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RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain
So I just got this game since it was free. I played back during civ 4 and its been a while but I have a couple of questions.

Is rushing wonders viable at all? How many cities would you build right away? I was doing scout ->warrior->settler. Should I rush trade route next so I can supply the second city? Should I just spam settlers for a while and use one city to pump out military units? The most recent game I played I rushed religion and spent half the game not knowing I had to use faith to buy my units. I thought they just spawned, so I hosed myself hard. I think I'm going to start over

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Mata
Dec 23, 2003
Some wonders are really good and rushing them is totally viable on lower difficulties. Getting a good petra or colosseum is a total game-winner. You should keep building cities as long as there's tiles with high yields, good production and a unique lux. There's no mechanic to directly punish city-spamming but it's somewhat punished indirectly via amenities and scaling costs on units and districts. Depending on your start you can try building a worker before your settler (skipping the warrior if you can, or replacing it with a slinger) to get some early eurekas. Trade routes are good but consider growing your cap before your other cities. The game is very min-maxy and having a strong cap can help you secure the good wonders.

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf

Chad Sexington posted:

Now that I actually want to instigate climate change, I'm actually finding it hard to do. I'm well into nuclear territory, but consciously building coal power plants. Also chopping all the forests I can and building railroads. Not even one level of sea level rise yet...

I recall coal ships are a huge part of it, so build your battleships and Destroyers

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain
Wait climate change is a thing?
Also what defines a "good" wonder?

Is religion worthwhile at all? Also why ever get apostles over missionaries?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Chad Sexington posted:

Now that I actually want to instigate climate change, I'm actually finding it hard to do. I'm well into nuclear territory, but consciously building coal power plants. Also chopping all the forests I can and building railroads. Not even one level of sea level rise yet...

aren't you supposed to just build like one ironclad

Chad Sexington
May 26, 2005

I think he made a beautiful post and did a great job and he is good.

RC Cola posted:

Wait climate change is a thing?
Also what defines a "good" wonder?

Is religion worthwhile at all? Also why ever get apostles over missionaries?

Even if you're not going for a religious victory, there are plenty of cards and dedication bonuses and such that let you purchase normal units or buildings with faith, so it's still pretty useful. The first two Apostles give you two additional beliefs, the third lets you start an inquisition. Useful to goose your era score into a golden age sometimes. Then beyond that, they can engage in offensive religious combat and they're more powerful when you're trying to defend against AI religious spam.

And yeah, climate change is a thing in Gathering Storm. The New Frontier pass also includes an apocalypse mode where if you go really crazy on the carbon, comets start hitting the earth and loving poo poo up.

Unless my CO2 ramps up greatly (and I'm going to turn to coal ships soon), I suspect I'll be within arm's reach of a science victory anyway, comets or no. I've been playing on King, so I guess it's time to go to Emperor.

The Human Crouton
Sep 20, 2002

The White Dragon posted:

aren't you supposed to just build like one ironclad

Yeah, just do this. unless the calculation has improved since release, the tiniest 19th century navy will flood the entire planet in no time.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Well, my apocalypse game kind of petered out, and I scored a diplo victory before even getting to the second meter of flooding because there were so many disaster relief competitions. Whoever said to just vote against yourself had it figured out.

OGS-Remix
Sep 4, 2007

Totally surviving on my own. On LAND!
I saw the Civ VI platinum pack on sale on Steam and I was wondering if I should pick it up.

Civ IV was one of my favorite games and I played a lot of it but I never played V or VI. I heard the expansions added a lot to the game, what do people think about this most recent one and how it changes the game?

ded
Oct 27, 2005

Kooler than Jesus

disaster pastor posted:

Potato McWhiskey did an intentional-apocalypse run with Maya. Burn all the fossil fuels, speedrun the world to death, escape on a spaceship.

https://www.youtube.com/watch?v=DS7uRlbgmOI

What is he using to display the stats of all the civs?

QuickbreathFinisher
Sep 28, 2008

by reading this post you have agreed to form a gay socialist micronation.
`

ded posted:

What is he using to display the stats of all the civs?

There's a ribbon you can turn on in either menu options or view settings by the map in the lower left, can't remember which offhand. It's in the base game and I have no idea why it's not on by default because it's insanely useful

The Human Crouton
Sep 20, 2002

OGS-Remix posted:

I saw the Civ VI platinum pack on sale on Steam and I was wondering if I should pick it up.

Civ IV was one of my favorite games and I played a lot of it but I never played V or VI. I heard the expansions added a lot to the game, what do people think about this most recent one and how it changes the game?

I hate VI, but love V. The base VI game is free on the epic store right now. I'd say go try it out there first.

VI took the best parts of V, and instead of improving them, they executed them in a way that feels like they were really ghosts of the V mechanics. It's hard to go into specifics because it's a lot of information.

Either way, VI will be super fun for about the first 10 hours. After that you'll either be filtered into the camp that dislikes the game once its flaws before apparent, or you won't care about the flaws and you can keep playing happily.

HappyCamperGL
May 18, 2014

ded posted:

What is he using to display the stats of all the civs?

It's in the base game.

Options > Interface > Show Yields in HUD Ribbon > Always Show.

ded
Oct 27, 2005

Kooler than Jesus

HappyCamperGL posted:

It's in the base game.

Options > Interface > Show Yields in HUD Ribbon > Always Show.

Found a youtube of it. The dude yammered on for over 3 minutes trying to get people to like and subscribe before he showed the drat menu option.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

ded posted:

Found a youtube of it. The dude yammered on for over 3 minutes trying to get people to like and subscribe before he showed the drat menu option.

You wrote two sentences there, but they say the same thing?

Speedball
Apr 15, 2008

Something I need to test out, the Maya in VI do not need to settle near fresh water since they get no fresh water bonus anywhere, but does the Aqueduct give them +2 housing or +6?

EDIT: Yes, yes it does give them +6. Useful to know.

Speedball fucked around with this message at 07:48 on May 24, 2020

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
Play by cloud multiplayer has been completely broken for me for a few days now, none of my active games are showing up in the game list. Unsure if it's a problem with the new patch, the servers getting hammered due to the epic games player influx, or something else. Super annoying as some of those games I've been playing for months.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Speedball posted:

Something I need to test out, the Maya in VI do not need to settle near fresh water since they get no fresh water bonus anywhere, but does the Aqueduct give them +2 housing or +6?

EDIT: Yes, yes it does give them +6. Useful to know.

Great yet ANOTHER cool bonus they get requiring you to spend 5 hours meticulously planning your 6-radius empire.

moosecow333
Mar 15, 2007

Super-Duper Supermen!
I got the game for free and it seems Rome is in the Modern age at turn like 200 while I’m just unlocking musketmen on Prince difficulty.

Uh, how do I get science that fast and what’s a good place for housing. Kyoto is size 15 while my cap is stuck at size 8.

Reveilled
Apr 19, 2007

Take up your rifles

moosecow333 posted:

I got the game for free and it seems Rome is in the Modern age at turn like 200 while I’m just unlocking musketmen on Prince difficulty.

Uh, how do I get science that fast and what’s a good place for housing. Kyoto is size 15 while my cap is stuck at size 8.

Are you building campuses in good locations? You ideally want to put campus districts next to mountains, or, failing that, in jungles. For housing, you want to make sure that you're settling next to fresh water wherever possible (a river or lake).

Take a screenshot of your empire and post it here!

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Tom Tucker posted:

Great yet ANOTHER cool bonus they get requiring you to spend 5 hours meticulously planning your 6-radius empire.

Making sure that your cities can have Aqueducts is just generally a good idea.

KillHour
Oct 28, 2007


moosecow333 posted:

I got the game for free and it seems Rome is in the Modern age at turn like 200 while I’m just unlocking musketmen on Prince difficulty.

Uh, how do I get science that fast and what’s a good place for housing. Kyoto is size 15 while my cap is stuck at size 8.

https://www.youtube.com/watch?v=78UTmyyniqA

Chad Sexington
May 26, 2005

I think he made a beautiful post and did a great job and he is good.
This is what I wanted, he says, as a comet destroys his most populous city.



Very narrowly avoided getting snaked by a Scythia Diplo victory. As someone mentioned earlier, all the opportunities for emergencies makes Diplo the most likely outcome unless you push against it.

Speedball
Apr 15, 2008

Kaal posted:

Making sure that your cities can have Aqueducts is just generally a good idea.

Aqueducts are good for more than just the fresh water. They have a gigantic adjacency bonus to Industrial Zones and keep those nasty locusts away during droughts.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
They seem to have SERIOUSLY cut down how many religious units the enemy builds. I'm doing a huge map on Emperor and I might actually win a religious victory because the AI is just neglecting it altogether.
The AI even took ages before it built stonehenge! And I've got Philip II here, he's not doing religion much.

Very strange.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

I wouldn’t be surprised if they toned down the pursuit of religion - I got one on immortal which never happens. It used to be an irreverent victory condition so it’s a nice change.

The thing is on an six person map we haven’t maxed out religions in the Industrial Age. All great prophets haven been claimed. One civ has like 600 great prophet points and growing.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Well I just won a game on Emperor on a huge map with a religious victory as Nubia.
The AI built two apostles. And their cities didn't have any walls as well.

What the gently caress?

Organic Lube User
Apr 15, 2005

Is it just me or does this game have a strong bias when "randomly" selecting my leader when I roll a new game? I get Alexander like every drat time.

Duodecimal
Dec 28, 2012

Still stupid
Is leader random but civ not?

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


I've determined that it's nigh impossible to roll a decent location as Maya.

berenzen
Jan 23, 2012

Ratios and Tendency posted:

I've determined that it's nigh impossible to roll a decent location as Maya.

I've played about 5 games with Maya right now, and they need tons of very long city planning in order to be fairly effective, but they're busted as poo poo if you can do that. In the past few games, I've been delaying start locations with the Maya for a turn or 2 because getting an observatory with 2 plantations beside it in the early game is pretty huge. Don't just necessarily settle on spot, and remember that you don't need to care about water locations. You suffer a bit in the early game with production, but once you get industrial zones up and running, you can get massive adjacency bonuses, because you'll probably end up with somewhere between 3 and 6 districts adjacent to it, and you'll quickly snowball. The Maya have just an absolutely unstoppable endgame, because they can snowball production and science so quickly if you get even like 8 or 9 cities up near the capital, let alone the optimal 13 city center locations.

Charlz Guybon
Nov 16, 2010
Is there a humankind thread? Looked at several pages and didn't see one.

Maguoob
Dec 26, 2012

Charlz Guybon posted:

Is there a humankind thread? Looked at several pages and didn't see one.

https://forums.somethingawful.com/showthread.php?threadid=3896939

Really isn’t much to discuss about it right now though.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
welp

ded
Oct 27, 2005

Kooler than Jesus
If it is anything like the other endless games (and it will be) there will be stupidly easy to leverage advantages.

And it will also be pretty and fun anyways.

Until they add the espionage expansion and you have to make sure it's turned off because they always make it dumb as gently caress.

kanonvandekempen
Mar 14, 2009

Taear posted:

Oh poo poo. Yea that's more understandable and also not quite what I thought it actually did, so thanks.

Does anyone think Sean Bean sounds a bit different when he's reading out GC and Maya?

I don't know if you played Civ 4, but the science quotes in the base game were read by Leonard Nimoy, and I guess they couldn't get him back, because in the expansion they added a few technologies with the science quotes read by Sid Meier. The difference in quality was incredible.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Organic Lube User posted:

Is it just me or does this game have a strong bias when "randomly" selecting my leader when I roll a new game? I get Alexander like every drat time.

Iirc the random number generator had a problem but leader selection was fair in the mid-long run for v and vi

Charlz Guybon
Nov 16, 2010

Maguoob posted:

https://forums.somethingawful.com/showthread.php?threadid=3896939

Really isn’t much to discuss about it right now though.

Thank you

HappyCamperGL
May 18, 2014

Ratios and Tendency posted:

I've determined that it's nigh impossible to roll a decent location as Maya.

If you get enough plantation luxuries it's fine. You just need to be lucky with your continent's luxuries, or get a continent split. That gets them good science adjacency, and solid culture from the plantation pantheon.

If your home continent has mostly non plantation luxuries then they're pretty bad. Discounted campus are good even with low adjacency but, other than that, meh.

HappyCamperGL fucked around with this message at 11:03 on May 25, 2020

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Organic Lube User
Apr 15, 2005

Chronojam posted:

Iirc the random number generator had a problem but leader selection was fair in the mid-long run for v and vi

It doesn't happen every time, but whenever I go to create a new game and set it to random leader, the first game almost always comes up Alexander, and then i go into the menu to hit Restart to roll a new map and civ with the same settings, then it'll pick something else.

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