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Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Tsar Mikey posted:

More like boretenders.


I'd also accept beartenders




https://i.imgur.com/nxk80rK.gifv

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Sarsapariller
Aug 14, 2015

Occasional vampire queen



I haven't actually played GTA Online but are you locked to a small selection of cars that are actually affordable and then anything that's remotely good costs hundreds of hours of in-game time (with monthly resets on your progress), or hundreds of real dollars?

Also do you get sent to jail for 24+ hours when you die in GTA Online?

Because that seems like a pretty big difference

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

poor doggo has ear mites :(

Dooguk
Oct 11, 2016

Pillbug

The Super-Id posted:

Star marine biology.

Whatever happened to Star Marine?

Best Bi Geek Squid
Mar 25, 2016
yeah uh, bartenders are literally the only npcs that show a range of emotion , talk about stuff, and interact with objects. the bizzare focus on them has absolutely nothing to do with crobert's equally bizzare focus on constructing the nightlife aspect (clubs, bartenders, drink mixing minigames) of his spaceship game before everything else

Beet Wagon
Oct 19, 2015





Sarsapariller posted:

I haven't actually played GTA Online but are you locked to a small selection of cars that are actually affordable and then anything that's remotely good costs hundreds of hours of in-game time (with monthly resets on your progress), or hundreds of real dollars?

Also do you get sent to jail for 24+ hours when you die in GTA Online?

Because that seems like a pretty big difference

About half of this, yes. GTA Online is infamous for the extreme monetization and focus on selling in-game currency. Resets don't happen (unless of course they suspect you of getting fake money from a hacker (a thing that happens from time to time in random lobbies, and which is also the only reasonable way of making any money, so much so that there are entire communities dedicated to trying to find these lobbies).

The difference being that the thing that drives players to want to spend money on GTA Online is a loving torrent of content. Every new update comes with like a dozen vehicles to buy, and a new building to own, and - critically - a bunch of new gameplay mechanics or options that come with that building.

GTA Online is a bad, money-hungry shitfest, but it's also a game I have almost 200 hours in because good lord there's a lot of poo poo to do. Star Citizen will never be that lol.

Beet Wagon
Oct 19, 2015





Also I missed the "do you go to jail for 24 hours" part because it's so dumb my brain repeatedly refuses to believe it's real lmao.

MMOs have had "how to punish people who do crimes" figured out for decades and these dumb motherfuckers went and made a whole jail

The Super-Id
Nov 9, 2005

"You know it's what you really want."


Grimey Drawer

The Super-Id posted:

Star marine biology.


Dooguk posted:

Whatever happened to Star Marine?

Hav
Dec 11, 2009

Fun Shoe

Diseases of the future. Noodle-leg can strike at any time.

Bofast
Feb 21, 2011

Grimey Drawer

Star Citizen in all its fidelity

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Best Bi Geek Squid posted:

yeah uh, bartenders are literally the only npcs that show a range of emotion , talk about stuff, and interact with objects. the bizzare focus on them has absolutely nothing to do with crobert's equally bizzare focus on constructing the nightlife aspect (clubs, bartenders, drink mixing minigames) of his spaceship game before everything else

Hundreds of years in the future, in space no less, there will still be "night" and therefore the "nightlife" will be 20th century clubs and drinks, because society happened to stop exactly where Chris thinks it is today.

Dooguk
Oct 11, 2016

Pillbug

Ah I see. Thank you.

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...


Great. They're ripping off Battlestar Galactica.

Hav
Dec 11, 2009

Fun Shoe

The revolution will be de-skeletonized

Best Bi Geek Squid
Mar 25, 2016
just rebrand sc to be a surreal horror / body horror sci-fi game. Don't even have to fox the horrifying body-twisting bugs, lifeless npcs, or lack of object permanence. Its all part of the atmosphere

Admiral Snackbar
Mar 13, 2006

OUR SNEEZE SHIELDS CANNOT REPEL A HUNGER OF THAT MAGNITUDE

Pixelate posted:

Some CIG guys were just advising on how to get on board

Differences Between Early Lumberyard and "Modern" Lumberyard | Applying for CIG Jobs

Seems they’re on an older build of Lumberyard. Hope they haven’t pissed Amazon off too :ohdear:

Can you imagine applying to work at CIGee-Whiz and not making the cut?

Tsar Mikey
Nov 30, 2005


When will then be now?



I think through all of this, my absolute favorite thing CIG does is taking mundane programming concepts that anyone who's ever had interest in programming understands, then making it out to be the silver bullet that will fix every single issue the project has ever had. Ships loading 10 MB of data over a slow WAN link because you had to describe every single rivet on the ship in a plain text XML file? I know! Serialized variables. The current scene has too many assets loaded that are 9 miles away from the player because your boss is an idiot? Let's just not load or draw those objects, maybe? We'll call it SSOCS. Well the first iteration of this thing is loving garbage, let's just call it tier 0 and forget that it ever existed in the first place. I don't even know what the iCache is, but I would bet an Idris that it's equally mundane.

The misuse of the term refactoring is also pretty funny. The idea behind refactoring is you change the internals of something to make it easier to maintain/read/whatever without changing what it actually does. I blame Ben Lesnick, Developer for the refactor label being slapped on everything as a way of stalling for time. It worked so well that they expanded it to other concepts.

Dr. Honked
Jan 9, 2011

eat it you slaaaaaaag

Quavers posted:

:eng101: I find it so weird that strong knowledge of 3D maths is still required. The average junior dev shouldn't be writing performance-critical graphics code, they should be using the graphics API someone more specialised works on. Same for anything low level, it should be abstracted away because otherwise you've got a ton of opportunities for accidental memory leaks.

As a coder, you MUST know 3d maths well to work on many areas of a 3d game. There is a shitload of stuff that requires it, not just performance-critical graphics code. You can maybe get along for a while using the various helpful linear algebra functions that your engine has, but in the end, you're going to need to know this stuff. I won't hire juniors who don't know basic linear algebra.

Fargin Icehole
Feb 19, 2011

Pet me.

Hav posted:



How much research can you do on utter speculation?

Oh hey, a game that exists

RattiRatto
Jun 26, 2014

:gary: :I'd like to borrow $200M
:whatfor:
:gary: :To make vidya game

Is that a gameplay loop

Kosumo
Apr 9, 2016

So now big is the file/install size of Star Citizen at?

Aren't some backers supposed to get a copy of the finished product on a Connie shaped USB drive?

Would that be currently possible and how much would a USB drive of that size be worth?

Or was this covered legally by Chris Roberts self absolution.

Kosumo
Apr 9, 2016

RattiRatto posted:

Is that a gameplay loop

No, it's tier 0 Sataball :yarg:

Spiderdrake
May 12, 2001



I'm pretty sure backers can get poo poo on, but you could just stick a portable hdd or ssd in your dumb ill-painted model of whatever generic spaceship and have the refueling hose be the USB plug. With a quality product that would actually look cool.

A sentence that describes 66% of star citizen tho

The Titanic
Sep 15, 2016

Unsinkable

Hav posted:

They’re on an older build because they probably ham-fisted changes to core, then built a rickety bunch of dependencies over that, rather than factor in regular updates to bring the master into line with a more modern engine. I’m the bitter guy having to do multiple major version upgrades because ‘if it ain’t broke, don’t fix it’ somehow translates into ‘maintenance is for future suckers’.

You can see the patterns of them beginning to work with their own technical debt.

‘starengine’ is nearly a decade old now.

Also, Amazon does not appear to be pushing it’s gaming products that hard, and the flagship MMO appears to have gone through a revision or two, so any ideas that there’s Amazon money backing this thing are pipe dreams.

End of life dates are for losers who didn't invent programming back in the 90's.

You just start editing all your dependencies at their code-level and then you just do it better and then keep up with all of them because you are a literal programming goddess and can do no wrong and everybody else did it worse than you.


The only way they'll probably upgrade to a neeer version is a complete rewrite. And the good news is that I think CIG already did this once, and within like 2 months was right back into knee deep frankencode nobody could work with. So don't worry, if they do have to do a rewrite, it will only be a few months before nothing works again. You won't be lonely long with a working game because it's 99% unfucked by CIG. :)

The Titanic
Sep 15, 2016

Unsinkable

So I hope backers are celebrating this news because they love to make new money-making milestones for CIG, right? Yay CIG has raised so much money and has produced almost nothing with it over nearly a decade! Yay us! Let's go buy an Idiris!

The Titanic
Sep 15, 2016

Unsinkable

Asmodai_00 posted:

:reddit: Lets talk about Bartenders


:smugdog:: You haven't understood why they receive so much attention. They are testbeds for ALL futures NPC's features on SC.

Bartenders are perfect for this task because :

they have the whole range of emotions (happy, angry, neutral,etc)

they can talk about every subject (quest, mission, weather, politic,etc)

they manipulate different objects with complex moves

they doesn't have a pathfinding (or a very limited one)

Even a quest giver cannot fulfill all this points



:smug: Spot on. OP didn't look at the bigger picture of whats been developed.


:smugbert: I've never seen someone complain about bartenders that looked at the bigger picture.

If you see a post about the bartender, you can guarantee, it involves 100% emotion and zero research.


You can literally say that for any job in the world. People do these things naturally.

The Titanic fucked around with this message at 22:26 on May 7, 2020

BumbleOne
Jul 1, 2018

by Fluffdaddy

tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane, tane

Kosumo
Apr 9, 2016

tane it down Bumble He!

trucutru
Jul 9, 2003

by Fluffdaddy

Kosumo posted:

So now big is the file/install size of Star Citizen at?

Aren't some backers supposed to get a copy of the finished product on a Connie shaped USB drive?

Would that be currently possible and how much would a USB drive of that size be worth?

Or was this covered legally by Chris Roberts self absolution.

Around 70-80 GB of pure fun. So a 10 dollars usb thingamabob or around 1/150 of an Idris.

BumbleOne
Jul 1, 2018

by Fluffdaddy
....tane, tane, tane, ta ... ne .... ta .... nnn.

i'm done

The Titanic
Sep 15, 2016

Unsinkable
T--- tane?

Solarin
Nov 15, 2007


what the gently caress is this game anymore

Sarsapariller
Aug 14, 2015

Occasional vampire queen


Kosumo posted:

So now big is the file/install size of Star Citizen at?

Aren't some backers supposed to get a copy of the finished product on a Connie shaped USB drive?

Would that be currently possible and how much would a USB drive of that size be worth?

Or was this covered legally by Chris Roberts self absolution.

The answer to that is "If nobody remembers or cares that they bought it, we don't legally have to provide it"

Sarsapariller
Aug 14, 2015

Occasional vampire queen


Unrelated but good god FS2020 is visually incredible. SC is completely out of date and it hasn't even come out yet. It's almost like being able to focus on one camera size and general perspective i.e. "Pilot from a plane" allowed them to build the entire Earth in grand detail in the amount of time it took Crobbers to spit out a couple of barren moons.

https://www.youtube.com/watch?v=AzKy3JycWRQ

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Sarsapariller posted:

I haven't actually played GTA Online but are you locked to a small selection of cars that are actually affordable and then anything that's remotely good costs hundreds of hours of in-game time (with monthly resets on your progress), or hundreds of real dollars?

Also do you get sent to jail for 24+ hours when you die in GTA Online?

Because that seems like a pretty big difference

Its actually quite interesting how R* have set it up. It is all designed to prey on human desire to get things and to get them as quickly as possible and they do offer quiet a lot of ways of making money BUT, most of them are generally quite slow. BUT every week they do 2x or 3x on various events, businesses, and modes.

Like last week we had 2x on crates. Now, crates increase in value the more you have and a full warehouse gives you more profit per crate than a non-full one, significantly more. BUT sourcing and delivering crates (which you must complete fully, no lost crates to get payout) have to be done in public lobbies, and i think you can imagine what sort of people infect public lobbies. They are called tryhards, griefiers (of course), and my favourite Shark Card Salesmen (because after losing a crapton of cargo that you have spent literally days grinding for, thereby losing millions, tends to get people reaching for the bank card to compensate). BUT what you can do is force a "solo" public lobby, where you are usually alone, or perhaps bring in a friend or two, and can do all your business in peace. Rockstar don't punish people for doing this, even though its technically an exploit.

BUT, you really don't have to do any of this. You can always steal cars off the street, helcopters and planes from various locations around the map, and get guns from bad guys or by buying with money earned through other methods. You don't have to own businesses, you can just make your money doing the 2x/3x weekly events, and if you are good at them, you can make very good money from them. If you don't mind cheesing it, and have a friend, you can even rig the events and play vs your friends and share victories. Like a couple of months back they had the tron bike battles on 3x, so me and my daughter set up private games (basically launching before anyone else could join) and we just traded victories. We earned a pretty penny.

BUT there are also lots of good cars that are really cheap and almost as good as some of the most expensive, BUT not quite as good.

BUT if you don't really get into the whole business and collection side of things, you can't get your hands on some of the more expensive toys, like the orbital cannon... not that many people use it unless they are cheaters, because the drat thing costs a crapton of money to fire. Its effectively a godmode weapon where you sink in your facility and fire upon someone anywhere on the map killing them. Its a favoured tool of griefers, especially those who cheat.

Cheaters are unfortunately rife and R* are not very good at catching them and punishing them.

We did a heist the other day with a group of 3 of us, but the heist required a 4th, so we watied for a random to join. We don't like playing with randoms. Occasionally you get someone decent, but all too often they are either useless or cheaters. So this guy joins, we start the mission, and he teleports to the objective and is about to finish it in a matter of seconds, thereby ruining the mission (and the missions in GTA are often really cool, especially the heist ones) for the rest of us. My firend, who was host, killed the mission, so we wouldn't unfairly finish it. The cheater was probably confused, because in their mind they probably thing they are doing us a favour, helping us finish quicker and get rewards quicker.

Cheaters are also a problem in public lobbies, sometimes showering players randomly with money, which can get you punished by R* if they see you get a load of money, while the cheater gets away with it. Or they make it rain airplanes, tanking your framerate and possibly crashing the lobby... they tend to do that when they get called out for cheating.

Most of the time though i stick to solo public lobbies, because there are just too many toxic elements in regular lobbies. The lobby chat is sometimes good, but all too often full of children swearing at each other.

Its a great game, with some great design descisions, but very much designed to get you to spend money on shark cards, but one that can also truly say that you really don't need to buy shark cards, it isn't that hard to make money, as long as you play intelligently, and avoid lobbies with children and griefers in them. You can meet some good people and make crews where you help each other gain money.

Oh, as a bonus, the radio station DJs are all real DJs and the nightclub resident DJs are all real DJs playing their actual musical sets.

So, how does this relate to SC?

Well, Rockstar were once upon a time a small dev shop creating a revolutionary new genre of game. Chris Roberts was once upon a time a relatively unknown developer who saw what others were doing, repackaged their ideas, sold them as his own, and actually produced some good games. Rockstar then went on to become a soulless corporation that produced games designed to part players from their money, but you know, actually produced good games. Chris Roberts made CIG, a wolf-in-sheeps clothing, whereby he pretends they are just a poor indy company battling against the evil publishers, all the while making companies like EA and Rockstar look like saints in comparison, and he does this without even producing a game.

In short, I still can't shake that drat dream i had about CIG adding wookies to Star Citizen and keep thinking about those sexy bearlike wookies.

SoftNum
Mar 31, 2011

Agony Aunt posted:


Well, Rockstar were once upon a time a small dev shop creating a revolutionary new genre of game. Chris Roberts was once upon a time a relatively unknown developer who saw what others were doing, repackaged their ideas, sold them as his own, and actually produced some good games. Rockstar then went on to become a soulless corporation that produced games designed to part players from their money, but you know, actually produced good games. Chris Roberts made CIG, a wolf-in-sheeps clothing, whereby he pretends they are just a poor indy company battling against the evil publishers, all the while making companies like EA and Rockstar look like saints in comparison, and he does this without even producing a game.

In short, I still can't shake that drat dream i had about CIG adding wookies to Star Citizen and keep thinking about those sexy bearlike wookies.

Rockstar also canned the first concept cause it wasn't fun and made the original GTA instead; partially based on some wonky driving AI that the programmers laughed at.

it's like the anti-SC.

orcane
Jun 13, 2012

Fun Shoe
Rockstar is very good at catching cheaters but only if they cheat in money because that threatens their shark card scam.

If you just want to make the game miserable for everyone else and turn them into furniture or blow up their entire garage at once or teleporting you into level geometry, go hog wild, maybe they'll decide to catch you in a year or three.

Sarsapariller
Aug 14, 2015

Occasional vampire queen



Man this is why I don't play anything with any kind of public matchmaking game anymore. gently caress allllllll of that. I didn't pay 60 bucks to provide a nice target for people cheating, or lose access to the game because I'm adjacent to people cheating. And I'll stay way the hell away from any game that decides I have to wade into the brown sea to progress because having it my own way isn't "Authentic" enough or whatever. gently caress it forever.

Sarsapariller fucked around with this message at 00:22 on May 8, 2020

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Sarsapariller posted:

Man this is why I don't play anything kind of public matchmaking game anymore. gently caress allllllll of that. I didn't pay 60 bucks to provide a nice target for people cheating, or lose access to the game because I'm adjacent to people cheating. And I'll stay way the hell away from any game that decides I have to wade into the brown sea to progress because having it my own way isn't "Authentic" enough or whatever. gently caress it forever.

Yeah reading that just retroactively justified my uninstallation of GTA5 after trying to play online for 5 minutes. What a piece of poo poo.

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orcane
Jun 13, 2012

Fun Shoe
A lot of my money in GTAO was from duping stuff back when Online was really glitchy and buggy on PS3/X360.

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