|
we definitely already had MIRV systems as early as the 70s, though the one room that seals you in is funny in co-op, the door doesn't appear for anyone who hasn't set it off, so if someone's trapped there and warning you not to come in but never actually saying why, they just look like they're sitting at the end of a clear hallway being weird. ~so of course I flew right in~ "WHY DID YOU COME IN" "ohh a door closes." "That's why I said don't come over!" "hey it looked clear to me! there's no switch or anything?" "I looked everywhere" less than 20 seconds later I'm staring at the intact switch, "everywhere, huh?"
|
# ? Apr 5, 2020 14:22 |
|
|
# ? Jun 2, 2024 16:00 |
|
An actual shotgun/MIRV missile would be interesting. I know D3 had something in the same realm, but not quite proper.
|
# ? Apr 5, 2020 15:14 |
Oh, now we're starting my favorite world.
|
|
# ? Apr 5, 2020 15:47 |
|
anilEhilated posted:Oh, now we're starting my favorite world. And yeah it has a theme: being bright as poo poo, and heavily energy-based. Welcome to Light World
|
# ? Apr 6, 2020 01:00 |
|
Please make sure the maiden voyage of the earthshaker missile on camera involves it being applied to the thief bot. I NEED THIS
|
# ? Apr 6, 2020 03:20 |
|
|
# ? Apr 12, 2020 23:20 |
|
More than anything I wonder why they decided to call that level "ascent". Nothing much feels like a particular reversal of the usual mechanics, except maybe the long reactor timer - but that other secret level where the entire thing is a find-the-exit scramble does the concept better.
|
# ? Apr 14, 2020 12:15 |
|
|
# ? Apr 19, 2020 19:54 |
|
All primary recordings for Descent 2 have been completed, and I've done recording the first three levels of Vertigo. Wooo!
|
# ? Apr 27, 2020 00:24 |
|
In the last two videos I'm hearing a weird effect on berryjon's audio. It's like a delayed echo that sounds like it's coming from a tin can or bad speaker and it comes and goes. The other commentators don't seem to be impacted. So either I'm imagining this/something is wrong with my computer or this LP is building up to a big reveal where we find out that: No, berryjon, you are the robots. Fabulousity fucked around with this message at 03:33 on Apr 27, 2020 |
# ? Apr 27, 2020 03:30 |
|
That's an echo coming from one of my co-commentators whose audio input can hear the output, and try as I might, I can't line it up properly.
|
# ? Apr 27, 2020 04:39 |
|
Co-commentators were really quiet in the latest video and the game audio didn't seem (sound?) to duck for them, making it worse.
|
# ? Apr 27, 2020 19:56 |
|
Another reason this is Energy World: most of the enemies don't even use missiles, so they're much more sparse because of the lack of drops
|
# ? Apr 28, 2020 00:49 |
|
All those sensely populated narrow corridors seem like the devs are trying to push you towards using the phoenix cannon. It'd be tempting to try and snipe some robots with trick shots around corners, or just say "gently caress it" and spray & pray, but I figure there's an even chance of killing yourself with your own ricochets.
|
# ? Apr 28, 2020 07:23 |
|
Yeah, the problem with the Phoenix Cannon is that your shots bounce back at too narrow an angle - they always come back directly at you. If they bounced more wildly, or even just more predictably, then it'd be worthwhile.
|
# ? Apr 28, 2020 12:57 |
|
The Phoenix cannon definitely seems better on paper than practice. Smart missiles are a much safer and reliable way to shoot "around" corners. In a pinch you can even fly past the corner, poop a smart mine, slam it in reverse and blow the mine if the incoming fire doesn't do it for you. Edit: Forgot that the "smart mine peekaboo poop" is potentially a really bad idea with a new enemy we get introduced to in the next world. Fabulousity fucked around with this message at 17:53 on Apr 28, 2020 |
# ? Apr 28, 2020 17:08 |
|
These levels are the kind where you don't want the Phoenix Cannon, it thrives in large areas where you just pour out the firepower and not worry about applying it directly to your forehead! It's really good in Fire World with those massive caverns!
|
# ? Apr 29, 2020 00:59 |
|
I've never been a fan of the Phoenix. It's one of those that are better in the hands of the enemy than you. In my opinion, I would rate the Primary weapons like so: Tier 1 - Use when Able Gauss, L5/6 Quad Lasers Tier 1.5 - Use when the need is there Omega, Helix, Plasma Tier 2 - Use when no better options are there L1-4 Quad Lasers, Spreadfire Tier 3 - Why? Vulcan, Fusion, Phoenix Missile weapons are far more situational, so I can't really "tier" them. They all have their uses, like Flash for the disorientation, you've seen me use the Guided to great effect, Smart for the 'fire around corners' ability and so forth.
|
# ? Apr 29, 2020 01:22 |
|
It's unfortunate that the basic concussion missile becomes functionally useless after a while. The robots just casually dodge it, so the only way to get any damage with it is to try and catch them in the blast by firing them at a nearby wall.
|
# ? Apr 29, 2020 14:04 |
I like Fusion for the Descent 1 nostalgia but Omega basically outclasses it in every regard.
|
|
# ? Apr 29, 2020 19:31 |
|
Concussion missiles are good for taking out/softening up larger enemies at long to mid range, or just where the fight is so crowded that you can spare the AOE damage from the cheap missiles, or just afford the miss.
|
# ? Apr 29, 2020 22:42 |
|
Yes, I know about the audio desynch. It's due to me stitching two videos together.
|
# ? May 3, 2020 17:33 |
|
It's been too long for me to remember for sure but I think for those Earthshakers you need to shoot a guided missile into the exit to hit a panel. Obviously you can't do this until the boss is dead so uhhh good luck! Helix cannon does great work on this boss, but I think I think I remember using the bajillion cloaks, sneaking up on the boss from behind, and unloading full Omega cannon reserves being VERY effective. The boss arena is set up well for hit-and-run attacks!
|
# ? May 3, 2020 19:27 |
I always liked the design of this boss. Sleek. Spiky. Stealthy. In theory anyway. Plus it's refreshing to see something immune to the God Gun for a change.
|
|
# ? May 3, 2020 19:42 |
|
I don't think the map-checking really interrupts the flow too much, and I'm the opposite of Leylite; I prefer short trips to the map screen even if that means you have to do it a few more times as opposed a minute or so of "where do i go now?" Also lol at you laying proximity mines and then almost immediately setting them off yourself.
|
# ? May 5, 2020 23:48 |
|
|
# ? May 11, 2020 04:46 |
Spiderbot 2.0: because they weren't annoying enough last time. e: I like the idea of the whole game as an effort extreminate thiefbots while getting nearer and nearer to their natural habitat. It's like metroids, except less sympathetitc. anilEhilated fucked around with this message at 09:10 on May 12, 2020 |
|
# ? May 11, 2020 14:05 |
|
Type O-Negative had some part in the Descent 2 OST. The music in that last vid sounded like their bass-work.
|
# ? May 12, 2020 01:55 |
|
The green color itself makes me think of olivine, a very common mineral. Of course, the texture is all wrong for that, but it makes more sense then being in some kind of kilometer thick leaf pile. Also, I recently noticed I have Descent 3 in my steam games. Are there recommended mods to install for it?
|
# ? May 12, 2020 02:25 |
|
idhrendur posted:The green color itself makes me think of olivine, a very common mineral. Of course, the texture is all wrong for that, but it makes more sense then being in some kind of kilometer thick leaf pile. I can't speak to any gameplay mods but as far as getting it running on a modern system you'll probably want to pick up the unofficial 1.5 patch: http://www.descent3.com/downloads.php After initially configuring the game to run with Direct3D (or a Glide wrapper if you're feeling adventurous) some launch parameters will need to be added to get it to run in widescreen mode. For example: quote:<path to game>\main.exe -width 1920 -height 1080 -aspect 1.78 -usesmoothing -nomultitexture -himem -hividmem -subpixelcorrect -nocompress -nointro -nooutragelogo -nosparkles -nomotionblur -z32bit -framecap 999 The extra non-bolded parameters are something you may want to play around with. Also resolutions above 1080p (like 1440) can cause some additional weirdness with certain cockpit view modes and the screen size zoom in/out function may crash the game. Despite all of this note that game menus and the map screen all run in 640x480 no matter what because lol.
|
# ? May 12, 2020 19:18 |
|
Fabulousity posted:The extra non-bolded parameters are something you may want to play around with. Also resolutions above 1080p (like 1440) can cause some additional weirdness with certain cockpit view modes and the screen size zoom in/out function may crash the game. Despite all of this note that game menus and the map screen all run in 640x480 no matter what because lol. Yeah, it's the map/menu thing that is really putting a crimp in my attempts to record. I may actually have to play the game in 640x480 and double the size of the video file in post because of that stupidity. It's hardcoded into the game and cannot be changed.
|
# ? May 13, 2020 01:26 |
|
mastersord posted:Type O-Negative had some part in the Descent 2 OST. The music in that last vid sounded like their bass-work. They did the whole OST as far as i know! Yeah world 6 is not messing around. Boarsheads were labeled as "extreme threat" in the briefing and they are not joking As berryjon mentioned, the Omega cannon helps with those freaking Spawns. The Spiders are basically the class 3 missile Platform robots from Descent 1 (also green), which were dangerous on their own, but now they're even worse because of the Spawns! Spawns can really fill the screen with level 4 lasers too, which ISN'T FUN At least the homing missile hulks are more stunnable than the red ones in Descent 1?
|
# ? May 13, 2020 02:16 |
|
I'm going to be going back and doing a proper unified ToC for all the videos. As such, I do have a question: Do you guys want video runtimes known before you click on a link?
|
# ? May 18, 2020 03:35 |
|
berryjon posted:
I don't need runtimes. I think someone screwed up the level name, it clearly should be K'Wadd R'Lor because of the anagram, and it's the theme of world 6 Also no Thiefbot on that level?? How benevolent. Bellmaker fucked around with this message at 02:43 on May 20, 2020 |
# ? May 20, 2020 02:31 |
|
I'd find runtimes helpful, provided it's not too much work.
|
# ? May 20, 2020 02:53 |
|
I don't really care if the run times are there or not. A million years ago someone on the DescentBB put together a list of level names and any known special meanings associated with them. Darth Wang via the Descent BB posted:Level 1: Ahayweh Gate - Acronym for \"Abandon Hope All Ye Who Enter Here\" from Dante's Divine Comedy. I read this somewhere on the internet. As for level 22 I wonder if that was created early during game development? The level geometry felt a lot more Descent 1 like: Lots of tight corridors and not a lot of deviation from the standard right angled cube. The one giant room with just a pair of homing missile hulks in it felt out of place and weird. Fabulousity fucked around with this message at 03:30 on May 20, 2020 |
# ? May 20, 2020 03:22 |
|
Fabulousity posted:I don't really care if the run times are there or not. I actually know what the meaning of 23 is, but I'll save that for next week
|
# ? May 20, 2020 03:39 |
|
Bellmaker posted:I actually know what the meaning of 23 is, but I'll save that for next week It's actually not as bad as I remembered it being. And yes, I do remember to talk about that acronym during the recording. As a note, I will need to re-record the level 24 commentary as I kinda deleted my own commentary track, and more importantly, my joystick is giving up the ghost. I recalibrated it today, and on an x.y scale of 0 to 255 (with the middle being 128), it was centering at about 64.117, and couldn't turn right enough to go past 200.x reliably. So I kinda need a new one, but no place in town has any. Not even Walmart. I do have a few weeks of video backlogged, all the way through Secret Level 1 of Vertigo, so that gives me time to figure something out.
|
# ? May 20, 2020 04:17 |
|
I can't believe the ThiefBot managed to steal your commentary file.
|
# ? May 20, 2020 05:02 |
|
|
# ? Jun 2, 2024 16:00 |
|
Bellmaker posted:I actually know what the meaning of 23 is, but I'll save that for next week A stab in the dark: I wish I had more lives? or lasers? I feel your pain, berryjon, I also have an awful joystick and suffered through a replay of TIE fighter with it a while ago. Mine seems to have a big dead zone in the middle, so I was swerving all over the place like a madman trying to line up any given shot. I should really just get rid of the drat thing.
|
# ? May 20, 2020 12:35 |