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Yeah I'm really disappointed that they didn't find another cool artstyle for their unit cards like Shogun or Rome or Thrones did. I would have preferred if 3K had done something more creative too like ink wash or gongbi or whatever, but I kinda like what they ended up on anyway. Having the weapons, armor and/or horse highlight while leaving the person themselves as just a silhouette really made it easy to instantly tell exactly what their role was and how heavy they were.
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# ? Jun 5, 2020 01:01 |
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# ? Jun 8, 2024 06:11 |
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ninjahedgehog posted:Yeah I'm really disappointed that they didn't find another cool artstyle for their unit cards like Shogun or Rome or Thrones did. I would have preferred if 3K had done something more creative too like ink wash or gongbi or whatever, but I kinda like what they ended up on anyway. Having the weapons, armor and/or horse highlight while leaving the person themselves as just a silhouette really made it easy to instantly tell exactly what their role was and how heavy they were. That always bugged me in Attila. Rome 2 had these really great unit cards and then Attila was just like "gently caress it, screenshot of the in-game model I guess?" Which also had a detrimental impact on gameplay because a lot of units were very similar looking.
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# ? Jun 5, 2020 01:33 |
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I hated the style units they looked so ugly and I had trouble telling units apart A screen cap of the unit portraits is all I need
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# ? Jun 5, 2020 01:35 |
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Should be a togglable option, I way preferred the stylized cards. It's just more interesting. Also from watching various videos, Hector will beat Achilles comfortably with around 50% hp remaining every time. Just to repeat that, in a one on one Hector beats Achilles
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# ? Jun 5, 2020 01:46 |
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Stylized cards are best. The UI looks like a mobile game when it's just a cheap screenshot of the unit.
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# ? Jun 5, 2020 02:00 |
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So from the blurb about further differentiating light, medium, and heavy infantry, as well as the new terrain types, it sounds like they're trying to recreate the combat dynamics of Total War Arena combat in Troy. I might actually loving buy this.
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# ? Jun 5, 2020 02:15 |
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Presumably if its remotely optimised we might get some fun overhauls out of it. Oh... EGS
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# ? Jun 5, 2020 02:31 |
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Eimi posted:Should be a togglable option, I way preferred the stylized cards. It's just more interesting. Does Achilles get to come back and say that Hector only beat a fake-rear end Achilles
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# ? Jun 5, 2020 02:47 |
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Hector was a true hero fighting against that invincible cheater Achilles.
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# ? Jun 5, 2020 02:52 |
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Achilles talked poo poo and got hit, everyone else on his side was just buying into his hype.
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# ? Jun 5, 2020 03:03 |
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Achilles doesn't have how, he has Mood points and when they run out in combat he sulks in a corner
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# ? Jun 5, 2020 04:58 |
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Achilles is a bitch, Lu Bu is where it's at.
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# ? Jun 5, 2020 08:31 |
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I'm still laughing at how they basically modelled orlando bloom.
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# ? Jun 5, 2020 10:09 |
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dogstile posted:I'm still laughing at how they basically modelled orlando bloom. I think Troy was a pretty bad movie. But honestly, the casting was mostly on point.
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# ? Jun 5, 2020 10:10 |
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drat, those previews are disappointing as hell. I just assumed they would use 3K as a base and was pretty excited for 3K in Ancient Greece. I don't think I can go back to a TW2 reskin after 3K.
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# ? Jun 5, 2020 10:42 |
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Zerkovic takes a closer look at the units here. I like the visual style but I feel that the unit blocks look a bit too uniform for cultures that glorified the warrior-hero archetype. https://www.youtube.com/watch?v=9WALU-ihp1Q
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# ? Jun 5, 2020 11:11 |
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Randarkman posted:I think Troy was a pretty bad movie. But honestly, the casting was mostly on point. Okay, but what did the other guy who saw it think?
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# ? Jun 5, 2020 14:19 |
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Randarkman posted:I think Troy was a pretty bad movie. But honestly, the casting was mostly on point. It's a terrible film. I love it.
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# ? Jun 5, 2020 14:20 |
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I still groan when I think about that whole fight a war for love line.
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# ? Jun 5, 2020 15:06 |
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If you slap together all the fight scenes in Troy, it's a great experience. I assume the rest of the movie also exists somewhere.
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# ? Jun 5, 2020 16:20 |
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Honestly if they don't use the "Take it, it's yours!" line in marketing the free game on August 13th, then why even make the game about Troy?
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# ? Jun 5, 2020 17:20 |
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why did ToB suck so much? I've tried playing it a few times and even finished a campaign but it just wasn't ever very fun but I can't put my finger on why.
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# ? Jun 5, 2020 17:45 |
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imo it's because the setting is loving Boring, which is a shame because I actually like the recruitment system and enjoy the fact that you have a lot of battles between small to medium sized armies and not just 20v20 brawls it also really showed the difference between unit tiers since your elite units are actually rare and accordingly powerful. like in a siege a unit of elite swordman's will carve through levies really quickly if they can't get flanked.
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# ? Jun 5, 2020 18:08 |
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golden bubble posted:If you slap together all the fight scenes in Troy, it's a great experience. I assume the rest of the movie also exists somewhere. Man the early 2000s were a great time if you liked watching armies of CGI dudes in various historical settings beat the poo poo out of each other. Everyone was trying to be Gladiator or Lord of the Rings and almost all of them (Troy, Alexander, King Arthur, Last Samurai, Kingdom of Heaven) were varying degrees of middling to bad, with the rare gem shining through (Kingdom of Heaven Director's Cut)
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# ? Jun 5, 2020 19:18 |
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ninjahedgehog posted:Man the early 2000s were a great time if you liked watching armies of CGI dudes in various historical settings beat the poo poo out of each other. Everyone was trying to be Gladiator or Lord of the Rings and almost all of them (Troy, Alexander, King Arthur, Last Samurai, Kingdom of Heaven) were varying degrees of middling to bad, with the rare gem shining through (Kingdom of Heaven Director's Cut) Everyone wanted that sweet, sweet LotRs cash. But Troy at least has good 1v1 fight scenes. Simon Crane and Richard Ryan are really good for western fight choreographers.
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# ? Jun 5, 2020 20:08 |
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Some changes from CA on troy:
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# ? Jun 6, 2020 23:12 |
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No lie, IMO the Steam Workshop is one of the biggest reasons why Total War has had so much staying power recently. The ease of accessing mods is massive; I've done my time modding out M2TW and eventually you get sick of multiple installations, setup programs, and removing mods you don't like manually.
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# ? Jun 6, 2020 23:36 |
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ad090 posted:Some changes from CA on troy: Is Denuvo used for the other, newer games or just this one?
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# ? Jun 6, 2020 23:37 |
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Mordja posted:Is Denuvo used for the other, newer games or just this one? Warhammer 1 and onwards have had Denuvo.
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# ? Jun 7, 2020 00:02 |
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How are people speccing commanders in 3K? They're the one I'm never quite sure on, I usually do 2x units of cavalry and the rest as front line troops, usually green or grey border.
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# ? Jun 7, 2020 00:26 |
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Flipswitch posted:How are people speccing commanders in 3K? They're the one I'm never quite sure on, I usually do 2x units of cavalry and the rest as front line troops, usually green or grey border. Generic commanders have the best "leader/heir/PM" bonuses so I'll spec one or two into those spots if needed. For combat I either get both the speed buffs and arrow protection ability and give them shock cavalry. Or if I really need constant missile protection give them melee cavalry and leave the commander in the line to drop the big buffs. More helpful if there's a strategist reducing ability cooldowns too.
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# ? Jun 7, 2020 02:10 |
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Flipswitch posted:How are people speccing commanders in 3K? They're the one I'm never quite sure on, I usually do 2x units of cavalry and the rest as front line troops, usually green or grey border. I never use them until I have Jade Dragons/Imperial Cavalry, and then they're a really bad red general!
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# ? Jun 7, 2020 02:50 |
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Man, Troy does not look impressive. I guess it’s ok for a free game, but I’ll bet it will be pretty DOA. Even if it gets mod support I doubt anyone will spend a lot of effort on it. Just take a look at the shitshow Britannia was. Got some initial mods but no one bothered to update them for the patches. Welp, I’ll probably play it for 10 hours or so and go back to Warhammer and 3k.
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# ? Jun 7, 2020 03:07 |
I’m one of the three people who actually liked TOB and I agree with the consensus view that Troy doesn’t look great. The early reviewers (twmilkandcookies, partyelite and someone caked Cody bonds? Presumably there are others too) have been remarkably consistent about the red flags and these all come through in their videos: - muddy mix between realism and myth - units not interesting; factions not well differentiated - bland visual palette - duels are weak (and poorly reflect the source material: Achilles shouldn’t get mulched by Hector just because the latter can spam a self heal) I’ll download and play it since it’s free, but not expecting much. Possibly the campaign gameplay or sieges will redeem it but that feels like grasping at straws. I’d actually be interested to know what other people want out of the sieges. I really don’t like the way they are right now, and the videos look alarmingly like they just increased the map size and called it a day. To me a siege is only interesting if it has all of this: - context (why do I need to play this one out specifically) - drama (is the outcome in doubt?) - focus (is the time I spend on it proportionate to the fun? Am I spending any time in triple speed because it takes so long to manoeuvre?) - clear narrative (eg - phase 1 get to the walls alive. Phase 2 take the walls. Phase 3 rampage through the town. Phase 4 clear out the stronghold (if there is one) - exciting visuals - clear and satisfying outcome (which for a fictional siege should ideally be either triumphantly storming the city or a shattered retreat) Something like bannerlord gets the mix almost exactly right: there is a SHORT period of getting troops to the walls and then most of the focus is on the interesting bit IE the battle for control of the walls. E: another example of sieges done right is the A Legionary’s Life game but that’s a wildly different genre and context. Although again, it has much tighter narrative focus. Beefeater1980 fucked around with this message at 09:51 on Jun 7, 2020 |
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# ? Jun 7, 2020 09:48 |
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Eimi posted:I never use them until I have Jade Dragons/Imperial Cavalry, and then they're a really bad red general!
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# ? Jun 7, 2020 10:49 |
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Beefeater1980 posted:I’m one of the three people who actually liked TOB and I agree with the consensus view that Troy doesn’t look great. The early reviewers (twmilkandcookies, partyelite and someone caked Cody bonds? Presumably there are others too) have been remarkably consistent about the red flags and these all come through in their videos: I maintain that it was a massive mistake to take the stance on mythology that they have. They should have gone all-in on the Greek mythology with actual minotaurs, centaurs, etc. Hell, they already did all the work for them in Warhammer. They also should have gone for highly stylized Greek and Trojan aesthetics. This could have been the beginning of a mythological series: Game 1 has Greek mythos, Game 2 adds Chinese units + mythological creatures, Game 3 adds Mesoamerican stuff, whatever you want. It could have been glorious. I also played through an entire TOB campaign, but after that there was nothing to draw me back. At least 3k is interesting and is a well-made package over-all, and of course Warhammer has so much diversity it blows everything else out of the water.
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# ? Jun 7, 2020 18:12 |
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Diomedes being a faction of one and soloing entire armies because Athena likes him.
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# ? Jun 7, 2020 18:42 |
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What lesson should CA take away from Three Kingdoms having about the same amount of daily players as Shogun 2 and less than Rome 2 according to Steam Stats?
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# ? Jun 7, 2020 19:13 |
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Asymmetric factions are vital for replayability, IMHO. I think I speak for everyone that 3K ruled a ton, but I also.. don't feel compelled to pick it back up very much.
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# ? Jun 7, 2020 19:20 |
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# ? Jun 8, 2024 06:11 |
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In late April, Shogun 2 went free for a sale and is coasting off that giant spike. At the same time Rome got a spike from the sale. 3K did not go on sale. Until then, 3K was running higher numbers. So basically nothing to take away other than that sales on long-campaign based games can carry player numbers for a long time. And that TW games age quite well. lurksion fucked around with this message at 19:42 on Jun 7, 2020 |
# ? Jun 7, 2020 19:39 |