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Kosumo
Apr 9, 2016

Star Citizen: is not a scam, it's a Chris Roberts game

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Quavers
Feb 26, 2016

You clearly don't understand game development


:11tea:

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
The Gatsby 890j advertisement is maybe the cringiest video game thing I've ever seen.

https://www.youtube.com/watch?v=rvKS70FDZV8

Kosumo
Apr 9, 2016

Posting on page 777 and not paying no tax to the Stimpire!

Trilobite
Aug 15, 2001

Holy poo poo, Wagner James Au. I haven't read one of his blitheringly idiotic articles in years, I didn't know he was still in the bad writing business.

trucutru
Jul 9, 2003

by Fluffdaddy

Awesome! posted:

why is the navy in space?

wouldnt we have like a separate space branch of the military by then

Because the spacy is busy fighting the Zentradi.

DUH!

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.

Dementropy posted:


:argh:: Wow! The anti-CIG trolls really pounced on your blog. As a gamer and long-time Star Citizen follower, I apologize. It comes with the territory -- if you're going to post about this game you have to expect the minority of people who still think it's a scam to be extremely vocal and mobilize like this.

Here's the reality. Star Citizen is coming, slowly but surely. The Persistent Universe (the MMO side of things) is really shaping up. Yes: at the moment servers are limited to 50 people. The devs and community are not idiots and know this does not make an MMO. That said, CIG has shown an incredible ability time and time again to prove even doubters like myself that they have the team in place to break down barriers that were previously assumed impossible. Look at their planet tech: that wasn't even a feature originally promised when Star Citizen was launched. But here we are with mind-bendingly huge, detailed environments that now have dynamic weather and cave systems.In short, Star Citizen is a project you follow for the long-haul -- treat it like an insanely ambitious Early Access game.

One other extremely important detail that people (including commenters here)forget to mention is that CIG is working on TWO games simultaneously. Their MMO isn't even receiving the majority of their attention and resources right now. Squadron 42, the game that was the beginning of Star Citizen as a Kickstarter project, is receiving most of their focus -- but they're keeping a tight lid on it because it's a SP game. Most studios wouldn't remotely attempt making an absurd game like Star Citizen -- let alone do it at the same time that they're making a AAA-quality singleplayer title with a cast including Mark Hamill and all the others.

Star Citizen is not a scam, it's a Chris Roberts game. The standards are high (possibly too high) but it's coming. If you want to be part of that you can join for just $45 (that's what I did). If not, don't. It's that simple!

:ironicat:: Not sure why people have such a visceral hate for this game. You'd think the developers had physically attacked some of the people commenting here.

Star Citizen has become one of my most played games over the past couple of years.

To anyone who bashes this game without actually giving it a proper look, there's a freefly event in a day or two. Come walk on/in the four planets, dozen moons, half dozen space stations, and starships the size of a whole map in another game of this "scam".


Okay, stuff like this routinely gets posted in this thread. We're all on the same page that this is Chris himself, right?

Hav
Dec 11, 2009

Fun Shoe

Popete posted:

Star Citizen is like a lovely knock off of Warhammer 40k. Everything is centered around war, even the golf carts have guns on them. The civilian version of ships are loaded with military grade hardware, but it's all got a gross veneer or corporatism layered over it. CIG isn't clever enough to make this work as an interesting or unique setting it's just a mash up of every other sci-fi world.

Space Texas. Although in Texas there are signs everywhere telling you ti keep your gun in your car.

Space libertarian is kind played out, it’s one of the ‘hidden’ messages in The Expanse.

Kosumo
Apr 9, 2016

Danknificent posted:

Okay, stuff like this routinely gets posted in this thread. We're all on the same page that this is Chris himself, right?

No, I don't think Chris is tech savvy enough to use social media or simply forums.

Viscous Soda
Apr 24, 2004

ggangensis posted:

In Ion Storms defense, they made Deus Ex and even if Daikatana wasn't a good game (it would be at least solid without that sidekick AI, though), they didn't scam millions out of Doom and Quake fans and eventually released it. CIG is in its own league when it comes to toying with idiots and sell the impossible. Also, they have yet to release a single game.

There also was Anachronox. It was a pretty decent RPG with a unique story and a lot of humor packed in.

Kosumo
Apr 9, 2016

Good news!

Another 500k added to Chris's dream fund in the last 24 hours.

Grubby Hobo
Feb 13, 2018

There's something else about bears not many people know. If a bear gets hooked on the taste of crowdfunding, it becomes a man-killer. He'll go on a rampage and has to be destroyed. And that's why you should never hug a bear.

Kosumo posted:

Good news!

Another 500k added to Chris's dream fund in the last 24 hours.

I wonder whether whales would buy bottles of Chris' bathwater. That influencer chick who did that claimed she made a pile of money.

Sarsapariller
Aug 14, 2015

Occasional vampire queen



Not gonna lie I would absolutely use that skin if it was available

Why the gently caress do so many ships in this space game have swing-wings. Especially this one, the ridiculously stubby wings would make no difference in any position

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

"They're knocking down hurdle after hurdle for the tech," might be the most salient observation in this piece, considering a hurdle is meant to be leapt over, not knocked down.

Kosumo
Apr 9, 2016

People brought Richard Garriott's vials of blood.

Quavers
Feb 26, 2016

You clearly don't understand game development
Alpha 3.9.1d PTU

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-1d-ptu-5242171-patch-notes

:trustme: Known Issues
Outposts on Hurston with a trading console available do not see landed ships.
The multiTool from the prison commissary does not come equipped with an OreBit mining attachment.
If the player exits to menu/disconnects/crashes during the :siren:prison load screen transition:siren: their load-out will not be changed.
Ships can be displayed in an "unknown" state, unclaimable and irretrievable.
Extra, static trains can appear at various major ports.
Its possible for players to get into a state where they are unable to connect to global chat.

Feature Updates
Ships and Vehicles

Lowered the tinting on the canopy window on the Cutlass Blue.
Updated the glow texture for police lights on the Cutlass Blue.
Made the interior Cutlass Blue windows opaque.
Removed searchlight from the Cutlass Blue Turret.

Bug Fixes
The Door to the Habitation / Cockpit Area in the Drake Cutlass Series should no longer constantly Open and Close when the Player is stands near it.
Both side airlock doors on the Cutlass Blue should now have the correct, matching texture.
Authorized Execution Warrant missions from Hurston should no longer award the player with a Homicide crimestat.
Players should no longer get stuck in the recruitment center chairs outside the Fleet Week expo hall.



Loading screens confirmed :v:

Blue On Blue
Nov 14, 2012

Quavers posted:

Alpha 3.9.1d PTU

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-1d-ptu-5242171-patch-notes

:trustme: Known Issues
Outposts on Hurston with a trading console available do not see landed ships.
The multiTool from the prison commissary does not come equipped with an OreBit mining attachment.
If the player exits to menu/disconnects/crashes during the :siren:prison load screen transition:siren: their load-out will not be changed.
Ships can be displayed in an "unknown" state, unclaimable and irretrievable.
Extra, static trains can appear at various major ports.
Its possible for players to get into a state where they are unable to connect to global chat.

Feature Updates
Ships and Vehicles

Lowered the tinting on the canopy window on the Cutlass Blue.
Updated the glow texture for police lights on the Cutlass Blue.
Made the interior Cutlass Blue windows opaque.
Removed searchlight from the Cutlass Blue Turret.

Bug Fixes
The Door to the Habitation / Cockpit Area in the Drake Cutlass Series should no longer constantly Open and Close when the Player is stands near it.
Both side airlock doors on the Cutlass Blue should now have the correct, matching texture.
Authorized Execution Warrant missions from Hurston should no longer award the player with a Homicide crimestat.
Players should no longer get stuck in the recruitment center chairs outside the Fleet Week expo hall.



Loading screens confirmed :v:


Bug bug bug bug

Changed things on the latest ship that punches above its weight

Bug bug bug bug

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...

Posting in lucky number 777. Lucky as in, "if we're lucky, this game will be done in 777 years."

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Awesome! posted:

why is the navy in space?

wouldnt we have like a separate space branch of the military by then


Space Force was already taken and everyone knows noted visionary Chris Roberts only uses original ideas

Quavers
Feb 26, 2016

You clearly don't understand game development
Reminder that Squadron 54 is releasing this year :toot:

https://twitter.com/HamillHimself/status/1186077390612512768

Grubby Hobo
Feb 13, 2018

There's something else about bears not many people know. If a bear gets hooked on the taste of crowdfunding, it becomes a man-killer. He'll go on a rampage and has to be destroyed. And that's why you should never hug a bear.

Quavers posted:

Reminder that Squadron 54 is releasing this year :toot:

And it's obviously on track. Even their roadmap was not good enough to measure the blinding speed of its progress.

marumaru
May 20, 2013



Quavers posted:

https://www.youtube.com/watch?v=qx7iwS0mfJc

Body Dragging from 2002 is in! 6m50s timestamp

And new HUD lighting at 8m09s, they found the brightness slider :aaaaa:

With this quality, Sq42 must be nearly ready :smuggo:

core functionality for sq42

10 years in

they're only now implementing v0

marumaru
May 20, 2013



Quavers posted:

Alpha 3.9.1d PTU

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-1d-ptu-5242171-patch-notes

:trustme: Known Issues
Outposts on Hurston with a trading console available do not see landed ships.
The multiTool from the prison commissary does not come equipped with an OreBit mining attachment.
If the player exits to menu/disconnects/crashes during the :siren:prison load screen transition:siren: their load-out will not be changed.
Ships can be displayed in an "unknown" state, unclaimable and irretrievable.
Extra, static trains can appear at various major ports.
Its possible for players to get into a state where they are unable to connect to global chat.

Feature Updates
Ships and Vehicles

Lowered the tinting on the canopy window on the Cutlass Blue.
Updated the glow texture for police lights on the Cutlass Blue.
Made the interior Cutlass Blue windows opaque.
Removed searchlight from the Cutlass Blue Turret.

Bug Fixes
The Door to the Habitation / Cockpit Area in the Drake Cutlass Series should no longer constantly Open and Close when the Player is stands near it.
Both side airlock doors on the Cutlass Blue should now have the correct, matching texture.
Authorized Execution Warrant missions from Hurston should no longer award the player with a Homicide crimestat.
Players should no longer get stuck in the recruitment center chairs outside the Fleet Week expo hall.



Loading screens confirmed :v:

quote:

Extra, static trains can appear at various major ports.

it's back babyyyyyy

sebmojo
Oct 23, 2010


Legit Cyberpunk










that's some gripping prose writing words right there

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

quote:

We've seen this before - it's easy to fix. This is Windows 10 User Account Control security that blocks access to any drives that are not the OS drive.

The reason it happens is because the system files that the Launcher creates are on the OS drive within the protected operating system environment. The Launcher has a drive scan function, it is how it how it checks integrity and updates. Windows 10 disallows this non-OS drive scanning function as it sees it as suspicious behaviour. You will simply get a failure warning, but what is happening is that the OS is refusing the scan. The files are there, but the Launcher is prevented from accessing them to check.

Go into UAC, disable Windows UAC control. Turn it off. Try again. If that works and you would rather keep UAC, then you can try to install the game on the OS drive. You MUST do a complete uninstall, remove everything including the %AppData% Launcher folders.

Also. You need to install the Launcher to the same root folder as the game folder. If you install the Launcher to the default C:/Program Files/ within the protected OS system environment it will not be able to scan the game files. Create a folder on your C: drive. You can call it whatever you like. Install the Launcher to that folder. Run the Launcher.

When the Launcher runs, go to settings (On the the Launcher) and change the install folder for the game to the name of the root C drive folder you installed the Launcher to - don't include the Launcher install folder!. It will now work, even with UAC enabled. I have also found as long as the user has both the Launcher files and game files in the same folder on any drive they can use a non-OS drive.. so you 'could try' installing both the Launcher and the game to the F drive. The key part is to use the same root folder for both installs.

Good luck

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Wait the leader of the cashscam game's human empire is Kelos COSTigan?!?

And no, I didn't read any farther. That made my brain hurt enough.

(I'm saying this as someone who has read Stimpire.txt many times, too. So you know my tolerance is high)

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...

sebmojo posted:

that's some gripping prose writing words right there

Who the gently caress is thIs for?

I'm serious. Who the gently caress is this for? Who was asking for 10 pages of space politics? Voter turnout in the US is something like 45% or something. People don't give a hot, gay gently caress about politics when they actually matter. Who did they envision was going to be breathlessly frigging themselves off while reading a news report about journalists who don't exist talking about politicians who don't exist and events that never happened to promote a game that doesn't exist and will never happen?

What's the God drat point of any of this??

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Kosumo posted:

Posting on page 777 and not paying no tax to the Stimpire!

The Sickening And Heartbreaking Truths Of The Fourth Stimpire
In the last 500 years, the Fourth Stimpire has dominated four systems, which it has united into one starzone, Stimsis. The Fourth Stimpire has origins from the Ten Empire War in which 10 of the United Stimpires revolted against each rules. All empires except for the fourth swore freedom upon their citizens. There is no free speech in the Fourth Stimpire, and all self-controlled transportation has been made illegal without undergoing painful medical verification methods, in which arteries are severed without pain resistant, operated entirely by machines. The way they work claim to be the most hygenic and healthy way possible, but these machines often rub against pain points, causing great deals of pain to patients. The heart is then extracted from the body and placed into a glass grinding machine. Various energy centers are also dissected and replaced with dangerous transplants. After the painful, 52 hour surgical procedure, patients will then have to use a fused guidance tool, which pumps painful resistors into the body every 2 hours. The pain they have caused is so bad, the victim would freeze in a tense position. They would then collapse afterwards.
Sexual stimulation in any way within the grounds of the Fourth Stimpire is strictly prohibited, and anyone detected even touching their sexual organs will be subjected to a penectomy or if the offender was a female, they would then have a razor inserted into their ovaries. They would pump a blue solution into the womb until the stitchings burst. Offenders would also be forced to show their operated areas in public, and they would always harass and punch them to a pulp, against their will.
Otherwise, offenders would be tazed with the worst type of electricity in the systematic district, causing so much pain, the victim would scream and flail in madness. The pain would also triple every second, but no death would be incurred. This is also used in combat against enemy units, which is why all UEE forces must wear the upgraded suit to block this effect.
However, enertainment is also questionable in UEE grounds. Sporting events end with the losing team being rounded into a grinder and shredded on live television, boxing matches end with the loser having their hands removed without anasthesia, flight races would end with the losers having their arms and legs removed, then being injected with insanity, for entertainment. People are also forced into these events, by undergoing a painful 127 hour procedure which involves tweaking the muscles so they will not listen to brain commands, and then having a painful drug injected which also causes madness if the player is not sporting. This is all for entertainment, and anyone not watching any of it during sporting times and cheering for the winning team, they will be imprisoned into galactic camps.
Snuff films are also broadcast, and actors are actually murdered just for entertainment. Stealth droids also guide these forced actors into behaving exactly as the director dreams, otherwise they will be punished by being placed into a macerator and having their execution written into the film. Any film that does not feature someone being murdered will be burned and the entire crew behind it will be executed in the most grotesque way possible - vivisection.
All executions are broadcast, and anyone who misses even a millisecond, even by blinking, will be executed. All citizens must boo to the person being executed, and the family is gathered to be injected with eternators, which cause pain forever, making them immoral but feeling the pain tenfold every millisecond. They cannot pass out, but they will feel like it forever.
Conquests by this Stimpire end in the planet being razed, and all the citizens being executed in the same way as their citizens are. The planet is then destroyed and all remnants of it are removed, and any memories of it will be erased instantly from civil minds. People who are also killed are also erased from memories, and all memories of them, including toys and pictures, are destroyed.
Prisoners undergo 40,000 years of relentless and endless labor, and anyone not complying is sentenced to the eternator injection. All prisoners injected with eternators are placed into capsules and launched into far space, then the room is closed tight to ensure maximum insanity. Some prisoners are also subjected to the removal of blood, the lungs, the liver, the genitals, the skeleton, the muscles, the eyes, and even the injection of pressure. Prisoners sentenced to pressure chambers are locked in until they are inflated to a high level. The decompression is then stopped to make sure they are inflated and uncomfortable.
Children born on the 14th of July are subjected to the removal of their skeleton and an implant of a silver liquid to replace it. The nervous sysem is also injected in various parts to ensure it is five times more sensitive than the average.
Restaurants also are ordered to serve civil meat, and anyone attending must give themself up to be cooked into a grotesque meal. They are cooked alive, undergoing extreme pain, and are then subjected to industrial grinders and blenders. The Stimpire orders at least 1 million citizens to be dispatched every day, as they are afraid the population may overthrow them. But only one planet is cared for, and the rest are banned from eating, drinking, talking, using technology, touching anyone, wearing unauthorized clothes, touching buildings, or walking a centimeter out of designated routes. Civil enforcers are on every planet, and they are engineered so that they are 40 times larger than the 300 quadrillion population. At least 7 billion die every 12 hours under this rule.
Thoughts are also surveyed, and anyone who does not think anything to loving the Stimpire with more than their capabilities will be sentenced to a prison. Prisoners who are punished for this violation will meet their greatest fear, only to have it amplified so they will turn insane as they imagine it exactly as they fear it. They then undergo a painful extraction of all fluids, to be replaced by a toxin which causes permanent irritation. The unknown substance keeps the subject aging normally, except they will never die. Prisoners punished in this way are unable to be reverted, despite many efforts, and they will never be able to be disposed.
The sickening truths have been revealed only today, and invigilation teams are still investigating the truths without setting foot in the galactic space of this sickening empire.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

quote:

Chris is making a game that deliberately slows down the pace of gameplay. He wants players that think and plan to enjoy this game. There are other options for instant action.

Suggesting Chris backtrack from an eating and drinking mechanic he has invested time and resources in is ignoring the reality of his view of what makes an immersive game experience. This is the guy who has players become commuter citizens at every major landing zone -with more planned. He puts habitation, recreation, shopping, business trading and accessing your ships at significant distance (time and effort) from each other. Chris is a fan of David Braben but has he opted for the expedient perfectly reasonable Wi-fi connection to a trade terminal from your ship MFD while docked or landed? No. He wants you out of your ship. The elevator ride and trip from cockpit to business district terminal screen is way longer than the time required to satisfy thirst and hunger.

What I have some sympathy for are those who state the fact that often these mechanics seem to be implemented piecemeal with little regard to practicality. Making a debuff happen to a player who is forced to go to a shop to buy food and drink, without activating the already in game vending machines does seem to be like putting the cart before the horse. It would also seem more reasonable to have implemented foodstuff ordering and shipboard storage before initiating a penalty system. It's annoying to some, but this is exactly what it means to play a partially constructed alpha. CIG want to test the debuff mechanic.. the only way to do that is to make it less easy to avoid. Just like the did with the interdiction mechanic. Remember the wailing and gnashing of teeth over that one?

If players think eating and drinking too much of a time sink, they are really going to be PO'd when you can't change clothes with a mouse click on your magic go-anywhere personal inventory, yet you will have to consider this everytime you go anywhere. You might well be changing clothes a lot more often than you would need to eat and drink. Now add to that the fact that you will need to arrange physical storage space aboard ship for clothes, armour and flight suits etc. If you have a ship with limited storage space you are going to have to plan very carefully where you are going. How many ships have been designed with storage lockers up to now?

I think anyone wishing to experience this game universe has to accept the fact that it is NOT (and never was) planned to be a mile wide ankle deep experience. The good thing, IMHO, it that the majority seem to realise this and prefer it that way. We certainly should never have been in any doubt that Chris Roberts prefers it that way.

Beet Wagon
Oct 19, 2015






This game - including that stupid loving hello kitty ripoff - is nowhere near cool enough to use that kickin' rad color palette.

Kosumo
Apr 9, 2016

Beet Wagon posted:

This game - including that stupid loving hello kitty ripoff - is nowhere near cool enough to use that kickin' rad color palette.

Agreed - now post the Kayak :kayak: please

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Mirificus posted:

Chris is making a game that deliberately slows down the pace of gameplay. He wants players that think and plan to enjoy this game

Think about spending 15 minutes to fly somewhere.

Plan to clip through the floor and die when you arrive.

Enjoy trying it all again.

Beet Wagon posted:

This game - including that stupid loving hello kitty ripoff - is nowhere near cool enough to use that kickin' rad color palette.

Pretty sure they just Archered the color scheme from an armor set from one of the Mass Effect games.

UnknownTarget
Sep 5, 2019

Sarsapariller posted:

Not gonna lie I would absolutely use that skin if it was available

Why the gently caress do so many ships in this space game have swing-wings. Especially this one, the ridiculously stubby wings would make no difference in any position

It's me, the turrets on every fighter that are as big as a house.

If a turret is on a super performing fighter, then that means there's no performance penalty for turrets?
If there's no performance penalty then why doesn't literally everything just only have turrets?
If everything is turrets then why even have a ship look like a plane?
If things that don't look like planes and perform just as well in atmo (Herald) then why make anything look like anything?

This loving game universe makes no sense. It's WW2 in space but it doesn't respect one of the basic parts of WW2 which is that the weight from turrets makes your fighters crap, that's why there was only one fighter (IIRC) that was deployed by the Allies with a turret (Bolton Paul Defiant) and it was total crap.

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Sarsapariller posted:

Not gonna lie I would absolutely use that skin if it was available

Why the gently caress do so many ships in this space game have swing-wings. Especially this one, the ridiculously stubby wings would make no difference in any position

Technically speaking, I think it would be a good idea - you have some positions for space, which serve to make you a minimal target, you have some positions for various planets, based on atmosphere thickness.

But we both know in SC none of this is used and it's just "because it's cool"

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

UnknownTarget posted:

It's me, the turrets on every fighter that are as big as a house.

If a turret is on a super performing fighter, then that means there's no performance penalty for turrets?
If there's no performance penalty then why doesn't literally everything just only have turrets?
If everything is turrets then why even have a ship look like a plane?
If things that don't look like planes and perform just as well in atmo (Herald) then why make anything look like anything?

This loving game universe makes no sense. It's WW2 in space but it doesn't respect one of the basic parts of WW2 which is that the weight from turrets makes your fighters crap, that's why there was only one fighter (IIRC) that was deployed by the Allies with a turret (Bolton Paul Defiant) and it was total crap.

And then there's the ship that has remote turrets that you can control via some sort of VR setup, which begs the question of if that tech exists why would you ever make a turret that had to actually have a human in it? It'd have to be larger to accommodate the gunner, it's a weak point hanging a crew member out like that when they could be shooting from the safety of the interior of the ship, and you have to actually run to each turret (which might take a bit in a Starfarer) rather than remote control them.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

Mirificus posted:

quote:

I think anyone wishing to experience this game universe has to accept the fact that it is NOT (and never was) planned to be a mile wide ankle deep experience.

Hunger mechanics, changing you clothes in boring way, long commutes, all of this is the definition of ankle deep. There is nothing deep about these systems, they are just things tacked on. A food system is deep when it has different buffs, and you have cooking mechanics and skills and poo poo. Going to a loving vendor and using it to fill your hunger meter is completely shallow.

gently caress.

Jack-Off Lantern
Mar 2, 2012

So wait,Earth and Terra aren't the same planet in Star Citizen?

Bubbacub
Apr 17, 2001

Popete posted:

The Gatsby 890j advertisement is maybe the cringiest video game thing I've ever seen.

https://www.youtube.com/watch?v=rvKS70FDZV8

:stare:

the gently caress did i just watch

Beet Wagon
Oct 19, 2015






It was physically impossible for me to read all of that lmao. The only thing I came away with is that there's a dude named "Colt LeGrande" which like... lmao. It's actually kind of impressive how the combination of really poorly thought-out base storylines plus the need to be continuously updating the lore over the never-ending development (not because they actually need to, but because they think it keeps their players engaged) has combined to create this weird shambling monstrosity. Their lore is bad, it's really, really loving bad. But the constant drive to create an evolving story while their players are waiting for the game to make it feel like it's actually a 'living breathing universe' is what makes it unbearable. All these reams of text to establish some kind of backstory, and none of it sticks. It's like an egg sliding out of a teflon pan, but they keep adding more and more eggs.

Consider, for comparison, the sum of the lore that new players experience for WoW, one of the most insanely lore-heavy games I've ever played.

https://www.youtube.com/watch?v=f5WpW_FFX6I


Kosumo posted:

Agreed - now post the Kayak :kayak: please

Beet Wagon fucked around with this message at 05:11 on May 22, 2020

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Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Imagine posting the number of the beast but like... 1 1 1 better?

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