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Brazilianpeanutwar posted:I already know the answer to my own question but why do they make these tech showoff promo things so intensely boring and subdued? People like you are why we got Dragon Age 2.
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# ? May 14, 2020 15:39 |
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# ? Jun 6, 2024 01:17 |
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Hav posted:People like you are why we got Dragon Age 2. I don’t know what that means but i’m sure you brought it in yourself. (Joke)
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# ? May 14, 2020 15:49 |
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Is there a mouse or a cockroach or something?
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# ? May 14, 2020 15:52 |
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Hav posted:People like you are why we got Dragon Age 2. Dragon Age 2 got a lot of things right that the other two games got wrong. It was crippled by a lack of development time so we got a lot of copy-pasted areas and basically no agency in the plot, but the punchy combat and a named protagonist would've made 1 and 3 much better. It's just a shame it got so rushed so now people want to throw the good things out with the bad.
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# ? May 14, 2020 16:07 |
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The ole "centipede reach around" Glad to see them building out the exploratory sex pipelines!
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# ? May 14, 2020 16:08 |
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Brazilianpeanutwar posted:I already know the answer to my own question but why do they make these tech showoff promo things so intensely boring and subdued?
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# ? May 14, 2020 16:12 |
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When I press the button to watch an engine demo, I should receive awesome.
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# ? May 14, 2020 16:12 |
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# ? May 14, 2020 16:26 |
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Starbase closed alpha is out of NDA.
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# ? May 14, 2020 16:36 |
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Sample_text posted:Starbase closed alpha is out of NDA. Legitimately great news, I really want to know how it scales with lots of players. I feel like that's going to make all the difference between it being Space Engineers 1.5 and Eve 2.0
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# ? May 14, 2020 17:13 |
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Some great features I'm seeing in the Starbase closed alpha videos: * Areas of the station are instanced, like the hand-mining area, so only you and party members can get in. This means no fighting over the 3 limited terminals or whatever on the station- and already we're beyond CIG's capabilities. * Internal fast-travel terminals let you jump around within the greater area of the starting station * They've turned the in-game building into a minigame in another instanced area, so you can hand-assemble parts for cash just like the Foxxcon employees you've always dreamed of being * Gravity and orientation looks like a breeze and I've seen no clipping or plane collision of any sort * You can use the shop to buy prefabbed ships and probably designs by other players eventually, if you don't want to do the design/build part of the game * There's a ship editor that you can use to build stuff without expending resources, but you can also buy pieces and bolt them straight on to your ship in-game There's a lot of graphical roughness, pop-in and terrible lighting. And I'm still worried that the netcode will make the whole thing collapse. But from a playability standpoint it's already leagues beyond what CIG ever accomplished.
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# ? May 14, 2020 17:30 |
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Guys penis coming out of his pants is fidelity.
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# ? May 14, 2020 18:16 |
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This might be a random pass but do we know if CI not G has had any dealings with Greensill Capital at all? For those who haven't heard, Greensill is a not-bank which nevertheless issues bonds like a bank on company debts which are then magically not-debts and the companies concerned can then pretend they are debt speculators as long as they're earning any money at all and it got me to wondering if CI not G was on the hook in a similar way because this form of "finance" enables you to look like you have no debt and all is in order when in fact you're leveraged way above the eyeballs as you print imaginary money and it only takes an interruption in the flow of the cash to cause a cascade failure. This has happened to at least 5 of Greensills clients and more are suspected on the way as the economic crunch continues. Wouldn't that be ironic?
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# ? May 14, 2020 18:23 |
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The Titanic posted:Guys penis coming out of his pants is fidelity. you are really good at spotting those things!
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# ? May 14, 2020 18:27 |
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Sarsapariller posted:Some great features I'm seeing in the Starbase closed alpha videos: mind linking that
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# ? May 14, 2020 18:44 |
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Inacio posted:mind linking that https://www.youtube.com/watch?v=-jJqMF_zqAc I wish the art style wasn't so generic and terrible, it's the one visual element that really turns me off. Not sure where all the space devs got it in their heads that flat grey + neon advertisements was the look of the future but I really, really hate it. Give me some Ralph McQuarrie or uh, that designer who inspired the Homeworld series, I forget his name. E: Chris Foss Sarsapariller fucked around with this message at 19:18 on May 14, 2020 |
# ? May 14, 2020 19:16 |
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DigitalPenny posted:Just because you can do a thing doesn't mean you should. What you are saying here is, essentially, why ever create anything technically more advanced than Doom (or while we're at it, something from the 80's) since it worked? DigitalPenny posted:i have done a huge amount of 3D modelling, and not having to worry about point counts, polygons and ect would be awesome .... the tech looked really cool. dont get me wrong 20 million triangles on screen in real time is mind mind'bogglingly awesome How is a plane with 7 million polygons in any way relevant if what they're showing is how much detail you can put in to a project and what's even more incredible, simultaneously having a dynamic light source? If the tech demo was in real time and an honest look at how much can be achieved it was quite impressive to see how they went by a (iirc) 33 million polygon statue with the dynamic lighting and right after that, to a hall with enough instances of said model to pass over a billion polygons. It was somewhere around 6 minutes to the demo. Which it is - a tech demo. It doesn't mean you need to be lazy about your polygon budget, it's there to show you what it can handle. You've done a huge amount of 3D modeling? then why get stuck with naming/concepts like a primitive "Plane" vs "an object initially started with a "Box primitive" or "object_8331", imported from somewhere else? it doesn't matter. Like you said it's really awesome if it's something that can be applied to any kind of a project without strict limits to what other types of things can be going on at the same time. You don't need to have chamfered corners or edges in every doorway but if you can, while also adding as much geometric detail as you would with a bump map and get more physically based and sharp light/reflection reactions as a result, where's the problem? Don't get this wrong, I don't mean to sound offensive I'm just really baffled.
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# ? May 14, 2020 20:14 |
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Sarsapariller posted:https://www.youtube.com/watch?v=-jJqMF_zqAc I honestly prefer their art style rather than the standard "In space everything is a dull grey greeble". If anything, their use of straight edges and saturated colors does kinda resemble Chris Foss's style, a bit. I mean, they're not gonna do curved surfaces, for obvious reasons, but I reckon you should be able to pull of something like this:
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# ? May 14, 2020 20:17 |
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colonelwest posted:I’m not really saying they have some ace up their sleeve that we aren’t seeing, as much as Chris still believes that he can salvage something and that is why he hasn’t walked away yet. Chris got too much of an ego to stop, he ain't walking into the sunset till the padlocks are on the doors not because he has decided enough is enough, it's because he was forced out either by investors or bankruptcy. Chris is still looking at floor plans of the foundation of his arena where as everyone has laid theirs, built the arena, made renovations and now are now ready to open a new arena. The gameplay shown of sq42 wasn't a vertical slice...that was all of it. They have nothing else.
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# ? May 14, 2020 20:21 |
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Also holy poo poo I just realized, their lovely non-existent mega-transport / ac130 gunship is 2 years old. Have they even mentioned that thing? Even in passing?
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# ? May 14, 2020 20:21 |
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Sample_text posted:Also holy poo poo I just realized, their lovely non-existent mega-transport / ac130 gunship is 2 years old. Have they even mentioned that thing? Even in passing? Yeah it's on the roadmap. Now the Redeemer, the $250 community-designed gunship first sold in 2013? Completely memory-holed.
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# ? May 14, 2020 20:27 |
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Star citizen has ruined all other games for mequote:So I fired up elite dangerous last night as I wanted a nice bug free 30kless experience in my type 7 trading ship. I must of lasted 5 minutes and then I turned it off.
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# ? May 14, 2020 20:41 |
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gameplay just isn't as good as Dreams...
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# ? May 14, 2020 20:43 |
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Sarsapariller posted:Yeah it's on the roadmap. Now the Redeemer, the $250 community-designed gunship first sold in 2013? Completely memory-holed. Nope. It got retconned out of existence (probably when they realized that space nerds would rather have the not-millenium-falcon, than a AC 130 gunship / imaginary tank transporter). Also without Rex, who's gonna push that exciting mil-sim gameplay?
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# ? May 14, 2020 20:48 |
All these games that don't constantly crash to desktop just aren't doing it for me anymore.
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# ? May 14, 2020 20:49 |
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Remember when Bootcha cashed out of Star Citizen because he's a venture capitalist who found out he wasn't going to get a return on his investment immediately ? EDIT: (And that's why he is biased against CIG, you see).
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# ? May 14, 2020 20:56 |
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I'm still waiting (not really) on when i can at least SEE my RSI Orion! Can't even see it on the roadmap anymore!
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# ? May 14, 2020 21:02 |
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Popete posted:All these games that don't constantly crash to desktop just aren't doing it for me anymore. You just need to make friends with someone who can wiz you up some config files for these stable games to make them crash more often. You should get in touch with Kazan, yes THAT Kazan.
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# ? May 14, 2020 21:02 |
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Sample_text posted:Remember when Bootcha cashed out of Star Citizen because he's a venture capitalist who found out he wasn't going to get a return on his investment immediately ? I member! Then he spitefully attempted to besmirched the good name of Sandi Gardiner by revelling factual information about her in an art project video series about the cost of money to get into the new galaxy. Such a bitter loser! #istandwithsandigettingarefundfrombeingmarriedtochris
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# ? May 14, 2020 21:11 |
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Asmodai_00 posted:Star citizen has ruined all other games for me The NPSs weren't standing on their chairs and my immersion instantly broke.
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# ? May 14, 2020 21:27 |
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Sarsapariller posted:https://www.youtube.com/watch?v=-jJqMF_zqAc I'm always going to post this image. This is what my Traveller-nerd 16 year old self wanted out of a space game - travel to a distant planet, pick up a rumour of an alien derelict, battle through jungles and scale peaks to discover a spacewreck perched on a mountain top holding a clue to the next stage of the adventure. That book was full of fantastic pictures.
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# ? May 14, 2020 21:30 |
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Yes, but did that book have amazing Chris Roberts directed helmet flipping animations? Cos I've heard that's what real space fans want. Buy a land claim (and use my referral code CHR1-SRAP-3M1W-ALL7)
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# ? May 14, 2020 21:36 |
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https://www.youtube.com/watch?v=KnYNh_WbmlM They're refactoring all the ships again
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# ? May 14, 2020 21:54 |
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Kosumo posted:Yes, but did that book have amazing Chris Roberts directed helmet flipping animations? Page by page, the Chris Roberts version of that book would have had: Page 1) Introduction by the author, beginning with "I'm not going to lie, this is the greatest book about spacewrecks anyone has ever written and because I'm self publishing it, you get four times the amount of space wrecks you'd have got if I'd sold out to Random House..." Continues in self-absolving tone to... Page 27) Title page: "Spacewrecks - a work of genius by auteur Chris Roberts. Proofread by Christ Roberts. Funded by you." Page 28) Credit: illustrations by Ryan Archer. Pages 29-134) Blank but feel free to fill them in with colour crayons (not supplied as part of your pledge). PS buy an Idris and use my referral code CHR1-SPLE-ASEF-UCKM-EOVER
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# ? May 14, 2020 22:01 |
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Quavers posted:https://www.youtube.com/watch?v=KnYNh_WbmlM LOL just one more way to keep on kicking the can down the road. Seriously, these boys are showing some serious brass neck now. EDIT: poo poo, they're really doubling down on prisons - plenty more to come. https://www.youtube.com/watch?v=KnYNh_WbmlM&t=473s I'm guessing because it's an easy CryTek level design win? Jonny Shiloh fucked around with this message at 22:12 on May 14, 2020 |
# ? May 14, 2020 22:04 |
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Jonny Shiloh posted:LOL just one more way to keep on kicking the can down the road. Lol yeah they are going full speed ahead into even more Prison gameplay. They give absolutely zero fucks about player feedback at this point. They didn’t acknowledge the horrible bugs randomly sending to people to prison. gently caress you! It’s content! The dev in charge of space prison posted:It makes sense that prisons are awful... like worse than they are now... or even more brutal and capable of keeping you in. Who hurt this man? colonelwest fucked around with this message at 22:54 on May 14, 2020 |
# ? May 14, 2020 22:28 |
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Quavers posted:https://www.youtube.com/watch?v=KnYNh_WbmlM https://www.youtube.com/watch?v=95SWMqzM_Sg "Whistling tunes, we piss on the goons in the jungle"
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# ? May 14, 2020 22:30 |
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the most liked comment on that Inside Star Citizen video is They do not look like scammers. It makes sense why game is slowly upgrading, because one person works on like 10 sections.
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# ? May 14, 2020 22:31 |
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colonelwest posted:
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# ? May 14, 2020 22:32 |
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# ? Jun 6, 2024 01:17 |
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Congratulations CIG. You've successfully reached the customization level of ..... Destiny 2(2017) Oh poo poo I was wrong.......... What I meant was: In about 1 year you will have reached the customization level of Destiny 2. drat wrong again. You can actually earn "tint palates" in Destiny 2 by playing the game. So I guess, in about. 3 years you will have reached the customization level of Destiny 2. Groundbreaking tech!.
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# ? May 14, 2020 22:56 |