|
Help! I vaguely recall an FPS weapon that was like a gluon gun style ray but it caused enemies to inflate and gib in a gory mess. It's possible I'm conflating Doom's pulse cannon and Prey's Q-Beam but I succinctly remember a gun in a game somewhere like this. e: Not the gluon gun from Black Mesa either, the enemy expanding thing is really stuck in my mind.
|
# ? Jun 4, 2020 04:41 |
|
|
# ? May 15, 2024 00:59 |
|
al-azad posted:Help! I vaguely recall an FPS weapon that was like a gluon gun style ray but it caused enemies to inflate and gib in a gory mess. It's possible I'm conflating Doom's pulse cannon and Prey's Q-Beam but I succinctly remember a gun in a game somewhere like this. The Expander from Duke3D??
|
# ? Jun 4, 2020 04:42 |
|
which sucked rear end
|
# ? Jun 4, 2020 04:42 |
|
verbal enema posted:The Expander from Duke3D?? My memory says the game was 3D, but yes the expander sucks and it's wild how bad it is when the shrinker is so good
|
# ? Jun 4, 2020 04:44 |
|
the only 3D game where i remember a model "inflating" and blowing up was that one boss in MDK who does that when ya beat him that was an FPS the one level where ALL the surfaces are reflective and there is a big rear end pendulum swinging around was the coolest poo poo my dad ever saw "THESE GRAPHICS ARE WICKED"
|
# ? Jun 4, 2020 04:49 |
|
It was the microwave gun from the first Soldier of Fortune, if I remember right.
|
# ? Jun 4, 2020 05:11 |
|
Br3instyrm posted:It was the microwave gun from the first Soldier of Fortune, if I remember right. i dont remember a drat thing about that game except twirling all my guns around
|
# ? Jun 4, 2020 05:13 |
|
al-azad posted:Help! I vaguely recall an FPS weapon that was like a gluon gun style ray but it caused enemies to inflate and gib in a gory mess. It's possible I'm conflating Doom's pulse cannon and Prey's Q-Beam but I succinctly remember a gun in a game somewhere like this. Timesplitters 3 had a gun like that, and Killing Floor 2 has a couple guns that use Microwaves to a similar effect as well
|
# ? Jun 4, 2020 05:37 |
|
Br3instyrm posted:It was the microwave gun from the first Soldier of Fortune, if I remember right. Oh yeah that’s the stuff. And since I forgot it that means I must replay SoF as penance.
|
# ? Jun 4, 2020 05:46 |
|
al-azad posted:Help! I vaguely recall an FPS weapon that was like a gluon gun style ray but it caused enemies to inflate and gib in a gory mess. It's possible I'm conflating Doom's pulse cannon and Prey's Q-Beam but I succinctly remember a gun in a game somewhere like this. The Bubble Gun in Unreal4Ever
|
# ? Jun 4, 2020 06:49 |
|
The Kins posted:I believe the counter-rumor to the "Prey 2 was practically done" rumor was that it hadn't really gotten much further than the heavily-scripted E3 demo. Given the utter loving mess that was how Human Head handled Rune 2, I'm leaning towards that side. Yeah, that's the only way any of it makes sense (with the information on hand). There's no explanation as to why Bethesda/Zenimax would have funded the game up until the end of development, only to then and there cut it off due to quality issues. Human Head wouldn't have been developing it in secret with Bethesda just asking "surprise us", that's not how any of that works. Rocket Pan fucked around with this message at 09:45 on Jun 4, 2020 |
# ? Jun 4, 2020 09:43 |
|
Sandy Petersen reacting to his son playing Doom Eternal is pretty funny https://www.youtube.com/watch?v=LlSb1esFt0A
|
# ? Jun 4, 2020 13:34 |
|
https://www.youtube.com/watch?v=QwV3uwM19EY This one is cool too, about his contributions.
|
# ? Jun 4, 2020 14:01 |
|
"I guess everyone at id now are agnostic, so they don't have the same fear of demons that I do." "Spears and swords, what's next, a pointed stick?" e: "I guess they're praying to the doom guy, which is a little... blasphemous" I did not realise I had expectations of what a "Sandy Petersen watching Doom 5" video would be but this is meeting them! KOGAHAZAN!! fucked around with this message at 14:13 on Jun 4, 2020 |
# ? Jun 4, 2020 14:10 |
|
KOGAHAZAN!! posted:
I loved his reaction when the player double jumps. "He cannot double jump. Humans cannot double jump! Only Mario can double jump in the air!"
|
# ? Jun 4, 2020 14:17 |
|
Mario has never been able to double jump sandy!
|
# ? Jun 4, 2020 14:19 |
|
Turin Turambar posted:I loved his reaction when the player double jumps. "He cannot double jump. Humans cannot double jump! Only Mario can double jump in the air!" He's such a loving goon
|
# ? Jun 4, 2020 14:27 |
|
Anyone else get weird stuttering issues with Biomod for Deus Ex whenever you get into a gun battle? My framerate tanks the moment someone opens fire on me. Fuckin' weird. Vanilla game doesn't do this and neither does GMDXv10, although that one is plagued with some long loading times that v9 doesn't.
|
# ? Jun 4, 2020 15:06 |
|
Why has Youtube waited until now to point me to the high-quality colour version of the weird French music video that appeared at the end of MDK?
|
# ? Jun 4, 2020 21:50 |
|
huh, never realised there was an eminem fps
|
# ? Jun 4, 2020 23:11 |
|
Convex posted:
oh man i remember playing the demo for this one. i also remember that even when i saw copies on amazon for $0.01, i couldn't talk myself into buying it.
|
# ? Jun 4, 2020 23:19 |
|
Convex posted:
The respawn animation is gnarly. And uh..that's about all that's notable.
|
# ? Jun 5, 2020 01:04 |
|
Convex posted:
i remember asking stephen at night dive to get the rights to this as a joke and he said he was talking to the rights holders but this was like a year ago
|
# ? Jun 5, 2020 01:32 |
|
I played the poo poo out of the demo of Devastation but never got around to playing the full game.
|
# ? Jun 5, 2020 01:59 |
|
Convex posted:
Serious Stan
|
# ? Jun 5, 2020 02:02 |
|
Convex posted:
Reminds me of this bad boy:
|
# ? Jun 5, 2020 02:12 |
|
had to go download and replay the Devastation demo. they got the basics wrong on that one but tried to make up for it with other content. huge number of weapons but none of them are any fun. awful sound design. a million physics objects for you to push around while you walk around. "hacking" mechanic which amounts to holding "E" at terminals
|
# ? Jun 5, 2020 03:51 |
|
weed cat posted:had to go download and replay the Devastation demo. they got the basics wrong on that one but tried to make up for it with other content. huge number of weapons but none of them are any fun. awful sound design. a million physics objects for you to push around while you walk around. "hacking" mechanic which amounts to holding "E" at terminals The good old days where designers forgot enemies should actually react when shot.
|
# ? Jun 5, 2020 05:45 |
|
al-azad posted:The good old days where designers forgot enemies should actually react when shot. naw we got ragdoll physics! that covers it
|
# ? Jun 5, 2020 06:24 |
|
Crowetron posted:Reminds me of this bad boy: The soundtrack for this was fire. It had Poe!
|
# ? Jun 5, 2020 11:04 |
|
Oh yeah, looks like that Hell Hunt demo got updated and reuploaded a few days ago. https://t19games.itch.io/hellhunt
|
# ? Jun 5, 2020 15:00 |
|
Al Cu Ad Solte posted:The soundtrack for this was fire. It had Poe! I love Bruce Willis' genre-straddling work "constantly talking to an imaginary partner character who was supposed to be the protagonist and got cut from the game". Its a long title for a song, but its mostly a spoken word piece so it fits
|
# ? Jun 5, 2020 16:37 |
|
STRAP ONE ON ITS TIME TO JAM
|
# ? Jun 5, 2020 17:15 |
|
I sorta wanna play Quake or Quake 2. I've played them a bunch but I have no real recollection of beating them. Assume this is the first time I've played in my adult life (Played snippets when I was a kid, committed none of it to memory): should I be playing with any mods or should I just load up what's on Steam and plow through it?
|
# ? Jun 5, 2020 23:06 |
|
For quake I would advise using a source port to smooth things out. Quakespasm seems to be the hot one atm, I played it with dark places a couple of years back. I didn't do any mods, but make sure you play it with the OG soundtrack, it's awesome.
|
# ? Jun 5, 2020 23:14 |
|
Yeah for Q1 QuakeSpasm or vkQuake are good and here's a guide to getting music working: https://steamcommunity.com/sharedfiles/filedetails/?id=119489135
Eyud fucked around with this message at 23:30 on Jun 5, 2020 |
# ? Jun 5, 2020 23:25 |
|
Morter posted:I sorta wanna play Quake or Quake 2. I've played them a bunch but I have no real recollection of beating them. If you're on Windows, I would modestly recommend the Quake SP Starter Pack for a way to get up to speed with Quake singleplayer. That package includes the Mark V quake engine, but you can also drop the most recent Quakespasm or vkQuake or whatever into the folder if you'd rather play using one of those. (But leave Mark V there too since it is used by the installer batchfile for downloading stuff.) You do need to have the DirectX 9 runtime to use Mark V, but you probably have that anyway if you play other games on that same computer. I would really recommend playing the original Quake campaign first, without any mods or "HD packs" or etc. It still holds up if you like retro shooter gameplay, and looks fine "vanilla" -- although feel free to use a more modern screen resolution than back in the day. The installer there can then help you try out a lot of the highly-rated singleplayer content that's available. Again most of it is meant to be viewed in a fairly vanilla engine (Quakespasm and its relatives like vkQuake are the usual target platform). Eventually if you want to wander into the world of blinged-out Quake then that is certainly out there for you. :-) To truly bejazzle things, you would need to use a different Quake engine like DarkPlaces or FTE. ---------- A "power user" tip for the starter pack: You can choose to use the included installer or other methods for launching stuff. (More about that in the readmes.) If you want to use the installer, it runs Mark V by default. You can force it to run something else by setting a Windows environment variable named quake_exe ... for example you could set quake_exe to a value of quakespasm.exe and the installer will use that when you ask it to run a map/mod.
|
# ? Jun 6, 2020 00:24 |
|
You want to play Quake in some way that automatically enables mouselook because otherwise you will be going into the command prompt and typing in the code to enable it every time.
|
# ? Jun 6, 2020 00:44 |
|
Barudak posted:You want to play Quake in some way that automatically enables mouselook because otherwise you will be going into the command prompt and typing in the code to enable it every time. Here's hoping one of the aforementioned ways covers that
|
# ? Jun 6, 2020 00:49 |
|
|
# ? May 15, 2024 00:59 |
|
Morter posted:I sorta wanna play Quake or Quake 2. I've played them a bunch but I have no real recollection of beating them. Yamagi Quake 2 is the way to go for Quake 2!
|
# ? Jun 6, 2020 01:01 |