part of the core multiverse: in Die Vecna Die, the adventure that set up the in-universe changes from 2e to 3e, the Golem spell is reprinted from the 2e Diablo book with a note that Vecna's minions acquired it from a particularly diabolical world.
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# ? May 2, 2020 20:47 |
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gtrmp posted:Not only was Diablo an official D&D setting, it's part of the core multiverse: in Die Vecna Die, the adventure that set up the in-universe changes from 2e to 3e, the Golem spell is reprinted from the 2e Diablo book with a note that Vecna's minions acquired it from a particularly diabolical world.
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# ? May 2, 2020 20:59 |
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Gobbeldygook posted:If Diablo or Warcraft are in the D&D multiverse, then Heroes of the Storm means the Lost Vikings, StarCraft, and Overwatch are also part of the D&D multiverse. one step closer to getting drizzt in smash brothers
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# ? May 2, 2020 21:42 |
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Brother Entropy posted:one step closer to getting drizzt in smash brothers No spells. Drizzt Only. Sigil Destination.
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# ? May 2, 2020 21:57 |
Nuns with Guns posted:Dark Sun also tackles the question of "Why don't clerics heal all injuries, cure all illnesses, and perpetually summon food and water for the poor?"
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# ? May 2, 2020 22:23 |
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Kurieg posted:No spells.
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# ? May 2, 2020 23:57 |
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Kurieg posted:No spells. The advantage of playing on Sigil is that whenever you get knocked out of the ring you just come back in from the other side.
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# ? May 3, 2020 00:11 |
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Gobbeldygook posted:You forgot Birthright, which was a kingdom management system attached to a w/e setting. Birthright was, explicitly per his own statements, the creator's failed fantasy novel series adapted into a D&D setting because they asked him to develop one and he was like "well, I have a couple thousand pages of manuscript under my bed..." Gobbeldygook posted:TSR's secret was they had no idea what they were doing. Line budgets were assigned on gut feeling rather than any sort of analysis or market research, so dumb poo poo like an epic level Dark Sun supplement got published. honestly, good. i love that poo poo. i own a copy of Council of Wyrms. Tuxedo Catfish fucked around with this message at 17:59 on May 3, 2020 |
# ? May 3, 2020 17:56 |
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Gobbeldygook posted:You forgot Birthright, which was a kingdom management system attached to a w/e setting. Was it fun to play/ build kingdoms in?
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# ? May 3, 2020 17:59 |
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Josef bugman posted:Was it fun to play/ build kingdoms in? Not particularly, but it's not egregiously awful either. Mostly it's just a simplistic resource management system that runs in the background, the better to represent adventurers who can coincidentally call on the economic (or supernatural, or manpower) resources of a small kingdom. e: the weirder / more annoying part is the army management and mass combat system, which (admittedly from my decades-old recollection at this point) is too shallow to be a good wargame, but too complicated to be a mere narrative background tool. Tuxedo Catfish fucked around with this message at 18:07 on May 3, 2020 |
# ? May 3, 2020 18:01 |
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basically the answer is to just run Birthright in REIGN and forget AD&D ever existed
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# ? May 3, 2020 18:08 |
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Birthright is a very good setting, let down by typically blah AD&D 2E mechanics.
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# ? May 3, 2020 18:12 |
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It's just that I would really like a politics game that is both about interpersonal chats with people in power and also about commanding armies/ ruling. I need to learn how to make Reign work. Josef bugman fucked around with this message at 19:09 on May 3, 2020 |
# ? May 3, 2020 19:02 |
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FMguru posted:Birthright is a very good setting, let down by typically blah AD&D 2E mechanics. I played in a short-lived Birthright campaign back in like 2012 and there was a lot of time spent going over how to build our kingdom and manage resources. In that regard, it felt like an Euro-style board game, which I'm not opposed to but not exactly what I expected out of a 2e game. Birthright did at least one thing right, and that's make crossbows worth a drat. I'll always love it for that.
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# ? May 3, 2020 19:20 |
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Josef bugman posted:It's just that I would really like a politics game that is both about interpersonal chats with people in power and also about commanding armies/ ruling. The Game of Thrones RPG was really good at this, actually. Making a banner house with holdings and armies was cool, and social stuff was just important as combat mechanically. Just ignore the setting and go.
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# ? May 3, 2020 23:14 |
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Slimnoid posted:Birthright did at least one thing right, and that's make crossbows worth a drat. I'll always love it for that. Out of curiosity, how did it do that in AD&D2e rules?
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# ? May 3, 2020 23:26 |
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I played a birthright campaign that was pretty fun, but we did it in Burning Wheel.
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# ? May 3, 2020 23:46 |
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Lemniscate Blue posted:Out of curiosity, how did it do that in AD&D2e rules? Crossbows mostly sucked in 2e. They didn't receive any stat bonuses to damage, unlike bows which could use your strength bonus for damage (with a corresponding strength requirement to use). They also took longer to reload and fire, with a ROF of one every two rounds; a bow, on the other hand, could be fired twice per round. Damage depended on the type of arrow or quarrel you're using, but bows usually were putting out 1d6 or 1d8 for damage, whereas crossbows were 1d3, 1d4, 1d4+1, or 1d6+1. Combine the better base damage die with the better ROF and the strength bonus and bows were the clearly superior choice for most ranged characters (dart spam notwithstanding). Birthright changed the rules such that they were more accurate at medium and short range by making the opponent's AC being worse, as shown below: It also upped their damage to be comparable to bows: It made crossbows a very viable weapon, even if their ROF was still the same and you still couldn't add stat bonuses to damage. They're a good alternative to the standard rules and can be ported over to most 2e games without issue.
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# ? May 4, 2020 00:39 |
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Neat, thank you.
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# ? May 4, 2020 02:16 |
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Josef bugman posted:It's just that I would really like a politics game that is both about interpersonal chats with people in power and also about commanding armies/ ruling. You could probably get some help pretty quickly by throwing a question in the greg stolze thread: https://forums.somethingawful.com/showthread.php?threadid=3306874 There are a non-zero number of ORE fans around on the forum willing to help out with the trickier bits of the systems. Personally, I really enjoy it because there is a lot of crunch if you want to explore it, but its all out-of-session. Once you're in a session the amount of crunch is fairly small, though if you're running for a medium+ sized group having some dice rolling apps can save you some solid time.
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# ? May 4, 2020 02:37 |
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Tuxedo Catfish posted:Birthright was, explicitly per his own statements, the creator's failed fantasy novel series adapted into a D&D setting because they asked him to develop one and he was like "well, I have a couple thousand pages of manuscript under my bed..." This is as good a thing to adapt as any, since the real good worlds that people like have tons of nonsense going on under the hood
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# ? May 4, 2020 03:36 |
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Tuxedo Catfish posted:Birthright was, explicitly per his own statements, the creator's failed fantasy novel series adapted into a D&D setting because they asked him to develop one and he was like "well, I have a couple thousand pages of manuscript under my bed..."
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# ? May 4, 2020 04:32 |
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Froghammer posted:This is the majority of homebrew settings and I'm 100% here for it GRRM's "Wild Cards" setting spun out of his superhero RPG campaign (I think it used, of all things, Superworld) and became a series of short story collections, novels, and (coming full circle) a couple of RPG adaptations (GURPS and M&M).
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# ? May 4, 2020 05:01 |
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FMguru posted:Sometimes it's the other way around - both The Expanse and Malazan started off efforts to write a homebrew RPG campaign setting and got turned into novels.
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# ? May 4, 2020 05:21 |
Didn't the Riftwar start as a dog campaign?
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# ? May 4, 2020 07:55 |
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Ego Trip posted:Didn't the Riftwar start as a dog campaign? It was a mash-up of Feist's home setting and Empire of the Petal Throne, the latter of which he claimed never to have heard of when the author sued him despite having ripped it off wholesale.
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# ? May 4, 2020 08:04 |
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dwarf74 posted:Malazan is more a retelling and expansion on a campaign that actually happened - a weird two-player one run by Erikson and Esselmont, a pair of archeologists. So it already was a D&D (and later GURPS and later apparently just a kind of rules light storytelling I guess) campaign. Everyone wants a Malazan setting, don’t nobody want to write the drat thing
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# ? May 4, 2020 09:21 |
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FMguru posted:Sometimes it's the other way around - both The Expanse and Malazan started off efforts to write a homebrew RPG campaign setting and got turned into novels. Dear god that's making me think of GRRM and his table getting really into the weird sex poo poo in the novels during play.
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# ? May 4, 2020 19:52 |
Wild Cards is the one with the superhero pimp with tantric sex powers and the prostitute assassin with the venomous vagina, right? GRRM is an absolute fucker.
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# ? May 4, 2020 21:26 |
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Good lord.
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# ? May 4, 2020 22:24 |
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i had no idea wild cards was grrm
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# ? May 4, 2020 23:10 |
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Josef bugman posted:Isn't WoW lore a gigantic loving clusterfuck at the moment? It really all went sideways once they screwed up the Falstad Wildhammer thing. The dopes!
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# ? May 4, 2020 23:49 |
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Nihilarian posted:i had no idea wild cards was grrm Turns out "grrm" is the sound you make when trying not to lose your lunch when reading Wild Cards.
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# ? May 5, 2020 00:34 |
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Old Kentucky Shark posted:Wild Cards is the one with the superhero pimp with tantric sex powers and the prostitute assassin with the venomous vagina, right? He editted it, the stories with the tantric-sex pimp who stores the energy in his increasingly bulbus forehead was written by a different guy, Lewis Shiner.
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# ? May 5, 2020 00:58 |
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Wild Cards is akin to a comic book shared universe where it has a stable of about 16 writers making stories as part of a greater narrative. Far as I know they're still going strong in publishing new material.
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# ? May 5, 2020 01:59 |
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Old Kentucky Shark posted:Wild Cards is the one with the superhero pimp with tantric sex powers and the prostitute assassin with the venomous vagina, right? Wild Cards being an anthology series has some good Watchmen-esque "history but sometimes with superheroes" stuff but then yes, also this.
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# ? May 5, 2020 02:56 |
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# ? May 23, 2024 09:07 |
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Saguaro PI posted:Wild Cards being an anthology series has some good Watchmen-esque "history but sometimes with superheroes" stuff but then yes, also this.
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# ? May 5, 2020 03:18 |