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i went into skyrim with rock-bottom expectations after oblivion was such a piece of poo poo and that honestly probably made me enjoy skyrim more than i maybe should have. that said, one single playthrough of skyrim was enough for me. i have tried revisiting it a few times and just cannot at all get back into it.
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# ? May 7, 2020 10:32 |
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# ? Jun 5, 2024 00:22 |
this came up in reccomendations: https://www.youtube.com/watch?v=zUPsI9gAKno oh my god what the hell why would you do this just mod the leveling to be sane. Like he says more than once don't even do it. man I guess some people really do like the number crunching the best, but this seems utterly antifun and is basically oblivion style leveling technique super cranked up
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# ? May 7, 2020 19:41 |
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fresh prey approaches https://www.nexusmods.com/morrowind/mods/47978 - a sweet mod that restores gnisis to the concept art aka very alien and weird https://www.nexusmods.com/morrowind/mods/47948 - miscasting magic has a chance to do cool stuff https://www.nexusmods.com/morrowind/mods/47980 - remember thief 1 where you can douse fire with arrows? now you can in morrowind https://www.nexusmods.com/morrowind/mods/47968 - shopkeepers play a voice line when you trade successfully https://www.nexusmods.com/morrowind/mods/47933 - solstheim reward estate is now good https://www.nexusmods.com/morrowind/mods/47925 - first there was pluginless no glow, now there's *assetless* no glow. "Slightly reduces both processing and memory usage. This is because it prevents the creation of "invisible" texture effects and associated tint maps. Other no-glow mods let these be created, but make the textures invisible."
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# ? May 8, 2020 19:02 |
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Meyers-Briggs Testicle posted:https://www.nexusmods.com/morrowind/mods/47933 - solstheim reward estate is now good loling at the screenshots for this one
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# ? May 8, 2020 19:15 |
holy gently caress is that arm in gnisis an actual piece of the ruddy man? and idk I've never used noglows. So it prevents the plastic, but I'm having a hard time looking and seeing what it feels like to use. Seems like there is a visual indication that things are enchanted but based off the 1 screenshot I don't really get what it'd be like.
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# ? May 8, 2020 19:16 |
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SniperWoreConverse posted:holy gently caress is that arm in gnisis an actual piece of the ruddy man? yes it is also theres nothing, thats the point. in his test of 50 enchanted items he gained 40 fps over traditional noglows (and even more over vanilla)
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# ? May 8, 2020 19:30 |
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Does morrowind rebirth also delete Azura's Star?
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# ? May 9, 2020 01:11 |
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Meyers-Briggs Testicle posted:https://www.nexusmods.com/morrowind/mods/47978 - a sweet mod that restores gnisis to the concept art aka very alien and weird morrowind rebirth said gently caress trees
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# ? May 9, 2020 01:45 |
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Heh get this Morrowind Afterbirth
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# ? May 9, 2020 03:39 |
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Morrowind Rebirth is an ambitious mod that ruins itself at every turn. That said, download the mod, extract the new music, and dump it into your existing MW folder. The music for that mod is really well done and slots in perfectly to Soule’s arrangements.
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# ? May 9, 2020 05:13 |
Leal posted:Does morrowind rebirth also delete Azura's Star? fingers crossed they made it into a throwing star
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# ? May 9, 2020 05:44 |
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Babe Magnet posted:
man rebirth might actually be worse than mgso lmao
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# ? May 9, 2020 07:48 |
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Could you combine them somehow? I've been thinking about making compatibility patches for my favorite mods, next time I dive deep into Morrowind, and it'd be a change of pace to make a compatibility patch for the worst mods.
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# ? May 9, 2020 08:37 |
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Vavrek posted:Could you combine them somehow? I've been thinking about making compatibility patches for my favorite mods, next time I dive deep into Morrowind, and it'd be a change of pace to make a compatibility patch for the worst mods. You're talking about combining one mod that changes almost everything with a mod compilation that also changes almost everything, you'd basically just have to look at a billion bad ideas and decide which bad ideas are better.
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# ? May 9, 2020 08:42 |
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It'd require so much less thought than making a compatibility patch for Ashlander Julan and Great House Dagoth. I could just toss a coin.
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# ? May 9, 2020 08:43 |
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Vavrek posted:It'd require so much less thought than making a compatibility patch for Ashlander Julan and Great House Dagoth. If you do it I'll play it, assuming installation isn't so complicated I get bored with the joke before I can run the game.
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# ? May 9, 2020 08:45 |
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Utility app idea: mod merge randomizer. Grab a bunch of conflicting mods, run it, and get a merge patch where all conflicts are solved by randomly picking one mod to prioritize. I expect it'd just be unplayable because of changes being dependent on each other and the merge not guaranteeing the presence of those dependencies, but I dunno, I haven't done any Morrowind mod development.
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# ? May 9, 2020 18:16 |
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Woebin posted:Utility app idea: mod merge randomizer. Grab a bunch of conflicting mods, run it, and get a merge patch where all conflicts are solved by randomly picking one mod to prioritize. morrowind is remarkably hard to break compared to later games also i need ideas for may modathon, suggest stuff you want to see that don't take 1000 hours to make lol i'm thinking about doing some landscaping around pelagiad to add docks for fast travel. it never made much sense how they were THIS CLOSE to water but never did it. [ https://www.nexusmods.com/morrowind/users/4138441?tab=user+files ] my mods mbt fucked around with this message at 19:27 on May 9, 2020 |
# ? May 9, 2020 19:23 |
is it possible to have a throwing weapon or arrow that doesn't get used up when you fire? I mean you could slot in something at max stack capacity and zero weight or something but then you'd be able to go and sell ten billion mod arrows. What would happen if someone did something weird like put in a stack of darts that was size -1? Or could you make it have something like when used put one in inventory as equipped? Is this why azura's star was a soul gem and not a throwing star?
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# ? May 9, 2020 19:26 |
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SniperWoreConverse posted:is it possible to have a throwing weapon or arrow that doesn't get used up when you fire? I mean you could slot in something at max stack capacity and zero weight or something but then you'd be able to go and sell ten billion mod arrows. What would happen if someone did something weird like put in a stack of darts that was size -1? Or could you make it have something like when used put one in inventory as equipped? Some mod I was using had a quiver of plenty that would keep a stack of 100 arrows in your inventory at all times, I never tried selling them though, so I'm not sure how that would have affected it.
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# ? May 9, 2020 19:31 |
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SniperWoreConverse posted:is it possible to have a throwing weapon or arrow that doesn't get used up when you fire? I mean you could slot in something at max stack capacity and zero weight or something but then you'd be able to go and sell ten billion mod arrows. What would happen if someone did something weird like put in a stack of darts that was size -1? Or could you make it have something like when used put one in inventory as equipped? ya ive got an unreleased mod that adds a bow that generates its own arrows and a gauntlet that generates its own throwing darts (both based on magicka) the vanilla game doesn't like it when you force remove equipped items but MCP fixes it and openmw doesn't care
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# ? May 9, 2020 19:59 |
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Meyers-Briggs Testicle posted:morrowind is remarkably hard to break compared to later games
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# ? May 9, 2020 20:21 |
Meyers-Briggs Testicle posted:ya ive got an unreleased mod that adds a bow that generates its own arrows and a gauntlet that generates its own throwing darts (both based on magicka) weird. I mean I dunno about poo poo but it already does something like this when bound items evaporate? Meyers-Briggs Testicle posted:morrowind is remarkably hard to break compared to later games If the path from the docks went thru the fort it would be a good excuse to slot in a census & excise office. Which would probably spool out into way too much work. I feel like C&E is generally really underused in the game and only has a handful of faction members. Like finding out security skill is also used maybe 1 time (that I never actually encountered) to forge documents or something.
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# ? May 9, 2020 20:35 |
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Vavrek posted:Could you combine them somehow? I've been thinking about making compatibility patches for my favorite mods, next time I dive deep into Morrowind, and it'd be a change of pace to make a compatibility patch for the worst mods. trying to imagine the godawful changes to the gameworld and balance from rebirth combined with the terrible retextures and fuckin HORRIBLE sound effects from mgso is breaking my brain
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# ? May 9, 2020 21:54 |
Meyers-Briggs Testicle posted:i need ideas for may modathon, suggest stuff you want to see that don't take 1000 hours to make lol No idea how big the minimum scope would be for this idea, but javelins. There's one mod from 2009 on Nexus that comes up in a search, I bet it would be possible to make cooler ones today. Like making enchanted ones that can be re-used, or making it compatible with the Pincushion mod.
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# ? May 9, 2020 23:08 |
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Skyrim is alright. Better aestheticsand cooler world than Oblivion but less interesting quests.
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# ? May 9, 2020 23:11 |
Captain Scandinaiva posted:No idea how big the minimum scope would be for this idea, but javelins. There's one mod from 2009 on Nexus that comes up in a search, I bet it would be possible to make cooler ones today. Like making enchanted ones that can be re-used, or making it compatible with the Pincushion mod. you'd think ashlanders or the legion or both would use em
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# ? May 10, 2020 00:24 |
Vavrek posted:It'd require so much less thought than making a compatibility patch for Ashlander Julan and Great House Dagoth. morrowind bad mod randomizer, pulling in changes for each part of gameplay and the world from an assortment of bad mods and spitting out a single installer edit: i literally didn't see the post suggesting this very thing! i agree tho it would be ridiculous and i bet you could slice mods apart to slot together without conflicts if the randomizer only pulled from a restricted list instead of a user-defined one Jazerus fucked around with this message at 00:33 on May 10, 2020 |
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# ? May 10, 2020 00:30 |
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Jazerus posted:slot together without conflicts what do you consider a conflict, like "makes the game crash"?
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# ? May 10, 2020 00:48 |
a mod that swaps random textures each time you load the game, by renaming them or w/e. It also slowly randomizes damage and spell effects. And sound effects. Blessings of Sheogorath. I think this has maybe already been done tho.
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# ? May 10, 2020 01:33 |
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If only there was a mod that replaced every sound with the Tim "The Tool Man" Taylor grunt
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# ? May 11, 2020 04:04 |
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I'm using openMW, is there any way to get player shadows in first person? When I'm in third person it works fine but I've never gotten any in first person. Edit: I get terrain, object, and NPC shadows in either, I just mean my own shadow.
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# ? May 19, 2020 01:44 |
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Why do you want shadows when you don't have a body?
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# ? May 19, 2020 04:44 |
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# ? May 19, 2020 08:57 |
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# ? May 19, 2020 11:50 |
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The ending of the words is LASAGNA
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# ? May 19, 2020 12:59 |
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whydirt posted:The ending of the words is LASAGNA Mods please make this the thread title.
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# ? May 19, 2020 13:05 |
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Prophecy says that one day Jon will be reborn as a Outlander who will return here and save the house. This is the prophecy of... the Jonathan.
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# ? May 19, 2020 17:22 |
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“I hate Morndas” - Lord Garfi’Eld
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# ? May 19, 2020 17:42 |
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# ? Jun 5, 2024 00:22 |
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# ? May 19, 2020 19:55 |