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That was DUSK for me. STRAFE was a big letdown because at first I don't think people knew it was going to be a roguelike or whatever with procedurally generated levels. They expected something more akin to DUSK. Groovelord Neato fucked around with this message at 13:56 on May 12, 2020 |
# ? May 12, 2020 13:54 |
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# ? May 27, 2024 06:29 |
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The lockdown has made me crazy enough to try and beat nethack again with the new version. I noticed they made some major e-word changes. Anything else I should take note of?
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# ? May 12, 2020 23:22 |
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Also I want to put it out there that I despise sokoban
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# ? May 12, 2020 23:23 |
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Lawman 0 posted:The lockdown has made me crazy enough to try and beat nethack again with the new version. I noticed they made some major e-word changes. Anything else I should take note of? farming was basically removed, and you don't get penalized for cheating after finishing a sokoban level
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# ? May 12, 2020 23:35 |
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Groovelord Neato posted:That was DUSK for me.
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# ? May 13, 2020 00:30 |
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Are there any particularly good class mods for TOME? The workshop has alot that seem to not be supported anymore and I have the itch to play again but...Kinda tapped out on all the classes the base game gives you.
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# ? May 13, 2020 02:42 |
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I hate floating eyes.
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# ? May 13, 2020 03:08 |
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Johnny Joestar posted:tome4 has done nothing to earn my respect enough for me to play it without extra lives This. It has the problem where you can go through several hundred monsters with absolutely no issues and your health never dropping below 99%, and then one random monster shows up and absolutely wrecks your poo poo because the random class + skill assortment it rolled hard counters some core aspect of your build. I don't have a problem with the fact that monsters can do that, but the issue is that the game doesn't call it out in any way without requiring you to carefully inspect dozens and dozens of monsters, most of which are absolutely no issue whatsoever. In other games, like Nethack or Crawl or similar, the big scary monsters are pretty clearly signposted; they're either unique monsters, or they're some crazy monster type that clearly stands out from the rest. It's much easier to spot than three dozen random glowing snake minibosses being a complete pushover and the other glowing snake miniboss two shotting you.
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# ? May 13, 2020 05:06 |
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Finding a different tileset and/or making monster borders bigger are good ways to deal with that concern. If you see purple, you know to be on guard. The default set is too murky, so making it easier to see the border instantly helps. I used oldrpg for as long as I could until I couldn't thanks to backwards compatability.
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# ? May 13, 2020 08:06 |
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I would trade tome's lives system for an equal number of "delete this enemy for no reward" buttons. I don't mind permadying to hubris or a tough enemy that I underestimated, but when the legendary Perfect Counter Randboss is parked on a plot dungeon's staircase and it functionally obliterates me in one turn when it sees me, that's not so great.
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# ? May 13, 2020 10:26 |
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my favourite tome experience is not batting an eye through t1 t2, going into dreadfell and crushing borfast in a couple turns, only to die to some random 2 rares near the stairs that I can't get near
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# ? May 13, 2020 14:24 |
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Eating poo poo to a rare radiant horror under the Lake of Nur is another rite of passage (though mostly for newer players - after the first time, you learn to fear those assholes). Gotta love those beams and damage zones.
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# ? May 13, 2020 14:35 |
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getting a summertide phial is still a nostalgic sigh of relief for me because of that
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# ? May 13, 2020 14:46 |
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Also dying because there are like thirty graphical effects stacked on the map and you don’t notice the one that does a bajillion damage and slows you by 70%
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# ? May 13, 2020 21:08 |
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Lawman 0 posted:The lockdown has made me crazy enough to try and beat nethack again with the new version. I noticed they made some major e-word changes. Anything else I should take note of? i love nethack but i don't think i could actually play it again. in particular gehennom is way too much of a slog
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# ? May 13, 2020 21:15 |
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Voxx posted:my favourite tome experience is not batting an eye through t1 t2, going into dreadfell and crushing borfast in a couple turns, only to die to some random 2 rares near the stairs that I can't get near my favourite tome experience is having an escort spawn on a level that starts with a single straight corridor and enemies that have beam and AOE attacks so it's literally impossible to save them bonus points if it's the escort that gives you the extra category that your build relies on my second favourite tome experience is the game dumping the Assassin Lord dungeon on me at level 10 while I'm playing a squishy mage or something and forcing me to make the choice between not doing it(and missing out on the entire concept of custom artifacts for that run) or definitely, 200% dying
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# ? May 13, 2020 21:17 |
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power word- Jeb! posted:i love nethack but i don't think i could actually play it again. in particular gehennom is way too much of a slog Man I got an ok valkyrie coming online and I can already feel the tedium creeping in.
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# ? May 13, 2020 22:49 |
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Stelas posted:Finding a different tileset and/or making monster borders bigger are good ways to deal with that concern. If you see purple, you know to be on guard. The default set is too murky, so making it easier to see the border instantly helps. I used oldrpg for as long as I could until I couldn't thanks to backwards compatability. Yeah, part of the issue is that there are so many things to look through, and you often aren't 100% aware that this particular set of modifiers and skills will gently caress you up, while the nearly identical one you fought a few minutes ago went down like a chump. In theory, giving monsters player skills is neat and gives them cool combinations to overcome. In practice it makes the monster difficulty swing wildly and makes it difficult to evaluate their threat level at a glance. A player can stop and evaluate every single monster they come across, but that quickly leads to player fatigue when the vast majority of the time that effort is wasted. It's why I prefer games where monsters are more clearly signposted as a threat, and where they have well defined abilities that they always have. That way if I know that I'm weak to monster type B, then I know to be on alert when I see monster type B, instead of mousing over and closely inspecting any and all minibosses to see if any of their abilities synergize well enough to exploit my weakness to type B attacks.
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# ? May 13, 2020 22:56 |
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Tome's a game i'd probably like playing as an rpg with reload save when you die but probably can't be assed with perma/lives. I guess I could forcequit the game or whatever?
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# ? May 13, 2020 23:15 |
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I like the lives system mostly because I'm dumb and overcommit alot to areas that are too strong for me and get shitblasted in 2 hits by the boss or whatever. I mostly play on Nightmare which has made me unlearn alot of real bad habits that normal mode instills in you as well. Should probably try Madness (or insane? i forget which comes next) sometime.
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# ? May 13, 2020 23:18 |
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DisDisDis posted:Tome's a game i'd probably like playing as an rpg with reload save when you die but probably can't be assed with perma/lives. I guess I could forcequit the game or whatever? There is an unlimited lives mode and it doesn't even lock you out of unlocks or anything
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# ? May 13, 2020 23:38 |
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Lawman 0 posted:I hate floating eyes. I build nethack from source entirely so that I can make floating eyes an eyefucking magenta colour instead of dark blue. power word- Jeb! posted:i love nethack but i don't think i could actually play it again. in particular gehennom is way too much of a slog I've been getting back into SLASH'EM a bit, which addresses that at the cost of being harder and less balanced in general Still haven't made it to the castle, possibly because I keep trying to play classes with hard early games (like shapeshifter monks) or that are just hard in general (like vampire anything).
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# ? May 13, 2020 23:42 |
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Ibram Gaunt posted:I like the lives system mostly because I'm dumb and overcommit alot to areas that are too strong for me and get shitblasted in 2 hits by the boss or whatever. I mostly play on Nightmare which has made me unlearn alot of real bad habits that normal mode instills in you as well. Should probably try Madness (or insane? i forget which comes next) sometime. yeah Insane is next. Randbosses start spawning and the lategame enemies get ridiculous levels then there's madness where you go down some stairs and instantly get obliterated by 3 randboss level 197 bee gunslingers
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# ? May 13, 2020 23:47 |
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Excelzior posted:yeah Insane is next. Randbosses start spawning and the lategame enemies get ridiculous levels
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# ? May 14, 2020 02:34 |
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Gobbeldygook posted:Last time I paid attention to TOME Madness was just a joke difficulty that almost nobody played, serious players exclusively played on Insane. My only Insane win was with Posessor so I'm still a TOME scrub. this might be wrong but as far as I'm aware there have been like, 10ish recorded wins on Madness, ever. it's deliberately designed to be unplayable.
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# ? May 14, 2020 02:36 |
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Gobbeldygook posted:Last time I paid attention to TOME Madness was just a joke difficulty that almost nobody played, serious players exclusively played on Insane. My only Insane win was with Posessor so I'm still a TOME scrub. nightmare felt pretty good as someone that has played other roguelikes, it makes the chaff not quite so weak and uninteresting.
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# ? May 14, 2020 02:45 |
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cock hero flux posted:this might be wrong but as far as I'm aware there have been like, 10ish recorded wins on Madness, ever. it's deliberately designed to be unplayable. Madness wins on main campaign .
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# ? May 14, 2020 02:49 |
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Gobbeldygook posted:I remember Madness being significantly nerfed in a patch. I'm now seeing plenty of winners who aren't using cheat mods. Even if they're savescumming that's a huge shift. Oh, yeah, you can tell exactly where it got toned down because it goes from 10ish winners over the course of 2 years to a fairly steady stream of them.
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# ? May 14, 2020 02:54 |
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taqueso posted:nightmare felt pretty good as someone that has played other roguelikes, it makes the chaff not quite so weak and uninteresting. cock hero flux posted:Oh, yeah, you can tell exactly where it got toned down because it goes from 10ish winners over the course of 2 years to a fairly steady stream of them.
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# ? May 14, 2020 03:39 |
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I think all my winners were some kind of beatdown class, usually brawlers and mindslayers with the occasional doomed and adventurer thrown in. Trying rogues to finally unlock marauders but always just a bit short of size matters before i mess up
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# ? May 14, 2020 03:40 |
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madness wins don't count unless they were streamed or recorded from start to finish. this is law.
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# ? May 14, 2020 04:06 |
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Lawman 0 posted:Man I got an ok valkyrie coming online and I can already feel the tedium creeping in. are you playing on a server? like NAO?
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# ? May 14, 2020 04:07 |
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Can't find it, please help: Steam recommended me a roguelike that was pixel graphics, real time twin-stick shooter looking medieval game. Maybe had a W in the name? Thanks in advance.
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# ? May 14, 2020 04:45 |
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Iron Crypticle?
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# ? May 14, 2020 04:52 |
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There’s a few of those How about In Celebration of Violence If not that, were the graphics more or less polished than ICoV? Humans, fantasy races? Ranged, melee, magic? Edit: Wayward Souls? It has a prominent W https://store.steampowered.com/app/559260/Wayward_Souls/ LordSloth fucked around with this message at 04:57 on May 14, 2020 |
# ? May 14, 2020 04:54 |
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if it's really tiny graphics, hammerwatch or whatever the second hammerwatch game is called
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# ? May 14, 2020 05:09 |
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Yeah sounds like Hammerwatch to me
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# ? May 14, 2020 05:11 |
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resistentialism posted:if it's really tiny graphics, hammerwatch or whatever the second hammerwatch game is called This is it! Thank you so much!!!
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# ? May 14, 2020 05:50 |
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Ibram Gaunt posted:Are there any particularly good class mods for TOME? The workshop has alot that seem to not be supported anymore and I have the itch to play again but...Kinda tapped out on all the classes the base game gives you. Anything by Razakai. He designed or reworked several of the existing classes in the official game and his mod classes are also fantastic. https://te4.org/user/30310/addons Deathknight is my particular favorite to the point where I wrote a guide on it, although I haven't had time to update it for 1.6: http://forums.te4.org/viewtopic.php?f=54&t=48199 cock hero flux posted:my second favourite tome experience is the game dumping the Assassin Lord dungeon on me at level 10 while I'm playing a squishy mage or something and forcing me to make the choice between not doing it(and missing out on the entire concept of custom artifacts for that run) or definitely, 200% dying Most characters can easily clear the Assassin Lord by level 10 but you can also delay that dungeon by avoiding the northernmost area of the map. It only triggers there.
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# ? May 14, 2020 07:08 |
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# ? May 27, 2024 06:29 |
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Thanks, I downloaded the deathknight and dread necromancer to try out.
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# ? May 14, 2020 07:13 |