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like whenever the sequel to a game goes "and we have a new enemy type: dogs!" I gag a little cuz dogs suck so much to fight against in video games
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# ? May 9, 2020 17:23 |
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# ? Jun 5, 2024 06:01 |
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would you say the dogs in resident evil ruined the game for you
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# ? May 9, 2020 17:27 |
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no but then after I killed one I heard a zombie moaning in a kinda sad way and I realized what I had done and shut the game off
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# ? May 9, 2020 17:30 |
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Stux posted:would you say the dogs in resident evil ruined the game for you That twitter account that catalogues which dogs in video games you can pet reminded me that if you save the dog in RE4, he saves you back.
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# ? May 9, 2020 17:30 |
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CharlestonJew posted:its a mixture between a really dumb feature that some poor programmer probably missed his kid's birthday to implement, the fact that the marketing materials are pushing this one specific feature really hard, and while this is just personal preference, dog enemies suck in video games they're very annoying even though dogs irl are the best Yeah a whole lot of dev time went into something that most people won't even notice by the time they've mowed down 50+ dogs. Like I get that the point of it is that you are killing actual people and their pets but when the game play is killing hundreds of randos that are trying to kill you back it kind of loses it's impact a bit.
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# ? May 9, 2020 17:33 |
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Firstborn posted:That twitter account that catalogues which dogs in video games you can pet reminded me that if you save the dog in RE4, he saves you back. Uh, excuse me, his name is that dog.
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# ? May 9, 2020 17:33 |
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CharlestonJew posted:like whenever the sequel to a game goes "and we have a new enemy type: dogs!" I gag a little cuz dogs suck so much to fight against in video games And the best thing is that it is almost always a matter of the dogs being an addition to a system that isn't really meant to handle them. Dogs and enemies that float some distance off the ground and your melee attacks are always above the dog or under the floater and instead of "Oh no, dogs! Don't make me kill dogs, game!" You just really wish games had context sensitive attack animations so that Use Melee On Dog / Floater results in your character actually Using Melee On Dog / Floater.
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# ? May 9, 2020 17:40 |
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after killing my hundredth slime, I dropped my sword and looked down at my hands stained blue. I cried to the heavens, "who is the real monster??"
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# ? May 9, 2020 17:41 |
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grieving for Gandalf posted:after killing my hundredth slime, I dropped my sword and looked down at my hands stained blue. I cried to the heavens, "who is the real monster??" dragon quest slimes are very cute so yes you are the monster
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# ? May 9, 2020 17:45 |
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Cnidaria posted:dragon quest slimes are very cute in DQXII, a character comes from off screen after every level up and tabulates every cute monster you killed and how much exp and gold you earned for their deaths and asks you if it was worth it for three skill points
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# ? May 9, 2020 17:52 |
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Cnidaria posted:Yeah a whole lot of dev time went into something that most people won't even notice by the time they've mowed down 50+ dogs. maybe the game wants you to avoid killing things by making it bad when you do
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# ? May 9, 2020 17:58 |
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imo the reaction to a game going "the killing will be bad because its bad to kill" being "make the killing fun for me to do like call of duty" is more telling, than anything. makes u think.
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# ? May 9, 2020 18:00 |
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The worst part of dogs as an enemy type is their yelps and cries because you really can’t make a dog do that without hurting it while any dingdong with a microphone can pretend to get a chunk of rebar through its eye and record it so that’s also why it’s hard to fight dogs in games
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# ? May 9, 2020 18:01 |
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This named dog poo poo feels like it's tailor-made for reviewers so they can more easily write long screeds about how a video game changed the way they think about life (and video games). 95% of players aren't going to give a gently caress, they're going to shoot as many enemies as they need to progress to the next cutscene, say "That rules!/That sucked" at the end, and then never replay the game in the "humane" way the developer intended.
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# ? May 9, 2020 18:02 |
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Gabby_Jay posted:This named dog poo poo feels like it's tailor-made for reviewers so they can more easily write long screeds about how a video game changed the way they think about life (and video games). 95% of players aren't going to give a gently caress, they're going to shoot as many enemies as they need to progress to the next cutscene, say "That rules!/That sucked" at the end, and then never replay the game in the "humane" way the developer intended. so?
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# ? May 9, 2020 18:03 |
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Stux posted:imo the reaction to a game going "the killing will be bad because its bad to kill" being "make the killing fun for me to do like call of duty" is more telling, than anything. makes u think. The killing will be fun because it's a AAA third person shooter, and that is what inevitably leads to people being desensitized to the dog name stuff.
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# ? May 9, 2020 18:08 |
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Stux posted:so? So it's pathetic hackery that stinks of self-congratulatory masturbation. Which is fine I guess.
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# ? May 9, 2020 18:08 |
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Stux posted:maybe the game wants you to avoid killing things by making it bad when you do I think games should be fun, OP. If a game makes its main gameplay loop intentionally suck to prove a point, it's a lovely game. Even Spec Ops understood this, the main shooty gun gameplay of that was pretty alright.
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# ? May 9, 2020 18:10 |
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Calaveron posted:The worst part of dogs as an enemy type is their yelps and cries because you really can’t make a dog do that without hurting it while any dingdong with a microphone can pretend to get a chunk of rebar through its eye and record it so that’s also why it’s hard to fight dogs in games I fuckin wish this was true. My neighbours dog cries for 15 minutes like he’s dying whenever they leave the apartment.
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# ? May 9, 2020 18:11 |
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Stux posted:maybe the game wants you to avoid killing things by making it bad when you do i'm glad the game and i are in agreement that i shouldn't play it
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# ? May 9, 2020 18:12 |
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Cnidaria posted:The killing will be fun because it's a AAA third person shooter, and that is what inevitably leads to people being desensitized to the dog name stuff. they made the combat in the first game about not killing everything by making the aiming difficult and giving you barely any resources and letting you stealth by large amounts of the encounters, i dont know why theres an assumption the second game will instead be about mowing people down when theyve specifically made the point of saying you never have to kill a single dog
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# ? May 9, 2020 18:14 |
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Infinity Gaia posted:I think games should be fun, OP. If a game makes its main gameplay loop intentionally suck to prove a point, it's a lovely game. Even Spec Ops understood this, the main shooty gun gameplay of that was pretty alright. a game doesnt have to be fun, its legitimate to make a gameplay loop that is frustrating or difficult to prove a point. spec ops didnt understand it the gameplay is pretty awful.
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# ? May 9, 2020 18:15 |
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Gabby_Jay posted:This named dog poo poo feels like it's tailor-made for reviewers so they can more easily write long screeds about how a video game changed the way they think about life (and video games). 95% of players aren't going to give a gently caress, they're going to shoot as many enemies as they need to progress to the next cutscene, say "That rules!/That sucked" at the end, and then never replay the game in the "humane" way the developer intended. Depends how many trophies there are for not killing people or dogs I suppose.
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# ? May 9, 2020 18:16 |
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Stux posted:a game doesnt have to be fun, its legitimate to make a gameplay loop that is frustrating or difficult to prove a point. spec ops didnt understand it the gameplay is pretty awful. I guess we're going to have to fundamentally disagree on the basic point there. I refer to the quote by the great Reggie here: https://www.youtube.com/watch?v=FdxEUL18ySY
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# ? May 9, 2020 18:18 |
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LostRook posted:So it's pathetic hackery that stinks of self-congratulatory masturbation. is this because you dont think nd will do the concept justice and are doing it for that reason or do you think any game doing it would be hackery and self-congratulatory.
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# ? May 9, 2020 18:19 |
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The game play is pretty good in spec-ops, especially for an early 2010s shooter. It has good enemy variety and level design.
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# ? May 9, 2020 18:19 |
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Infinity Gaia posted:I guess we're going to have to fundamentally disagree on the basic point there. I refer to the quote by the great Reggie here: https://www.youtube.com/watch?v=FdxEUL18ySY i recommend playing getting over it or my summer car to experience why a frustrating gameplay loop can be good and eventually become fun even when extremely player hostile. putting artificial limitations on what things should be is never a good place to start from.
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# ? May 9, 2020 18:21 |
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i'm not fully against the concept of gameplay being 'bad' on purpose to make some kind of point but it needs to be a more interesting or less-trodden point than 'maybe violence is bad???'
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# ? May 9, 2020 18:21 |
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lol i enjoyed killing poo poo in tlou1 and I'll probably enjoy it in tlou2 the gameplay mechanics are great for stealthy aggressive play
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# ? May 9, 2020 18:24 |
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Brother Entropy posted:i'm not fully against the concept of gameplay being 'bad' on purpose to make some kind of point but it needs to be a more interesting or less-trodden point than 'maybe violence is bad???' Also I don't think you would ever see it in a AAA game. Even Death Stranding, a game that heavily discourages killing, gives you non-lethal guns that are functionally equivalent to their lethal counterparts.
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# ? May 9, 2020 18:24 |
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the sequence from 16 years ago in mgs3 where a guy can get mad at you for eating the carrion bird that ate him is literally more thought-provoking than this stuff
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# ? May 9, 2020 18:25 |
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Stux posted:imo the reaction to a game going "the killing will be bad because its bad to kill" being "make the killing fun for me to do like call of duty" is more telling, than anything. makes u think. you have misunderstood why people are mocking this. the killing will be fun, like call of duty; or, like the last of us 1.
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# ? May 9, 2020 18:26 |
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Brother Entropy posted:i'm not fully against the concept of gameplay being 'bad' on purpose to make some kind of point but it needs to be a more interesting or less-trodden point than 'maybe violence is bad???' the point isnt very well trodden in AAA games so i think its fine
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# ? May 9, 2020 18:27 |
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never once in the last of us did I feel like the gameplay was “intentionally bad,” it felt exactly like Uncharted but slightly better
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# ? May 9, 2020 18:27 |
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We watched the 20 hottest ISIS videos to make the gnarliest executions to date, make sure you kill enemies in contextual situations to see them all!
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# ? May 9, 2020 18:29 |
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Bonaventure posted:you have misunderstood why people are mocking this. people seem to feel that the detailed violence, the dogs and the stuff where the enemies act distraught wont be fun.
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# ? May 9, 2020 18:29 |
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Bonaventure posted:never once in the last of us did I feel like the gameplay was “intentionally bad,” it felt exactly like Uncharted but slightly better TLoU has a very different feel to the combat. It’s more tense and desperate, less invincible action hero type stuff. I mean, when you really break it down though that’s all based on superficial parts and you can Rambo the gently caress out of everything eventually, but I can see someone calling the style less “fun”.
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# ? May 9, 2020 18:31 |
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Stux posted:people seem to feel that the detailed violence, the dogs and the stuff where the enemies act distraught wont be fun. it will be fun to survive against the obstacles thrown in your way to complete the video game, the stupid part is the ~ludonarrative~ stuff they want you to feel as you press R2 to brain someone with a brick
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# ? May 9, 2020 18:33 |
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There may eventually be a developer that could get me to feel bad about killing people who are hunting me down to torture and murder me but it won't be Naughty Dog
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# ? May 9, 2020 18:35 |
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# ? Jun 5, 2024 06:01 |
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all I know about the game-feel of tlou 1 is that I felt empowered in any given encounter whenever I, as Joel, successfully managed to slit the throats* of 6 dudes in a row without being seen, then got up in the faces of those that were left and blasted them away *maybe you choke them out as a stealth kill I forget
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# ? May 9, 2020 18:35 |