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AntherUslessPoster posted:What wait there are really people who unironically remove one third of nezha's fun? Yup, and I'm one of 'em. Lack of control is annoying, yo. Having that mod really helps my ejoyment.
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# ? May 21, 2020 00:38 |
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# ? May 25, 2024 17:38 |
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Phobophilia posted:BTW today's Darvo deal isn't awful, Twin Kohmak is a huge pain in the rear end to build, it costs 3 forma (35p), 1 slot (6p) and 1 potato (20p). Getting all that for effectively 29p isn't a bad deal. Darvo weapons come potatoed?
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# ? May 21, 2020 01:32 |
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any weapon/frame that's bought with plat automatically comes with a potato in it and an extra slot to hold it
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# ? May 21, 2020 01:36 |
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Oh one thing I just remembered: you still want to build a single Kohmak at some point for the mastery, so tack on another 11.7p cost.
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# ? May 21, 2020 01:50 |
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Btw how the atlas augment seems pretty good, but I like weaving petrifies into my play. How do others find it?
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# ? May 21, 2020 02:03 |
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i guess it incentivizes petrifying enemies more instead of simply abusing the invulnerability from landslide. i'm a spam 1 guy, myself.
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# ? May 21, 2020 02:05 |
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These are the new arguments for those wondering: Atlas - Rubble Heap Passive Augment: When Rubble Armor is above 1400, Landslide costs no Energy, deals twice the Damage and travels twice as fast. Nidus - Abundant Mutation Passive Augment: Nidus gains an additional 200 max stacks of Mutation. Undying has a 30s cooldown. Saryn - Revealing Spores Spores Augment: Infected enemies within 40m will show up on the Minimap. Valkyr - Enraged Hysteria Augment: Damage increased by 200%, Critical Chance increased by 200%. Hysteria lasts for 15s and receives a matching cooldown. A bit puzzled about the Nidus one. Anyone want to pitch a use case where you'd want it.
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# ? May 21, 2020 02:56 |
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I don't think I've ever had 1400 rubble at any point
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# ? May 21, 2020 03:13 |
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Xik posted:Nidus - Abundant Mutation There are absolutely tiers of endless mission where this is basically a no-downside damage boost. If you're tanky enough, Undying is hardly/never kicking in, so instead you now have a doubled cap to your ability damage.
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# ? May 21, 2020 03:28 |
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Xik posted:Atlas - Rubble Heap That SOUNDS awesome, but in actuality is kinda....completely unnecessary for how I have atlas kitted. You either need to sacrifice a slot for path of statues, of have enough energy to constantly spam 3 enough times to get that much rubble, and just pray that your teammates aren't killing everything before you can harvest then and your armor decays. Hell, keeping it above 500 is a challenge, and since atlas is invulnerable when punching, the answer to any of his problems is never 'not punch'. If you can get 1400 rubble in the first place, then you don't need the 'free energy' advantage. Landslide doing double damage also seems amazing...until you realize that almost nothing under lvl 80 can withstand a single landslide anyway, especially if you have a half decent +impact stat stick. It's a nice bonus, but maintaining that much rubble armor seems like a royal bitch. It's nice that it encourages you to use atlas's other abilities to generate Rubble and I like it when abilities feed into one another, but in practice this is basically the same gimmick as gauss, the same as ember, it's another bar you have to fill to unlock Super Saiyan.
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# ? May 21, 2020 03:38 |
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it might be worth all the trouble if it increased the dash range. it doesn't. nothing does.
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# ? May 21, 2020 03:42 |
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END ME SCOOB posted:There are absolutely tiers of endless mission where this is basically a no-downside damage boost. If you're tanky enough, Undying is hardly/never kicking in, so instead you now have a doubled cap to your ability damage. I've never been at max stacks with Nidus and thought that 100 more stacks would really change anything about the situation, by that point I'm already winning. Although I haven't done the highest level content yet, so I'll take your word for it. I agree the undying downside isn't really a downside because if you're at the point where its triggering that often you probably can't sustain the stack loss and got to get out of there anyway.
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# ? May 21, 2020 03:52 |
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I find it much much easier to get to 1400+ rubble with Atlas than 100+ mutation stacks with Nidus. My Atlas playstyle builds tons of rubble quite easily, and so it should work for me.
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# ? May 21, 2020 03:57 |
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nidus really shines in long missions. now you can make him shine in even longer missions. it's a niche mod, but not a useless one.
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# ? May 21, 2020 04:00 |
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I've never really played Nidus in level 200+ content, how survivable can you be without the ability to cheat death via either shield gating or putting Nidus Undying on a 30s cooldown? I'm a bit apprehensive about it. Anyway, Nidus has never really clicked with me in the same way as other complicated frames like Gauss or nu-Hildryn or Baruuk or Atlas has. He is no doubt powerful, the first time I got him I took him to Hydron and instantly ranked him to 30 and got top damage. But he has so many little awkward motions to him. You can't recast his 1 until the wave terminates at an obstacle. It's hard to line up casts of your 1 unless you hold down the ability key for half a second too long. The graphic of his 1 doesn't match with the actual area, meaning it's hard to judge whether or not you're hitting enemies and getting an energy refund. The energy refund on his 1 encourges you to dump efficiency, and doing so means you have very little reserve energy to whiff your cast more than a handful of times. His 2 often fails to snare in enemies, and if that happens it persists in the environment for several seconds blocking you from recasting.
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# ? May 21, 2020 04:50 |
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Phobophilia posted:I've never really played Nidus in level 200+ content, how survivable can you be without the ability to cheat death via either shield gating or putting Nidus Undying on a 30s cooldown? I'm a bit apprehensive about it. That mod is dumb because it takes forever to reach 100 stacks as it is so doubling it doesn't do any favors. As long as you have a victim to latch onto with 3 your damage intake will be super minimal. Also you don't *have* to tank efficiency. Rage/Hunter Adren will provide tons of freebie energy paired with the 1 refund, I leave efficiency neutral.
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# ? May 21, 2020 05:03 |
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Yeah, just leave efficiency alone because it's moot in the long run anyway with the return on 1. The amount you get back is based on the cost of the 1, so if you make it cost less, you get less back, therefore it's always kinda neutral and not worth dicking with.
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# ? May 21, 2020 05:51 |
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Nidus' biggest problem is that other players exist and murder the map before he can build stacks. I mean, sure, having a higher stack cap is nice and all but also try actually getting to 100 in a reasonable span of time. gently caress, try 50 on anything below level 120-140 stuff. His 1 is slow to cast, slow to travel, and slow to recast. His 2 is a giant "shoot this ball of dudes!" that literally everyone shoots. Nidus is one of the few frames in the game that is anti-social. He works great solo, but becomes frustrating as gently caress when there are other players around, and completely falls apart if a map wiper exists.
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# ? May 21, 2020 06:19 |
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Phobophilia posted:Anyway, Nidus has never really clicked with me in the same way as other complicated frames like Gauss or nu-Hildryn or Baruuk or Atlas has. Atlas is punching everything and Gauss is just keeping two buffs up and zipping around being a nearly-invulnerable gun/melee platform.
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# ? May 21, 2020 06:22 |
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the thing about all of atlas' more in-depth mechanics is that you can ignore them entirely so long as you have energy and dudes to punch. healing and bonus armor don't matter if you are invulnerable 90% of the time.
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# ? May 21, 2020 07:34 |
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Tuxedo Catfish posted:this is your regular reminder that Rush (and sprint speed generally) has literally zero effect on parkour and doesn't actually make you any faster than the guy who knows that you should never be touching the ground Rush + Amalgam Serration: Sprinting + dashing (rolling) took 22 seconds. Sprinting without dashes took 30 seconds. Bullet jumping + sliding (to prevent any hard landings) took 31 seconds. Rush, no Amalgam Serration: Sprinting + dashing took 26 seconds. Sprinting without dashes took 36 seconds. Bullet jumping + sliding took 35 seconds. No Rush or Amalgam Serration: Bullet jumping + sliding took 42 seconds. All of these are with a haste mote up, 320% strength. My numbers obviously aren't perfectly accurate and you can argue about dash's interruption of stuff vs bullet jump but it is definitely not true that bullet jump by itself is faster than Rush + Amalgam Serration. I have dash on a button on my mouse, so it's easier than bullet jumping, and I like how fast I move with this build. Wisp wants to be in the air to be invisible but she's ridiculously tanky when built to be so it's not at all vitally important. And it's not like I'm taking the stairs all the time or something, I do jump.
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# ? May 21, 2020 08:10 |
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"Parkour is faster!" "Running is virtually indistinguishable when you've got a run speed buff!" "You're just doing parkour wrong somehow!" I've seen this repeated over and over again. Can't we just calm down, take a breath, and agree that you're all wrong because the fastest universal movement is to hit 5?
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# ? May 21, 2020 08:27 |
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Supposedly currently blood rush is bugged, allowing you to hit the highest damage cap. Blood rush stacks aren't disappearing when combo counter resets. Pair with true punishment to really watch your red crits soar.
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# ? May 21, 2020 09:39 |
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Malloc Voidstar posted:I missed all the arguing but I just tested my speed on the plains, in a 668m more-or-less straight line. Yeah, straight line was never really in contention. (But then straight-line isn't really a competition between parkour and sprint in the first place, it's between spoilers, optionally with Naramon waybounds, and everything else.) Tuxedo Catfish fucked around with this message at 12:21 on May 21, 2020 |
# ? May 21, 2020 12:16 |
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Phobophilia posted:I find it much much easier to get to 1400+ rubble with Atlas than 100+ mutation stacks with Nidus. My Atlas playstyle builds tons of rubble quite easily, and so it should work for me. It feels like both of these mods, and other frames like Harrow that depend on your allies not murdering rooms, are primed and ready for whenever hard mode drops.
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# ? May 21, 2020 13:04 |
Very hard mode. Most poo poo will probably be level 80-90 or so with just hard mode, and you can still shred those extremely fast with the right stuff. Also depends on which missions become the places to be in very hard mode. Level doesn’t matter if you bring enough cc to a mobile defense and just watch everything swing on the strangledome chains.
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# ? May 22, 2020 02:59 |
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I was thinking Vauban's glory days from raids might get resurrected depending on the meta map
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# ? May 22, 2020 03:26 |
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If hardmode is the same thing but level 100, we're already shredding that. If hardmode is the same thing but <insert big number here>, then yeah it'll be dominated by CC and scaling (Nidus, Octavia, etc). If hardmode is like the last time they attempted to put challenge in, it'll be the normal game without mods. The real question is if it'll actually be worth doing it.
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# ? May 22, 2020 04:31 |
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hardmode, you get 50,000 credits extra on mission completion.
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# ? May 22, 2020 04:47 |
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Tuxedo Catfish posted:Yeah, straight line was never really in contention. Straight line speed is Zephyr's realm and you will be going unreasonably fast for anything but the open world and it's still unreasonably fast.
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# ? May 22, 2020 05:09 |
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endlessmonotony posted:Straight line speed is Zephyr's realm and you will be going unreasonably fast for anything but the open world and it's still unreasonably fast. I kind of wish Zephyr's dash was more like Gauss' but with a Z factor. Continuous instead of intermittent, limited control, constant energy drain, but faaaassst. Turn my girl into a fighter jet goddamnit. Make aim glide into an air brake so you can reorient, then dash off at a different angle. The longer you brake, the bigger initial boost when you release. gently caress, I'd main Zephyr if she played like that.
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# ? May 22, 2020 05:23 |
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Xik posted:Nidus - Abundant Mutation My question: why are they making augments on the level of this and that Hysteria augment, but then we get bullshit like that Mirage Prism augment copied from Conclave? I'm getting whiplash from the inconsistent deliveries.
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# ? May 22, 2020 05:44 |
So far all of these augments have not been very impressive. Like, the nidus augment reaches the vaunted status of “usable” and everything else can get tossed. Even the hysteria augment is really bad, mainly because you still drain energy in hysteria. You’re just tacking on a cooldown to the ability in exchange for more damage that it doesn’t need and not getting a solution to any of valkyr’s problems. Why use her when you could use pretty much any other tank frame and have more to offer?
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# ? May 22, 2020 07:18 |
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more importantly, going in and out of hysteria has a fairly long animation. doing that poo poo every 15 seconds sounds real fun.
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# ? May 22, 2020 07:27 |
These days the way I’ve seen most people use Valkyr is to just tap it when they’re low to fill back up and then turn it off because her claws are worse than their regular melee weapon.
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# ? May 22, 2020 17:45 |
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Hysteria doesn't deactivate when you reload or fire a gun, it just puts the invulnerability part in your pocket and continues to drain energy. But it's not too bad to turn on, thrash some stuff, when you get low on energy switch to a shotgun and get hit a few times for hunter's adrenaline, and hit melee to instantly go back to full health and invulnerability without having to go through the animation. As the augment is worded, it doesn't specifically say it increases valkyr's talons damage. So if you could turn on hysteria and pull out a gun for red crits on every single thing, the aug would probably be situationally useful to turn her into a gun platform similar to teeming virulence for Nidus. If the augment's bonuses get put on hold like the invulnerability does then it's probably not that great. Since warcry doesn't appear to add gun attack speed just melee, seems unlikely that this would affect both chopping and dakka, but DE. I don't have access to 4loko or perrin for valkyr augments and don't feel like trying to buy one to test though. Valkyr feels like she sits on the same shelf as Rhino and Inaros, somewhat different flavors of selfish frames that just won't die.
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# ? May 22, 2020 18:58 |
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i think garuda deluxe might be the new winner of Flattest rear end Award landing craft and craft abilities will be decoupled, so you can use whatever craft you want without losing the Don't Lose Spy button Malloc Voidstar fucked around with this message at 19:37 on May 22, 2020 |
# ? May 22, 2020 19:32 |
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Malloc Voidstar posted:i think garuda deluxe might be the new winner of Flattest rear end Award Got to cover all the kinks, you know.
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# ? May 22, 2020 19:59 |
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HAMAS HATE BOAT posted:As the augment is worded, it doesn't specifically say it increases valkyr's talons damage. So if you could turn on hysteria and pull out a gun for red crits on every single thing, the aug would probably be situationally useful to turn her into a gun platform similar to teeming virulence for Nidus. If the augment's bonuses get put on hold like the invulnerability does then it's probably not that great. Ssnce warcry doesn't appear to add gun attack speed just melee, seems unlikely that this would affect both chopping and dakka, but DE. I don't have access to 4loko or perrin for valkyr augments and don't feel like trying to buy one to test though. sadly the 200% crit and damage literally get baked into the tooltip of her Talons, it's not a floating buff that can be applied to anything she does. the way hysteria works now where you can keep it in your pocket running in the background when you use guns is pretty much a bug that DE has embraced, it's not how Hysteria used to work at all. so I think they just didn't think carefully about the wording when they wrote the augment I played with Enraged all day yesterday and my conclusion is that the damage, while hilarious, is total overkill and not being able to keep Hysteria's pocket invincibility on all the time is too big a downside Soothing Vapors fucked around with this message at 20:08 on May 22, 2020 |
# ? May 22, 2020 20:04 |
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# ? May 25, 2024 17:38 |
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Yeah I've never used Valk's claws and thought, these six digit hit numbers aren't funny enough
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# ? May 22, 2020 20:16 |