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Kheldarn posted:Yes, quite often: Actually, Dark in XIV is Astral, not Umbral. At least, it is as of the last expansion. Considering the etymology of "Umbral", that just makes it super confusing, but there it is.
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# ? Jun 7, 2020 02:36 |
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# ? May 28, 2024 02:16 |
Sinner Sandwich posted:Actually, Dark in XIV is Astral, not Umbral. At least, it is as of the last expansion. Considering the etymology of "Umbral", that just makes it super confusing, but there it is. No it’s not? the point they’re making in shadowbringers is that the eorzeans were wrong about what light and dark energies do, in that umbral/shadow represents growth and astral/light represents stasis rather than destruction and creation, not that they were wrong about which element was which.
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# ? Jun 7, 2020 02:54 |
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Babysitter Super Sleuth posted:No it’s not? the point they’re making in shadowbringers is that the eorzeans were wrong about what light and dark energies do, in that umbral/shadow represents growth and astral/light represents stasis rather than destruction and creation, not that they were wrong about which element was which. Yeah, Eorzeans were wrong in thinking that darkness is umbral (stasis), isn't it? Didn't Alphinaud specifically use the phrase "astral darkness" when Urianger explained his discovery?
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# ? Jun 7, 2020 06:15 |
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Babysitter Super Sleuth posted:No it’s not? the point they’re making in shadowbringers is that the eorzeans were wrong about what light and dark energies do, in that umbral/shadow represents growth and astral/light represents stasis rather than destruction and creation, not that they were wrong about which element was which. Sir SamVimes beat me to the punch, but to elaborate more on it, the Astral/Umbral divide in Sharlayan terminology gets the elements reversed because of cultural associations with what is and isn't good. For instance, "Astral" eras are periods of life and flourishing, as opposed to "Umbral" calamities, but that has nothing to do with the actual elemental affinity of the Calamities, which we see in Shadowbringers can be associated with Light as well as Darkness. In Norvrandt, "Dark" represents the same thing as "Astral" energy, and the rest of Shadowbringers goes on to casually assume that Norvrandt had it right and that the Sharlayans had it wrong. edit: Maybe better to bring this into the FFXIV thread in the MMO HMO, so that we don't turn the LP into a CIA document for a game that Elentor isn't even playing.
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# ? Jun 7, 2020 09:21 |
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Please don't forget that Final Fantasy: Vagrant Story exists and also has Dark, thanks in advance.
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# ? Jun 7, 2020 11:23 |
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This discussion got Dark fast.
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# ? Jun 7, 2020 12:52 |
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Xarbala posted:This discussion got Dark fast.
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# ? Jun 7, 2020 13:02 |
Elentor posted:Please don't forget that Final Fantasy: Vagrant Story exists and also has Dark, thanks in advance. Only in your heart.
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# ? Jun 7, 2020 15:10 |
Elentor posted:Please don't forget that Final Fantasy: Vagrant Story exists and also has Dark, thanks in advance. And Secret of Mana!
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# ? Jun 7, 2020 17:06 |
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I hope they keep the rad submarine and snowboarding mini games. I loved those when I was younger so don't tell me they actually sucked.
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# ? Jun 7, 2020 17:56 |
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ilmucche posted:I hope they keep the rad submarine and snowboarding mini games. I loved those when I was younger so don't tell me they actually sucked. No they were rad. Submarine moreso than the snowboard.
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# ? Jun 7, 2020 18:11 |
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I don't think I've ever done the submarine minigame "legit". If you fire a couple torpedos right as the game starts you sink the other submarine in about 3 seconds. The one time I didn't do that I immediately lost track of it and couldn't tell what the hell was going on.
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# ? Jun 7, 2020 18:34 |
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Zurai posted:Don't worry, Remake keeps up the proud tradition of "Oh good lord this is a terrible minigame" from the original. Yeah, the original was so full of minigames. It's why I can't go back and replay it now. ilmucche posted:I hope they keep the rad submarine and snowboarding mini games. I loved those when I was younger so don't tell me they actually sucked. Every mini game in FF7O was bad HTH
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# ? Jun 7, 2020 18:46 |
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The worst minigames in the Final Fantasy VII universe are still better than the best ones in Spira
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# ? Jun 7, 2020 19:05 |
Rabbi Raccoon posted:The worst minigames in the Final Fantasy VII universe are still better than the best ones in Spira The lightning bolts one legit caused people to throw their controllers and break them.
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# ? Jun 7, 2020 19:20 |
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silvergoose posted:The lightning bolts one legit caused people to throw their controllers and break them. Even the butterfly one was a pain in the dick, and let's not even mention the Chocobo trainer. That's when I finally went "I guess I don't really want the Celestial weapons"
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# ? Jun 7, 2020 20:18 |
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In the version we had in the UK I think there was at least one Celestial Weapon that you couldn't get without facing a Dark Aeon (I said dark, so I'm not off topic!)
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# ? Jun 7, 2020 20:53 |
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Hot take: all mini-games are bastards.
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# ? Jun 7, 2020 21:03 |
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It never took me more than a couple of tries to get 0.0.0 or the butterfly catching (there's a map on gamefaqs, I just follow it on the minimap). I'd take twenty CPR minigames over Lightning Dodger though. And Drownball is fun
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# ? Jun 7, 2020 21:13 |
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The biggest "gently caress you" of X is that even with all the boosters in the Steam version, you still need to jump through all the ridiculous hoops for the Celestial Weapons (from what I understand)
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# ? Jun 7, 2020 21:20 |
Ace Transmuter posted:It never took me more than a couple of tries to get 0.0.0 or the butterfly catching (there's a map on gamefaqs, I just follow it on the minimap). I enjoyed playing Blitzball but I don't remember if it was actually enjoying the game itself or enjoying the catharsis of "solving" the tactical puzzle, i.e. training everybody else on the team to be good throwers/catchers and getting the ball to Tidus. I understand that there are apparently powerful players out there you can recruit but that always worked for me, I wanted to take the Aurochs to victory.
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# ? Jun 7, 2020 21:38 |
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RudeCat posted:I enjoyed playing Blitzball but I don't remember if it was actually enjoying the game itself or enjoying the catharsis of "solving" the tactical puzzle, i.e. training everybody else on the team to be good throwers/catchers and getting the ball to Tidus. I understand that there are apparently powerful players out there you can recruit but that always worked for me, I wanted to take the Aurochs to victory. Datto gains quite a bit of speed as he levels up, so he becomes a pretty good shooter just because he can outrun anyone who isn't an Al Bhed.
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# ? Jun 7, 2020 21:40 |
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Aerdan posted:Hot take: all mini-games are bastards. In 1997 I was legit impressed with the Fort Condor tower defense thing, it's like a whole other game inside an already game!! I am actually interested how that will be interpreted in Episode Two when it comes out in 2025. (Have we actually heard anything about future episodes or is Squenix still waiting to see how this one shakes out financially?)
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# ? Jun 8, 2020 00:02 |
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Takes No Damage posted:In 1997 I was legit impressed with the Fort Condor tower defense thing, it's like a whole other game inside an already game!! I am actually interested how that will be interpreted in Episode Two when it comes out in 2025. The Fort Condor game was the worst of all minigames, both within FF7 and also in anything, ever. Just awful. There may have been a certain bastard loving frustrating minigame in Remake which caused me to curse at my television, but at least the "required" part was over very fast and the soundtrack was bangin'.
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# ? Jun 8, 2020 00:44 |
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Takes No Damage posted:In 1997 I was legit impressed with the Fort Condor tower defense thing, it's like a whole other game inside an already game!! I am actually interested how that will be interpreted in Episode Two when it comes out in 2025. That said, gently caress Fort Condor into the ground forever and ever, thank you very much.
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# ? Jun 8, 2020 00:57 |
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I didn't mind fort condor, aside from having to wait 5 minutes for my token resistance to die and the boss to step up and wait to get their rear end kicked personally. Also the 50 separate "Go hit the event flag half a world away and take the buggy or bronco back to fort condor for a tissue level joke item"
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# ? Jun 8, 2020 01:01 |
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PT6A posted:The Fort Condor game was the worst of all minigames, both within FF7 and also in anything, ever. AradoBalanga posted:gently caress Fort Condor into the ground forever and ever, thank you very much. Oh I'm not saying it was good, just that 14yr old me was all at the idea of games within games. Plus I think even dumbass past me figured out that you can just bumrush the bottom of the screen and clear all the enemies for a quick win and that sweet sweet phoenix summon.
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# ? Jun 8, 2020 04:59 |
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I'd take the Fort Condor mini-game over any mini-game from X. Including Blitzball.
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# ? Jun 8, 2020 11:03 |
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Some real bad minigame opinions in this thread.
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# ? Jun 8, 2020 11:54 |
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AradoBalanga posted:Cid could take whatever staff animations Aerith uses and make them more offense oriented, Cid daintily twirling around sounds great so yes please.
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# ? Jun 8, 2020 12:11 |
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Fort Condor would be fine if the fastest setting wasn't still unbearably slow. Dump your dudes and wait for the win to happen, but it takes a good 5+ minutes just because everything moves at a crawl.
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# ? Jun 8, 2020 12:18 |
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I'm also excited for the eventual marching minigame.
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# ? Jun 8, 2020 13:26 |
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ilmucche posted:I'm also excited for the eventual marching minigame. "OMG that was terrible, send that guy a bomb or something"
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# ? Jun 8, 2020 13:36 |
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ilmucche posted:I'm also excited for the eventual marching minigame. You monster.
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# ? Jun 8, 2020 16:03 |
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AradoBalanga posted:Cid could take whatever staff animations Aerith uses and make them more offense oriented, Vincent could easily adapt Barret's gun animations to a pistol (or borrow Rufus' shotgun animations, for that matter), and I doubt that Yuffie's shuriken would be a hassle to deal with. There's basically 0 chance they're just going to copy + paste anyone's animations. Cid is not going to move anything like Aerith, and Vincent's single-shot rifles/pistols are not going to animate anything like Barret's arm-mounted machine gun. This game is generally going for high-quality production value, and nothing says Lazy like having your main characters being literal palette-swaps of each other when it comes to animations.
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# ? Jun 8, 2020 17:42 |
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It would be cool if Vincent had a moveset like Rufus, even if it's locked to one gun (like that home run swing you get only with Nailbat.)
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# ? Jun 8, 2020 17:49 |
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Schwartzcough posted:This game is generally going for high-quality production value, and nothing says Lazy like having your main characters being literal palette-swaps of each other when it comes to animations. What kinda no-good company would do such a thing... https://i.redd.it/nqtn55m9mry41.gif
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# ? Jun 8, 2020 18:23 |
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They can just steal all the animations they need from FFXIV.
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# ? Jun 8, 2020 18:44 |
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ilmucche posted:I'm also excited for the eventual marching minigame. Amazing avatar/post combo.
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# ? Jun 8, 2020 19:39 |
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# ? May 28, 2024 02:16 |
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WaltherFeng posted:They can just steal all the animations they need from FFXIV. Only if we can make the whole party do the Manderville Mambo
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# ? Jun 8, 2020 19:40 |