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So I just got this game since it was free. I played back during civ 4 and its been a while but I have a couple of questions. Is rushing wonders viable at all? How many cities would you build right away? I was doing scout ->warrior->settler. Should I rush trade route next so I can supply the second city? Should I just spam settlers for a while and use one city to pump out military units? The most recent game I played I rushed religion and spent half the game not knowing I had to use faith to buy my units. I thought they just spawned, so I hosed myself hard. I think I'm going to start over
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# ? May 23, 2020 19:35 |
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# ? Jun 4, 2024 20:30 |
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Some wonders are really good and rushing them is totally viable on lower difficulties. Getting a good petra or colosseum is a total game-winner. You should keep building cities as long as there's tiles with high yields, good production and a unique lux. There's no mechanic to directly punish city-spamming but it's somewhat punished indirectly via amenities and scaling costs on units and districts. Depending on your start you can try building a worker before your settler (skipping the warrior if you can, or replacing it with a slinger) to get some early eurekas. Trade routes are good but consider growing your cap before your other cities. The game is very min-maxy and having a strong cap can help you secure the good wonders.
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# ? May 23, 2020 19:50 |
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Chad Sexington posted:Now that I actually want to instigate climate change, I'm actually finding it hard to do. I'm well into nuclear territory, but consciously building coal power plants. Also chopping all the forests I can and building railroads. Not even one level of sea level rise yet... I recall coal ships are a huge part of it, so build your battleships and Destroyers
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# ? May 23, 2020 19:54 |
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Wait climate change is a thing? Also what defines a "good" wonder? Is religion worthwhile at all? Also why ever get apostles over missionaries?
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# ? May 23, 2020 20:50 |
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Chad Sexington posted:Now that I actually want to instigate climate change, I'm actually finding it hard to do. I'm well into nuclear territory, but consciously building coal power plants. Also chopping all the forests I can and building railroads. Not even one level of sea level rise yet... aren't you supposed to just build like one ironclad
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# ? May 23, 2020 20:57 |
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RC Cola posted:Wait climate change is a thing? Even if you're not going for a religious victory, there are plenty of cards and dedication bonuses and such that let you purchase normal units or buildings with faith, so it's still pretty useful. The first two Apostles give you two additional beliefs, the third lets you start an inquisition. Useful to goose your era score into a golden age sometimes. Then beyond that, they can engage in offensive religious combat and they're more powerful when you're trying to defend against AI religious spam. And yeah, climate change is a thing in Gathering Storm. The New Frontier pass also includes an apocalypse mode where if you go really crazy on the carbon, comets start hitting the earth and loving poo poo up. Unless my CO2 ramps up greatly (and I'm going to turn to coal ships soon), I suspect I'll be within arm's reach of a science victory anyway, comets or no. I've been playing on King, so I guess it's time to go to Emperor.
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# ? May 23, 2020 21:00 |
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The White Dragon posted:aren't you supposed to just build like one ironclad Yeah, just do this. unless the calculation has improved since release, the tiniest 19th century navy will flood the entire planet in no time.
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# ? May 23, 2020 21:05 |
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Well, my apocalypse game kind of petered out, and I scored a diplo victory before even getting to the second meter of flooding because there were so many disaster relief competitions. Whoever said to just vote against yourself had it figured out.
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# ? May 23, 2020 22:44 |
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I saw the Civ VI platinum pack on sale on Steam and I was wondering if I should pick it up. Civ IV was one of my favorite games and I played a lot of it but I never played V or VI. I heard the expansions added a lot to the game, what do people think about this most recent one and how it changes the game?
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# ? May 23, 2020 23:08 |
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disaster pastor posted:Potato McWhiskey did an intentional-apocalypse run with Maya. Burn all the fossil fuels, speedrun the world to death, escape on a spaceship. What is he using to display the stats of all the civs?
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# ? May 23, 2020 23:11 |
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ded posted:What is he using to display the stats of all the civs? There's a ribbon you can turn on in either menu options or view settings by the map in the lower left, can't remember which offhand. It's in the base game and I have no idea why it's not on by default because it's insanely useful
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# ? May 23, 2020 23:14 |
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OGS-Remix posted:I saw the Civ VI platinum pack on sale on Steam and I was wondering if I should pick it up. I hate VI, but love V. The base VI game is free on the epic store right now. I'd say go try it out there first. VI took the best parts of V, and instead of improving them, they executed them in a way that feels like they were really ghosts of the V mechanics. It's hard to go into specifics because it's a lot of information. Either way, VI will be super fun for about the first 10 hours. After that you'll either be filtered into the camp that dislikes the game once its flaws before apparent, or you won't care about the flaws and you can keep playing happily.
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# ? May 24, 2020 01:08 |
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ded posted:What is he using to display the stats of all the civs? It's in the base game. Options > Interface > Show Yields in HUD Ribbon > Always Show.
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# ? May 24, 2020 01:28 |
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HappyCamperGL posted:It's in the base game. Found a youtube of it. The dude yammered on for over 3 minutes trying to get people to like and subscribe before he showed the drat menu option.
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# ? May 24, 2020 01:34 |
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ded posted:Found a youtube of it. The dude yammered on for over 3 minutes trying to get people to like and subscribe before he showed the drat menu option. You wrote two sentences there, but they say the same thing?
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# ? May 24, 2020 01:41 |
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Something I need to test out, the Maya in VI do not need to settle near fresh water since they get no fresh water bonus anywhere, but does the Aqueduct give them +2 housing or +6? EDIT: Yes, yes it does give them +6. Useful to know. Speedball fucked around with this message at 07:48 on May 24, 2020 |
# ? May 24, 2020 06:49 |
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Play by cloud multiplayer has been completely broken for me for a few days now, none of my active games are showing up in the game list. Unsure if it's a problem with the new patch, the servers getting hammered due to the epic games player influx, or something else. Super annoying as some of those games I've been playing for months.
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# ? May 24, 2020 13:19 |
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Speedball posted:Something I need to test out, the Maya in VI do not need to settle near fresh water since they get no fresh water bonus anywhere, but does the Aqueduct give them +2 housing or +6? Great yet ANOTHER cool bonus they get requiring you to spend 5 hours meticulously planning your 6-radius empire.
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# ? May 24, 2020 17:24 |
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I got the game for free and it seems Rome is in the Modern age at turn like 200 while I’m just unlocking musketmen on Prince difficulty. Uh, how do I get science that fast and what’s a good place for housing. Kyoto is size 15 while my cap is stuck at size 8.
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# ? May 24, 2020 17:48 |
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moosecow333 posted:I got the game for free and it seems Rome is in the Modern age at turn like 200 while I’m just unlocking musketmen on Prince difficulty. Are you building campuses in good locations? You ideally want to put campus districts next to mountains, or, failing that, in jungles. For housing, you want to make sure that you're settling next to fresh water wherever possible (a river or lake). Take a screenshot of your empire and post it here!
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# ? May 24, 2020 17:52 |
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Tom Tucker posted:Great yet ANOTHER cool bonus they get requiring you to spend 5 hours meticulously planning your 6-radius empire. Making sure that your cities can have Aqueducts is just generally a good idea.
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# ? May 24, 2020 18:18 |
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moosecow333 posted:I got the game for free and it seems Rome is in the Modern age at turn like 200 while I’m just unlocking musketmen on Prince difficulty. https://www.youtube.com/watch?v=78UTmyyniqA
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# ? May 24, 2020 18:26 |
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This is what I wanted, he says, as a comet destroys his most populous city. Very narrowly avoided getting snaked by a Scythia Diplo victory. As someone mentioned earlier, all the opportunities for emergencies makes Diplo the most likely outcome unless you push against it.
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# ? May 24, 2020 19:12 |
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Kaal posted:Making sure that your cities can have Aqueducts is just generally a good idea. Aqueducts are good for more than just the fresh water. They have a gigantic adjacency bonus to Industrial Zones and keep those nasty locusts away during droughts.
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# ? May 24, 2020 20:38 |
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They seem to have SERIOUSLY cut down how many religious units the enemy builds. I'm doing a huge map on Emperor and I might actually win a religious victory because the AI is just neglecting it altogether. The AI even took ages before it built stonehenge! And I've got Philip II here, he's not doing religion much. Very strange.
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# ? May 25, 2020 00:52 |
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I wouldn’t be surprised if they toned down the pursuit of religion - I got one on immortal which never happens. It used to be an irreverent victory condition so it’s a nice change. The thing is on an six person map we haven’t maxed out religions in the Industrial Age. All great prophets haven been claimed. One civ has like 600 great prophet points and growing.
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# ? May 25, 2020 01:06 |
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Well I just won a game on Emperor on a huge map with a religious victory as Nubia. The AI built two apostles. And their cities didn't have any walls as well. What the gently caress?
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# ? May 25, 2020 02:38 |
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Is it just me or does this game have a strong bias when "randomly" selecting my leader when I roll a new game? I get Alexander like every drat time.
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# ? May 25, 2020 02:49 |
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Is leader random but civ not?
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# ? May 25, 2020 05:51 |
I've determined that it's nigh impossible to roll a decent location as Maya.
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# ? May 25, 2020 06:44 |
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Ratios and Tendency posted:I've determined that it's nigh impossible to roll a decent location as Maya. I've played about 5 games with Maya right now, and they need tons of very long city planning in order to be fairly effective, but they're busted as poo poo if you can do that. In the past few games, I've been delaying start locations with the Maya for a turn or 2 because getting an observatory with 2 plantations beside it in the early game is pretty huge. Don't just necessarily settle on spot, and remember that you don't need to care about water locations. You suffer a bit in the early game with production, but once you get industrial zones up and running, you can get massive adjacency bonuses, because you'll probably end up with somewhere between 3 and 6 districts adjacent to it, and you'll quickly snowball. The Maya have just an absolutely unstoppable endgame, because they can snowball production and science so quickly if you get even like 8 or 9 cities up near the capital, let alone the optimal 13 city center locations.
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# ? May 25, 2020 07:09 |
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Is there a humankind thread? Looked at several pages and didn't see one.
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# ? May 25, 2020 07:52 |
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Charlz Guybon posted:Is there a humankind thread? Looked at several pages and didn't see one. https://forums.somethingawful.com/showthread.php?threadid=3896939 Really isn’t much to discuss about it right now though.
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# ? May 25, 2020 07:57 |
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welp
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# ? May 25, 2020 07:58 |
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If it is anything like the other endless games (and it will be) there will be stupidly easy to leverage advantages. And it will also be pretty and fun anyways. Until they add the espionage expansion and you have to make sure it's turned off because they always make it dumb as gently caress.
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# ? May 25, 2020 08:01 |
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Taear posted:Oh poo poo. Yea that's more understandable and also not quite what I thought it actually did, so thanks. I don't know if you played Civ 4, but the science quotes in the base game were read by Leonard Nimoy, and I guess they couldn't get him back, because in the expansion they added a few technologies with the science quotes read by Sid Meier. The difference in quality was incredible.
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# ? May 25, 2020 08:03 |
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Organic Lube User posted:Is it just me or does this game have a strong bias when "randomly" selecting my leader when I roll a new game? I get Alexander like every drat time. Iirc the random number generator had a problem but leader selection was fair in the mid-long run for v and vi
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# ? May 25, 2020 08:40 |
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Maguoob posted:https://forums.somethingawful.com/showthread.php?threadid=3896939 Thank you
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# ? May 25, 2020 11:00 |
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Ratios and Tendency posted:I've determined that it's nigh impossible to roll a decent location as Maya. If you get enough plantation luxuries it's fine. You just need to be lucky with your continent's luxuries, or get a continent split. That gets them good science adjacency, and solid culture from the plantation pantheon. If your home continent has mostly non plantation luxuries then they're pretty bad. Discounted campus are good even with low adjacency but, other than that, meh. HappyCamperGL fucked around with this message at 11:03 on May 25, 2020 |
# ? May 25, 2020 11:00 |
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# ? Jun 4, 2024 20:30 |
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Chronojam posted:Iirc the random number generator had a problem but leader selection was fair in the mid-long run for v and vi It doesn't happen every time, but whenever I go to create a new game and set it to random leader, the first game almost always comes up Alexander, and then i go into the menu to hit Restart to roll a new map and civ with the same settings, then it'll pick something else.
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# ? May 25, 2020 11:33 |