Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Coolguye
Jul 6, 2011

Required by his programming!
yea i misunderstood

will fix, it's still a great story. thx 4 the correction

Adbot
ADBOT LOVES YOU

Cosa Nostra Aetate
Jan 1, 2019
I can't believe firaxis farted this out and it's so much better than other recent xcom-likes (mechanicus, mutant year zero). Also cheaper, but I guess firaxis could recycle a lot of assets...like the apc animation just getting reversed.

BlazetheInferno
Jun 6, 2015
I'm admittedly waiting on a bugfix patch before I resume playing Chimera Squad.

This game has some nasty bugs right now that I don't wanna deal with.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Mutant year zero is ten times the brain tickler this cute XCOM is.

Exposure
Apr 4, 2014
Mutant Year Zero and it's Chimera Squad equivalent (in terms of a game heavily relying on asset reuse as a side project while they're working on a bigger thing), Corruption 2029 are games I really wanted to like but they both ran into the same problem that:

1) I got the strong sense that the games really, really, really wanted me to do things the stealthy way, which would be fine if it wasn't for

2) The part where the game expects me to play a stealth-based game without actually giving me much in the way of information that good stealth games give you so you know what your options are.

Like if I knew consistently when an action would cause a general alarm and when it wouldn't I would probably have actually kept going with Corruption 2029 since honestly I'm a sucker for that kind of aesthetic, but as-is it stops being fun to repeatedly play the guessing game of "ok am I now sufficiently far enough from other groups that I can actually kill this unit or will I end up starting a map wide firefight way before I can handle that", and when that's the only viable option I'm just gonna stop playing.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Slashrat posted:

Not to burst your excitement; but that's concept art by one of the Firaxis artists depicting a drawing by Torque, the character, not an actual drawing by Torque's voice actress

lies that's an actual drawing by torque, who is real

BobTheJanitor
Jun 28, 2003

2013 lurker rereg posted:

I can't believe firaxis farted this out and it's so much better than other recent xcom-likes (mechanicus, mutant year zero). Also cheaper, but I guess firaxis could recycle a lot of assets...like the apc animation just getting reversed.

Was there an APC animation in a previous XCOM title that I just can remember? I'm drawing a blank on that.

Cosa Nostra Aetate
Jan 1, 2019
No, it's just the same animation played in reverse for leaving and coming back, I think? I don't believe that was true of other firaxicoms--i think there were distinct take off and landing animations played for the skyranger.

BobTheJanitor
Jun 28, 2003

2013 lurker rereg posted:

No, it's just the same animation played in reverse for leaving and coming back, I think? I don't believe that was true of other firaxicoms--i think there were distinct take off and landing animations played for the skyranger.

Oh haha wow I totally misread that.

I don't think it's quite the same animation though. Seems like it kind of swings out on two wheels when you're leaving. Although maybe they just cut that part out and slow everything down for the return shot.

Although if it was a realistic shot of trying to park that massive APC in a garage with an offset parking spot like that, it would be ten minutes long and involve a lot of backing up and pulling out again, and then Axiom would have to get out and stand at the back making hand motions, and they'd probably still accidentally ding the wall.

Edit: On the same subject, it's funny when you get a shot of the APC pulling up to a mission and the sides/back pop open to reveal empty benches. I'd bet they wanted a cool shot of the agents piling out like soldiers jumping from the skyranger in 2, but weren't able to finish it in time and just went with what they had.

BobTheJanitor fucked around with this message at 23:12 on May 13, 2020

Grapplejack
Nov 27, 2007

Since i'm in an xcom mood and I can't play chimera squad due to the constant crashing I reinstalled WOTC

the first mission post tutorial I got a reinforcement pod of two stun lancers and a priest :negative: only one person died from that, at least?

Sonel
Sep 14, 2007
Lipstick Apathy

BlazetheInferno posted:

I'm admittedly waiting on a bugfix patch before I resume playing Chimera Squad.

This game has some nasty bugs right now that I don't wanna deal with.

I just had to redo a second encounter in a scared coil mission because godmother got stuck between a downed cherub and a turret and had zero movement squares.

Ihmemies
Oct 6, 2012

How can xcom1 (1994) and xcom2 (1995) be still so good? With openxcom I can scroll menus with mouse. The graphics look quite high rez when zoomed out a bit. You can apply even some blurring filters to graphics if you like. There's hotkeys for all the stuff, item loadouts, everything! I can even rearrange the starting base if I want to (it's in the options). Just put some gear and guys to a ship and go kill some aliens! The game even displays weight limits nowdays so I don't have to calculate them manually.

I can also do whatever I like with the guys. Put a full load of nades and go wild. Or throw some C4's if the guy is strong enough. Throw around flares and start fires with incendiaries during night missions. Just blow everything up pre-emptively. Controlling 14 guys instead of 4-6 is a lot more relaxing too. I don't get too attached to the soldiers so I don't have to reload if guys die. I can just make more medkits and sell them and buy more rookies.. forever.There isn't even any rush except in terror missions. Now I understand better why people still keep playing these games.

There's also a WH40K mod where you fight versus Chaos soldiers invading Earth.
Someone's even making an open-source version of Apocalypse :stare:

Ihmemies fucked around with this message at 09:46 on May 14, 2020

chiasaur11
Oct 22, 2012



Ihmemies posted:

How can xcom1 (1994) and xcom2 (1995) be still so good? With openxcom I can scroll menus with mouse. The graphics look quite high rez when zoomed out a bit. You can apply even some blurring filters to graphics if you like. There's hotkeys for all the stuff, item loadouts, everything! I can even rearrange the starting base if I want to (it's in the options). Just put some gear and guys to a ship and go kill some aliens! The game even displays weight limits nowdays so I don't have to calculate them manually.

I can also do whatever I like with the guys. Put a full load of nades and go wild. Or throw some C4's if the guy is strong enough. Throw around flares and start fires with incendiaries during night missions. Just blow everything up pre-emptively. Controlling 14 guys instead of 4-6 is a lot more relaxing too. I don't get too attached to the soldiers so I don't have to reload if guys die. I can just make more medkits and sell them and buy more rookies.. forever.There isn't even any rush except in terror missions. Now I understand better why people still keep playing these games.

There's also a WH40K mod where you fight versus Chaos soldiers invading Earth.
Someone's even making an open-source version of Apocalypse :stare:

Look, I agree that X-Com 1 is still a classic, but there's praising a game for its virtues and then there's pretending it has no flaws.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

BobTheJanitor posted:

Oh haha wow I totally misread that.

I don't think it's quite the same animation though. Seems like it kind of swings out on two wheels when you're leaving. Although maybe they just cut that part out and slow everything down for the return shot.

Although if it was a realistic shot of trying to park that massive APC in a garage with an offset parking spot like that, it would be ten minutes long and involve a lot of backing up and pulling out again, and then Axiom would have to get out and stand at the back making hand motions, and they'd probably still accidentally ding the wall.

Edit: On the same subject, it's funny when you get a shot of the APC pulling up to a mission and the sides/back pop open to reveal empty benches. I'd bet they wanted a cool shot of the agents piling out like soldiers jumping from the skyranger in 2, but weren't able to finish it in time and just went with what they had.

Some flavor text somewhere suggests that there's a jury-rigged MEC AI handling the steering on those APCs. Explains how it can flawlessly back into the station every time.

crepeface
Nov 5, 2004

r*p*f*c*
I've never played an XCOM at release, but I am supremely surprised at the amount of bugs in this game. I understand how a complex interlocking world of systems and physics like the Elder Scrolls games gets absurd bugs, but how the hell do you make a equipping items in a fairly standard tactical RPG a crapshoot?

Dawgstar
Jul 15, 2017

Grapplejack posted:

Since i'm in an xcom mood and I can't play chimera squad due to the constant crashing I reinstalled WOTC

the first mission post tutorial I got a reinforcement pod of two stun lancers and a priest :negative: only one person died from that, at least?

I feel that. My last mission I triggered a pod which triggered another pod and it was four MECs and two stun lancers.

Ihmemies
Oct 6, 2012

chiasaur11 posted:

Look, I agree that X-Com 1 is still a classic, but there's praising a game for its virtues and then there's pretending it has no flaws.

Well they look like this by default:



With some zoom:



Perceived resolution improves when stuff is displayed in a smaller size onscreen.

With a smoothing filter:

Ihmemies fucked around with this message at 13:35 on May 14, 2020

Dancer
May 23, 2011
So, I just started getting this error:

I restarted steam, re-verified game files, what else can I do? Have someone upload the file for me?

sauer kraut
Oct 2, 2004
Not much you can do except trying to launch the game manually through "?:\...\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\Launcher\ModLauncherWPF.exe" -allowconsole -noRedScreens -review
They pushed an update a few hours ago and it broke everything, mayhaps the same fine folk who released Chimera Squad?

e; make sure you have Steam running with admin privileges already, and run that command as admin too.

sauer kraut fucked around with this message at 14:12 on May 14, 2020

gimme the GOD DAMN candy
Jul 1, 2007
there are various workarounds but i guess i'll just play something else for a day or two.

Brandfarlig
Nov 5, 2009

These colours don't run.

I got the same error but using the unofficial launcher gets around it. https://github.com/X2CommunityCore/xcom2-launcher/releases

Infinite Karma
Oct 23, 2004
Good as dead





So I got both of the Avenger defense missions back to back on WotC. Much less atmospheric than previous games. And I can't tell if I hosed up and was too aggressive, or if they were scripted to be meatgrinders, but on both, three or four pods were triggered simultaneously near the main objective. Then I was all out of position to engage them and had to burn a bunch of teamworks to get a couple of nukes into range. I was actually sweating for a second!

By the way, what's with the powered heavy weapons? I've got Shredstorm Cannons, Plasma Blasters, Hellfire Throwers and Blaster Launchers. Are Plasma just directly worse then Shredstorm? They do less damage, apparently don't shred, and have a smaller AOE? Hellfire also not hurting a lot of enemies is a bummer too.

John Murdoch
May 19, 2009

I can tune a fish.

crepeface posted:

I've never played an XCOM at release, but I am supremely surprised at the amount of bugs in this game. I understand how a complex interlocking world of systems and physics like the Elder Scrolls games gets absurd bugs, but how the hell do you make a equipping items in a fairly standard tactical RPG a crapshoot?

It's a budget spin-off title released in the middle of 'Rona. Gonna guess it didn't get a ton of QA time. (Also it's not like XCOM 2 is a super optimized, bug-free foundation to build on either.)

From the sound of things, under the hood the inventory bug is probably a surprisingly minor hiccup or oversight, it's just that the user-facing consequences are real bad.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

I remember being super disappointed in the Avenger defense. In xcom 1994 base defenses were awesome because it was actually your dudes in the base you designed all hands on deck style. In EU it was great having your squad trying to hold back against multiple breach points and then Bradford would get the door open and your best MEC trooped would charge in like hell yes.

The base defense in 2 is just a big crawl that can be cheesed with enough squad sight. No getting to see the inside of the avenger getting attacked, just a ramp with some trees. Big missed opportunity.

A “base defense” in CS would be fun - your apc team is out when the base gets attacked you breach back in and your troops back at base get to reinforce in.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Welp, decided to end my victory lap X-Com 2 game. Gigantic mod pack, some 300 mods running. At some point extraction missions broke, so those were autofail. I invade the alien's sanctum, running 3 psions with full suite of genemods. A Khajiit Ranger, Human Reaper, Turian Grenadier. All with gold buddy with a human specialist, khajiit sharpshooter and a skirmisher. Things were so overpowered, the Doom Slayer and the Commander's Avatar felt like after thoughts. I get to the last room, there were 51 aliens in the first section in groups of 7. I dont think I took any damage.

Last room move the reaper up, spot the Avatar waiting for me. Doom Slayer moves about the corner, fires the BFG and direct hits the Avatar. This one shots the thing. Definitely broke the scripting for the mission. :v:

Infinite Karma
Oct 23, 2004
Good as dead





I just finished my XCOM 2 WOTC game, too. Only mods were cosmetics and Grimy's Loot Mod (which actually ended up very overpowered compared to vanilla with a few of the new weapon and armor mods).


My squad was Templar, Ranger, Sharpshooter, and 3 Psi Operatives. I loved the more detailed level layouts for the story missions, I'm bummed that we saw so few of the handmade maps and used procgen for 90% of the game, given the quality of the handmade ones. The final mission was way easy compared to the random raids, because it was setup where you can't accidentally aggro pods, so all the firefights were compact and manageable. I murdered encounters so efficiently that I usually had multiple guys on overwatch after killing everything I could see, and I never used any of my heavy weapons or mind controls, but plenty of void rifts and serials. The Rulers and Chosen were definitely much harder, but much less stylish, than the Avatars.

I wish there was more variety in the game. Stuff like being ambushed, rescuing captives, extracting undercover agents from EW, special missions with smaller teams, were fun, but without the classic XCOM Ufos and Terror missions (I only raided 1 UFO in my playthrough) I'm kinda sad that it's over, but I'm pumped for the TFTD redux. If they can mix together the best parts of EW, WOTC, and Chimera Squad, I'm going to be happy.

Brandfarlig
Nov 5, 2009

These colours don't run.

Give Long war of the chosen a go next time. It adds some new mission types and an infiltration system that affects how many enemies will be present based on your squadsize and loadout. It also reworks the tech tree and soldier classes.
I haven't gotten that far in my campaign but it's been enjoyable so far.

Grapplejack
Nov 27, 2007

Dancer posted:

So, I just started getting this error:

I restarted steam, re-verified game files, what else can I do? Have someone upload the file for me?

I got this and the only way I was able to fix it was a full reinstall. Very annoying.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
Steam updated and it seems to have fixed it but yeah very annoying,i was using a shortcut - administrator trick but i’m glad i didn’t reinstall,yikes.

Dawgstar
Jul 15, 2017

Four Mutons and two Berserkers are you KIDDING me. (That mission did not end well.)

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It's a 50/50 whether or not reinforcements showing up crashes the game now, whether or not I overwatch them. I'm so close to finishing it :negative:

This is the fourth reload on the hyperwave beacon level.

e: 53 files failed to validate so guess that explains a bit lol

RBA Starblade fucked around with this message at 20:19 on May 15, 2020

Antifa Poltergeist
Jun 3, 2004

"We're not laughing with you, we're laughing at you"



Rolling around in CS with axiom , godmother, terminal and claymore .
Terminals cooperation and a motile inducer basically allows claymore to turn every level into a bombed out wasteland.axiom just punching humans, aliens, robots and exploding containers like he doesn't give a gently caress.
But the real fun is when you give everyone turncoat grenades.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The Sacred Coil takedown is cool as hell, I think it's my favorite level in all the games now. The roving fight is awesome.

Lol you can berserk the gatekeepers though

e: Is the implication in SC's plot that the gatekeeper in the last level was using Sacred Coil to rescue their stranded friends and set up shop for themselves? That's interesting. Is there a Gatekeeper sanctuary like the Archon, Andromedon, and Faceless ones?

RBA Starblade fucked around with this message at 21:07 on May 15, 2020

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

My first playthrough I did sacred coil first like many people and I'm pretty sure they compress ALL the enemies and plot elements into the room with massive reinforcements as encounter 3 and it just rocked my world after I'd cruised through.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Whisper should have asked to borrow the Skyranger to go invade the Ascension Tower again

Antifa Poltergeist
Jun 3, 2004

"We're not laughing with you, we're laughing at you"



Lol at the interceptor theme (dance remix).there so much good stuff in the background.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm pretty sure it's a bug that Sorcerers can be hit by the turncoat successfully, it says Immune right before they shoot their buddy lol. The game giving me all of them back in the final mission made it pretty easy too, though I bumbled the breach and was out of everything else but Serial. Also, Serial is amazing.

The game almost crashed one last time right as I killed the boss, and it asked for the crash report, then kept going anyway lmao. I beat it on normal, I want to try Impossible, but I'll wait to see if a patch ever arrives first.

Antifa Poltergeist posted:

Lol at the interceptor theme (dance remix).there so much good stuff in the background.

There's also a remix of the X-Com "you win" theme! The soundtrack's really good. A lot of the combat tracks take from XCOM 2's combat tracks too.

RBA Starblade fucked around with this message at 00:52 on May 16, 2020

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Be sure to take time to look around all the levels because the details are super fun

BeAuMaN
Feb 18, 2014

I'M A LEAD FARMER, MOTHERFUCKER!

Yeah, Chimera Squad was fun. Just what I was looking for. Just happened to finish my first playthrough tonight.

Adbot
ADBOT LOVES YOU

Synthbuttrange
May 6, 2007

Its super cute. I love the setting and everything :3:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply