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HisMajestyBOB posted:Is there a good mod that makes the crises longer? 30 days feels too short. Legends if I remember correctly
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# ? May 16, 2020 01:27 |
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# ? May 24, 2024 07:56 |
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Another new enemy reveal: Hyena packs! http://battlebrothersgame.com/dev-blog-141-the-hyena/ Faster than direwolves (), can actually do poo poo vs. armor, inflict bleeding, but sounds like they aren't as balls-out aggressive as direwolves?
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# ? May 22, 2020 14:48 |
Nordick posted:Faster than direwolves (), can actually do poo poo vs. armor, inflict bleeding, but sounds like they aren't as balls-out aggressive as direwolves? My guess is that they have the goblin wolf rider AI
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# ? May 22, 2020 15:27 |
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Nordick posted:Faster than direwolves (), can actually do poo poo vs. armor, inflict bleeding WELP I'M OUT WORST DLC EVER
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# ? May 22, 2020 20:38 |
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Donkringel posted:My guess is that they have the goblin wolf rider AI
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# ? May 22, 2020 21:51 |
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On a non-hyena related note, the supporter edition of the new DLC has a standard that is literally the sassanid persian royal banner.
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# ? May 22, 2020 22:02 |
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Nordick posted:Another new enemy reveal: Hyena packs! I wonder if they'll hyena-laugh if they kill a bro Wow big-rear end report button next to quote. Is that new? NewMars posted:On a non-hyena related note, the supporter edition of the new DLC has a standard that is literally the sassanid persian royal banner. Wow dude. That's pretty obscure, are you like a historian or something tentacles fucked around with this message at 08:59 on May 23, 2020 |
# ? May 23, 2020 08:56 |
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http://battlebrothersgame.com/dev-blog-138-more-smaller-things/ These might be minor notes on the DLC but there's a bunch of stuff that I think will be great: new champions, more champions based on existing enemies, ways to fight more champions through the Bounty Hunter follower, more rewards for fighting and killing beasts through treasure items, and more modifiers for settlements that affect trade.
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# ? May 29, 2020 16:00 |
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This expansion can't come fast enough.
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# ? May 29, 2020 17:44 |
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Those small changes look good as hell.
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# ? May 29, 2020 18:07 |
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New Monster The Serpent! Looks like an early/mid game monster. quote:DEV BLOG #139: THE SERPENT
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# ? Jun 5, 2020 19:00 |
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Just repeating my hope that a part of this is a balance pass on perks to shake up the meta builds a little
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# ? Jun 5, 2020 22:58 |
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Maybe there’s a mod that does this but i think it’d be fun if not every perk was available to every brother, just a little bit of extra randomness to differentiate our guys a little (and to force me, specifically, to not pick the same ones all the time)
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# ? Jun 5, 2020 23:10 |
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Jay Rust posted:Maybe there’s a mod that does this but i think it’d be fun if not every perk was available to every brother, just a little bit of extra randomness to differentiate our guys a little (and to force me, specifically, to not pick the same ones all the time) I just want them to address the "why would I ever take these perks?" I'm talking the real stinkburgers like nine lives and lone wolf. As an added bonus I wish they would take a look at some of the ones that are just too situational (crippling strikes/executioner not affecting 2/4 endgame factions, relentless & dodge may as well be the same perk since you're never going to take one w/o the other, head hunter being so situational I just never take it). I feel like the small roster size means you have to make sure the vast majority of your bros fit in the meta regardless of who they're facing or terrain or w/e. I feel like I have maybe one slot or two that I can try gimmicks in and they're almost never worth giving up having an extra megatank, superarcher or 2handed beserker. I feel like most perks should feel more valuable than gifted and they don't. Gifted is an awesome talent but I feel like it should be situational to make a mediocre bro good, not a slam-pick on all but the most lucky recruits rideANDxORdie fucked around with this message at 23:19 on Jun 5, 2020 |
# ? Jun 5, 2020 23:17 |
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Jay Rust posted:Maybe there’s a mod that does this but i think it’d be fun if not every perk was available to every brother, just a little bit of extra randomness to differentiate our guys a little (and to force me, specifically, to not pick the same ones all the time) The mod you are looking for is Battle Brothers Legends. https://www.nexusmods.com/battlebrothers/mods/60/ quote:...
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# ? Jun 5, 2020 23:31 |
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No it isn’t
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# ? Jun 5, 2020 23:35 |
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rideANDxORdie posted:I just want them to address the "why would I ever take these perks?" I'm talking the real stinkburgers like nine lives and lone wolf. As an added bonus I wish they would take a look at some of the ones that are just too situational (crippling strikes/executioner not affecting 2/4 endgame factions, relentless & dodge may as well be the same perk since you're never going to take one w/o the other, head hunter being so situational I just never take it). I feel like the small roster size means you have to make sure the vast majority of your bros fit in the meta regardless of who they're facing or terrain or w/e. I feel like I have maybe one slot or two that I can try gimmicks in and they're almost never worth giving up having an extra megatank, superarcher or 2handed beserker. I'll second that. I also think they need to make some of the situational perks give different benefits on what you're fighting. Things like Crippling Strikes/Executioner could have additional effects based on what type of creature you're fighting so that they do things against each of the enemy types, rather than just a generic effect that half the enemies aren't affected by.
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# ? Jun 6, 2020 00:00 |
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Jay Rust posted:No it isn’t May as well get it, it's a good one.
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# ? Jun 6, 2020 01:06 |
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Legends is good for one or two playthroughs, but it has most of the hallmarks of an amateur 'super mod'. There are some genuinely good ideas mixed in with a whole lot of tedious 'more stuff' and 'bigger numbers' makework. It's not nearly as well designed as the base game.
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# ? Jun 6, 2020 01:15 |
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Night10194 posted:Legends is good for one or two playthroughs, but it has most of the hallmarks of an amateur 'super mod'. There are some genuinely good ideas mixed in with a whole lot of tedious 'more stuff' and 'bigger numbers' makework. It's not nearly as well designed as the base game. I haven't played it. Are you suggesting that some of the 300 new perks, 36 new enemies, and dozens of new weapons they're boasting about might not be totally balanced, unique, or purposeful? Even if that's true for a tiny percentage of them, I'm sure the dramatic changes to several core mechanics and the addition of more new features than all of the DLC combined make for a well-oiled machine.
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# ? Jun 6, 2020 01:58 |
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Night10194 posted:Legends is good for one or two playthroughs, but it has most of the hallmarks of an amateur 'super mod'. There are some genuinely good ideas mixed in with a whole lot of tedious 'more stuff' and 'bigger numbers' makework. It's not nearly as well designed as the base game. 100 percent this. No problem if it's your thing but I've tried it briefly and seen enough screenshots/video to know it's not up my alley, just like Long War for XCom.
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# ? Jun 6, 2020 02:47 |
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Aren't the crap perks just there to make enemies briefly annoying for one fight but don't actually fit into a sustained game?
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# ? Jun 7, 2020 01:46 |
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New Dev Blog up showcasing the new origins and yes, being an rear end in a top hat slaver company is in. You can also be a southern merc company (standard 3 companion start but down south) and pampered superstar diva gladiators.
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# ? Jun 12, 2020 22:26 |
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The diva gladiators sound like fun.
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# ? Jun 12, 2020 23:00 |
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I don’t think I’d ever bring myself to play the slaver start. However, since they’re including it I will be very disappointed if there are no options to free slaves when encountering slaver groups.
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# ? Jun 12, 2020 23:04 |
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The loosely in 'loosley based on historic slave armies of the middle east' is doing a hell of a lot of work there
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# ? Jun 13, 2020 00:21 |
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The Fool posted:I don’t think I’d ever bring myself to play the slaver start. However, since they’re including it I will be very disappointed if there are no options to free slaves when encountering slaver groups. I'm not hyped to play a slaver either and a little surprised they're making that an option. I doubt freeing slaves (other than your own) is a thing though, outside of a text event or two. The existing content already has slaves: the Barbarian Thralls. The only non-slaughter option I remember the game giving you with them is the chance to hire a survivor in a random post-battle event.
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# ? Jun 13, 2020 03:15 |
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That seems like a really concept in general, but at the single worst possible time in human history to run with it.
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# ? Jun 13, 2020 04:08 |
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Yeah, allowing you to play as a slaver band would already be incredibly tone-deaf at any other time, and even moreso now.
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# ? Jun 13, 2020 04:17 |
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Veryslightlymad posted:That seems like a really concept in general, but at the single worst possible time in human history to run with it. Yeah it's not great. IIRC the Mamluks were slave armies, and the Ottomans had the Janissaries, so it's not completely nuts. Just very much less than ideal timing. Although glancing at the comments on steam everyone's asking for a Crusader band. Of course. On the other hand, the diva gladiators sounds amazing.
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# ? Jun 13, 2020 04:54 |
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Veryslightlymad posted:That seems like a really concept in general, but at the single worst possible time in human history to run with it. Username + post combination, noice, well done
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# ? Jun 13, 2020 05:37 |
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Veryslightlymad posted:That seems like a really concept in general, but at the single worst possible time in human history to run with it. Yeah, it was one thing to have slavery exist in the setting and interact with that society, but an enthusiastic paragraph on slave whipping mechanics was... ...well, this might be the one I don't buy. Dreylad posted:Yeah it's not great. IIRC the Mamluks were slave armies, and the Ottomans had the Janissaries, so it's not completely nuts. Just very much less than ideal timing. I mean even if we're looking at slave armies, there's a lot of daylight between 'Professional army where the soldiers are state property' and fodder people being whipped into battle like loving Skaven. Voyager I fucked around with this message at 06:00 on Jun 13, 2020 |
# ? Jun 13, 2020 05:56 |
That was a wild read. At least the gladiators sound fun.
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# ? Jun 13, 2020 07:07 |
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Catpetter1981 posted:Yeah, allowing you to play as a slaver band would already be incredibly tone-deaf at any other time, and even moreso now. Who actually wants this content? Like I get that cultist armies were a popular edition, but a big part of that is because of how goofy all the cultist stuff came off. I understand they were probably going for some lovecraftian hosed up ancient god nonsense, but it never came off that way (heck, even the non-cultists in your cultist army events were funny aside from the fact they always wound up with tanked morale). Slavers, though? Who the gently caress wants to be the absolute worst people? And if you are going to do that as a possibility, at least let us know that there's a freed slave/slave revolt background to run with as well. Dreylad posted:Yeah it's not great. IIRC the Mamluks were slave armies, and the Ottomans had the Janissaries, so it's not completely nuts. Just very much less than ideal timing. Both the Mamluks and the Jannisaries were better than slaves, though. Like, those two army groups existed specifically because Islam forbids killing other Muslims and religions of the book, so you get some non-muslims to do it for you when it needs to be done. They also enjoyed status generally above the average citizen of the states they were a part of at the time. I understand that they were still slave armies, but they weren't being whipped into submission by their cruel overlords and weren't used as cannon fodder as they were also generally better trained and equipped than levies.
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# ? Jun 13, 2020 07:12 |
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Man you guys are sensitive about negative topics in a game/setting that is overwhelmingly negative and dark. I can't imagine it's glorifying slavery, and if it is even for a game that's indie on this level they will get some serious poo poo for it which they would absolutely deserve. The game isn't about hugging and kissing and diplomacy, it's about desperate mercenaries in a lovely world trying to survive. Anyone who is trying to roleplay slavery to get their racist rocks off, I'm sure there are some Skyrim mods that would appeal to them much more than middle eastern historic slave army roleplay. And either way, screw them for making it morally grey/wrong to represent historical realities in media. Where are the devs from? I'm assuming not America.
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# ? Jun 13, 2020 07:22 |
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Moonshine Rhyme posted:Man you guys are sensitive about negative topics in a game/setting that is overwhelmingly negative and dark. I can't imagine it's glorifying slavery, and if it is even for a game that's indie on this level they will get some serious poo poo for it which they would absolutely deserve. The game isn't about hugging and kissing and diplomacy, it's about desperate mercenaries in a lovely world trying to survive. Anyone who is trying to roleplay slavery to get their racist rocks off, I'm sure there are some Skyrim mods that would appeal to them much more than middle eastern historic slave army roleplay. And either way, screw them for making it morally grey/wrong to represent historical realities in media. Oh please, tell me about your historical experiences with slave armies being whipped into combat. The description for how slave armies work is not "dark" it's non-functional and unlike any of the actual recorded slave armies. It's slaves as peasant levies, only those were a primarily western European thing. The Slave Armies of the middle east were professional, paid well, and often better armed than any of the other armies of the middle east as they were expected to fight anyone at any time whereas contemporary Islamic armies weren't allowed to fight other Muslims, or on certain days or in certain places/conditions. The "slave armies" they claim to model didn't remotely function they way the game is making them function, so there is absolutely no reason to allow for this as dark historic roleplay. Finally, slavery is in no way shape or form unique to America. Slavery was all over North Africa, the Middle East, and Europe. Slavery wasn't banned in the Ottoman Empire (turkey) fully until 1964, although the slave trade was banned in 1906. European powers agreed to end slavery a tiny bit earlier, in a treaty in 1890, with a handful of European nations agreeing to end slavery in their countries (but not their empires, looking at you England and France) in 1830. In none of these places will you find armies of ill trained slaves whipped into a frenzy and sent into battle. Finally, it paints slavery as entirely a middle eastern thing - which is ridiculous. The Slave Trade was powerful in Europe throughout most of history as well, including Germany, just often ignored because it didn't become obscene until the colonial period - but it very much happened during the period they are supposedly modelling.
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# ? Jun 13, 2020 08:33 |
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Exactly; indeed, Mamluks and Janissaries were even powerful enough to become kingmakers. And from what I've seen, the devs do try to make their game somewhat historically realistic with the armour types and weapons (giant acid lizards and whatnot aside), but this whole 'whipping your slaves to make them fite gud' is right out of right-wing propaganda and historical revisionism. Having the opportunity to play Pillar Men gladiators doesn't make up for it, especially now when the history of slavers and their ilk is being reexamined more critically than ever. At best, this is a dumb marketing move, at worst the devs are thumbing their noses at people.
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# ? Jun 13, 2020 09:38 |
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It's just the window dressing around a new and somewhat interesting set of company mechanics.
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# ? Jun 13, 2020 10:14 |
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The flavor does seem pretty yucky but it's window dressing around what seems to be Battle Brothers pokemon so I'm torn.
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# ? Jun 13, 2020 10:16 |
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# ? May 24, 2024 07:56 |
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This has been in the works for longer than the current events, so I don't want to retroactively call the devs dickheads for not realising that the police in a country halfway across the world from them would spark a massive protest about this. Yes i know its not just been happening for the past month, that's not my point dogstile fucked around with this message at 11:47 on Jun 13, 2020 |
# ? Jun 13, 2020 11:11 |