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Shoefish
Sep 29, 2005
captain haggis mcnipplesworthy

Smiling Demon posted:

I don't think there is any unlimited source of draw. Most sources of +draw are for the next turn only, or only apply once per turn like winged steel. So there is a hard limit in terms of the number of cards you can play a turn.

I'm not going to try and calculate what this limit is because cards like "preserved thorns" generate cards and inflate that number.

Edit: It may be possible with offering monument and a triple cost reduced cycle of life. Offering monument is tricky as it doesn't damage itself, it reduces its max hp. Cycle of life is the only card I know of that does a 5+ health increase.

You could probably get the totem that gives +1 draw incant, -5 health, and spam a +10 glimmer if your deck was thin enough.

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blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:


praise snecko

Also the Furnace Tap was Doublestacked for Multistrike 2 and Emberdrain 8, but I didn't care because Pyre Chompers from Imp-cicle and Unbroken Horn gave me a massive stockpile of mana anyway :v:

Vargs
Mar 27, 2010

You could probably go infinite using the Awoken champion who draws a card when he takes damage.

dyzzy
Dec 22, 2009

argh

Shoefish posted:

You could probably get the totem that gives +1 draw incant, -5 health, and spam a +10 glimmer if your deck was thin enough.

That's the thing he's referring to. It doesn't work for reasons stated

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi
Keep it going by reforming it?

a fatguy baldspot
Aug 29, 2018

TastyLemonDrops posted:

Keep it going by reforming it?

iirc it reforms with 5 health every time

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

The -5 HP is a persistent enchantment. I made a mistake Endlessing it once, only to find it came back as a 0/1. :v:

Double Extinguish artifact Votivary with Intent on Death is probably the "easiest" baseline for going infinite, since it's a 0 mana +1 card advantage. 5x dupe the Intent on Death, thin the deck enough, add your preferred 0 mana spell nukes.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
I would just like to say that the Multistrike boss is the bane of my existence and I always hate having to deal with the bastard. He's ended so many runs for me with the sweep lifesteal guy coming in a close second.

Shoefish
Sep 29, 2005
captain haggis mcnipplesworthy
Finally covenant 25, was stuck for ages on 22 and then 23, before getting 3 straight wins 23, 24, 25 with Stygian/Random. Having easy access to sweep makes life much easier.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
I'd like to add to my previous post that the Stealth dude is awful if you can't deal with his stealth early on but while it is a degree of awful, I still have to put Multistrike 4 and Sweep with Lifesteal ahead in terms of "oh gently caress, this is gonna suck".

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

jimmydalad posted:

I'd like to add to my previous post that the Stealth dude is awful if you can't deal with his stealth early on but while it is a degree of awful, I still have to put Multistrike 4 and Sweep with Lifesteal ahead in terms of "oh gently caress, this is gonna suck".

The Stealth, Trample and Revenge bosses are all there to gently caress up specific comps, and if you have built one of them then your run ends. The problem with the two bosses you name is that you have to build one of those comps to beat them.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
I won my second game of MT then had an unbroken string of victories until I unlocked the Umbra. Now I have lost as them 7 runs in a row :(

E: I even went back to Cov 1 after 2 losses, still couldn't win.

Darkrenown fucked around with this message at 14:14 on Jun 4, 2020

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Stealth boss is extremely funny with the daze chance artifact when they show up with zero stacks of stealth.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

This game is great! I've won a few games and just unlocked the wax dudes so I'm excited to try them out!

Biggest success stories so far have been getting a holdover card that did 20 damage a few times and added 2 ember when it killed, getting an absolutely crazy umber gorge guy with a morsel generator, getting Dante apparently as my buddy, but the biggest cake walk was the blacksmith lady giving me a 1 attack multistrike guy who kept enchantments so I wound up with 4 of them with 46 / 26 attack each - I could have had them even more insane if I knew that the reward for getting four of them would take an upgrade slot.

I'm most comfortable going Awoken one of my clans and just hiding people behind the big hulks and regenerating with some form of damage dealer behind them. It just feels safe and cozy. The Sentient is just my fave with tons of good regen.

Tom Tucker fucked around with this message at 15:00 on Jun 4, 2020

dyzzy
Dec 22, 2009

argh
Anyone have early game tips for Stygian/Remnant (this combo specifically) at higher covenants? Been bouncing off really hard at C21 usually to Daedalus.

Walh Hara
May 11, 2012

dyzzy posted:

Anyone have early game tips for Stygian/Remnant (this combo specifically) at higher covenants? Been bouncing off really hard at C21 usually to Daedalus.

Get enguled by smoke, put holdover on it and either get 2 copies (with -1 energy upgrade) or doublestack. It combines pretty well with all those fragile incant units/totems and the Stygian champion specialised in frostbite.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
Fun tip, giving your Bounty Stalker Endless + Multistrike allows them to develop into a war machine that dishes out 170 x 2 strikes and can be used early as a chump blocker to get even stronger and then can be parked behind your tanky units when it comes time to encounter the boss. I managed to get him from an event while doing an Umbra + Awoken run which basically led to fights where he'd be stuck behind the champion and the Damage Shield Gorger once the boss comes around. Melting Remnant units can get ridiculously busted.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Also Burnout/reform nonsense gets really good with the stalker too... With quick/multistrike.

President Ark
May 16, 2010

:iiam:
re: going infinite - it's incredibly hard in this game just because there's way fewer ways to draw cards in this that are easy to use, don't involve 1-for-1 discards, and don't have consume


the only card that comes to mind in terms of "this lets you potentially draw more cards than you spend on it" is the stygian "discard hand, draw 5" and that costs 2 and has consume, so it's a tall order to get that to the point where you can loop it

if a card ever gets printed that's like "deal 1 damage x times to a target unit" you could potentially do it by casting it on the awoken champion to draw cards and healing it periodically, but right now all multistriking damage spells hit random targets or the enemy board

e: it wouldn't surprise me if the devs behind this designed it like this on purpose

President Ark fucked around with this message at 18:12 on Jun 4, 2020

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

dyzzy posted:

Anyone have early game tips for Stygian/Remnant (this combo specifically) at higher covenants? Been bouncing off really hard at C21 usually to Daedalus.

I'm trying to beat this combo myself, and I do find Stygian in general just lacks boss-killing power early on. What I've been doing is to aggressively go for Banner + Merchant of Steel + Hellvent routes to try to get some board staying power. I think it might be easier with Dregs actually since they give you some ready bodies to protect Tethys with, I always put them pre-emptively to either protect another minion or to follow up on a big minion ascending to higher floors.

Also I'm pretty sure Totems (especially Lodestone) and -1 mana Tethys upgrade are key to beating higher Covenants as Stygian reliably. I've been trying to go for Endless Totems with a +25 HP upgrades as my "tank", I think Guard of the Unnamed just kinda suck. The Frostbite tank is actually quite good early on, but drops off later unless you're going for Frostbite win condition or have the Frostbite artifact.

dyzzy
Dec 22, 2009

argh
All good tips. I wound up getting a win finally thanks to a starter snecko relic which (mostly) let me spam spells, and purged my dregs due to that. Offering and armor monuments, spell weakness tethys, and armor shark were my main lane units. Ice storm as a starter card with early upgrades, into the synergy spell later on with holdover.

Dregs are definitely nice as quick meat shields or even mop-up units when enemies slip through, but it seems that very quickly you need to have a very consistent way of bursting down the boss' hp. Some combination of enough spell weakness, holdover and permafrost and a good enough base damage spell. And if you're drawing dregs you might not get to set up your main composition in time...

a fatguy baldspot
Aug 29, 2018

dregs are great with the artifact that gives you amber for every two units played

Avasculous
Aug 30, 2008

Smiling Demon posted:

I don't think there is any unlimited source of draw. Most sources of +draw are for the next turn only, or only apply once per turn like winged steel. So there is a hard limit in terms of the number of cards you can play a turn.

I'm not going to try and calculate what this limit is because cards like "preserved thorns" generate cards and inflate that number.

Edit: It may be possible with offering monument and a triple cost reduced cycle of life. Offering monument is tricky as it doesn't damage itself, it reduces its max hp so you can't just heal it. Cycle of life is the only card I know of that does a 5+ health increase.

I suspect it could be done by abusing spell upgrades or possibly mid-battle Enhancements like the Awoken Rail Spike.

I know you can remove Consume from the Stygian "discard your hand, draw 5" card.

If you had 2 copies of that with 2x -1 cost upgrades (using the +1 upgrade slot artifact) and a reusable spell that generated 1 Ember more than its cost, you could go infinite that way. Maybe Engraft with -1 cost upgrade?

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

I have no idea how the remnants are supposed to work but I will keep trying!

I thought I'd get a buffed dude and let him die over and over to keep reforming him but then he kept not dying until I needed him in the final wave. Also I got resolve to reform on my champion only to realize by putting him on the middle floor he resolves before my tanks on the bottom floor die leaving the middle floor screwed for the final wave.

Jay Rust
Sep 27, 2011

This game is the most fun I’ve had all quarantine

ImpAtom
May 24, 2007

Tom Tucker posted:

I have no idea how the remnants are supposed to work but I will keep trying!

I thought I'd get a buffed dude and let him die over and over to keep reforming him but then he kept not dying until I needed him in the final wave. Also I got resolve to reform on my champion only to realize by putting him on the middle floor he resolves before my tanks on the bottom floor die leaving the middle floor screwed for the final wave.

It depends a lot on the unit you want to use. Stuff with low Burnout tends to be the easiest to boost that way while things with higher burnout either need to be put into extremely risky situations or not treated as disposable and instead focus on buffing their burnout numbers with various boosting cards.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Am I supposed to try to buff up my dregs? I tried that but then they'd just not be sticky enough for the final wave again.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Tom Tucker posted:

Am I supposed to try to buff up my dregs? I tried that but then they'd just not be sticky enough for the final wave again.
Only if you have reliable ways to increase their burnout to the point that they don't explode halfway through fighting the boss.

ImpAtom
May 24, 2007

Tom Tucker posted:

Am I supposed to try to buff up my dregs? I tried that but then they'd just not be sticky enough for the final wave again.

I tend not to. Pretty much all the unique starting cards are kind of early game filler and should probably be trimmed from your deck. If you're running a Reform version of the champion you might get a few boosted ones regardless but generally you'd be better off having useful stuff being reformed.

KittyEmpress
Dec 30, 2012

Jam Buddies

Finally managed to win a hellhorned game. Got a 1 mana doublestack enflame, then the cave for getting additional copies, so I ended up with 6 copies of it.

Managed to get to 186x3 damage and 400 armor on my champion, before the last boss decided to actually come fight.

Jay Rust
Sep 27, 2011

I have to stop being tempted by non-golden cards... I wonder how many runs I’ve lost because of a completionist streak

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi

Jay Rust posted:

I have to stop being tempted by non-golden cards... I wonder how many runs I’ve lost because of a completionist streak

That's me. I might be 25 already if it weren't for that.

On another note, holy gently caress Transcendimps are amazing with Awoken. They get the +max hp buff that the big shell guys use.

President Ark
May 16, 2010

:iiam:
https://twitter.com/truongasm/status/1268695215973429248

Tom Tucker posted:

Am I supposed to try to buff up my dregs? I tried that but then they'd just not be sticky enough for the final wave again.

if you can't rez them or increase their burnout timers, the most useful upgrade for them is health

they'll die anyway so you may as well put them out front to soak some hits

(this is mostly relevant if you can't heal units for whatever reason)

President Ark fucked around with this message at 01:18 on Jun 5, 2020

pray for my aunt
Feb 13, 2012

14980c8b8a96fd9e279796a61cf82c9c
Reforming Dregs is useful for fighting normal enemies, but you're not gonna make a boss killing Dreg. Get a real card for that.

President Ark
May 16, 2010

:iiam:

pray for my aunt posted:

Reforming Dregs is useful for fighting normal enemies, but you're not gonna make a boss killing Dreg. Get a real card for that.

sometimes the timing of draws mean you rez a dreg once or twice just because nothing better has died yet

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

pray for my aunt posted:

Reforming Dregs is useful for fighting normal enemies, but you're not gonna make a boss killing Dreg. Get a real card for that.


Speak for yourself :colbert:

But yeah in seriousness Dregs aren't usually meant as your carries, this was a product of desperation that worked because I got offered the right cards and artifacts. I'm a fan of throwing +10 attack or +25 health upgrades on Dregs if you've got some to spare, though, you're likely going to purge your other clan's starting cards first unless they're more relevant to your strategy, and if you're keeping them for the final boss it's not a bad idea to squeeze a little more value out of them.

That being said, if you're in the lategame and you think you really need some more extra power to take on the boss, throwing Multistrike on Dregs could be a real option, they're still a 1-capacity, 0-mana body with a decent Burnout base for Reforming. (Of course Draffs are better, but sometimes you just don't get offered one)

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?


Yeah, duplicating well-fed Overgorgers is fun, too. :getin: I was worried that having three different Holdover spells would screw me, but once I got rolling, I could always do exactly what I wanted each turn, including choosing what to reform and whether to Cleanse that, or Mr. Candles again. And Holdover Fatal Melting in Wax/Umbra is just pure :kheldragar:.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor


Getting the Combustible Wax (+3 stacks of Burnout) is pretty much an "I win the early game" button if you pick up the Burnout Champion. From there, getting the copy x5 event for 15 damage stings and an extra upgrade slot for Legion of Wax and boosting Awoken Sweep dude pretty much allowed me to steamroll towards the end of the game. Multistrike on Legion of Wax is never not hilarious.

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Frenzied Swarm with Holdover and -1 cost (so it's free) is so good, it basically carried me to a C15 win just now with Umbra/Stygian. The ability to sorta slowly and safely scale my Monstrous 3 Penumbra and a Multistrike/Largestone Lifesteal Gorger made it a cakewalk, and daze helps avoid lovely sweepers and especially the emberdrain sweeper birds from wrecking the backline support.

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Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Shadow Ninja 64 posted:

Frenzied Swarm with Holdover and -1 cost (so it's free) is so good, it basically carried me to a C15 win just now with Umbra/Stygian. The ability to sorta slowly and safely scale my Monstrous 3 Penumbra and a Multistrike/Largestone Lifesteal Gorger made it a cakewalk, and daze helps avoid lovely sweepers and especially the emberdrain sweeper birds from wrecking the backline support.

I just had the exact same experience except even better. I got the deal damage / apply frostbite 20 card which casts if you discard it and gave it holdover and double the amount of frostbite. Then I duplicated that card twice, had +15 magic power from the locket, extra frostbite applications, tons of Stings each turn, by the time I got through my deck each entryway would be stunned and up to frostbite ~90 and if the boss was there he'd get hit too. It was delightful.

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