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Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
The cosmic eternal cycle of Total Warhammer: either the dwarfs consume everything and everyone hates it, or the greenskins consume everything and everyone hates it.

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Dandywalken
Feb 11, 2014

Gonkish posted:

Ok, seriously, gently caress Grimgor with a red hot poker. New campaign with Imrik. Turn 44. FORTY-loving-FOUR. He comes at me with not one, not two, not three, but FOUR loving STACKS, unprompted (we didn't even have contact at this point), and, oh hey, look, THEY'VE ALL GOT loving 8+ BLACK ORCS IN THEM. I'm trying desperately to cobble together an economy after finally beating the poo poo out of Snikch, meanwhile Grimgor has confederated the entirety of the Badlands and poo poo out of enough black orc spam stacks to overrun my almost full stack of tier 1 units that I can barely afford.

How the actual gently caress is this supposed to loving work? I literally cannot kill Eshin fast enough to move on Grimgor, cannot make enough money to afford another stack, and can't loving avoid the piles of black orc bullshit that inevitably flood my way. I even went the extra mile and tried one of those "AI doesn't focus the player" mods and yet I'm in black orc hell and can't do poo poo about it because lol I have no armor piercing anything because lol I am poor as poo poo.

I mean, it would be neat to see Imrik's dragons and poo poo but holy gently caress, all I see instead is black orcs as far as the eye can see... and Grimgor literally loving stops doing anything else other than loving me up the rear end with black orc stacks.

EDIT: Also, I should note, this is ON loving NORMAL. I KNOCKED THE DIFFICULTY DOWN TO NORMAL just to see if maybe it was because VH was, you know, VH. Nope. Grimgor just confederates everything, fucks the dwarves instantly, and then turns to me and says "BLACK. ORC." and suddenly it's pornhub time.

I think I'm just going to gently caress Eshin as hard as possible, get the confederation event with Caledor, and gently caress off to Ulthuan just to loving have a chance of playing Imrik without getting overrun with loving black orcs. gently caress. The amount of stacks the Greenskins can shove out is INSANE, which I guess explains why they have been pretty much dominating the dwarves in every game I've played thus far.

I'd recommend the Unit Caps for All mod. That should put a big damper on his Black Orc spam if its gotten to such ridiculous levels.

queeb
Jun 10, 2004

m



i enjoy that mod, spruces things up a bit

Shumagorath
Jun 6, 2001

Gonkish posted:

Ok, seriously, gently caress Grimgor with a red hot poker.
Play as Eshin, get some gun lines to hold him back for 100 turns then blow up his whole faction?

Ghislaine of YOSPOS
Apr 19, 2020

my grimgor campaign has devolved into survival horror. I had ambitions of charging through backfire pass with a waaaaagh at my back until I realized how far east the map goes and just how many loving skaven there were. i was thrilled to be recruiting rank 9 black Orcs. then grimgor got ambushed by six thousand rats deep in skaven territory. he and his waaagh stack "won" the battle, with grimgor, his wife Stinky, and their feral hydra dog back to back killing rats for ten minutes long after the rest of the army had routed.

I had to disband the rest of the waagh stack to speed grimgors hasty return back. I stupidly declared my waaaaagh on the eshin headquarters. I'll never see it. i killed three stacks of skaven in that battle and there are three more approaching black crag and yet more rampaging around iron rock, with the deathmaster himself headed north besides.

I wanted to be the bad guy. Instead, black crag is the secret shield of civilization. Grimgor loving iron hide is the only thing standing between the citizens of the empire and a never ending vermintide. funny old world

Eimi
Nov 23, 2013

I will never log offshut up.


queeb posted:

i enjoy that mod, spruces things up a bit

Table Top Unit Caps also exists if you'd prefer to balance things on a per army basis. And while the guy behind it has some questionable choices, it's relatively easy to edit the point costs yourself for your own taste.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

CharlesThunder posted:

I wanted to be the bad guy. Instead, black crag is the secret shield of civilization. Grimgor loving iron hide is the only thing standing between the citizens of the empire and a never ending vermintide. funny old world

Teclis sends everyone a beautifully penned email declaring he masterminded the entire thing.

Dandywalken
Feb 11, 2014

Does editing tabletop caps require messing with the mod tools etc?

Its an awesome mod tho, good recommendation.

toasterwarrior
Nov 11, 2011
Wish there was like a Mod Config Menu pre-set for Table Top Unit Caps, the current ones are way too loving harsh for Empire. 2 Special Points for Reiksguard, Greatswords, Great Cannons, Mortars, and 3 for Demigryph Knights when an army can only take up to 10 Special Points worth of them? Good god.

Azran
Sep 3, 2012

And what should one do to be remembered?

Dandywalken posted:

Does editing tabletop caps require messing with the mod tools etc?

Its an awesome mod tho, good recommendation.

Should be relatively simple using RPFM, IIRC.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
The PFM is basically just editing excel sheets, the hardest part is figuring out what tables you need to edit. When starting from a mod that will likely only have like 5-10 tables, it's pretty easy.

Eimi
Nov 23, 2013

I will never log offshut up.


Yeah you just need PFM to open it up, the table with prices is really clearly delineated. No idea how it works or how to say raise the cap of special or rare points, but changing cost is just adjusting the number.

The specific table is export_helpers_tt_groups.lua

Neuronyx
Dec 8, 2016

JBP posted:

Teclis sends everyone a beautifully penned email declaring he masterminded the entire thing.

RE: How Do You Ignorant Plebs Like Those Apples?

From: TyrionSaysConfederateOrI'llEradicate@DonutCommunications.com

To: LordOfLustriaScalies@GreatPlan.com

---

nerd lol

Neuronyx fucked around with this message at 06:19 on May 26, 2020

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
ungrim's "new" start got a lot more spicy

vc got dunked on by ungrim, the two electors and two skaven so vlad just took it all over and started killing everyone one at a time

I can't get in there to deal with it because vampire corruption h u r t s and 20 province grimgor is at my border via confederation on turn 25

spicy

Gonkish
May 19, 2004

Dandywalken posted:

I'd recommend the Unit Caps for All mod. That should put a big damper on his Black Orc spam if its gotten to such ridiculous levels.

I might have to do that. The Black Orc spam is so real that it's terrifying.

I don't even hate the idea of it, really, it's more that the AI ignores everything else, and all the other AI factions ignore the tunnel-visioned Greenskins. I had Kroq'gar allied, he was at war with the Orcs, he marched through my lands with a stack or two... and then through all of Grimgor's territory... and dicked over Mannfred, completely unmolested by Grimgor (who kept throwing stacks at me).

Like WHAT? The AI completely ignored Kroq'gar, Kroq'gar completely ignored Grimgor's endless black orc doomstacks, and he waltzed to Sylvania to punch Mannfred in the dick? While the much closer Grimgor is so hyper focused on me that he probably doesn't have any other armies doing anything else? That's messed up.

That's really the crux of the issue, which is why I tried the "AI doesn't focus the player" mod, which did nothing. :smith:

Gonkish fucked around with this message at 06:39 on May 26, 2020

Truecon420
Jul 11, 2013

I like to tweet and live my life. Thank you.
I’m really enjoying Grom playthrough on vortex. I never do vortex, but decided to because I wanted a shorter game with a bigger ulthuan. I’ve unfortunately ran into an annoying bug mid way through my campaign.

I get a notification that the merchant hag has spawned, but she doesn’t appear on the map no matter which city she spawns near. I’ve only had updated mods enabled before this. I’ve tried disabling them one by one, disabling them all (ensuring my main menu screen shows no mods build), loading multiple turns before, and even reinstalling my game. Anyone else have this problem with the merchant Hag?

Neuronyx
Dec 8, 2016

Gonkish posted:

I might have to do that. The Black Orc spam is so real that it's terrifying.

I don't even hate the idea of it, really, it's more that the AI ignores everything else, and all the other AI factions ignore the tunnel-visioned Greenskins. I had Kroq'gar allied, he was at war with the Orcs, he marched through my lands with a stack or two... and then through all of Grimgor's territory... and dicked over Mannfred, completely unmolested by Grimgor (who kept throwing stacks at me).

Like WHAT? The AI completely ignored Kroq'gar, Kroq'gar completely ignored Grimgor's endless black orc doomstacks, and he waltzed to Sylvania to punch Mannfred in the dick? While the much closer Grimgor is so hyper focused on me that he probably doesn't have any other armies doing anything else? That's messed up.

That's really the crux of the issue, which is why I tried the "AI doesn't focus the player" mod, which did nothing. :smith:

That's so loving dumb I'm actually pretty mad for you too! Like, okay the AI isn't the greatest, but 'common sense' actually seems like a thing it knows sometimes. Common sense says, gently caress up the orcs, they're RIGHT there. And for the AI to just... not, sounds baffling to me. Sorry you had that happen man. :shobon: :respek: :(

Gonkish
May 19, 2004

Neuronyx posted:

That's so loving dumb I'm actually pretty mad for you too! Like, okay the AI isn't the greatest, but 'common sense' actually seems like a thing it knows sometimes. Common sense says, gently caress up the orcs, they're RIGHT there. And for the AI to just... not, sounds baffling to me. Sorry you had that happen man. :shobon: :respek: :(

I've never actually seen it this obvious and bad before. It was always there, of course, but this is Grimgor pooping out stack after stack and sending them directly at me while everyone else ignores the likely unprotected Badlands. It's just so weird.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Table top caps currently has trolls as 1 blue while stone trolls and river trolls are 2 blue and oh man am I going troll crazy here.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Gonkish posted:

I might have to do that. The Black Orc spam is so real that it's terrifying.

I don't even hate the idea of it, really, it's more that the AI ignores everything else, and all the other AI factions ignore the tunnel-visioned Greenskins. I had Kroq'gar allied, he was at war with the Orcs, he marched through my lands with a stack or two... and then through all of Grimgor's territory... and dicked over Mannfred, completely unmolested by Grimgor (who kept throwing stacks at me).

Like WHAT? The AI completely ignored Kroq'gar, Kroq'gar completely ignored Grimgor's endless black orc doomstacks, and he waltzed to Sylvania to punch Mannfred in the dick? While the much closer Grimgor is so hyper focused on me that he probably doesn't have any other armies doing anything else? That's messed up.

That's really the crux of the issue, which is why I tried the "AI doesn't focus the player" mod, which did nothing. :smith:

Outta curiosity did you try herding Kroq'gar with War coordination?

Internet Explorer
Jun 1, 2005





CharlesThunder posted:

I wanted to be the bad guy. Instead, black crag is the secret shield of civilization. Grimgor loving iron hide is the only thing standing between the citizens of the empire and a never ending vermintide. funny old world

This had me laughing. I played a Dwarf campaign where I was struggling against orcs, then when I got through them I thought I was hot poo poo and started pushing east. I had no idea what Skaven horrors were in store for me.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Truecon420 posted:

I’m really enjoying Grom playthrough on vortex. I never do vortex, but decided to because I wanted a shorter game with a bigger ulthuan. I’ve unfortunately ran into an annoying bug mid way through my campaign.

I get a notification that the merchant hag has spawned, but she doesn’t appear on the map no matter which city she spawns near. I’ve only had updated mods enabled before this. I’ve tried disabling them one by one, disabling them all (ensuring my main menu screen shows no mods build), loading multiple turns before, and even reinstalling my game. Anyone else have this problem with the merchant Hag?

I've seen this once or twice (using Tier 4 minor capitals, a skill point mod, and a mod to turn off hostile agent actions). It's annoying, but it seems rare; most of the time, the hag appears normally.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I started playing empire. Spent $2k on helping defend nordland. Did a great maneuver to get behind the attackers, so the AI opened the gates, let in a mammoth and a bunch of loving dudes and then I couldn't walk back to the control point in time. Enemies of the empire it seems!

smug jeebus
Oct 26, 2008
Speaking of AI in game like this, coming from a bare minimum of coding experience, is it just like a giant bundle of if>then routines or is it something more sophisticated?

Gonkish
May 19, 2004

Onmi posted:

Outta curiosity did you try herding Kroq'gar with War coordination?

Yep. I called it on Karak Azul (which is where the stacks were coming from, so I was trying to get him to fight Grimgor). He acknowledged it (I got the popup message).

Then he marched his rear end to Sylvania to punch Mannfred. At one point he marched an army directly through and right past Black Orc Doomstacks #108292 and #108293. They waved to each other and each went on their merry way.

It's the most ridiculous "AI hates player" example I've ever seen in this game.

Endorph
Jul 22, 2009

smug jeebus posted:

Speaking of AI in game like this, coming from a bare minimum of coding experience, is it just like a giant bundle of if>then routines or is it something more sophisticated?
If its like most ai in games theres a degree of randomization on top of whatever decision making logic they use.

Truecon420
Jul 11, 2013

I like to tweet and live my life. Thank you.

Krazyface posted:

I've seen this once or twice (using Tier 4 minor capitals, a skill point mod, and a mod to turn off hostile agent actions). It's annoying, but it seems rare; most of the time, the hag appears normally.

Word, thanks. Will the merchant hag respawn at all if not used? I don’t know if she normally goes away if you don’t interact with her for some amount of turns. Is that how it works?

Lord Koth
Jan 8, 2012

Some AI improvement would just be really nice in general, like them not just nearly always ignoring anything they don't have incredibly favored battle odds against. Like seriously, in this campaign I had a Reikland stack (who I was not at war with), quick march through three regions that were all walled, over several turns, before sitting next to an unwalled settlement literally in the middle of my empire (The Moot, incidentally). THEN they war dec'd me and immediately sacked and captured it. Meanwhile the two other stacks that moved in from the same direction just started raiding the second region in and did nothing else, because they looked at the scary walled settlements around there and just refused to attack.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Gonkish posted:

Yep. I called it on Karak Azul (which is where the stacks were coming from, so I was trying to get him to fight Grimgor). He acknowledged it (I got the popup message).

Then he marched his rear end to Sylvania to punch Mannfred. At one point he marched an army directly through and right past Black Orc Doomstacks #108292 and #108293. They waved to each other and each went on their merry way.

It's the most ridiculous "AI hates player" example I've ever seen in this game.

I believe there are mods that, if not force the AI to follow your commands, like... demands

Real Cool Catfish
Jun 6, 2011

Lord Koth posted:

Some AI improvement would just be really nice in general, like them not just nearly always ignoring anything they don't have incredibly favored battle odds against. Like seriously, in this campaign I had a Reikland stack (who I was not at war with), quick march through three regions that were all walled, over several turns, before sitting next to an unwalled settlement literally in the middle of my empire (The Moot, incidentally). THEN they war dec'd me and immediately sacked and captured it. Meanwhile the two other stacks that moved in from the same direction just started raiding the second region in and did nothing else, because they looked at the scary walled settlements around there and just refused to attack.

I mean, I’d waltz into neutral territory to a nice unwalled to avoid doing a tough siege.

Would it be making the AI smarter or dumber to get it to instead suicide stacks into your strongest settlements?

Tiler Kiwi
Feb 26, 2011

smug jeebus posted:

Speaking of AI in game like this, coming from a bare minimum of coding experience, is it just like a giant bundle of if>then routines or is it something more sophisticated?

no. well, kind of no, because most code could be reduced to a giant horrible if>then block but that would be hell to actually do anything with

instead its probably using stuff like minmax trees and monte carlo style searching. which basicially means, instead of trying to find the best option with a multitude of if/then statements, it looks at its valid actions (probably not literally every single possible thing it can do but probably choosing between various build orders and strategic methods for choosing where to put its armies), and then it assigns the end state a score, trying to maximize it (max). then it runs the same routine for opposing factions (or at least, what it knows of them, ie it wont know about ambush armies) to see what they can do, and it assumes its opponent will pick the option that puts the AI force in the worst position (min). it repeats this for as many times as its "depth" will allow it to search down the trees.

it gets more complex since to know what the actual min is, it has to look at its own possible moves to maximize it and so on and so forth so the search tree can get very busy with a lot of branches so you generally have pruning methods like alpha/beta (which is just a way to cut out entire branches of the tree based on the max/min instead of searching deeper on them); in a game as big as total war you would still get very slow turns due to the sheer amount of options so what instead is done is a shotgun approach: the AI selects a subset of random actions to test instead of trying them all, and by assessing how the results shake out, you can get an idea of the optimal course of action (monte carlo).

this is generally how chess AI works, kind of. And even stuff like pathfinding with A* is essentially a scoring search tree. And they can be very, very powerful; you're never going to beat stockfish. There are some big weaknesses here, of course; unpredictability can gently caress it up since it can be hard to put a score on things like "1% chance for total victory but 99% for disaster"; handling it poorly can result in a very risk averse AI or, conversely, an utterly braindead idiot one that stumbles into repeat disasters. Similarly, handling unknowns is very difficult, because that requires things like "having an actual memory"; this also results in a big pain when trying to get the AI to follow thru complex plans or coordinate multiple things (which tend to be solved by having a higher level AI that chooses strategic plans and the like and lower level ones that handle the details of execution, but the problem of "making sure the AI uses boats, and protects its boats, and follow thru to complete a naval invasion" has been long a huge pain in the rear end to solve). And while search trees are very strong, you do surrender a deal of fine tuned control, since to get certain behavior you have to gently caress around with the score which can result in very abnormal behavior. It can also just be a pain in the rear end when it does things very optimal, like moving its armies 1 pixel away from your armies' max move range.

It likely uses a similar sort of thing on the battlefield AI, which results in the weaknesses of such things becoming very apparent. If you had say, infinite time, you could use a very simple search tree to get completely perfect play, maybe, but because instead of infinite time, you have like, a couple miliseconds each frame, you have to use abstractions. That means a lot of herustics, which are... kind of if/then statements? More bite sized. Like if it has a RANGED_INFANTRY unit, it will look at where your army is, then look at where it wants its MELEE_INFANTRY to be, then draws a line from your army to its melee infantry, then draws it a bit further and says "this is where my ranged bois ought to be", which results in the ranged stuff being behind its melee line! But then if you flank it has to know that you're flanking, probably by using that little line to determine when you have stuff that's way off that line but also past its melee position, then it will use something tagged as an INTERCEPTOR or some such to put it in the way. Maybe. There's still likely scoring going on here, like if it decides your flankers would do worse against its ranged infantry than its interceptor, or if its interceptor would do better intercepting something else, it'll do that instead. That would be done with search trees. But obviously the problem is that coordination remains extremely difficult, and carrying out larger clever plans like "flank thru the trees" or "wait until the lines clash to use the wind of death" require setting up those routines, finding ways to score them intelligently, having some way to handle when situations change, and that is doable, but takes a lot of time, and its hard to do, and the results are likely to remain pretty poo poo because you're trying to get a thing with no capability for learning, no memory, no concept of space or time or chance or any of that, to do things that make sense.

Tiler Kiwi
Feb 26, 2011
having wrote some dumb ai poo poo using search trees i will tell you when it works tho, it is like magic, like "oh man look the melee guy got in the way of my own melee guy to protect their shooty boy" when I never actually specifically coded any of that into its decisions. It just looks at the actions, scores them, and then whoa its like its deep blue'ing all over the loving place!!!

it was also a turn based little game and the AI took five full minutes to move three guys using that search tree but let me tell you, it was pretty okay at doing it!!!

e: like the AI is likely largely the same since Rome 2; flying units would be handled by just adding some new herustics to cope with their existence, but you don't have to change all the other ones you've made, since it'll poop out a score that now notes that if they flying units hit the back line Bad Things Will Happen so all the code about shooty boys and stabby lads doesn't actually have to know or care ever about the fact things can be overhead or not. This is a lot, lot, lot, lot, lot, lot, lot, lot more fun and convenient to code than if>then statements when you have a large variety of choices and options or poo poo and you don't want to care about each and every one when writing your stuff. But setting it up can take a lot longer and it can sometimes be way too roundabout to deal with when its something like, the functional equivalent of a goomba.

Tiler Kiwi fucked around with this message at 09:51 on May 26, 2020

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
durr me like elf

Real Cool Catfish
Jun 6, 2011
I enjoy the juxtaposition of the last two posts.

vuk83
Oct 9, 2012
Am I the only one with problems with the army stance and province commandments popup this patch. It disappears to fast before I can select a new stance/commandment

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

vuk83 posted:

Am I the only one with problems with the army stance and province commandments popup this patch. It disappears to fast before I can select a new stance/commandment

I've had a few issues with it.

Some times it is because of a game slow down due to god rays and other times it just doesn't respect that I opened the stance slider.

It always is amazing to see the weird things that break in game after DLC like hitting waaagh just crashes some times.

Zzulu
May 15, 2009

(▰˘v˘▰)

CharlesThunder posted:

my grimgor campaign has devolved into survival horror. I had ambitions of charging through backfire pass with a waaaaagh at my back until I realized how far east the map goes and just how many loving skaven there were. i was thrilled to be recruiting rank 9 black Orcs. then grimgor got ambushed by six thousand rats deep in skaven territory. he and his waaagh stack "won" the battle, with grimgor, his wife Stinky, and their feral hydra dog back to back killing rats for ten minutes long after the rest of the army had routed.

I had to disband the rest of the waagh stack to speed grimgors hasty return back. I stupidly declared my waaaaagh on the eshin headquarters. I'll never see it. i killed three stacks of skaven in that battle and there are three more approaching black crag and yet more rampaging around iron rock, with the deathmaster himself headed north besides.

I wanted to be the bad guy. Instead, black crag is the secret shield of civilization. Grimgor loving iron hide is the only thing standing between the citizens of the empire and a never ending vermintide. funny old world

It's very lore appropriate since Grimgor spent a long time murdering rats just for fun

Shumagorath
Jun 6, 2001

Zzulu posted:

It's very lore appropriate since Grimgor spent a long time murdering rats just for fun

https://www.youtube.com/watch?v=saY10AWXLIY

TheHoosier
Dec 30, 2004

The fuck, Graham?!

~rats rats rats~

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Asehujiko
Apr 6, 2011
Can Imrik trade with the main ocean if I avoid taking Shattered Cove for long enough to make a territory snake up to Barak Varr or is he locked to the bad trade lake automatically?

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