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Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.



My rec is that you spend some time exploring for alternative recipes. That one has made my life immeasurably easier.

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Vasudus
May 30, 2003
You can completely remove screws and metal rods from your production lines with the right recipes. Unless you specifically wanted to keep them and use one of the other recipes to make them more efficient, which some people choose to do. I think they're crazy but hey.

ToxicFrog
Apr 26, 2008


Black Griffon posted:

My rec is that you spend some time exploring for alternative recipes. That one has made my life immeasurably easier.

I have in fact been doing that, and have found a few HDDs. So far the hilights are one that lets me make 10+ rotors/minute using copper sheets (but only if I supply it with an absolute shitload of screws, wiping out any space savings) and one that lets me turn 10 steel -> 45 rods, which is a pretty nice upgrade compared to the iron recipe. I have not found any alternate screw recipes.

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day
Got pretty lucky, I only opened about 5 HDDs and got alternative screws and reinforced plates. I guess that's why I never really wanted to open more...also some recipes are straight up bad.

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



The HDDs roll from the tech level you're at so if you want better chances at the screws and whatnot, try and do some early on otherwise you'll have to luck out later.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
The object finder is excellent at finding HDD areas I’ve already found. Otherwise seems useless.

nielsm
Jun 1, 2009



Vasudus posted:

You can completely remove screws and metal rods from your production lines with the right recipes. Unless you specifically wanted to keep them and use one of the other recipes to make them more efficient, which some people choose to do. I think they're crazy but hey.

From what I remember, when they rebalanced the alt recipes in Update 3, they made all the screw-free recipes less efficient. While you avoid screws, you'll end up using more raw materials overall.

Vasudus
May 30, 2003

nielsm posted:

From what I remember, when they rebalanced the alt recipes in Update 3, they made all the screw-free recipes less efficient. While you avoid screws, you'll end up using more raw materials overall.

That's probably the case, yeah. But I personally would rather have a less complex factory that burns a bit more raw materials.

Wyld Karde
Mar 18, 2013

She's so ~dreamy~
Looks like the Experimental to Early Access patch just hit.

NEW FEATURE


Beryl Nuts and Paleberries now regrow around every 3 in-game days
Overflow setting on Smart & Programmable Splitter



BALANCING

Increased storage capacity for the following:
Fluid Freight Platform, from 500 to 2400m3
Fluid Freight Wagon, from 500 to 1600m3
Fluid Buffer, from 300 to 400m3
Industrial Fluid Buffer, from 1200 to 2400m3
Adjusted handcrafting times for some later game parts to reflect their complexity
Power Shards production times changed to work better with Constructor sounds
Color Cartridge production cycle shortened, production values are unchanged
Moved one of the Rocky Desert new game spawning positions to a better location



QUALITY OF LIFE

It should now be easier to build stairs downwards
Added multiple Hotbars that can be cycled through via Alt + mouse wheel up and down



MULTIPLAYER


New Epic Online Services (EOS) implementation for online session handling etc.



LOCALISATION

All languages were updated
Added Vietnamese



FACTORY

New look for all Train Platforms
Updated Conveyor Pole meshes and all Conveyor wall attachments and Conveyor Walls
Added inverted corner Ramps to the AWESOME Shop and restructured some of the packs



EQUIPMENT

Updated Chainsaw look
Updated Object Scanner look
Updated Chainsaw sounds



UI

Added autosave notifications with options to turn them on or off
Added a tooltip for head lift in Pipeline Pumps
Updated the visual style of keybinding hints in all relevant menus
Added some basic feedback for the Building Sampler / Eyedropper tool
Added an additional onboarding step highlighting the Codex
Reworked onboarding Hint text
Onboarding Hints are now received as emails that can be looked up in the Codex
Changed starting area descriptions and order in the New Game menu
Added tooltips for Smart/Programmable Splitter settings to clarify their purposes
Added a search bar to Smart/Programmable Splitter
Added some reminders that multiplayer has more bugs than single player in relevant menus
Show/hide map filters now saves when closing the menu
Moved Walkways into the Organization tab in the AWESOME Shop to be consistent with the Build Menu
Updated descriptions, naming, and categories of various buildings, equipment, and unlocks
Search bars now detect multiple search words when applicable
Added a standby switch to the AWESOME Sink menu
Improved visibility of Space Elevator requirements for Tiers in the Hub Menu
Added a pop up to notify offline players that they are not online when opening the join menu
Added a warning when copying the session ID from a private session, since private session cannot be joined
Improved the player status shown on the in-game friends list with more information (no longer just “Exploring, Building a factory, etc.”)
Changed some Hub Milestone icons to fit better with their content
Updated the Ping effect



PLAYER CHARACTER

Added ladder climbing animations



RESOURCES

New Conveyor Belt mesh & icon for Limestone
Tweaked raw resource icons to be more distinguishable from each other
New icons for several resources
Cables, Concrete, Leaves, Packaged Water



VEHICLES

Tweaked sounds for all vehicles



WORLD

Polish on encounters, enemies, jump puzzles, and collectables in the Dune Desert
Improved some ambient sound areas in the Dune Desert
Added some pick-up SFX and VFX for foliage that was missing it



CREATURES


Increased the size of Flying Crabs to make them easier to hit and track
Increased the stun delay and downward force on the Flying Crabs so they are on the ground a little bit longer



OPTIMISATION

Performance improvements for Freight Platforms
Triangle amount optimisation for Pipes
Optimised and updated a large amount of visual effects
Optimised Conveyor Belt visuals
Small network and replication graph optimizations to improve host performance in multiplayer



BUG FIXES

Client players can no longer get unlimited hotbars when joining repeatedly
Client players no longer need to re-equip equipment on join for it to function
The autosave notification no longer gets stuck when changing autosave interval while the notification is visible
Chainsawing Berry/Nut Bushes now gives the Berries or Nuts and no longer displays “No Space for N/A”
Fixed a bug where creatures could lose track of the player when they jump too high, this was most noticeable when slide jumping and losing Lizard Doggos that follow the player
The Trains handbrake animation will no longer end up in a spamming loop
Conveyor Belts and Pipes no longer get odd shapes after dismantling an attachment such as a Merger
Build feedback for client players no longer states they have enough building resources when they don’t
Reduced the collision on the Bailey Palm Tree so players can walk around it as expected
Fixed some visual glare issues on tree stems
Fixed a bug where the camera position could get stuck on respawn, not allowing players to look down for example
Fixed some visual issues on the Fuel Generator that made it look either too dark or intensely glowing
Fixed some visual issues on the Hub and Drop Ship
It is no longer possible to duplicate items in storages or other inventories by opening them with both Host and Client
Fixed some further flow issues in fluid networks
Potentially fixed a crash that can occur when a client player builds a building in multiplayer
Fixed some missing meshes in a Dune Desert cave
Train timetables should now work for client players in multiplayer
Fixed tractor gearing sounds
The onboarding button prompts now properly show the key bindings set by the player on the options menu
All the mushrooms in the Northern Forest should be back on the ground
Hotbars should no longer disappear for client players when logging out and joining back in
Fixed some fog bugs in the world
Fixed the World->bInTick crash that could occur when a client joins a game
Building visuals should no longer persist for client players after dismantling
Smart & Programmable Splitters should no longer back up on duplicate rule definitions
Partially fixed unusual behavior of fluids and headlift below Z-0 (under a specific height in the world), fluids are still behaving a bit restless when below Z-0 so we will continue to investigate this
Clients should now be able to correctly build and snap Freight Cars
Weapons should no longer keep firing if primary fire was held down while switching to the build gun or dismantle gun.
Dismantle effect should no longer persist if the Build Gun is unequipped while dismantling
Shift clicking/Ctrl Clicking items into vehicle storages no longer replaces things already in the fuel slot
Fixed a rare crash related to loading train tracks
Parachute should be usable for clients now
Client players can now properly interact with Lizard Doggo inventories
Client players can now see Gas Mask filter consumption
Client players can now see the Space Elevator animations
Client players can now interact with Trains when the host is far away
The Hub is no longer invisible for a short moment when completing the final upgrade
Train Stations can now be dismantled and rebuilt in the same spot when adjacent to Foundations
Train Station clearance is fixed so Foundations can be built around it properly
Trains and Freight Cars now snap better to each other at track intersections and turnouts
Fixed some missing or wrongly scaled Limestone node meshes
Fixed a crash on load with assert for IsInParallelRenderingThread and IsInRenderThread
Conveyor Belt mesh no longer shows up before the Build Effect is played
Clients should see less build effects replaying when joining a game
Resource extractors now check whether the full resource stack size can be extracted into the output, which will pause production correctly if that is not the case (most noticeable on Oil/Water Extractors)
Items will no longer be lost by placing them into a dismantling building’s inventory
Items can no longer be duplicated by taking them from a dismantling building’s inventory
Fixed some creature respawn issues
Supercomputer research naming is now consistent with the part naming
Fixed some gas areas and encounters in Rocky Desert that were problematic
Clients can now empty single Pipelines and Fluid Buffers
Clients can now toggle standby correctly in production buildings, generators and resource extractors
Set 0 second researches to 3 seconds in the MAM to solve invisible completion problem for Client players
Fixed a bug where rebinding certain keys could result in “…” being displayed
Fixed a bug where rebinding mappings with modifier keys left the conflicting mapping with “None”

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day
Oh heck yes!

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

overflow splitters, transporting oil by train now sensible instead of insane, and most of the mp stuff that didn't work now works :toot:

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day
E, not a lol, I can't get the game to launch anymore, just crashes. Strange.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Mayveena posted:

The object finder is excellent at finding HDD areas I’ve already found. Otherwise seems useless.

Yeah, it also likes to register the slugs you’ve already harvested.

I had sort-of thought that maybe it wouldn’t register them if you restarted the session but I never checked. At any rate, I always use beacons to mark crashes Cleared; it lets me look at the map and see how far out in a direction to go before I start seriously looking again.

Wyld Karde
Mar 18, 2013

She's so ~dreamy~

LifeSunDeath posted:

E, not a lol, I can't get the game to launch anymore, just crashes. Strange.

Small comfort, but I just loaded up my pre-patch world and everything seems ok. Might be specific to your system.

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

Wyld Karde posted:

Small comfort, but I just loaded up my pre-patch world and everything seems ok. Might be specific to your system.

Last time I played i started messing with mods, I might need to wipe my install.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Folks on the discord that had issues with it claim deleting their config file fixed it. I didn't have the issue so can't c/d.

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day
How are y'all getting update info? It's really frustrating that they post about updates in weird places instead of their main site. Their discord doesn't have anything on it. The dev blog's last update was last year. The twitter has links to twitch videos, but it's like, why not just post new info in the same place every time? Ugh.

Vasudus
May 30, 2003
It's on the reddit.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
They reset all the mobs, geezus.

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

Vasudus posted:

It's on the reddit.

jfc

nielsm
Jun 1, 2009



LifeSunDeath posted:

How are y'all getting update info? It's really frustrating that they post about updates in weird places instead of their main site. Their discord doesn't have anything on it. The dev blog's last update was last year. The twitter has links to twitch videos, but it's like, why not just post new info in the same place every time? Ugh.

The official Satisfactory Discord does have it, they have a channel named #patch-notes that receives exactly that, as soon as a new patch is available.

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

nielsm posted:

The official Satisfactory Discord does have it, they have a channel named #patch-notes that receives exactly that, as soon as a new patch is available.

This is all that shows up on the discord that links from their website

Unreal_One
Aug 18, 2010

Now you know how I don't like to use the sit-down gun, but this morning we just don't have time for mucking about.

LifeSunDeath posted:

This is all that shows up on the discord that links from their website

So did you give them crabs and nothing happened, or did you just not read the only post?

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

Unreal_One posted:

So did you give them crabs and nothing happened, or did you just not read the only post?

Oh wtf. Well that was totally unnecessary, but it worked. Ugh.

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
Anti-bot measure of some kind, I guess

Literally Kermit
Mar 4, 2012
t

ymgve posted:

Anti-bot measure of some kind, I guess

Nah, they just like getting crabs from random strangers

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
gently caress yeah, overflow finally added after all these years. Now I can rearrange my whole storage set up to make it more streamlined.

Opentarget
Mar 17, 2009
What do they mean by overflow? I'm dumb and don't get it.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Opentarget posted:

What do they mean by overflow? I'm dumb and don't get it.

When all other outputs from a splitter are backed up, only then will it send output to the overflow output.

You could use this, for example, to send items to be turned into tickets only if the storage is full.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
Let's say you're sorting a bunch of items into storage. You set up smart splitters and you have one of them to sort metal plates into a container. When that container fills up, the splitter can't send anything to that output anymore. Before, your options were to have the entire belt up to that splitter get blocked, or to set one of the outputs to "any" which meant that your plates were split evenly between storage and the any output. With overflow, it will send plates out the specified output until it fills up and then sends them out the overflow output. The overflow handles any parts that are blocked or anything not handled by the splitter.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Cojawfee posted:

Let's say you're sorting a bunch of items into storage. You set up smart splitters and you have one of them to sort metal plates into a container. When that container fills up, the splitter can't send anything to that output anymore. Before, your options were to have the entire belt up to that splitter get blocked, or to set one of the outputs to "any" which meant that your plates were split evenly between storage and the any output. With overflow, it will send plates out the specified output until it fills up and then sends them out the overflow output. The overflow handles any parts that are blocked or anything not handled by the splitter.

You can also handle setting up secondary supplies lines, e.g. don't bother making consumables until the other lines are satisfied

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


There's no way to "holster" stuff, right?

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

Black Griffon posted:

There's no way to "holster" stuff, right?

Don't think so, you can buy the coffee cup and it takes up less of your FOV.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


LifeSunDeath posted:

Don't think so, you can buy the coffee cup and it takes up less of your FOV.

Yep, that's what I'm doing now. Oh well.

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day
I love the coffee cup, I'll be sipping it in style as I fly across the whole map with my yeet cannon.

ToxicFrog
Apr 26, 2008


If you have Area Actions installed (some of its features are a bit janky, but IMO it's worth having just for the "area deconstruct" command), equipping it will leave you empty-handed because it doesn't have a tool model. That's what I've been doing.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Black Griffon posted:

Yep, that's what I'm doing now. Oh well.

It's fiddly and inconvenient, but you can open your inventory, unequip the current thing you're holding and thus have totally empty hands for a photo, etc.

Opentarget
Mar 17, 2009
I like to imagine my xeno basher is a hammer I get to whack things with to make them work better.

Thanks for the overflow replies, that makes a lot of sense now.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


chairface posted:

It's fiddly and inconvenient, but you can open your inventory, unequip the current thing you're holding and thus have totally empty hands for a photo, etc.

Yeah I know, but it's more that I want the screen free for planning and building.

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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
I just constantly swing the basher at power lines.

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