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It's so weird seeing someone have a cyclops and prawn suit before they even find the moonpool . The first thing I do after I get a seamoth is hunt down moonpool fragments so I have a place to charge it.
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# ? May 14, 2020 15:11 |
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# ? Jun 9, 2024 19:57 |
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Damage to the Cyclops also doesn't work the same as damage to other vehicles. I've never had a Cyclops destroyed, but I have had one damaged, and it's always an adventure when it is.
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# ? May 14, 2020 21:49 |
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Oh I really like that. The bridge looks like it has a hull-piece health monitor, so you can see where breaches are. I'm assuming that that and the bulkheads Actually function. But I was worried that, before you could repair your Cyclops, the nebulous health number would plummet and leave you floating freely amid the wreckage of too many resources
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# ? May 15, 2020 00:32 |
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The bulkheads functioned much better before the Cyclops was made destructable. Originally the only risk was flooding and the bulkheads allowed you to repair a section and be able to get it to drain so you could breath, then go section by section and do repairs to get it back into shape. It also made using floaters on a sunk one to get it up to the surface a useful tool. Now the upper floor bulkheads are just more of a hindrance to getting to the fires caused by going top speed too long. At least the ones below make sense to keep everything from flooding when then docking bay opens.
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# ? May 15, 2020 06:31 |
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Also, DN, are you saving a lecture on the Horrors of Floaters or is it okay to talk about them and the many fun ways in which they can gently caress up your vehicles?
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# ? May 15, 2020 09:42 |
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IMJack posted:Your fixtures even tilt to conform to the walls of the Cyclops' storage bay! And you can stack wall lockers in two rows on both walls, and still access the built-in lockers flush with the wall from the vertical gap between them. You can also put lockers in the "prawn bay" part of the ship, and while they look glitchy, they won't hamper the use of it. In total, I think you can put a 100+ lockers on it.
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# ? May 15, 2020 10:34 |
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PurpleXVI posted:Also, DN, are you saving a lecture on the Horrors of Floaters or is it okay to talk about them and the many fun ways in which they can gently caress up your vehicles? Be my guest!
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# ? May 15, 2020 10:37 |
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So Floaters. You might've noticed them attached to a few casually hovering boulders, as well as massive versions of them under the Floating Island that the Degasi survivors settled on at first. But for some cursed reason they're not just decorative objects, the small ones can be picked up, they can float free, they can latch on to other things, and when they do, they will exert a permanent upwards force until they're at the surface. This tends to mean that they're wonderful for completely loving up vehicles, and I believe, at least in the past, they could even get attached to the player character under certain circumstances. gently caress leviathans, floaters are absolutely the most dangerous lifeform in the seas of this planet. If you could attach them to the leviathans themselves, the floaters would certainly win. https://www.youtube.com/watch?v=t00kYLF368c This video shows them off, also shouldn't contain anything we haven't already seen in DN's videos except for a completed moon pool as far as I'm aware. PurpleXVI fucked around with this message at 11:04 on May 15, 2020 |
# ? May 15, 2020 10:57 |
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I haven't lost any vehicles to floater shenanigans. Usually it's not too hard to notice 'why do I keep going up' and 'why can't I go down' before you have problems, since the majority of floater's you'll swim past are in shallow depths. I've lost at least 3 Prawn's to Reaper Leviathan's though. And at least 6 hours of playtime.
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# ? May 15, 2020 23:39 |
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I've never had any issues with floaters, honestly. I do make sure to get a certain upgrade on my Seamoth if I'm using it in order to avoid having it easily destroyed by Reapers, but I'm careful enough that it hasn't been necessary.
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# ? May 16, 2020 05:34 |
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Every Seamoth I've lost to leviathans has been when I've jumped out to collect something and then had my Seamoth powerbombed by a Reaper out of nowhere. I swear those fucks just hide behind rocks and wait for me to jump out so they can eat my vehicles.
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# ? May 16, 2020 10:03 |
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#18 - Alien Containment A three story fishtank is pretty cool.
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# ? May 16, 2020 11:07 |
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Need to finish the bee theme Vespamantis- a praying mantis that mimics wasps
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# ? May 16, 2020 12:43 |
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I kind of feel like reloading my game now and poking around with it. I don't recall picking up that suit, although maybe it's just been a long time since I played. I'd also really like to build a deep water base, which is something I didn't bother with in my game. Definitely going to need that map mod installed though.
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# ? May 16, 2020 12:55 |
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There is BTW a mod to toggle the Prawn Suit lights off with a keypress.
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# ? May 16, 2020 13:18 |
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Is there any way to scan the more dangerous fauna or is it the case that saved limbs are worth more than lore?
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# ? May 16, 2020 13:27 |
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Stasis rifle makes scans pretty easy.
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# ? May 16, 2020 13:35 |
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Samovar posted:Is there any way to scan the more dangerous fauna or is it the case that saved limbs are worth more than lore? Yeah, the manual way! I'm just preferring to not take unnecessary damage that I don't have to. But if you're feeling particularly ballsy, there's nothing stopping you from swimming with the sharks, so to speak. Or you can use the Stasis Rifle and pray it doesn't wear off before the scan finishes.
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# ? May 16, 2020 13:36 |
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By popular demand posted:There is BTW a mod to toggle the Prawn Suit lights off with a keypress. Guess I need to grab that one then. I know the sharks can be easily scanned if you dance around a bit. Haven't tried scanning a warper yet. Too busy stabbing it too pull out the scanner, Or yeeting it away.
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# ? May 16, 2020 14:01 |
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DoubleNegative posted:Yeah, the manual way! You're not truly living unless you're tailing a Ghost Leviathan and trying to scan it before it manages to outmaneuver and eat you.
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# ? May 16, 2020 14:11 |
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One of the later hostile Leviathans is actually extremely easy to scan, because it doesn't have a melee attack.
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# ? May 16, 2020 17:07 |
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StillFullyTerrible posted:One of the later hostile Leviathans is actually extremely easy to scan, because it doesn't have a melee attack. I don't think I ever realized that - I thought I'd just gotten real clever at staying in their blind spot.
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# ? May 16, 2020 17:51 |
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Love the alien containment triple decker. My favorite thing is growing a bit of creepvine in there - they grow to full size as long as you have two stories and give off some nice light.
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# ? May 16, 2020 18:18 |
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If you catch an infected fish and put it in the aquarium with other fish, will it spread the infection to them?
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# ? May 17, 2020 02:29 |
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Okay, I don't know if it's possible, but I would love to see the Queen Bee do a breach like you can with the smaller vehicles. Like, once from a camera or two and once from inside. I am easily amused.
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# ? May 17, 2020 14:59 |
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ousire posted:If you catch an infected fish and put it in the aquarium with other fish, will it spread the infection to them? Yes! It won't kill them; the effect is purely visual, but it happens. You can get a similar effect from one of those sparkly-trail peepers.
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# ? May 17, 2020 18:25 |
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PurpleXVI posted:If you could attach them to the leviathans themselves, the floaters would certainly win. The floater entry actually mentions that. If a bunch of floaters manage to attach to a leviathan, it kills the leviathan, and they all grow huge on the corpse. That's how you start getting the enormous ones that attach to islands. Add in that I don't think you can actually KILL floaters and yeah, they're some scary poo poo.
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# ? May 17, 2020 23:30 |
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So floaters are invincible physics-breaking jellyfish that latch onto you and do terrible things to man and machine. What you're saying is that they are essentially Metroids of the sea. Also, the fact that removing specifically the left powercell from the Prawn disables the headlights is a completely believable hardware quirk and yet
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# ? May 18, 2020 19:25 |
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Picked up this game ages ago for cheap/free and didn't play for long due to getting frustrated with thirst (the game really needs to make it more obvious what your early water sources are), getting disoriented because I didn't know about beacons or being able to change their colors, etc, etc. Turning hunger & thirst off is definitely much better. I've gotten to the point where the rescue ship gets shot down and the warp thing introduced itself; managed to scan the "passive" one that shows up near the gun building, though it did teleport me into itself and take off about half my health bar. Got a bit of a roadblock (seablock?) due to not being able to find the shipbuilding station schematics anywhere. e: Of course the schematics turned up in the first wreck I looked at after loading up the game again. Now I just need to find more lead for a moonpool. Hello Sailor fucked around with this message at 05:40 on May 19, 2020 |
# ? May 18, 2020 20:34 |
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#19 - Grand Reef Let's go deep. Really deep. Well more than double our previous dive record (~345m).
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# ? May 19, 2020 10:59 |
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Why do you need the thermal reactor if you have a nuclear reactor?
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# ? May 19, 2020 11:46 |
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That green stuff is most likely meant to be Brine. Which makes that area a large Brine pool, which is something that can occur at extreme depths. We're talking 2000m below the surface levels of extreme in this case.
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# ? May 19, 2020 11:47 |
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The Lone Badger posted:Why do you need the thermal reactor if you have a nuclear reactor? Mostly for the purposes of demonstration. Also because, materials-wise, thermal reactors are cheaper to build than nuclear. Let's just say that I'm not done setting up FOBs yet.
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# ? May 19, 2020 11:58 |
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Cooked Auto posted:That green stuff is most likely meant to be Brine. Isn't this a freshwater ocean? The water needs to be sanitised before we drink it but not desalinised.
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# ? May 19, 2020 12:24 |
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It's saltwater.
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# ? May 19, 2020 12:28 |
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God those loving crabsquid. I hate them, I hate them so much. They are the CREEPIEST loving THING in the Subnautica oceans.
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# ? May 19, 2020 12:51 |
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Hwurmp posted:It's saltwater. Yeah, considering we can find literal salt crystals, this ocean is hella salty. Maybe even Dead Sea levels of salty.
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# ? May 19, 2020 13:05 |
Wow. So it turns out that I've not only managed to beat the game without ever finding this habitat, but also apparently without ever encountering (or noticing) a crabsquid. I'd remember that. e: ...I think. anilEhilated fucked around with this message at 13:19 on May 19, 2020 |
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# ? May 19, 2020 13:10 |
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DoubleNegative posted:Mostly for the purposes of demonstration. Also because, materials-wise, thermal reactors are cheaper to build than nuclear. Let's just say that I'm not done setting up FOBs yet. Also you don't exactly have fuel rods growing on trees
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# ? May 19, 2020 14:27 |
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# ? Jun 9, 2024 19:57 |
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anilEhilated posted:Wow. So it turns out that I've not only managed to beat the game without ever finding this habitat, but also apparently without ever encountering (or noticing) a crabsquid. I'd remember that. I think they guard all the entrances to the underground river, and you can't progress the plot without passing within a couple hundred meters of one. I think you were just lucky and oblivious.
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# ? May 19, 2020 14:29 |