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Sockser posted:I still have yet to see an adequate explanation on sorting out the Chinese topmen There are 3 different types of shoes that they wear, one of them is white, two are fully covering the feet, and one is more square cut where the feet go in. You can identify the name of the person to their shoes for the unique ones in the scene 'A Bitter Cold Part 1' by matching their number on their hammock to the shoes and then using the scene 'Murder Part 2' and 'Soldiers of the Sea Part 4' to match the faces to the name. With the ones with matching shoes you can work out who they are by investigating 'The Doom' and finding the hammock somewhere in the chapter that belongs to a Chinese topman since he is the last one of them alive. The missing one will be the final Chinese topman you need to identify. MockingQuantum posted:And I know who the two female passengers are that escape on a boat, but is there something that will indicate to me what their fate is? There's three or four places that they reasonably could have sailed to, am I expected to just guess, or does something point me to the right answer? You can deduce the fate of one of the people taking the lifeboat before you even leave the boat bringing you to the Obra Dinn after getting the book and compass, use that knowledge to find the fates of the others. logger fucked around with this message at 10:47 on Apr 30, 2020 |
# ? Apr 30, 2020 10:40 |
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# ? Jun 3, 2024 22:18 |
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I will say that the hammock numbers felt a bit cheap. You spend most of the game looking for little clues here and there, and then the same type of clue is used to crack open a big chunk of the names. Also it's a little immersion-breaking. Like everyone just has a convenient number on their hammock that matches their number in the crew manifest? That doesn't exactly feel like something you'd see on a real 19th century ship, why can't my game about a magic time-travel compass be more historically accurate?
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# ? Apr 30, 2020 14:20 |
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Carbolic posted:I will say that the hammock numbers felt a bit cheap. You spend most of the game looking for little clues here and there, and then the same type of clue is used to crack open a big chunk of the names. Also it's a little immersion-breaking. Like everyone just has a convenient number on their hammock that matches their number in the crew manifest? That doesn't exactly feel like something you'd see on a real 19th century ship, why can't my game about a magic time-travel compass be more historically accurate? that is exactly how they did it back then. hammocks were used to efficiently pack away all the crew you needed, because the hammocks could be stored away during daytime and the sleeping space converted into working space. you were a VIP if you got your own dedicated sleeping/personal space, and you were real big poo poo if you had an actual bed to sleep in and not just a hammock closet. since space was so tight, everyone who slept in a hammock in the common area was assigned a hammock number so that there wouldn't be fights over the best hammock spots irl the hammock number you were assigned may not correspond to any roster but you'd definitely be told "you hang your hammock on hook 141" or whatever. making the hammock number correspond to the ship's manifest is a little video gamey but it's not unreasonable. overall the game is stunningly accurate for age of sail stuff. for example, if you know what a french naval shirt looks like you can identify the bosun's mate the moment you see him. and here's another subtle little detail - you can confirm someone has died if you are unsure of their identity because post death their hammocks won't get hung up anymore MockingQuantum posted:And I know who the two female passengers are that escape on a boat, but is there something that will indicate to me what their fate is? There's three or four places that they reasonably could have sailed to, am I expected to just guess, or does something point me to the right answer? some of the clues are subtle and easy to miss in this case, you'll need to look at the book. from where was it mailed to you? who is the author? does this person mention anyone who was with them? when does this person leave the boat, and who are they with?
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# ? Apr 30, 2020 14:47 |
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The fact that Midshipmen were teenagers is another useful bit of trivia that lets you work some things out quicker than you otherwise could.
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# ? Apr 30, 2020 15:20 |
luxury handset posted:for example, if you know what a french naval shirt looks like you can identify the bosun's mate this pissed me off when I finally figured it out. Of course the dude in black stripes is French. Plus it doesn’t help that he’s torn apart by the squid offscreen while there’s a much more blatant onscreen dude who suffers the same fate
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# ? Apr 30, 2020 15:33 |
After watching some Let's Plays I was really happy that I fairly quickly correctly guessed who's Maba. All in all though I really really regret assuming that brute-forcing is a valid strategy and not forcing myself to spend more time not doing that; you can only experience the game once and while I'm sure I wouldn't have been able to get all the names right, being more restrained with guesses would've made the whole experience last longer and be more memorable.
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# ? Apr 30, 2020 15:41 |
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logger posted:There are 3 different types of shoes that they wear, one of them is white, two are fully covering the feet, and one is more square cut where the feet go in. You can identify the name of the person to their shoes for the unique ones in the scene 'A Bitter Cold Part 1' by matching their number on their hammock to the shoes and then using the scene 'Murder Part 2' and 'Soldiers of the Sea Part 4' to match the faces to the name. With the ones with matching shoes you can work out who they are by investigating 'The Doom' and finding the hammock somewhere in the chapter that belongs to a Chinese topman since he is the last one of them alive. The missing one will be the final Chinese topman you need to identify. I know it's the shoes but I've never been able to piece together what the gently caress I was looking at outside of the hammock scene I definitely think that chunk is the most weakly-designed
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# ? Apr 30, 2020 15:48 |
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Triskelli posted:this pissed me off when I finally figured it out. Of course the dude in black stripes is French. Plus it doesn’t help that he’s torn apart by the squid offscreen while there’s a much more blatant onscreen dude who suffers the same fate Blue, actually
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# ? May 2, 2020 20:01 |
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Sockser posted:I know it's the shoes but I've never been able to piece together what the gently caress I was looking at outside of the hammock scene My problem with that part isn't that it's undoable, it's that it's not fun.
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# ? May 2, 2020 20:16 |
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It's absolutely fun for some people in the same way that, say, identifying the russians based on where they were sitting in that one scene is, or telling people apart based on uniforms or accents or bullet trajectories or a proper reading of the introductory text. The whole game is about wringing out names and deaths from every little bit of context you can find, and discovering how many things can actually be bits of context, socks included. But going into the "it's not fun" debate is absolutely something where people's mileages will vary a lot as different people enjoy different kinds of puzzles. It sure was tons of fun to me, but to be more accurate, it's some of the most fun I'd had since blind playthroughs of The Witness and La-Mulana, approaches that will be anathema and very much not fun to many other people.
Chev fucked around with this message at 23:58 on May 2, 2020 |
# ? May 2, 2020 23:40 |
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Oh, I mean 95% of the bullshit was fun for me. But that specifically tipped it over and it felt like the pacing slowed to a crawl while I still had a true ending to get to. I wouldn't have minded so much but some of the models are pretty hard to tell apart and at a point I felt I was wrestling more with the game than the puzzle.
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# ? May 2, 2020 23:51 |
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reading the aubrey/maturin book series helps a lot with this game. i really liked this game, enough that I bought about a dozen copies on steam and gave them away to friends.
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# ? May 3, 2020 02:18 |
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Really enjoyed going through this game with another person who thinks differently than I. We were able to get everything through our combined efforts. Is there a mod where I can change names so the good ship Fat Dong is captained by Dick Hardcock?
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# ? May 13, 2020 18:17 |
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luxury handset posted:irl the hammock number you were assigned may not correspond to any roster but you'd definitely be told "you hang your hammock on hook 141" or whatever. the main video gamey thing with regard to the crew is that the obra dinn just ~happened~ to have a full complement of passengers aboard when it's not a passenger vessel. all ships had a little space to take a few folks along, but without a full complement of passengers there would've needed to be blank lines or skipped numbers, which would have been confusing. realistically, it was quite rare for a cargo vessel to have a full complement of passengers because passage wasn't cheap and the captains didn't exactly work hard to fill those berths.
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# ? May 13, 2020 18:40 |
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Bought this game the other day from the Steam Summer Sale, and it's been a great change of pace. I'm not particularly good at these games, so I take forever, but I like the challenge. On the first pass over I only got like 15-18 of the crew/passengers. But patiently going back and forth, a little trial and error, I've pieced it together pretty good. I was frustrated trying to figure out the 3rd and 4th mates, and the Gunner's Mate. They're in a lot of scenes, and they have a pretty interconnected story. Finally the Gunner's Mate clicked for me, and it started a nice little run where I was able to rattle off one or two sets of 3. It's one of those games where if you can just get one set of 3 locked in (or even just one person that you're "sure" of) the dominoes can fall. I still have a ton of work to do, I'm at 36 confirmed right now but I'll probably be playing this game for another week or two to get it 100%.
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# ? Jul 13, 2020 08:51 |
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I'm really jealous of anyone experiencing this game for the first time. Take your time with it and enjoy it!
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# ? Jul 13, 2020 23:16 |
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Party Boat posted:I'm really jealous of anyone experiencing this game for the first time. Take your time with it and enjoy it! Someone gotta invent Eternal Sunshine of the Obra Dinn Mind.
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# ? Jul 14, 2020 02:00 |
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Really enjoyed this little game. I was in a bit of a rut before I figured out the numbered hammocks and then that you can identify some crew members from their shoes, felt really good I did a tiny bit of randomly assigning names of people until I got a hit though when it came to groups of people I knew they belonged to but not necessarily the specific person.
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# ? Oct 20, 2020 14:54 |
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I can't get this game out of my head and the fact that there aren't really any games quite like it keeps making me sad.
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# ? Oct 20, 2020 15:56 |
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Vichan posted:I can't get this game out of my head and the fact that there aren't really any games quite like it keeps making me sad. Lucas Pope is Lucas Pope for a reason!
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# ? Oct 20, 2020 16:03 |
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https://twitter.com/dukope/status/1317635107432267776?s=19
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# ? Oct 20, 2020 20:31 |
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https://twitter.com/dukope/status/1366548236756914177
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# ? Mar 2, 2021 04:33 |
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Just beat the game, love it, yadda yadda, spoiler question about the captain's steward So during Unholy Captives part...2 I think, you can see the captain's steward angrily storming away while the rest of the crew goes to check out the sweet mermaid. Which to me means he maybe has seen this poo poo before and that's why he tried to break into the lazarette? But he seemed fairly chill about being imprisoned with them, which was weird. also my wife caught this first, almost every time somebody mentions a shell around the mermaids they kill somebody. It's really noticeable in unholy captives, 'shell' is almost always the last word before someone gets spiked
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# ? Mar 4, 2021 20:41 |
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Just picked this up. Got a couple hours in and -- spoilers for just after the first bit of medical stuff slash the Soldier's chapter: The loving Squid was awesome in the classical sense of the word, but I just found the guy in the cubby space outside the ?orlop deck? at the start of the Soldier's Chapter. I'm all, "what's this dude spying on, oh huh someone had boarded, or maybe it was the mutineers, let's just take a look-WHAT THE CHRIST." tokenbrownguy fucked around with this message at 09:23 on May 10, 2021 |
# ? May 10, 2021 09:10 |
tokenbrownguy posted:Just picked this up. Got a couple hours in and -- spoilers for just after the first bit of medical stuff slash the Soldier's chapter: The game has a couple of those kinds of moments and I really wish I could experience them again
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# ? May 10, 2021 09:24 |
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tokenbrownguy posted:Just picked this up. Got a couple hours in and -- spoilers for just after the first bit of medical stuff slash the Soldier's chapter: The sound design really shines through in that chapter.
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# ? May 10, 2021 09:25 |
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Hempuli posted:The game has a couple of those kinds of moments and I really wish I could experience them again I regret needing sleep. Vichan posted:The sound design really shines through in that chapter. THE DRUMS.
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# ? May 10, 2021 10:41 |
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I’m rarely someone who really notices or remembers music in games but Obra Dinn is an exception. The game would be noticeably less an experience without such good music.
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# ? May 11, 2021 02:28 |
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Hah, speaking of, I was wrong: THE BELLS. Also gently caress this cursed ship. Poor bastards.
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# ? May 11, 2021 08:47 |
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I don't trust this goat.
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# ? May 13, 2021 06:18 |
tokenbrownguy posted:Hah, speaking of, I was wrong: Are you currently still on your first playthrough?
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# ? May 13, 2021 10:31 |
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# ? Jun 3, 2024 22:18 |
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Yep.
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# ? May 13, 2021 22:21 |