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Pokéthulhu—Pokémon Sojourner—Journey Extracausal—Control Edit: also Behind a Truck Near the Docks to the S.S. Anne. UnCO3 fucked around with this message at 20:22 on Apr 20, 2020 |
# ? Apr 20, 2020 20:17 |
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# ? Jun 10, 2024 01:36 |
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There's a Hyper Light Drifter game in development, if that counts.
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# ? Apr 20, 2020 21:53 |
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RemiNES is pay-what-you-want and based on NES/SNES era gaming it's also basic as hell
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# ? Apr 21, 2020 00:55 |
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I'm looking for a rules-light narrative game I can glue to D&D 4e the way the Lancer RPG has a narrative system (mostly) separate from the tactical combat system. Ideally, it should cover social interaction/reputation/favors with quest-givers and factions, wilderness survival, sneaking, searching, resolving non-lethal fights without tracking HP, and downtime activities. Basically I want a system with non intensive math and skill checks that aren't just binary pass/fail that governs all the time when adventurers aren't armored up with spells prepped and prayers said for big set-piece fights. RULESET: freeform/light SUPPORT: any CHARGEN: Quick - should be able to roughly match character options to d&d 4e classes even if it's as broad as knights for warlord and fighter, and magic user to cover all non-divine casters. SETTING: Universal - dungeon fantasy in broad strokes. Octavo fucked around with this message at 18:56 on Apr 22, 2020 |
# ? Apr 22, 2020 18:52 |
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Octavo posted:I'm looking for a rules-light narrative game I can glue to D&D 4e the way the Lancer RPG has a narrative system (mostly) separate from the tactical combat system. Ideally, it should cover social interaction/reputation/favors with quest-givers and factions, wilderness survival, sneaking, searching, resolving non-lethal fights without tracking HP, and downtime activities. Basically I want a system with non intensive math and skill checks that aren't just binary pass/fail that governs all the time when adventurers aren't armored up with spells prepped and prayers said for big set-piece fights. Strike! Perhaps? It uses 4E style combat and the narrative system is a fail forward d6 with an open-ended skill system. And it is setting agnostic.
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# ? Apr 22, 2020 19:28 |
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Yeah I agree on strike. The skill system and the specificity it demands becomes this lovely record of exciting and funny moments. It's quite charming.
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# ? Apr 22, 2020 20:28 |
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Pussy Quipped posted:Strike! Perhaps? It uses 4E style combat and the narrative system is a fail forward d6 with an open-ended skill system. And it is setting agnostic. I've got a copy of it. I'll take another look at the skill system. Thanks!
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# ? Apr 22, 2020 21:22 |
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Some of my strike players were a little flummoxed by not having a hard list of skills to pick from. Here's the one I wrote up for them ADVENTURING SKILLS sneaking, acrobatics, riding, swimming, climbing, sailing, navigation, survival, knowledge: (history, arcana, nature, etc) lock picking, engineering, carpentry, masonry, smithing bluffing, intimidation, persuasion spot, listen, search knives, swords, hammers, axes, archery, slings, spears divination, alchemy, cantrips COOKING SKILLS foraging, farming, fishing, hunting, husbandry butchery, charcuterie, cheesemaking, entomophagy roasting, poaching, braising, grilling, sautee, smoking breads, pasta, cakes, cookies crudites, mycophagy, sauciere fermenting, brewing, distilling, bartending pickling, curing, refrigeration garnish, frosting, plating Feel free to take it, with or without the enormous cooking section Ignite Memories fucked around with this message at 21:38 on Apr 22, 2020 |
# ? Apr 22, 2020 21:36 |
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Ignite Memories posted:Some of my strike players were a little flummoxed by not having a hard list of skills to pick from. Here's the one I wrote up for them The cooking section once again makes me wish there were a Dungeon Meshi RPG.
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# ? Apr 22, 2020 22:24 |
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We ended up with stuff like 'the ultimate pullup' 'getting out the way if cannonballs' and 'those chicken wings are too spicy'. Don't be afraid to be fun and specific, because you'll have a much better time than rolling for strength agility or endurance.
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# ? Apr 23, 2020 02:28 |
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I remember having ones like “ sucker punching “ , “performative vomiting”, and “dude-ness”
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# ? Apr 23, 2020 02:35 |
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A cursory google doesn't turn anything good up, and I suspect the answer is no, but has anyone hacked up Gumshoe to run Stand Alone Complex? Most of the pieces are already present in NBA/Ashen Stars/MCB somehow, so I'm surprised it hasn't even been done. Alternatively, what are some good non-Gumshoe systems for playing police procedurals?
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# ? Apr 26, 2020 10:43 |
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I want a game where you basically do Kingdom Hearts but you can do insane poo poo like Ben 10 and Evangelion (it's an in-joke). Please dear God don't recommend Interstitial, even though this is the impetus for the entire train of thought.
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# ? Apr 29, 2020 03:33 |
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Covok posted:I want a game where you basically do Kingdom Hearts but you can do insane poo poo like Ben 10 and Evangelion (it's an in-joke). Please dear God don't recommend Interstitial, even though this is the impetus for the entire train of thought. I've come so close to writing this system so many times, but have a deep fear of not being able to monetize my sins I honestly recommend OVA or Mutants & Masterminds; though made for anime or superheroes respectively you can make anything and run anything with their hilariously open point buy systems Lunatic Sledge fucked around with this message at 19:26 on Apr 29, 2020 |
# ? Apr 29, 2020 19:23 |
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Looking for a crunchy modern system for running a good old fashioned post-nuclear apocalypse game in. Looking for pages of robot stats and mutant bugs and future guns and maps of abandoned facilities to fight the former to loot the latter in. Some kind of community building mechanic would be nice but way down the list.
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# ? May 29, 2020 15:42 |
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Splicer posted:Looking for a crunchy modern system for running a good old fashioned post-nuclear apocalypse game in. Looking for pages of robot stats and mutant bugs and future guns and maps of abandoned facilities to fight the former to loot the latter in. Some kind of community building mechanic would be nice but way down the list. I haven't had a chance to play it yet, so I can't vouch to quality, but you're describing Mutant: Year Zero. e: Flipping through the book, it may not be crunchy enough. You could probably also bash together Fragged Empire (sci-fi, post-apocalyptic) and Kingdom (community-building mechanics are a big part of character advancement in that) but that would take some doing. Tuxedo Catfish fucked around with this message at 19:23 on May 29, 2020 |
# ? May 29, 2020 19:20 |
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Tuxedo Catfish posted:I haven't had a chance to play it yet, so I can't vouch to quality, but you're describing Mutant: Year Zero.
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# ? May 29, 2020 23:56 |
Gamma World 7E seems like what you may want.
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# ? May 30, 2020 01:56 |
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Aftermath lol (Don't play aftermath)
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# ? May 30, 2020 02:21 |
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Nessus posted:Gamma World 7E seems like what you may want.
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# ? Jun 1, 2020 01:21 |
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Beaten to Aftermath Okay then, The Morrow Project
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# ? Jun 1, 2020 05:36 |
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Splicer posted:Looking for something a bit less gonzo. I do like gonzo, just not what I'm looking for right now. Not really that hard to dial back the gonzo, after all Gamma World 7e is basically built with the assumption you'll be reskinning things anyways
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# ? Jun 1, 2020 06:33 |
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I feel like the only post-apocalyptic game with the amount of support that you’re looking for is Twilight 2000. There aren’t really that many prewritten PA adventures out there.
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# ? Jun 1, 2020 16:07 |
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Lumbermouth posted:I feel like the only post-apocalyptic game with the amount of support that you’re looking for is Twilight 2000. There aren’t really that many prewritten PA adventures out there. I always hesitate to suggest it because I'm heavily biased in favor of it, despite how confusing of a system it can be at times. But hell yeah motherfucker run Twilight. You'd have to add your own robots but that's easily fixed in about 5 minutes, despite being incredibly crunchy it's also meant to be equally versatile.
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# ? Jun 1, 2020 23:07 |
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Upgrade to Twilight 2013. That actually has a ruleset that's pretty decent. If you want to stick with T2K go with the 2.1 edition and hunt down the expansion Twilight Nightmares as well as the game Dark Conspiracy. Those two will give you all the weird science you need.
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# ? Jun 2, 2020 15:49 |
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I have a friend who’s planning to run a game but is unsure of what system he wants to use. The prompt I was given is teen supers who are now in their 30s. Any suggestions on a system that would be particularly good?
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# ? Jun 5, 2020 23:53 |
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No sure shots off the top of my head here, but – based on my cursory understanding of this system and depending on the tone your friend is going for – they might want to look into the DIE RPG playtest materials for inspiration. Or heck, they could even use it as a base for a hack if they feel comfortable developing their own custom-tailored system from an existing rough draft of what amounts to the traditional fantasy equivalent of the given prompt.
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# ? Jun 8, 2020 01:30 |
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What system has the best grid(or hex)-based tactical combat? Writing one is hard e: i got some suggestions last time but they were all mech combat specific. Isn't there anything a little bit more general? Ignite Memories fucked around with this message at 18:46 on Jun 12, 2020 |
# ? Jun 12, 2020 18:39 |
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Ignite Memories posted:What system has the best grid(or hex)-based tactical combat? Writing one is hard Games I've played and wholeheartedly endorse: D&D 4E Gamma World 7E Fragged Empire Good reputations, stuff I would like to play if I got the chance: LANCER Valor Panic at the Dojo Let Thrones Beware the last two in particular are goon-developed, even
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# ? Jun 12, 2020 18:52 |
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Great post, thank you very much. I bought several pdfs
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# ? Jun 12, 2020 19:26 |
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Ignite Memories posted:Great post, thank you very much. I bought several pdfs Worth noting that Lancer is included in that Itch.io BLM bundle.
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# ? Jun 12, 2020 19:28 |
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Tuxedo Catfish posted:Games I've played and wholeheartedly endorse: Valor is also goon-developed, by ProfessorProf.
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# ? Jun 12, 2020 20:35 |
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God Gamma World 7e rules so hard. It’s one of the games that I’ve always wanted to run.
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# ? Jun 12, 2020 21:01 |
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King Cohort posted:Valor is also goon-developed, by ProfessorProf. They’re Quinn2winn now.
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# ? Jun 12, 2020 21:38 |
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AweStriker posted:They’re Quinn2winn now. Ah, my apologies.
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# ? Jun 12, 2020 22:58 |
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A long-running Exalted game I was playing in just ended, in part because the ruleset was too heavy and some of us felt like we couldn't manage the cognitive load to both roleplay and figure out how our mess of charms interacted. We softly decided on running Dungeon World next, but I recently learned about the controversy with Adam Koebel and I'm less inclined to play it now. Though since we wouldn't be giving him any money, I'm not dead set on another system. That said, it's hard to evaluate without knowing what's out there. I'm hoping some of y'all can help me understand what other options we have that are similarly fiction-focused. We were particularly impressed as a group by the DM advice and principles, and by the whole PBTA approach of fiction leading, moves following. Ruleset: Lite Support: Established (or User-Generated maybe) Chargen: Quick or low end of Involved Setting: no strong preference - suitable for a dungeon crawly game, though it doesn't have to be fantasy necessarily.
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# ? Jul 12, 2020 02:14 |
Fellowship seems like it's at least a near hit for you, though it's more about opposing the Evil Overlord than exploring a dungeon.
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# ? Jul 12, 2020 02:55 |
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All the recent poo poo going on with D&D has given me enough of a kick in the pants to seriously look into finding a similar compromise fantasy system I can run. Most of the stuff I run tends to be science fantasy in the Thundarr the Barbarian, Masters of the Universe or Horizon Zero Dawn mold: Vaguely swords and sorcery medieval fantasy built on top of the ruins of an advanced civilization. Some of the players I regularly run for are big into in-depth character creation and customization so the system needs to have at least a reasonable amount of crunch to it to pique their interest. I also generally prefer to keep the over-all scope and narrative power level of the game somewhere around the second tier in D&D: A bunch of warriors who are slightly more capable than your average Joe taking care of local threats and the occasional evil wizard. The one other big thing: It needs to have support for creating your own race/ancestry options and preferably has a less regressive concept of teh mechanical differences between races than D&D does. I like to have tons and tons of monster-folks for my players to choose from and love homebrewing new species and cultures! RULESET: Lite to Normal SUPPORT: User-Generated to Established Chargen: Quick to Involved Setting: Neutral, established is fine if there's room to homebrew What I've looked into so far: Shadow of the Demon Lord: Pretty much hits the mechanical sweet spot I'm looking for, but I feel like the aesthetic of the vanilla game is going to be a turn-off to some players (Even if I'm not using the default setting). I also find race/ancestry options weirdly difficult to homebrew for reasons I don't entirely understand. Symbaroum - Seems promising, I've only taken a cursory glance at it.
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# ? Jul 14, 2020 03:14 |
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There's a number of actual sword and sorcery systems out there, with the main one that would fit what you want probably being Barbarians of Lemuria. It's reasonably light and pretty competent, and the character options would do what you want them to do. There's also always the option of using generic systems. Fate isn't very good at anything in particular straight out of the box, but can be hacked into doing anything you want (luckily, the core books have several magic subsystems that you can probably just reuse wholesale); or you could look at Savage Worlds. If you wanted to go ultra rules-light, you could use Tiny Dungeon, too.
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# ? Jul 14, 2020 10:37 |
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# ? Jun 10, 2024 01:36 |
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pork never goes bad posted:A long-running Exalted game I was playing in just ended, in part because the ruleset was too heavy and some of us felt like we couldn't manage the cognitive load to both roleplay and figure out how our mess of charms interacted. We softly decided on running Dungeon World next, but I recently learned about the controversy with Adam Koebel and I'm less inclined to play it now. Though since we wouldn't be giving him any money, I'm not dead set on another system. That said, it's hard to evaluate without knowing what's out there. I'm hoping some of y'all can help me understand what other options we have that are similarly fiction-focused. We were particularly impressed as a group by the DM advice and principles, and by the whole PBTA approach of fiction leading, moves following. Whitehack would be my suggestion, no official PDF for it though so you'll have to do some digging around to find one of the unofficial scans that exists(if you need some help in that regard give me a PM), on the plus side the print version is both really cheap and really nice in a rather minimalist fashion KingKalamari posted:All the recent poo poo going on with D&D has given me enough of a kick in the pants to seriously look into finding a similar compromise fantasy system I can run. Most of the stuff I run tends to be science fantasy in the Thundarr the Barbarian, Masters of the Universe or Horizon Zero Dawn mold: Vaguely swords and sorcery medieval fantasy built on top of the ruins of an advanced civilization. Some of the players I regularly run for are big into in-depth character creation and customization so the system needs to have at least a reasonable amount of crunch to it to pique their interest. I also generally prefer to keep the over-all scope and narrative power level of the game somewhere around the second tier in D&D: A bunch of warriors who are slightly more capable than your average Joe taking care of local threats and the occasional evil wizard. The one other big thing: It needs to have support for creating your own race/ancestry options and preferably has a less regressive concept of teh mechanical differences between races than D&D does. I like to have tons and tons of monster-folks for my players to choose from and love homebrewing new species and cultures! Blueholme might be what you're looking for, it has very generous and simple rules for using Monsters as PC races(the developers in playtesting only found two of the monsters they tested to have issues, Gelatinous Cube for speed reasons and a Medusa due to being a tad too strong), I can help with some advice on how to use that system if you want Pars Fortuna would be another good one for weird fantasy, and Fantastic Heroes & Witchery has some excellent stuff to borrow for a science fantasy game(not to mention has 666 spells if you feel the need to beef up the spell library of a different OSR system
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# ? Jul 14, 2020 11:17 |