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CJacobs
Apr 17, 2011

Reach for the moon!
I didn't get the gripes about The Library. I streamed the game live and lots of people told me it was going to be awful but it didn't match up to the complaints at all from my experience. I didn't stop to kill every last flood parasite, I only really stopped moving when the game made me while Orb was opening the doors. The stuff I didn't enjoy as much started after that level with Two Betrayals, which was an entire level of uninspired backtracking. I don't mind backtracking if there's some creativity involved in the enemy lineups on the way but it quickly became "dump 1000 enemies in this big open field or small room and you are just one Master Chief".

The Flood zombies with rocket launchers in Two Betrayals are what caused me to drop it down to Easy difficulty. At least in The Library you had room to maneuver and dodge the rockets because all the hallways are pretty wide. In Two Betrayals they just kept sniping me and I gave up.

CJacobs has a new favorite as of 07:30 on May 20, 2020

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Sally
Jan 9, 2007


Don't post Small Dash!

CJacobs posted:

Halo 1 was too difficult for me on Normal but not challenging enough on Easy. I guess I probably wasn't playing it 'right' or at least the way it expects you to, but the last 3 or so levels are just totally brutal. Huge fights with 20 enemies and a half dozen of those little dudes almost entirely in the open and they'll just sit there instead of coming to you so you gotta pop out and zig zag in their direction... followed by even huger fights of approximately one million gribbly zombiemen in a one Master Chief wide hallway pouring at you so you have to strafe backwards like it's Serious Sam.

I really don't get what the game wanted out of me, especially when they started to give enemies rockets that can just kill you in one hit from full health and shields. I realize criticizing a 20 year old game isn't really conducive to anything but it would've been nice if you could carry 2 or 3 medpacks with you like FEAR. Instead you have to wait for the game to GIVE you medpacks and you can't take them with you so if you lose that health again tough luck. Mechanically I think the game holds up very well but there are a few things about it that could've been improved that have nothing to do with its age.

gotta get gud, CJakes!! the intended difficulty for the Halo games is Herooiiiiiiicc! Shotgun the rocket launcher Flood and frag grenade the ones in the hallways! (It's been ages since I've played Halo 1 so my memories are super rose-tinted and I only remember it as a flawless masterpiece and have beaten it repeatedly on Legendary. When I finally get around to buying new PC, the Master Chief collection is going to be my first purchase--I wonder how well it holds up to how I remember it).

That said, I always liked the health mechanic in Halo 1 the best of the Halo games--the combined shield/health bar. Resistance 1 and 3 did it as well. Were there other games that gave you a regenerating shield with non-regenerating health?

Sally
Jan 9, 2007


Don't post Small Dash!

CJacobs posted:

I didn't get the gripes about The Library. I streamed the game live and lots of people told me it was going to be awful but it didn't match up to the complaints at all from my experience. I didn't stop to kill every last flood parasite, I only really stopped moving when the game made me while Orb was opening the doors. The stuff I didn't enjoy as much started after that level with Two Betrayals, which was an entire level of uninspired backtracking. I don't mind backtracking if there's some creativity involved in the enemy lineups on the way but it quickly became "dump 1000 enemies in this big open field or small room and you are just one Master Chief".

The Flood zombies with rocket launchers in Two Betrayals are what caused me to drop it down to Easy difficulty. At least in The Library you had room to maneuver and dodge the rockets because all the hallways are pretty wide. In Two Betrayals they just kept sniping me and I gave up.

Oh man, I loved the Library. PM for my thesis paper on how I think the Library is the greatest single level in Halo 1 let alone the franchise.

cohsae
Jun 19, 2015

My memory of the library is that it's the same 2 rooms repeated forever until you go insane. On top of that, the flood are so much less interesting to fight than the covenant. It bad.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

cohsae posted:

My memory of the library is that it's the same 2 rooms repeated forever until you go insane. On top of that, the flood are so much less interesting to fight than the covenant. It bad.

Yeah it's pretty much the only level I really remember from Halo and it's because it's poo poo.

CJacobs
Apr 17, 2011

Reach for the moon!
I guess I'll defend The Library, I really liked how they ramped up the enemy count from just a few Flood at a time to ALL OF THE FLOOD AT ONCE at the end. It felt like a natural progression of difficulty across the level where, up until that point, I'd been underestimating the Flood because they just run and jump at you and one shotgun blast kills them. But by the end of the level it was quite tense because the rooms you're locked into get much smaller and eventually you're dealing with dozens of them and there's grenades all over the floor so throwing one makes a big chain of explosions and I thought that was a fun way to finish it. Yeah it's repetitive but get this, the whole game is really repetitive, there's so much backtracking in it lol

edit: And again I don't mind repetition if there's creativity involved. The Silent Cartographer (I think?) has you go down a series of floors and elevators and then they make you walk all the way back up at the end. On the way back the encounters are very different because all the enemies are now above you so you have to approach fighting them differently. Same area, basically the same enemies too, but a whole different vibe.

CJacobs has a new favorite as of 08:23 on May 20, 2020

Cleretic
Feb 3, 2010
Probation
Can't post for 9 hours!
Mortal Kombat 11 hits a point in its nostalgic love for the rest of the series that it's disappointing when they don't go full-blast on it.

The game's Krypt has you going through Shang Tsung's island, where a lot of the early Mortal Kombat plot was set. And dotted around the island are recreations of old stages, like Goro's lair, the shrine with the statues of the original roster, and the stone bridge over a pit of spikes (complete with two people in the background, too far away to easily identify, fighting forever). With that last one, you can actually travel down into the spike pit itself, where you can find the dead body of a character not in the MK11 roster.

And I am unreasonably mad that it's Ermac down there and not Reptile, the character that was famously found down there as a secret opponent.

Ugly In The Morning
Jul 1, 2010
Pillbug
The one thing I don’t like in MK11 is fighting Kronika at the end of an Arcade tower. It’s not bad for some characters but for anyone whose move list is heavy on knockdowns, grapples, basically anything that stuns or moves the opponents, it’s a nightmare. She’s immune to all of that. It’s fine for story mode since you fight her as Liu Kang, who only has one move like that. It makes her an awful arcade tower boss.

The Moon Monster
Dec 30, 2005

Len posted:

If the game doesn't explain itself well enough to play it without watching streamers I'm going to move onto the many other games in my backlog that do.

It's not that difficult to figure out yourself if you just keep at it. That's how I ell too peed, but I've been playing since the flash version. Watching streamers can just sort of jumpstart you if you're not getting it, and I've learned a few tricks and techniques I wouldn't have figured out otherwise.

John Murdoch posted:

The health economy in Binding of Isaac is deceptively complex and the game does not hint at it whatsoever. If you're playing "correctly", Nine Lives should almost never leave you with 1 HP, because you should have a buffer of soul/black hearts on top of your red HP.

Similarly, all the redundant +1 HP items can actually be very, very exciting if you're playing all your cards right thanks to devil deals.

Definitely true, picking up nine lives actually gives me hp at least as much as it removes hp... but if you just started you're probably not going to be playing the soul heart/devil deal meta. The game is still beatable even if you're not at that point, though.

An Actual Princess
Dec 23, 2006

the real thing dragging isaac down is that it’s the ugliest game I have ever seen in my life

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Dash Rendar posted:

Oh man, I loved the Library. PM for my thesis paper on how I think the Library is the greatest single level in Halo 1 let alone the franchise.

You sure spelled Silent Cartographer weird

Strom Cuzewon
Jul 1, 2010

Len posted:

You sure spelled Silent Cartographer weird

Bungie are seriously good at weighty sci-fi names. Silent Cartographer. Pillar of Autumn. Forward Unto Dawn. Wonderful stuff.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Dash Rendar posted:

Oh man, I loved the Library. PM for my thesis paper on how I think the Library is the greatest single level in Halo 1 let alone the franchise.

Assault on the Control Room is such good level they used it twice.

Philippe
Aug 9, 2013

(she/her)

Overwatch Porn posted:

the real thing dragging isaac down is that it’s the ugliest game I have ever seen in my life

For real

I'm sure the blood and poo poo Newgrounds aesthetic was really cool in 2007, but come on.

Lunchmeat Larry
Nov 3, 2012

cohsae posted:

My memory of the library is that it's the same 2 rooms repeated forever until you go insane.
Doom 2016 was designed by Library fans, it all makes sense now

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

DoubleNegative posted:

Most of the beans are active use items that make you fart on command. When other active use items typically have extravagant effects that will clear the screen or teleport you around, temporarily poisoning an enemy and kinda knocking back their bullets is so far down the usefulness scale that if I see a bean in the first item room of the game, I'll just restart the run.

EDIT: I should also add that I typically do runs with the 1 HP character. So he starts with an active use item that doubles his damage for a single room.



The Moon Monster posted:

They're all active items which means you can only hold one of them and they require you to charge them over the course of a few rooms. The effect when you use them is that you fart which, depending on the bean, has a variety of different effects like poison, charm, or knockback. You have to get pretty close to enemies in Isaac to use them which is dangerous and often not particularly worth it since you'll (almost) always inherently have a ranged attack. They're all super underwhelming and you'll almost certainly be able to find a better active item without much difficulty.

Wait What looks exactly like the butter bean (in fact if you pick up and put down the butter bean enough it will become wait what) but it recharges automatically after a few seconds (instead of a few room clears) and has a shockwave effect that deals damage and can destroy bomb-able objects like rocks and walls so it's much more useful. It's still only high-mid tier as far as actives go though.

So the beans sound like they could be kind of useful, if only there weren't much better options at pretty much any other time. I know you said you'd restart if you found that first, Doubs, but are they run killers? Is there any boss they're more useful against than another item?

CJacobs
Apr 17, 2011

Reach for the moon!
Well it's not really that they're not situationally useful, most everything in Isaac has SOME use in normal gameplay. The beans are good when you need to clear some space to avoid contact damage for example. The game has very few actual potential run killers and it only takes picking them up once to know you don't want to do that again outside specific circumstances.

It's more that you only get guaranteed 10 or so items in a run and any more than that are left to chance via shops or similar, so the freebies had better count. imo restarting till you get a good first floor item is against the spirit of the game but I don't blame anyone who does it.

CJacobs has a new favorite as of 14:34 on May 20, 2020

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:
It should also be noted that you can unlock special challenge runs that give you a pre-determined themed build, and the far-and-away worst of those is bean-focused. At least part of the Isaac community's hatred of beans can probably be attributed to that.

SiKboy
Oct 28, 2007

Oh no!😱

John Murdoch posted:

The health economy in Binding of Isaac is deceptively complex and the game does not hint at it whatsoever. If you're playing "correctly", Nine Lives should almost never leave you with 1 HP, because you should have a buffer of soul/black hearts on top of your red HP.

Sure, but when I ]was starting out I didnt know what I was doing, and wasnt playing well enough to keep soul hearts/black hearts for terribly long. Now I'm way more experienced with the game its a different story and dead cat is pretty much a slam pick. I wouldnt even say the health economy is that complex, its more that you dont see much of it until you get a bit better at the game (because for devil deals to reliably show up (outside of certain specific circumstances) the main thing you need to be doing is not getting hit, which takes practise.

John Murdoch posted:

Similarly, all the redundant +1 HP items can actually be very, very exciting if you're playing all your cards right thanks to devil deals.

Not really, because a) They are still 100% not as good as other items (I cant think of a single circumstance where "Lunch" is superior to one of the items that gives you +1 health and a small bonus to luck or damage or whatever) and b) even if there was a reason, there is no need for there to be so many redundant health items clogging the item pool with different names but the exact same effect.

Len posted:

If the game doesn't explain itself well enough to play it without watching streamers I'm going to move onto the many other games in my backlog that do.

You 100% dont need to watch a streamer. I've never watched a BoI streamer in my life (watching people stream games is just not really my thing) and I've drat near platted the game. I will say that for me one of the things dragging the game down is the deliberate lack of information presented to the player. For the longest time when I was starting out I had the Isaac Wiki page on Cards bookmarked on my phone because I couldnt remember what any of them did, and if I picked up an unfamiliar item and didnt see an immediately obvious effect I'd look up the wiki. I get wanting players to experience things and learn, but honestly once an item/card had been picked up at least once on a save, they could have let you look up the effect on the pause screen (like for example Enter the Gungeon does). And a lot of the bits you get when you pick something up are deliberately obtuse.

Again, if you play a lot you end up learning what most of the items do, even if only in general terms, now if I play (which is rare, I've just drifted away from it) I only look up stuff if I have a specific question (eg I see an item in the shop and want to know if it will overwrite Brimstone before I buy it or whatever).

I mean, if you dont want to play it, dont play it. There are enough roguelikes out there that you are definitely going to be able to find one thats your precise flavour, I'm just saying if "I dont want to have to watch streamers to understand" is your issue, you absolutely dont have to, you can pick stuff up as you go, and there is a wiki if you need to know something specific (and a fairly friendly if not particularly active thread in this forum too).

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
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Playing Sekiro Shadows Die Twice and I have trouble with bosses so I watch YouTube videos on how to win and it looks super easy but when I play the boss again it’s not super easy at all.

The Moon Monster
Dec 30, 2005

SkeletonHero posted:

It should also be noted that you can unlock special challenge runs that give you a pre-determined themed build, and the far-and-away worst of those is bean-focused. At least part of the Isaac community's hatred of beans can probably be attributed to that.

I was just clearing out all the challenges and Beans didn't really stand out to me, starting with 99 bombs made it no problem. Brains, on the other hand...

Lord Lambeth
Dec 7, 2011


oldpainless posted:

Playing Sekiro Shadows Die Twice and I have trouble with bosses so I watch YouTube videos on how to win and it looks super easy but when I play the boss again it’s not super easy at all.

This is a problem I have with all games, everyone is super good at them except for me.

rodbeard
Jul 21, 2005

oldpainless posted:

Playing Sekiro Shadows Die Twice and I have trouble with bosses so I watch YouTube videos on how to win and it looks super easy but when I play the boss again it’s not super easy at all.

That's me with the RE2 remake. I barely finished normal difficulty.

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!

CJacobs posted:

The stuff I didn't enjoy as much started after that level with Two Betrayals, which was an entire level of uninspired backtracking.

If I remember right, apparently Bungie started being really strapped for time around the time they finished The Library, which led to the rest of the game being mostly backtracking.
As for The Library: It's a level that benefits a decent amount from the remaster's graphics when it comes to actually directing where to go, but the aesthetic in the remaster isn't the same. The original felt like this dark, dreary infested tomb. The remaster is all "hey here's a bright shiny futuristic structure oh and there's some kind of parasite in it."

Qwezz
Dec 19, 2010



I'm feeling some good vibrations!
I had a showerthought the other day about a system where you could let others take over your game for a bit.
Like you are stuck on a boss or have really mismanaged your equipment setup or something. You can invite someone into your game and they take over control to tackle the boss or manage your items/equipment/talents.
There would be people who specialize in a certain game and know their poo poo and lend a hand to people who have no clue wtf they're doing. They could even charge you for it like 1 'sony dollar' to kill a boss. Or 2 'Sony dollars' per 5mins handling your gear/setup.

I'm getting too old for that poo poo and sometimes just want to get on with it instead of trying to prove myself as a teenager that I can do the thing.
I was playing Kingdom hearts 2 final mix on PS4 the other day to get ready for part 3 and the additional Roxas fight at the end, plus the endboss itself, really made me struggle. All the youtube 'guides' were like "just do this lol" and I am sitting there frantically trying to replicate it only to fail upon fail upon fail.

That said. The endboss of KH2 I can do fine for the first 3/4ths of the hp of the boss and then it'll pull some kind of gently caress off move which if not insta-kills makes it terribly close. Boss fights where that poo poo is backloaded suck, making you go through all the hoops and loops for a minute or 4 only to sweep the rug underneath you and basically go "gently caress you try it again"

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
That's already the Soulsborne summons, at least the boss killing bit.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I've brought it up a lot before but I feel like that could largely be solved by just normalizing having difficulty settings that go down to full baby mode, that you can access during the game rather than just at the start. I've had quite a few games that do it well lately, making things too easy even forme most of the time, but that I can switch to when I just want to get past a boss or something. I'd much rather have that option than pay whatever currency or call somebody in to do it for me.

Qwezz
Dec 19, 2010



I'm feeling some good vibrations!
Yeah exactly like that. only 2.0 sort of. Like a sort of microsoft remote desktop mixed in a abstract kind of way.

if an IT employee at work can take over my desktop to fix things there has got to be a possible way of implementing a similar kind of system to help me beat a boss.

reminds me of dara 'obriens bit about videogames being different from other media.

https://www.youtube.com/watch?v=HeFPIDTkWyA

Dara posted:

You cannot be bad at watching a movie. You cannot be bad at listening to an album. But you can be bad at playing a videogame. And the videogame will punish you and deny you access to the rest of the videogame. No other artform does this.

Lobok
Jul 13, 2006

Say Watt?

Qwezz posted:

I had a showerthought the other day about a system where you could let others take over your game for a bit.
Like you are stuck on a boss or have really mismanaged your equipment setup or something. You can invite someone into your game and they take over control to tackle the boss or manage your items/equipment/talents.
There would be people who specialize in a certain game and know their poo poo and lend a hand to people who have no clue wtf they're doing. They could even charge you for it like 1 'sony dollar' to kill a boss. Or 2 'Sony dollars' per 5mins handling your gear/setup.

Hiring a dude to come over and have his way with your


least favourite videogame boss.

Tunicate
May 15, 2012

Qwezz posted:

I had a showerthought the other day about a system where you could let others take over your game for a bit.
Like you are stuck on a boss or have really mismanaged your equipment setup or something. You can invite someone into your game and they take over control to tackle the boss or manage your items/equipment/talents.
There would be people who specialize in a certain game and know their poo poo and lend a hand to people who have no clue wtf they're doing. They could even charge you for it like 1 'sony dollar' to kill a boss. Or 2 'Sony dollars' per 5mins handling your gear/setup.

I'm getting too old for that poo poo and sometimes just want to get on with it instead of trying to prove myself as a teenager that I can do the thing.
I was playing Kingdom hearts 2 final mix on PS4 the other day to get ready for part 3 and the additional Roxas fight at the end, plus the endboss itself, really made me struggle. All the youtube 'guides' were like "just do this lol" and I am sitting there frantically trying to replicate it only to fail upon fail upon fail.

That said. The endboss of KH2 I can do fine for the first 3/4ths of the hp of the boss and then it'll pull some kind of gently caress off move which if not insta-kills makes it terribly close. Boss fights where that poo poo is backloaded suck, making you go through all the hoops and loops for a minute or 4 only to sweep the rug underneath you and basically go "gently caress you try it again"

it's called handing the controller to your older brother gosh

My Lovely Horse
Aug 21, 2010

quote:

You cannot be bad at watching a movie.
Good old Dara has never had anyone ask him what happens at the end of Inception or why Vincent is suddenly alive again at the end of Pulp Fiction.

Lunchmeat Larry
Nov 3, 2012

My Lovely Horse posted:

Good old Dara has never had anyone ask him what happens at the end of Inception or why Vincent is suddenly alive again at the end of Pulp Fiction.

Yeah like I kind of get what he's saying but there are absolutely things in every medium you can just... not get. Which is fine! You can read all the words in a book and not understand any of it. It happens, I consider myself an accomplished reader and didn't get anything out of Mrs Dalloway, which is fine!

So yes, I suppose you consumed the full Product but that feels depressingly reductive. The checks in games just tend to be a bit more literal because it's an interactive medium

Also I'm not sure his point stands with the existence of let's plays etc on YouTube, if you don't like/get the gameplay you can see the whole game pretty easily

Pseudohog
Apr 4, 2007

Qwezz posted:

Yeah exactly like that. only 2.0 sort of. Like a sort of microsoft remote desktop mixed in a abstract kind of way.

if an IT employee at work can take over my desktop to fix things there has got to be a possible way of implementing a similar kind of system to help me beat a boss.

reminds me of dara 'obriens bit about videogames being different from other media.

https://www.youtube.com/watch?v=HeFPIDTkWyA

Playstation has Share Play which works like that I think? You can pass control to anyone in your session. Would just need to be tied to some kind of invite/gifting functionality.

RareAcumen
Dec 28, 2012




Captain Hygiene posted:

I've brought it up a lot before but I feel like that could largely be solved by just normalizing having difficulty settings that go down to full baby mode, that you can access during the game rather than just at the start. I've had quite a few games that do it well lately, making things too easy even forme most of the time, but that I can switch to when I just want to get past a boss or something. I'd much rather have that option than pay whatever currency or call somebody in to do it for me.

Yeah, I don't get why stuff is still gated weirdly like this. RE3 remake with the infiinite assault rifle is one example. It'd be nice if you could leave it up to people who bought it when they wanna pull out the extra ammo. Especially when the Nemesis fights can be kinda screwy and it might not be clear how to beat him and then you run out of ammo. What's the harm in letting people pull it out when they want to and then turn if off afterwards.

Qwezz
Dec 19, 2010



I'm feeling some good vibrations!

My Lovely Horse posted:

Good old Dara has never had anyone ask him what happens at the end of Inception or why Vincent is suddenly alive again at the end of Pulp Fiction.

In this case you can still watch the movie(s) untill the end. How much of it you can grasp or understand is up to you. But videogames will straight up go Access denied!
It would be like halfway through the film if you can't understand what it is about, it would just cease to keep going and stop. Expecting you to "get it" before letting you continue. Like Dara mentions in his bit.

CJacobs
Apr 17, 2011

Reach for the moon!
Nintendo games have gotten really annoyingly patronizing about their hint systems and difficulty settings and auto level completion things, so if that becomes commonplace I'd really rather other developers not use the same methodology. I don't want the game to suddenly assume I CAN'T do it because I failed a few times and say "looks like this is too hard, want us to do it for you? :)" If I want your help, I'll ask for it, thanks.

CJacobs has a new favorite as of 21:41 on May 20, 2020

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
The most patronizing were the games where you’d die a few times and then the game would ask if you wanted to enable little baby bitch mode and like, I know the developer is just trying to be helpful but one time I got a fortune cookie that said “be easier on yourself, you’re doing the best you can” and it’s the same kind of energy.

Leal
Oct 2, 2009
More games should do what Onimusha did where if you died enough times it unlocked the easy mode cause clearly you need it.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Leal posted:

More games should do what Onimusha did where if you died enough times it unlocked the easy mode cause clearly you need it.

I don't mind if they unlock easy mode, but I do if they keep saying "Do you want to switch to easy mode" every time you die and make it easy to button mash your way into that while you're trying to restart and then also it's a one way trip and you can't raise the difficulty back without restarting.

marshmallow creep has a new favorite as of 21:59 on May 20, 2020

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Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
The one I hate is when they ask if you want easy mode after dying to an environmental hazard that difficulty won't affect anyway.

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