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Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

HisMajestyBOB posted:

Is there a good mod that makes the crises longer? 30 days feels too short.

Legends if I remember correctly

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Nordick
Sep 3, 2011

Yes.
Another new enemy reveal: Hyena packs!

http://battlebrothersgame.com/dev-blog-141-the-hyena/

Faster than direwolves (:staredog:), can actually do poo poo vs. armor, inflict bleeding, but sounds like they aren't as balls-out aggressive as direwolves?

Donkringel
Apr 22, 2008

Nordick posted:

Faster than direwolves (:staredog:), can actually do poo poo vs. armor, inflict bleeding, but sounds like they aren't as balls-out aggressive as direwolves?

My guess is that they have the goblin wolf rider AI

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Nordick posted:

Faster than direwolves (:staredog:), can actually do poo poo vs. armor, inflict bleeding

WELP I'M OUT

WORST DLC EVER

:v:

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Donkringel posted:

My guess is that they have the goblin wolf rider AI
If that means they make some changes to the terrible flanking AI I'm all for it.

NewMars
Mar 10, 2013
On a non-hyena related note, the supporter edition of the new DLC has a standard that is literally the sassanid persian royal banner.

tentacles
Nov 26, 2007

Nordick posted:

Another new enemy reveal: Hyena packs!

http://battlebrothersgame.com/dev-blog-141-the-hyena/

Faster than direwolves (:staredog:), can actually do poo poo vs. armor, inflict bleeding, but sounds like they aren't as balls-out aggressive as direwolves?

I wonder if they'll hyena-laugh if they kill a bro

Wow big-rear end report button next to quote. Is that new?

NewMars posted:

On a non-hyena related note, the supporter edition of the new DLC has a standard that is literally the sassanid persian royal banner.

Wow dude. That's pretty obscure, are you like a historian or something

tentacles fucked around with this message at 08:59 on May 23, 2020

Dreylad
Jun 19, 2001
http://battlebrothersgame.com/dev-blog-138-more-smaller-things/

These might be minor notes on the DLC but there's a bunch of stuff that I think will be great: new champions, more champions based on existing enemies, ways to fight more champions through the Bounty Hunter follower, more rewards for fighting and killing beasts through treasure items, and more modifiers for settlements that affect trade.

Helical Nightmares
Apr 30, 2009
This expansion can't come fast enough.

vyelkin
Jan 2, 2011
Those small changes look good as hell.

Helical Nightmares
Apr 30, 2009
New Monster

The Serpent!

Looks like an early/mid game monster.

quote:

DEV BLOG #139: THE SERPENT
The bestiary of the south grows by another entry as we take a look at a scaled and slithery opponent this week: The Serpent. Read on!

THE SERPENT
While much of the south is made up of barren wasteland, the seas of sand are dotted with green islands that promise a treasure most sparse in these parts: water. Water means life in the great deserts, and so any caravans seeking to travel them will hop from one oasis to the next. They are lush refuges teeming with life, but also with danger, for they are home to a slithery predator: The Serpent.

The Serpent is a large non-venomous snake that preys on animals and humans alike in and around oases. Well-camouflaged on the ground, they are not always easily spotted from afar, but they are also slower on the world map than other beasts. Using their forked tongue to sample the air, they have a directional sense of smell and can hunt equally well in the darkness of night as they can in the bright of day.

In battle, a Serpent will seek to wind itself around their prey, to constrict their movement and breath, and to drag them away from allies where they can be more easily killed in isolation. Similar to human opponents using the ‘Hook’ skill of Billhooks, Serpents can pull apart a formation, drag your men into being surrounded by several opponents, and expose your backline. Although Serpents are not venomous, they will attack using their fangs until their victim is either dead or limp enough to be devoured whole.

Serpents can be dangerous for anyone traveling the south, but they also offer an opportunity for earning crowns. The body of a Serpent is covered with overlapping scales of different colors, and some serpent skin, particularly rainbow colored scales, is worth a lot to the upper class of the city states that seek to flaunt their wealth. A mercenary captain will often find contracts to hunt down Serpents, whether to turn them into expensive-looking slippers or simply because too many a caravan hand lost their live along a trade route so that business begins to suffer. The shimmering scales are quite resistant to heat and fire, and a taxidermist can also craft an armor attachment out of these for use with your own men.

rideANDxORdie
Jun 11, 2010
Just repeating my hope that a part of this is a balance pass on perks to shake up the meta builds a little :pray:

Jay Rust
Sep 27, 2011

Maybe there’s a mod that does this but i think it’d be fun if not every perk was available to every brother, just a little bit of extra randomness to differentiate our guys a little (and to force me, specifically, to not pick the same ones all the time)

rideANDxORdie
Jun 11, 2010

Jay Rust posted:

Maybe there’s a mod that does this but i think it’d be fun if not every perk was available to every brother, just a little bit of extra randomness to differentiate our guys a little (and to force me, specifically, to not pick the same ones all the time)

I just want them to address the "why would I ever take these perks?" I'm talking the real stinkburgers like nine lives and lone wolf. As an added bonus I wish they would take a look at some of the ones that are just too situational (crippling strikes/executioner not affecting 2/4 endgame factions, relentless & dodge may as well be the same perk since you're never going to take one w/o the other, head hunter being so situational I just never take it). I feel like the small roster size means you have to make sure the vast majority of your bros fit in the meta regardless of who they're facing or terrain or w/e. I feel like I have maybe one slot or two that I can try gimmicks in and they're almost never worth giving up having an extra megatank, superarcher or 2handed beserker.

I feel like most perks should feel more valuable than gifted and they don't. Gifted is an awesome talent but I feel like it should be situational to make a mediocre bro good, not a slam-pick on all but the most lucky recruits

rideANDxORdie fucked around with this message at 23:19 on Jun 5, 2020

Helical Nightmares
Apr 30, 2009

Jay Rust posted:

Maybe there’s a mod that does this but i think it’d be fun if not every perk was available to every brother, just a little bit of extra randomness to differentiate our guys a little (and to force me, specifically, to not pick the same ones all the time)

The mod you are looking for is Battle Brothers Legends.

https://www.nexusmods.com/battlebrothers/mods/60/

quote:

...

Backgrounds that matter
Different backgrounds have unique and dynamic perk trees with entirely different abilities, millions of combinations
340+ perks (vanilla has ~50)
Backgrounds contribute to camp tasks and world resources (apprentices repair, caravan hands carry etc)
Non combat specialists (donkeys, chefs, healer herbalists, taxidermists, nuns )
Backgrounds effects movement speed over different terrains (miners in mountains, hunters in forests etc)
Tryout when hiring now reveals talent stars and perks
Female specific backgrounds that are appropriate to the time with additional faces, bodies, names, events and hairstyles.
Every mercenary can level to 99, with new perk points every 5 levels beyond 11.

Jay Rust
Sep 27, 2011

No it isn’t

TheAnomaly
Feb 20, 2003

rideANDxORdie posted:

I just want them to address the "why would I ever take these perks?" I'm talking the real stinkburgers like nine lives and lone wolf. As an added bonus I wish they would take a look at some of the ones that are just too situational (crippling strikes/executioner not affecting 2/4 endgame factions, relentless & dodge may as well be the same perk since you're never going to take one w/o the other, head hunter being so situational I just never take it). I feel like the small roster size means you have to make sure the vast majority of your bros fit in the meta regardless of who they're facing or terrain or w/e. I feel like I have maybe one slot or two that I can try gimmicks in and they're almost never worth giving up having an extra megatank, superarcher or 2handed beserker.

I feel like most perks should feel more valuable than gifted and they don't. Gifted is an awesome talent but I feel like it should be situational to make a mediocre bro good, not a slam-pick on all but the most lucky recruits

I'll second that. I also think they need to make some of the situational perks give different benefits on what you're fighting. Things like Crippling Strikes/Executioner could have additional effects based on what type of creature you're fighting so that they do things against each of the enemy types, rather than just a generic effect that half the enemies aren't affected by.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Jay Rust posted:

No it isn’t

May as well get it, it's a good one.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Legends is good for one or two playthroughs, but it has most of the hallmarks of an amateur 'super mod'. There are some genuinely good ideas mixed in with a whole lot of tedious 'more stuff' and 'bigger numbers' makework. It's not nearly as well designed as the base game.

Avasculous
Aug 30, 2008

Night10194 posted:

Legends is good for one or two playthroughs, but it has most of the hallmarks of an amateur 'super mod'. There are some genuinely good ideas mixed in with a whole lot of tedious 'more stuff' and 'bigger numbers' makework. It's not nearly as well designed as the base game.

I haven't played it. Are you suggesting that some of the 300 new perks, 36 new enemies, and dozens of new weapons they're boasting about might not be totally balanced, unique, or purposeful?

Even if that's true for a tiny percentage of them, I'm sure the dramatic changes to several core mechanics and the addition of more new features than all of the DLC combined make for a well-oiled machine.

rideANDxORdie
Jun 11, 2010

Night10194 posted:

Legends is good for one or two playthroughs, but it has most of the hallmarks of an amateur 'super mod'. There are some genuinely good ideas mixed in with a whole lot of tedious 'more stuff' and 'bigger numbers' makework. It's not nearly as well designed as the base game.

100 percent this. No problem if it's your thing but I've tried it briefly and seen enough screenshots/video to know it's not up my alley, just like Long War for XCom.

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

Aren't the crap perks just there to make enemies briefly annoying for one fight but don't actually fit into a sustained game?

Washin Tong
Feb 16, 2011

New Dev Blog up showcasing the new origins and yes, being an rear end in a top hat slaver company is in. You can also be a southern merc company (standard 3 companion start but down south) and pampered superstar diva gladiators.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The diva gladiators sound like fun.

The Fool
Oct 16, 2003


I don’t think I’d ever bring myself to play the slaver start. However, since they’re including it I will be very disappointed if there are no options to free slaves when encountering slaver groups.

Vagabong
Mar 2, 2019
The loosely in 'loosley based on historic slave armies of the middle east' is doing a hell of a lot of work there

Avasculous
Aug 30, 2008

The Fool posted:

I don’t think I’d ever bring myself to play the slaver start. However, since they’re including it I will be very disappointed if there are no options to free slaves when encountering slaver groups.

I'm not hyped to play a slaver either and a little surprised they're making that an option.

I doubt freeing slaves (other than your own) is a thing though, outside of a text event or two. The existing content already has slaves: the Barbarian Thralls. The only non-slaughter option I remember the game giving you with them is the chance to hire a survivor in a random post-battle event.

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
That seems like a really :yikes: concept in general, but at the single worst possible time in human history to run with it.

Catpetter1981
Apr 9, 2020

by Jeffrey of YOSPOS
Yeah, allowing you to play as a slaver band would already be incredibly tone-deaf at any other time, and even moreso now.

Dreylad
Jun 19, 2001

Veryslightlymad posted:

That seems like a really :yikes: concept in general, but at the single worst possible time in human history to run with it.

Yeah it's not great. IIRC the Mamluks were slave armies, and the Ottomans had the Janissaries, so it's not completely nuts. Just very much less than ideal timing.

Although glancing at the comments on steam everyone's asking for a Crusader band. Of course.

On the other hand, the diva gladiators sounds amazing.

tentacles
Nov 26, 2007

Veryslightlymad posted:

That seems like a really :yikes: concept in general, but at the single worst possible time in human history to run with it.

Username + post combination, noice, well done

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Veryslightlymad posted:

That seems like a really :yikes: concept in general, but at the single worst possible time in human history to run with it.

Yeah, it was one thing to have slavery exist in the setting and interact with that society, but an enthusiastic paragraph on slave whipping mechanics was...

...well, this might be the one I don't buy.

Dreylad posted:

Yeah it's not great. IIRC the Mamluks were slave armies, and the Ottomans had the Janissaries, so it's not completely nuts. Just very much less than ideal timing.

I mean even if we're looking at slave armies, there's a lot of daylight between 'Professional army where the soldiers are state property' and fodder people being whipped into battle like loving Skaven.

Voyager I fucked around with this message at 06:00 on Jun 13, 2020

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






That was a wild read. At least the gladiators sound fun.

TheAnomaly
Feb 20, 2003

Catpetter1981 posted:

Yeah, allowing you to play as a slaver band would already be incredibly tone-deaf at any other time, and even moreso now.

Who actually wants this content? Like I get that cultist armies were a popular edition, but a big part of that is because of how goofy all the cultist stuff came off. I understand they were probably going for some lovecraftian hosed up ancient god nonsense, but it never came off that way (heck, even the non-cultists in your cultist army events were funny aside from the fact they always wound up with tanked morale).

Slavers, though? Who the gently caress wants to be the absolute worst people? And if you are going to do that as a possibility, at least let us know that there's a freed slave/slave revolt background to run with as well.

Dreylad posted:

Yeah it's not great. IIRC the Mamluks were slave armies, and the Ottomans had the Janissaries, so it's not completely nuts. Just very much less than ideal timing.

Both the Mamluks and the Jannisaries were better than slaves, though. Like, those two army groups existed specifically because Islam forbids killing other Muslims and religions of the book, so you get some non-muslims to do it for you when it needs to be done. They also enjoyed status generally above the average citizen of the states they were a part of at the time. I understand that they were still slave armies, but they weren't being whipped into submission by their cruel overlords and weren't used as cannon fodder as they were also generally better trained and equipped than levies.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Man you guys are sensitive about negative topics in a game/setting that is overwhelmingly negative and dark. I can't imagine it's glorifying slavery, and if it is even for a game that's indie on this level they will get some serious poo poo for it which they would absolutely deserve. The game isn't about hugging and kissing and diplomacy, it's about desperate mercenaries in a lovely world trying to survive. Anyone who is trying to roleplay slavery to get their racist rocks off, I'm sure there are some Skyrim mods that would appeal to them much more than middle eastern historic slave army roleplay. And either way, screw them for making it morally grey/wrong to represent historical realities in media.
Where are the devs from? I'm assuming not America.

TheAnomaly
Feb 20, 2003

Moonshine Rhyme posted:

Man you guys are sensitive about negative topics in a game/setting that is overwhelmingly negative and dark. I can't imagine it's glorifying slavery, and if it is even for a game that's indie on this level they will get some serious poo poo for it which they would absolutely deserve. The game isn't about hugging and kissing and diplomacy, it's about desperate mercenaries in a lovely world trying to survive. Anyone who is trying to roleplay slavery to get their racist rocks off, I'm sure there are some Skyrim mods that would appeal to them much more than middle eastern historic slave army roleplay. And either way, screw them for making it morally grey/wrong to represent historical realities in media.
Where are the devs from? I'm assuming not America.

Oh please, tell me about your historical experiences with slave armies being whipped into combat.

The description for how slave armies work is not "dark" it's non-functional and unlike any of the actual recorded slave armies. It's slaves as peasant levies, only those were a primarily western European thing. The Slave Armies of the middle east were professional, paid well, and often better armed than any of the other armies of the middle east as they were expected to fight anyone at any time whereas contemporary Islamic armies weren't allowed to fight other Muslims, or on certain days or in certain places/conditions. The "slave armies" they claim to model didn't remotely function they way the game is making them function, so there is absolutely no reason to allow for this as dark historic roleplay.

Finally, slavery is in no way shape or form unique to America. Slavery was all over North Africa, the Middle East, and Europe. Slavery wasn't banned in the Ottoman Empire (turkey) fully until 1964, although the slave trade was banned in 1906. European powers agreed to end slavery a tiny bit earlier, in a treaty in 1890, with a handful of European nations agreeing to end slavery in their countries (but not their empires, looking at you England and France) in 1830. In none of these places will you find armies of ill trained slaves whipped into a frenzy and sent into battle.

Finally, it paints slavery as entirely a middle eastern thing - which is ridiculous. The Slave Trade was powerful in Europe throughout most of history as well, including Germany, just often ignored because it didn't become obscene until the colonial period - but it very much happened during the period they are supposedly modelling.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Exactly; indeed, Mamluks and Janissaries were even powerful enough to become kingmakers. And from what I've seen, the devs do try to make their game somewhat historically realistic with the armour types and weapons (giant acid lizards and whatnot aside), but this whole 'whipping your slaves to make them fite gud' is right out of right-wing propaganda and historical revisionism. Having the opportunity to play Pillar Men gladiators doesn't make up for it, especially now when the history of slavers and their ilk is being reexamined more critically than ever. At best, this is a dumb marketing move, at worst the devs are thumbing their noses at people.

Alchenar
Apr 9, 2008

It's just the window dressing around a new and somewhat interesting set of company mechanics.

WarpedLichen
Aug 14, 2008


The flavor does seem pretty yucky but it's window dressing around what seems to be Battle Brothers pokemon so I'm torn.

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dogstile
May 1, 2012

fucking clocks
how do they work?
This has been in the works for longer than the current events, so I don't want to retroactively call the devs dickheads for not realising that the police in a country halfway across the world from them would spark a massive protest about this.

Yes i know its not just been happening for the past month, that's not my point

dogstile fucked around with this message at 11:47 on Jun 13, 2020

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