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Anno posted:Looks like a pretty powerful tall Civ, though it might be one of the more map dependent. Sounds fun if you’re really into tile planning and don’t get dicked over with huge mountain ranges or islands. And amusingly, absolutely terrible in TSL Earth, given you'd start on a peninsula next to an isthmus. Not that balance on just one map should really be a concern when they're designing civs but I always find it funny when a Civ would be totally hosed in their starting location.
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# ? May 14, 2020 16:54 |
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# ? Jun 4, 2024 01:58 |
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Maya looks fun! I like the focus on farms for amenities, gold, housing, and campus adjacency, looks like it will encourage really big cities with high yields and lots of farms / plantations. Interesting playstyle, but it seems like planning out your 5-6 expansions is going to be fun / annoying at the same time.
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# ? May 14, 2020 16:55 |
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Double housing from farms seems pretty nice and seemingly being able to max out campus adjacencies regardless of location also seems pretty powerful. Those yield penalties from distance though, oof.
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# ? May 14, 2020 20:35 |
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Super Jay Mann posted:Double housing from farms seems pretty nice and seemingly being able to max out campus adjacencies regardless of location also seems pretty powerful. It looks like triple - 1.5 instead of .5. Still you’d need 3 farms before you bet more housing than a freshwater city with the same farms.
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# ? May 14, 2020 20:36 |
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euphronius posted:I think if you rolled loyalty into culture that would just make culture way too good . Right ? IIRC this was the way it worked in Civ 4
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# ? May 14, 2020 21:25 |
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Some new luxury/bonus resources from that video I see maize and bees
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# ? May 14, 2020 21:30 |
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Oh the Observatory only has minor adjacency for farms, that's lame. At least its plantation adjacency is major so it'll be really nice in jungle starts.
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# ? May 14, 2020 21:33 |
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Oh, also looks like you can see icons for Forest Fire disasters in the bottom right
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# ? May 14, 2020 21:42 |
The Glumslinger posted:Some new luxury/bonus resources from that video Beads?
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# ? May 14, 2020 21:52 |
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If those are bees the icon for them seems really weird, I can't tell what it's representing! I'm genuinely shocked at this announcement, I really thought they were moving onto Civ7. It seems so strange that Firaxis has done this and Xcom Chimera squad both out of the blue really close together.
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# ? May 14, 2020 22:24 |
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That's totally a bees/wasps icon. Re: asymmetric gameplay, that's exactly what Amplitude has done in all of its 4X games, and they have all benefited greatly from it as a result. Any comments regarding 'impossibility' to balance that should be addressed to multiplayer Starcraft. Really looking forward to Amplitude's Humankind, that's gonna be so great to see a direct competitor to civ again, even if it's only to light a fire under Firaxis's arse after the disappointing Civ:BE and 6 releases.
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# ? May 14, 2020 22:32 |
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As good as Maya looks, the lack of any housing bonuses from settling a city means they're going to have a very slow start producing all the units they need, especially if they're starting near a bunch of forests or rainforests. Probably not as bad as the Mali have it, but I'm curious to know how they'll fare in Multiplayer games.
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# ? May 14, 2020 22:45 |
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Gran colombia has been datamined Well of Souls already has a shitload of new information up.
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# ? May 14, 2020 23:13 |
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Chikimiki posted:IIRC this was the way it worked in Civ 4 It was in civ three at least.
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# ? May 14, 2020 23:14 |
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Taear posted:Gran colombia has been datamined Sending a Soothesayer to cause a Hurricane in your enemies land sounds fun (in the Apocalypse mode)
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# ? May 14, 2020 23:21 |
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Serephina posted:That's totally a bees/wasps icon. Honey
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# ? May 14, 2020 23:42 |
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Bluff Buster posted:As good as Maya looks, the lack of any housing bonuses from settling a city means they're going to have a very slow start producing all the units they need, especially if they're starting near a bunch of forests or rainforests. Probably not as bad as the Mali have it, but I'm curious to know how they'll fare in Multiplayer games. No idea about multiplayer, but hopefully the early unique unit and +5 combat strength with 6 hexes of the capital will help in single player. You can fit a fair few cities in a 6 hex radius, and the leader bonus is written such that I think foreign former capitals also count as the capital for purposes of the +10% yields, so I don't know if this is the tall civ, exactly. In fact if taking capitals gives you another 6-hex radius' worth of +10% yields, knocking over the neighbor's capital with archers every game might just be the Right Way to Play Maya. EDIT: it says "the" capital, so I think I'm wrong. I'm pretty sure you get one capital, ever, for the purposes of this bonus. I need to see Gran Columbia at the very least before I buy anything, but this is interesting. Ragnar34 fucked around with this message at 23:53 on May 14, 2020 |
# ? May 14, 2020 23:50 |
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Serephina posted:That's totally a bees/wasps icon. In Starcraft the economy and win conditions are identical for all races. The unit differences are what make it fun. A more apt metaphor would be if zerg produced a special Zerg mineral that was different then the protoss Crystals or the Terran Uranium or whatever and the resources were totally orthogonol between the races and that zerg won when it covered 50% of the map in creep, whereas protoss won when it built the mothership, and Terran won when it trained 100 scvs or whatever. The way starcraft is designed forces competition for resources, the way civ6 mechanics are kind of thrown together with no impact on each other is bad.
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# ? May 15, 2020 00:12 |
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I just got a direct hit on my capital by a Cat4 Hurricane on turn 4 Normal disaster settings too
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# ? May 15, 2020 00:52 |
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I'll miss Pacal's sad/sinister laugh when you declare war on him.
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# ? May 15, 2020 00:57 |
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The Glumslinger posted:I just got a direct hit on my capital by a Cat4 Hurricane on turn 4 What damage does it actually result in? No population to kill, no districts to damage...
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# ? May 15, 2020 01:14 |
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Chikimiki posted:IIRC this was the way it worked in Civ 4 Culture wasn't Other Science in 4, mind.
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# ? May 15, 2020 01:16 |
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Marmaduke! posted:What damage does it actually result in? No population to kill, no districts to damage... Added 2 fertility to my capital tile
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# ? May 15, 2020 01:57 |
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Maya look cool, but I'm a bit weirded out by the leader being Lady Six Skies. Why does she get a dull anglified name, when that didn't happen to Chief He-Who-Combs or King ate poo poo on live tv posted:Venice was basically the One City Challenge civ, but got additional bonus's which removed the "challenge" aspect of it. What does that have to do with anything? Should there instead have been a one city challenge civ with no bonuses, even though you could achieve that with any other civ? ate poo poo on live tv posted:Elenor had the influence machinic poorly implemented to all the civs just so they could give her a more powerful version of it for her gimmick. There was already an influence mechanic called culture that was visible on the map and had other useful benefits such as defining your territory etc. Why did influence even need to be created? What purpose is an invisible force that randomly flips cities, and why does a special district need to be created for that mechanic and most importantly how does that mechanic interact with any other aspect of the game? Then you have a problem with the loyalty mechanic, not with Eleanor herself. Which is fair and all, though I personally liked the way it was implemented. Civ players wanted a mechanism for taking over other players' cities, which Loyalty does a lot more cleanly and predictably than something like V's implementation. It also limits expansion in a way that prevents the AI from settling garbage cities on your doorstep, but lets you forward settle in dodgy places if you pour some resources into it. I don't think it's particularly abstracted or disconnected by Civ mechanic standards. Also, for the record, it was introduced in Rise and Fall, and Eleanor came with the next expansion, when the mechanic had been implemented for a while already.
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# ? May 15, 2020 02:00 |
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Taear posted:Gran colombia has been datamined Interesting how the Mayan campus has an adjacency bonus not for any wonder but a specific one. Oh and considering the Mayans have reduced productivity after so far from the capitol...does that mean their Science Victory's Mars colony's productivity is even further reduced for being even farther from home? Alkydere fucked around with this message at 02:10 on May 15, 2020 |
# ? May 15, 2020 02:08 |
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Alkydere posted:Interesting how the Mayan campus has an adjacency bonus not for any wonder but a specific one. It's not so much the Mayan campus so much that this natural wonder specifically gives an adjacency bonus to campuses, along with commercial hubs and theater squares. I'm guessing the Mali's commercial hub or Greek theaters would also get this bonus.
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# ? May 15, 2020 02:15 |
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Regular campus districts work the same way. Pamukkale gives no tile bonuses, and instead gives amenities and adjacency bonuses to various district. IIRC, natural wonders that count as mountains give the standard mountain bonus to districts that aren't holy sites, as well.
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# ? May 15, 2020 02:19 |
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Ah fair enough. Proves how I only dip my toes into Civ VI now and then these days.
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# ? May 15, 2020 02:24 |
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The Glumslinger posted:Some new luxury/bonus resources from that video Corn was already in the game what the heck Also what’s the hammer icon on the mountain?
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# ? May 15, 2020 02:25 |
Could still be Gran Colombia's famous wasp farms you don't know.
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# ? May 15, 2020 02:28 |
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Zulily Zoetrope posted:What does that have to do with anything? Should there instead have been a one city challenge civ with no bonuses, even though you could achieve that with any other civ?
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# ? May 15, 2020 02:32 |
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Starks posted:Corn was already in the game what the heck Corn was already in real life before maize too
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# ? May 15, 2020 03:00 |
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ate poo poo on live tv posted:In Starcraft the economy and win conditions are identical for all races. The unit differences are what make it fun. A more apt metaphor would be if zerg produced a special Zerg mineral that was different then the protoss Crystals or the Terran Uranium or whatever and the resources were totally orthogonol between the races and that zerg won when it covered 50% of the map in creep, whereas protoss won when it built the mothership, and Terran won when it trained 100 scvs or whatever. The way starcraft is designed forces competition for resources, the way civ6 mechanics are kind of thrown together with no impact on each other is bad. Cool, so basically Amplitude titles. Asymmetric gameplay is as old as games themselves, and any complaints of balance is mostly due to lack of post-release tweaking in a competitive environment, rather than any intrinsic aspect of asymmetry.
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# ? May 15, 2020 03:05 |
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Anyone post this yet? Lol. https://redd.it/gjqu9g
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# ? May 15, 2020 03:14 |
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Ratios and Tendency posted:Could still be Gran Colombia's famous wasp farms you don't know. New unit: Murder Hornet.
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# ? May 15, 2020 03:17 |
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Control Volume posted:Corn was already in real life before maize too Huh? I thought they were the same thing...what am I not getting here.
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# ? May 15, 2020 03:34 |
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Gyshall posted:Anyone post this yet? Lol. Good, animating new leaders is probably a pretty big development chokepoint. They should all be still images. I turned leader animations off on my very first game. Anyone whose computer can play the leader animations without chugging, I want you to know I hope you never get a good starting location ever again.
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# ? May 15, 2020 03:53 |
Got this for the switch and it's un-loving-playable. After world Congress that menu practically opens every button press. You can't even place districts anymore because trying to direct the placement brings up the world Congress menu. Lol gently caress.
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# ? May 15, 2020 04:27 |
Why are the leader screens so insanely demanding btw?
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# ? May 15, 2020 06:00 |
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# ? Jun 4, 2024 01:58 |
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I dunno but they also use a lot of computer resources while they make them
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# ? May 15, 2020 06:08 |