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al-azad posted:It's also weird that none of the catalyst for Simon's story actually matters. I completely forgot his girlfriend's name and don't understand the significance of the mid-game flashback. More to come as I play through the rest of it, there are a ton of details I'd forgotten. Wish the game were a little shorter though, it doesn't help that I'm obsessive about making sure I find everything, as there is a lot of storybuilding you have to keep an eye out for that can be easy to miss.
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# ? May 6, 2020 06:21 |
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# ? May 9, 2024 09:04 |
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There is also the possibility that Simon forgot about his girlfriend, considering how long it has been. I agree about the ending, I think it was added later maybe?
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# ? May 6, 2020 06:49 |
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Heeeyyy, guess who's back. https://twitter.com/BDisgusting/status/1258420153198526464
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# ? May 7, 2020 16:36 |
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Oh good, it’s been a while since I heard from them on Kickstarter.
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# ? May 7, 2020 17:01 |
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Lol at this post from the Scorn devs. That’s some dickish talking there. “We’re not really updating you because to do so is trivial to us.”
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# ? May 7, 2020 18:16 |
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Really sticking with the phallic theme there.
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# ? May 7, 2020 19:07 |
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Since SOMA was mentioned. Have there been similar horror games since? I haven't played anything new in years that scares me or makes me think about my existence at least.
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# ? May 7, 2020 20:08 |
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DropsySufferer posted:Since SOMA was mentioned. Have there been similar horror games since? I haven't played anything new in years that scares me or makes me think about my existence at least. While it's a very different type of game thematically, Hellblade is very reminiscent of SOMA in its minimalist UI, oppressive atmosphere to create a constant sense of unease, and use of binaural audio.
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# ? May 7, 2020 20:15 |
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Old Boot posted:Heeeyyy, guess who's back. I've been waiting since the KS for this, I can't get enough of the visuals which they've knocked out of the god drat park, god it looks so good. The gameplay will probably be terrible though, lol
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# ? May 7, 2020 20:43 |
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sigher posted:I've been waiting since the KS for this, I can't get enough of the visuals which they've knocked out of the god drat park, god it looks so good. The playable alpha was decent enough to play at least.
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# ? May 7, 2020 20:57 |
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DropsySufferer posted:Since SOMA was mentioned. Have there been similar horror games since? I haven't played anything new in years that scares me or makes me think about my existence at least. The Bloober games, most notably Observer, are probably the closest in concept/quality.
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# ? May 7, 2020 21:55 |
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DropsySufferer posted:Since SOMA was mentioned. Have there been similar horror games since? I haven't played anything new in years that scares me or makes me think about my existence at least. Eh, the only games that come to mind that are potent existential explorations are old adventure games; it's a hard theme to work with seriously with what you're already facing with a videogame. The Swapper does come to mind, at least, though again, hardly new, and I don't know much about it.
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# ? May 7, 2020 22:09 |
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The Void, maybe? It's not really horror, per se, but it's very heavy on the existentialism.
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# ? May 7, 2020 22:19 |
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nm
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# ? May 8, 2020 02:52 |
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Lifeglug posted:The playable alpha was decent enough to play at least. I don't think there was enough in the alpha to make much of a call on how the gameplay was going to be, it was so short and straight forward it could go either way. I'm honestly just in it for the visuals which is exceeding my expectations, if the gameplay is good that's just a wonderful bonus.
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# ? May 8, 2020 02:57 |
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Cardiovorax posted:The Void, maybe? It's not really horror, per se, but it's very heavy on the existentialism. I had a similar experience with the same developer's Pathologic 2, which I haven't even finished once. sigher posted:I don't think there was enough in the alpha to make much of a call on how the gameplay was going to be, it was so short and straight forward it could go either way. I'm honestly just in it for the visuals which is exceeding my expectations, if the gameplay is good that's just a wonderful bonus. Hope the art print I kickstarted at least materializes from Scorn.
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# ? May 8, 2020 06:28 |
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Wow the tone of that Scorn Dev update is giving me some serious "up their own asses" vibe. Still not a clue what the hell is even going on in that game, some kind of flesh infestation?
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# ? May 8, 2020 09:21 |
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Dreadwroth2 posted:Wow the tone of that Scorn Dev update is giving me some serious "up their own asses" vibe.
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# ? May 8, 2020 09:24 |
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Has anyone been back to WoH?quote:a new mystery, BIZARRE BRUIT OF THE BLOOD-CURDLING BOTANIST, has been added with 4 endings quote:burning down the school now hurts the player
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# ? May 8, 2020 09:28 |
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This is unrelated to any current topic, but I am really enjoying Resident Evil: Resistance. On PS4. If you want to play, add me. My PSN is my username proceeded by the word Prince.
Zushio fucked around with this message at 10:48 on May 8, 2020 |
# ? May 8, 2020 10:21 |
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I got tired of WoH quicker than I would have liked. I like the aestetic and presentation, but I feel like the gameplay itself doesn't...quite work? Not sure why, exactly. Incidentally, reading the OP reminded me that I once played Amnesia: Dark Descent and then dropped it because I got stuck and nothing ruins horror atmosphere for me like going back and forth trying to figure how to continue the god drat game.
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# ? May 8, 2020 11:05 |
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I think it's simply because it's just kind of shallow, mostly. The gameplay can't hold one's attention for long because there just frankly isn't much to it.
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# ? May 8, 2020 12:13 |
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I like WoH’s aesthetic, but extended play hurts my eyes. Like, a lot. A shame.
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# ? May 8, 2020 13:01 |
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paradoxGentleman posted:I got tired of WoH quicker than I would have liked. I like the aestetic and presentation, but I feel like the gameplay itself doesn't...quite work? Not sure why, exactly. I agree. It doesn't play at all how I envisioned.
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# ? May 8, 2020 13:32 |
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I like WoH but the fact I have found exactly 0 katanas in my playthroughs while a friend found 5 in a row is discouraging. I seem to struggle finding weapons and he's like "cutting gods in half with my Hanzo steel lol"
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# ? May 8, 2020 14:21 |
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paradoxGentleman posted:Incidentally, reading the OP reminded me that I once played Amnesia: Dark Descent and then dropped it because I got stuck and nothing ruins horror atmosphere for me like going back and forth trying to figure how to continue the god drat game. Then this thread could end on page 555, certified gold for eternity
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# ? May 8, 2020 16:52 |
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Len posted:I like WoH but the fact I have found exactly 0 katanas in my playthroughs while a friend found 5 in a row is discouraging. I seem to struggle finding weapons and he's like "cutting gods in half with my Hanzo steel lol" I find katanas when I go into other worlds.
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# ? May 8, 2020 17:56 |
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How are you supposed to do those events, anyway? I've never gotten more than a few steps into one of them before I am booted back outside.
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# ? May 8, 2020 18:05 |
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The issue I had with WoH is it really lacks enough randomization with the events to make doing them again feel worth it. Once you've done a case correctly, you can do it correctly each time. Stuff like side quest rewards also being static is another head scratcher, especially since some are just negatives like losing sanity. Once I realized that I never did the one in the mermaid case ever again, because why would I?
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# ? May 8, 2020 18:53 |
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WoH is also unfinished, so it's gonna have problems that might not be as bad or there later.
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# ? May 9, 2020 00:49 |
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Yeah, there just isn't enough actual randomisation in WoH and it's very easy to burn out on. If I were to make a change to it, it'd be in optional objectives for missions. I'm not playing on hardest difficulties, but in the Mermaid case, the option objective is 'search the beach twice', one of which happens in the mystery itself. There's not much space for actual risk after you've played through a mission once
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# ? May 9, 2020 00:58 |
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Not enough randomness for the lack of cohesion in the overall "story" threads. Like they do 'join together' to an extent - items from one can be used for another, etc - but not enough to make that compelling, either. Seems like it's gonna have to come down on one side or another here soon, and I'm guessing it'll be 'more random,' mostly because that's a lot easier than having to figure out all the if-then connective tissue more cohesion would require.
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# ? May 9, 2020 01:03 |
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Is "puzzle horror" an established thing? Like, the mechanics of a puzzle game + something looking for you (rather than resource management). I think that's the central conceit of Frictional games, like Amnesia or SOMA, but I remember a lot people complaining about that gameplay and calling it dated. I don't know where it's been done before, or where it goes wrong, cause it sounds fun on paper. EDIT: I looked back a page and saw a good overview of SOMA's flaws. Is it more the hiding part that's boring, not the running part? FalconImpala fucked around with this message at 01:33 on May 9, 2020 |
# ? May 9, 2020 01:05 |
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FalconImpala posted:Is "puzzle horror" an established thing? Like, the mechanics of a puzzle game + something looking for you (rather than resource management). I think that's the central conceit of Frictional games, like Amnesia or SOMA, but I remember a lot people complaining about that gameplay and calling it dated. I don't know where it's been done before, or where it goes wrong, cause it sounds fun on paper. To be fair to SOMA, they did monsters pretty well, like al-azad mentioned, they have some really well executed hiding and chase sequences. It's more a personal problem of mine that I'm completely over stealth horror games, Alien: Isolation was the last one for me and I just have no patience for them any more. Also SOMA comes with a Safe difficulty mode that makes the monsters basically harmless now and all but eliminates the chasing and hiding sequences, so that took away all my issues with the game. SOMA has some very light puzzles that would barely even qualify as puzzles, especially to people used to adventure games. I liked them though, they fit in perfectly and it was another way to give some player agency and keep you engaged. I finally finished replaying SOMA and drat, it still hit as hard as the first time, maybe even more so now because I followed everything a lot more easily this time and didn't have so many long gaps in between playing.
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# ? May 9, 2020 05:42 |
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Another horror confession, haven't played more than 30 minutes of Alien Isolation lol. I think after Soma I'll pick that up next but everyone's description of the Alien AI is turning me off which leads me to my next pointFalconImpala posted:Is "puzzle horror" an established thing? Like, the mechanics of a puzzle game + something looking for you (rather than resource management). I think that's the central conceit of Frictional games, like Amnesia or SOMA, but I remember a lot people complaining about that gameplay and calling it dated. I don't know where it's been done before, or where it goes wrong, cause it sounds fun on paper. The problem with stealth games as a genre is that it's very difficult to communicate with the player the rules of your stealth mechanics. The more realistic you want your game the more opaque the mechanics are. People complain that the alien is too realistic which yeah, if a predator knew you were in the area they would just camp but that doesn't make for a fun game. For me Soma communicated its monsters exceptionally well. Avoid this guy's line of sight light. This guy is blind but looking at him attracts his attention. This guy is blind but his hearing is so good he can pinpoint your flashlight click a room away. This guy is really fast but looking at him causes him to freeze. There are very few stealth games I can say communicate their enemies as well as Soma and it does so through very little observation.
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# ? May 9, 2020 06:36 |
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al-azad posted:Another horror confession, haven't played more than 30 minutes of Alien Isolation lol. I think after Soma I'll pick that up next but everyone's description of the Alien AI is turning me off which leads me to my next point I recommend the Unpredictable Alien Mod. https://www.moddb.com/mods/unpredictable-alien-mod I had fun in Isolation cause those rules are communicated pretty well, and its not TOO hard to avoid the alien. By 'realistic' it learns from the things you've tried, and more behaviors are unlocked with each level to help that illusion. This mod is subtle and gives the alien a huge patrol range & more breaks. Rather than being on your rear end the whole time, it's more like the alien is all over the whole station and sometimes bumps into you, which imo is a lot scarier, but less intense.
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# ? May 9, 2020 06:56 |
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While others have already into more detail about it, yes, "run away and hide" horror of that type has been a sort of sub-genre or trend in horror for a while now. Although it has been massively overshadowed by Amnesia and SOMA at this point, it was actually started by the Penumbra series, which was originally published in 2001. The games were successful and well-regarded enough that they have strongly shaped horror trends in the almost twenty years since. As an "established thing," it's not old in the sense that genre labels like action or RPG are, but it has been going for a while and as with many long-lived trends like that, some people are starting to get quite sick of it.
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# ? May 9, 2020 07:43 |
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al-azad posted:Another horror confession, haven't played more than 30 minutes of Alien Isolation lol. I think after Soma I'll pick that up next but everyone's description of the Alien AI is turning me off which leads me to my next point The game basically calls you a scared widdle baby if you don't play on Hard but I found out much later that all higher difficulties do is reduce the leash range on the alien, making it more predictable and thus annoying instead of scary. So I'd recommend playing the game on Normal if you have to.
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# ? May 9, 2020 08:45 |
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I hate it when games do that. People want different experiences for their entertainment! Stop shaming them for it! It's the year of our lord 2020, cringe is dead, hardcore gaming is dead, long live the new flesh
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# ? May 9, 2020 09:42 |
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# ? May 9, 2024 09:04 |
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Lol I bailed on Isolation after getting tired of sneaking around and fighting people. Just let me sneak around and I suppose I should pick it back up again sometime.
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# ? May 9, 2020 16:40 |