|
I've gone whole COIN games without rolling a die
|
# ? May 11, 2020 00:41 |
|
|
# ? May 17, 2024 15:02 |
|
Here's a random thought: make another Afghanistan COIN but this time it takes place from 1980 to 1989. the game plays the exact same, the only thing thats different is the names
|
# ? May 11, 2020 17:30 |
|
I wish there was a COIN game more in the spirit of Silver Bayonet than the COIN system onslaught
|
# ? May 11, 2020 17:36 |
|
HerraS posted:Here's a random thought: make another Afghanistan COIN but this time it takes place from 1980 to 1989. To be fair that one would be meaningfully different because instead of placing populations on the map you would be taking them off.
|
# ? May 11, 2020 19:31 |
|
HerraS posted:Here's a random thought: make another Afghanistan COIN but this time it takes place from 1980 to 1989. I looked into this a little. One major issue is that the Soviets (and DRA) did very little counterinsurgency. They made no real attempt to win support from rural populations and as a result the mujahideen could count on any random village to be sympathetic to their cause. e: By 1985 there was a tacit agreement that local villages wouldn't allow mortar or sniper attacks on the army and in return the Soviets wouldn't shell the villages. It was "not great" as far as winning the war went, though America hasn't fared a hell of a lot better. Vivian Darkbloom fucked around with this message at 01:22 on May 12, 2020 |
# ? May 11, 2020 22:30 |
|
One more pocket game before I get to the big stuff. Race for Manilla covers the Japanese invasion of the Luzon, and the withdrawal to Corregidor. This game is related to A Step To Victory, but has a few more twists on the same 4 pages of rules; there's an infiltration move to get through enemy ZOCs, Manilla can be declared an Open City which adds an MP to allied units, no stacking, and each player secretly chooses an objective before the game which influences VP gain. Again, it's at least $11 worth of wargame. The map is a little larger this time, And there are only 30 counters this time, should play out very fluidly given the low density.
|
# ? May 12, 2020 01:13 |
|
Those are pretty neat! I loved all the microgames too. Chitin was my personal fave.
|
# ? May 12, 2020 02:43 |
|
HerraS posted:Here's a random thought: make another Afghanistan COIN but this time it takes place from 1980 to 1989. COIN: Legacy
|
# ? May 12, 2020 06:40 |
|
AARP LARPer posted:Those are pretty neat! I loved all the microgames too. Chitin was my personal fave. Ice War and Black Hole were faves. I'm glad to see someone keeping the format alive.
|
# ? May 12, 2020 07:03 |
|
COIN but Faction 1: Velociraptors - green tetrahedrons. Faction 2: Police - fat blue cubes. Faction 3: General Public & the Superman - cylinders. Faction 4: Godzilla - Gandhi's cylinder. NP factions: food delivery, the Germans.
|
# ? May 12, 2020 07:03 |
|
AARP LARPer posted:Those are pretty neat! I loved all the microgames too. Chitin was my personal fave. I played Race For Manilla solo today. I chose the strategy for each side randomly, then played to that. It wound up as a narrow IJA victory, 7-5 by points. Since each side has three (secret) choices for how they will gain VP, there's a lot of replay in a small package. Game time does work out to about an hour. The BoardgameGeek forums have an updated rules PDF, which I recommend. As originally translated, the ZOC rules are confusing in some important cases. There's also a VASSAL module, if someone wants to grab the PDF and game module, hit me up for a quick game.
|
# ? May 13, 2020 02:45 |
|
Decided to take the plunge into weird new napoleon games.
|
# ? May 13, 2020 03:11 |
|
COOL CORN posted:Time to party (short intro scenario) So I finally digested all the rules (well, minus the naval stuff, since there's practically no naval action in this scenario) and played through a turn of WIF. It's so good. I love this system. Belgium and the Netherlands fell quickly. Due to the surprise impulse, the Luftwaffe got to run rough shod all over the low lands, disorganizing all of their land units (giving the Germans a bonus in combat). The French managed a small breakthrough along the Maginot Line, but that was quickly plugged. Gort's HQ unit was caught unawares in a daft race to the sea, and was destroyed - a devastating loss considering how important HQs are in this game. I'm not using any special optional rules, but even still, HQs can reorganize disorganized nearby units, so the British are really going to feel the pain of that one. The 3rd/4th impulses of this turn were stormy, which meant no air action, decreased MPs, and decreased combat odds. The next impulse after that, the turn ended early due to a lucky end-of-turn roll. That was lucky for the Allies, but even still, things are going poorly for them. 4 more turns to go. This short scenario is basically just a race to Paris within 5 turns, and it's really good for learning the basics of land/air action. The next intro scenario is Barbarossa. I'm looking forward to that.
|
# ? May 15, 2020 15:06 |
|
COOL CORN posted:So I finally digested all the rules (well, minus the naval stuff, since there's practically no naval action in this scenario) and played through a turn of WIF. It's so good. I love this system. Ugh that looks super nice. I super do not need a $250 box of cardboard to stare wistfully at though.
|
# ? May 16, 2020 02:00 |
|
So i think i have like 5000 asl scenarios and im sure like half are doubles somehow but i want to play through them all COOL CORN help me
|
# ? May 16, 2020 06:18 |
|
Jobbo_Fett posted:So i think i have like 5000 asl scenarios and im sure like half are doubles somehow but i want to play through them all COOL CORN help me Every time COOL CORN has a combat in the Barbarossa scenario you two will play a subgame of ASL. Don't forget to research which scenario(s) will fit each battle.
|
# ? May 16, 2020 06:24 |
|
I am talking to a few people about the changes to World In Flames from when I first bought it (when it first came out) to the present. One of the things that has changed the most is that France actually has a chance to stave off collapse and I think it's neat given that supposedly, the German army wasn't going to be ready until around 1943 so the historical success of 1939-1941 are the result of wildly successful roles by the Germans and poor dice rolling by the Allies. In the original game, France was just a speedbump to the coast and there was slight benefit to setting up a Vichy government as there would be plenty of time to leisurely move forces east for the assault on Russia.
|
# ? May 17, 2020 19:09 |
|
That brings up a question about WiF that I may not be able to phrase properly, but I’m wondering where it sits on the Strict Historical Events vs Pure Sandbox spectrum. Yes, many events will play out the same due to geography, force composition, etc., but I’m wondering if it allows for significant deviation from historic events. Not that I’d want to do that, but I like to know that I could, if I wanted to. I really enjoy games that are designed to allow for significant deviation like that. AARP LARPer fucked around with this message at 19:25 on May 17, 2020 |
# ? May 17, 2020 19:23 |
|
rchandra posted:Every time COOL CORN has a combat in the Barbarossa scenario you two will play a subgame of ASL. Don't forget to research which scenario(s) will fit each battle. I mean.... clearly what needs to happen is each TK battle is played out in OCS.... and each OCS combat is played out in ASL.
|
# ? May 17, 2020 19:24 |
|
AARP LARPer posted:That brings up a question about WiF that I may not be able to phrase properly, but I’m wondering where it sits on the Strict Historical Events vs Pure Sandbox spectrum. I asked "what was the most improbable things you've seen in a game" and got a few good responses (I don't think they'll mind) "A friend of mine (who shall remain nameless) worked diligently to get CV Graf Zeppelin over to the Pacific just so he could ask the question "Was it over when the Germans bombed Pearl Harbor?"" "He also managed to get German jet fighters into action in 1942, in what was probably the best game of WiF I've played." "In our current game my Japanese allied Conquered Greece, aligned Yugoslavia and attacked atlantic shipping from Spain with his submarines."" And someone posted an image of the Germans invading America.
|
# ? May 17, 2020 19:34 |
|
Yeah, there are a few set things that you can put into motion (a la forming Vichy france, certain countries being more inclined toward one side or the other (Rumania/Bulgaria are inclined toward the Axis), etc.) but generally speaking it's fairly railroad-free. The world is set up as it was in 1939, with all the trade agreements and alliances as they were at the time, but what happens after that is pretty open.
|
# ? May 17, 2020 20:04 |
|
You make WiF sound more unhinged than Cataclysm.
|
# ? May 17, 2020 21:01 |
|
Want unhinged? There is a way to link ADG's WWI and post-WWII games with WiF to game the 20th century. You get stuff like WWII starting with Poland as German allies.
|
# ? May 17, 2020 22:12 |
|
COOL CORN posted:Yeah, there are a few set things that you can put into motion (a la forming Vichy france, certain countries being more inclined toward one side or the other (Rumania/Bulgaria are inclined toward the Axis), etc.) but generally speaking it's fairly railroad-free. The world is set up as it was in 1939, with all the trade agreements and alliances as they were at the time, but what happens after that is pretty open. Nice! Also want to say thanks for posting your set-ups over the years. I’ve always enjoyed looking at these games in action.
|
# ? May 17, 2020 22:15 |
|
And speak of the devil, here's how this scenario ended up,about halfway through turn 2. France doesn't technically end as soon as Paris is captured (there's more to it, and it doesn't even happen until the end of the turn anyway), but this particular scenario ends when Paris is controlled by the Germans. I think the allies' downfall was I just didn't know what to do with the British. They could have shipped over units, flown over units, sent ships down to do shore bombardment, etc, but I wasn't really sure what I was doing. The allies need a good player, but it's definitely possible to hold out. The Germans lost a lot of units, but the northern shore corridor was just too unguarded. Next up in the 1-map scenarios is Barbarossa! Then Guadalcanal!
|
# ? May 17, 2020 23:00 |
|
BARBAROSSA BAY BEEEEE (those units in the black sea are reserves that will come out on turn one)
|
# ? May 18, 2020 20:39 |
|
What could GMT be teasing with? "A new edition of one of our sold out "monster" WWII games"
|
# ? May 19, 2020 10:20 |
|
SelenicMartian posted:What could GMT be teasing with? The chatter through the grapevine is it's a reprint of Battle for Normandy.
|
# ? May 19, 2020 13:16 |
|
On the subject of Afghanistan, have anyone here played Pax Pamir? I would love to try it. E: for the uninitiated, the dude who designed Root( Cole Wehrle) made an 1800s Aghanistan simulator, where the players represent clans trying to dodge or use the influence of the various empires interested in it, and it looks like it owns
|
# ? May 19, 2020 14:01 |
|
COOL CORN posted:The chatter through the grapevine is it's a reprint of Battle for Normandy. It's almost confirmed that it's a Battle for Normandy 2nd edition, which is madness becuase the guy hasn't even delivered Battle for Sicily yet, despite it being o nthe P500 list for, what, the last decade or so? It's a system I'm genuinely not a huge fan of. The allies have to count supply, despite the fact that hey have oodles of it coming in from the sea, while the Germans don't, because their offensive ability is restricted anyway? Lol.
|
# ? May 19, 2020 14:36 |
|
Tias posted:On the subject of Afghanistan, have anyone here played Pax Pamir? I would love to try it. Pax Pamir is extremely popular around here. Even has a nickname, "Pax Rug". It's one of my all-time favorites and among the prettiest games I own. The other games in the Pax series are designed by Libertarian weirdo Phil Eklund (one is designed by his son). They're of varying quality, but all more complicated and random than Pamir. Cole's other big designs are John Company, which is about the British East India Company, and An Infamous Traffic, which is about profiting off of the Opium Wars. Both have fans but are more fragile games.
|
# ? May 19, 2020 15:57 |
|
So far so good, but how do I get a copy? Some loving scalper on ebay is the only one I can see, and they want 180 dollars
|
# ? May 19, 2020 16:13 |
|
I was just looking into that, and they're running a preorder on a second edition. https://pax-pamir-reprint.backerkit.com/hosted_preorders
|
# ? May 19, 2020 16:19 |
|
Are the Pax games wargames?
|
# ? May 19, 2020 17:25 |
|
COOL CORN posted:Are the Pax games wargames? Yes Pax Pamir Pax Porfiriana If you squint hard enough Pax Renaissance Not at all Pax Transhumanity Pax Emancipation
|
# ? May 19, 2020 20:07 |
|
COOL CORN posted:Are the Pax games wargames? look what you made me do
|
# ? May 20, 2020 11:32 |
|
I -just- discovered the pizza and sandwhich charts earlier today, and then I logged on to see this. Will you marry me?
|
# ? May 20, 2020 11:53 |
|
COOL CORN posted:Are the Pax games wargames? No, they are peacegames, duh
|
# ? May 20, 2020 12:54 |
|
Obfuscation posted:No, they are peacegames, duh
|
# ? May 20, 2020 19:05 |
|
|
# ? May 17, 2024 15:02 |
|
Is No Retreat: Russian F fun/heavy? How bad are turn length/down time?
|
# ? May 20, 2020 20:24 |