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Nostalgamus posted:Oookay, just lost my freshly built war factory (NOD mission 8) to the new airstrike targeting. Don't like it. If memory serves, the AI would priority target defensive structures first. So like a Guard Tower or a Turret are higher priority targets. So build a turret in the corner of your base/map, far away from everything else.
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# ? Jun 9, 2020 20:39 |
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# ? Jun 8, 2024 04:23 |
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From what I've seen it prioritizes the most expensive units or defensive structures. So if you have an Obelisk it will attack that, If you have a flame tank it will bomb that etc. I think its a combination of "Tech" level and cost, since it attacks artillery over light tanks for example.
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# ? Jun 9, 2020 20:48 |
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axeil posted:I booted up Tiberian Sun last night (from The First Decade) and holy crap its borderline unplayable. Every unit looks like an ant and it's impossible to tell what's going on. Last time I tried to run it it was completely busted and I had to find some old direct draw DLL or something to get the main menu to even load. Never really had any issues with any other C&C game, would love to see that one get some attention.
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# ? Jun 9, 2020 21:23 |
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Escape Goat posted:Last time I tried to run it it was completely busted and I had to find some old direct draw DLL or something to get the main menu to even load. Never really had any issues with any other C&C game, would love to see that one get some attention. I'm pretty sure if you just install the free CnCNet version it'll work out of box though.
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# ? Jun 9, 2020 21:27 |
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The Question IRL posted:Tib Dawn was so my jam growing up. I played the hell out of the game. It had been out for a year or two when I got it on my P60 for the princely sum of £40 in the old Virgin Megastore in Dublin. I had a similar experience with the expansions. I had played the demos to death but never owned the game due to being broke (and 10 years old). So a bit later I got a big box collection with all the expansions and was pretty disappointed to see how much of it was random missions after completing the main games.
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# ? Jun 9, 2020 21:31 |
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Mordja posted:I'm pretty sure if you just install the free CnCNet version it'll work out of box though. I'm going to have to check this out, thanks. I love the atmosphere of Tiberian Sun and it's the one I've played least due to life timing/old jank.
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# ? Jun 9, 2020 21:35 |
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Escape Goat posted:I'm going to have to check this out, thanks. I love the atmosphere of Tiberian Sun and it's the one I've played least due to life timing/old jank. I just gave it a go and yup, it works all right. Make sure to download the full installer specifically, because there's also a multiplayer-only version on that page. Speaking of, one interesting side-effect of these remasters looks to be more people playing the other, fan-maintained games online. There are currently over 1000 people playing Yuri's Revenge on CnCNet.
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# ? Jun 9, 2020 21:43 |
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I decided to run the First Decade version of C&C on Origin, just to get a better feel for the improvements to this remaster. Surprisingly it worked without any tweaks, though I used scaling to fix stretching. Petroglyph did a great job, I was already missing many of the features in the first few seconds of the initial GDI mission. But what I'd totally forgotten about was the "sneak peek" stuff in the updated version of the game. There's trailers for Red Alert, Lands of Lore 2, Blade Runner and Tiberian Sun. Westwood sure was busy back then. Made an attempt at playing TS but that one requires patches just to get past the menu screens.
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# ? Jun 9, 2020 21:50 |
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I decided to take a look at the source code, since I remembered I have that opportunity now. As far as I can tell, Airstrikes seem to use the same targeting functions as Ion Cannon/Nukes, which matches the observed behavior of prioritizing AGTs/Obelisks. But this is still completely different from how airstrikes used to behave, so it feels something must have changed - but I don't see how. For anyone else interested, the function in question is Special_Weapon_AI() in House.cpp. Though as far as I can tell, that only selects buildings as targets, which doesn't match up with targeting artillery (unless they're misclassified somehow).
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# ? Jun 9, 2020 21:52 |
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ChairmanMauzer posted:I would kill for this. I've been wanting to replay those campaigns for years. As someone who's room mate actually beat the entire campaign on hard post balance updates, it's possible but it requires very blatantly ignoring what the level recommends doing a lot of times. Like the mission used in the demo where you're given Mammoth tanks for the first time and told to "roll over them"? Yeah, Mammoth tanks are actively the worst thing you could use there post updates, especially with the Railgun upgrade. Mammoth tanks will wreck vehicles and buildings but the AI's composition is primarily infantry in that mission which Mammoth tanks were balanced to be worst against in PvP. The real trick to the mission is APCs filled with grenadiers and snipers. Granted some of the missions are actively bullshit. The Nod missions where you have to capture 2 GDI and 2 Scrin MCVs while the two sides fought was already BS before the balance changes. The final Nod mission also had my room mate actively spitting rage and frustration for a while. Something about how a single GDI barracks would vomit forth multiple squads of infantry at once, and all of them would gain instant max veterancy the moment they got a single kill being one of the least bullshit things about that level. Also "Road's Blocked: Taking an alternate route!" became an in joke and code for "I'm gonna sit on my rear end and do nothing."
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# ? Jun 9, 2020 21:56 |
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Escape Goat posted:Last time I tried to run it it was completely busted and I had to find some old direct draw DLL or something to get the main menu to even load. Never really had any issues with any other C&C game, would love to see that one get some attention. I got Generals and Zero Hour working by following these instructions: https://cncnz.com/features/technical-support-help-guides/installing-command-conquer-generals-zero-hour/ https://cncnz.com/features/technical-support-help-guides/installing-command-conquer-generals/ The key thing I found is that the very first time you boot the game you need to boot in windowed mode with a shortcut with -window at the end. Once you do it once your should be good. I also found a patch for both CNC3 and CNC3: Kane's Wrath that revert the multiplayer patch changes so the single player campaign isn't maddening while keeping all the bugfixes. CNC3 Vanilla:https://old.reddit.com/r/commandandconquer/comments/fytsgu/cc_3_tiberium_wars_is_too_bloody_hard_i_just_give/fn1y90i/ quote:Here is the mod: https://1drv.ms/u/s!Ai9P494k5Pw3hM1IkdyA0T0u5ICT3A?e=P0yfSq For this make sure your mods folder is set up so the path is"..\Command & Conquer 3 Tiberium Wars\Mods\TiberiumEssence". You also might need to unpack the .big file. If so use this: http://www.cnclabs.com/downloads/details.aspx?id=240 CNC3 Kane's Wrath: https://www.moddb.com/mods/kanes-wrath-classic/downloads/kanes-wrath-classic-100-v2 This also requires the WrathEd mod launcher because for some reason the game doesn't come with a mod launching system like the base game does. Link: https://www.gamepressure.com/download.asp?ID=58707 axeil fucked around with this message at 22:10 on Jun 9, 2020 |
# ? Jun 9, 2020 22:02 |
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axeil posted:I got Generals and Zero Hour working by following these instructions: I've never done that because, as with every other C&C game, there's a fanmade thing that just makes the game work in Gentool: https://www.gentool.net/
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# ? Jun 9, 2020 22:06 |
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Mordja posted:I've never done that because, as with every other C&C game, there's a fanmade thing that just makes the game work in Gentool: https://www.gentool.net/ I used Gentool and the game still wouldn't boot for some reason! No idea why but doing the -window trick fixed it.
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# ? Jun 9, 2020 22:10 |
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Mordja posted:I've never done that because, as with every other C&C game, there's a fanmade thing that just makes the game work in Gentool: https://www.gentool.net/ This is how I did my recent play through. Being able to pull the camera out is very nice.
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# ? Jun 9, 2020 22:33 |
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Something has been in my mind and I am wondering if I ever dreamed this or something. But I remember there being a very strange map in RA where rules are changed. V2 rockets now fire nukes, Mammoth Tanks also belch fire, etc. Units did very strange things and their prices were changed accordingly. I remember if you wanted to play it like this you have to play in a certain map. Mind you this was on the DOS / 95 version. Or maybe it was the PS1 version? I dunno but Im having a hard time remembering what the map was called or if you can still play it in the Remake. Cause I remember it being brokenly funny. Any of you guys remember this? E- found it. It was on PS1. Map 41 and 51. Now im gonna check and see if its in the final game. https://www.youtube.com/watch?v=DDMNlpiunBY Katamari Democracy fucked around with this message at 22:52 on Jun 9, 2020 |
# ? Jun 9, 2020 22:48 |
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It exists, I can't remember which one it is but it's one of the mission pack missions. It should be relatively easy to find if you look for it: look for a mission briefing that talks about how everything's hosed up due to chronosphere and/or iron curtain tests (probably Chronosphere). Also I find it weird and amusing that the Tiberium Dawn missions are ordered by mission pack they came in, while the Red Alert ones are organized by faction.
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# ? Jun 9, 2020 22:52 |
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Alkydere posted:It exists, I can't remember which one it is but it's one of the mission pack missions. It should be relatively easy to find if you look for it: look for a mission briefing that talks about how everything's hosed up due to chronosphere and/or iron curtain tests (probably Chronosphere). I also found it on RA under skirmish. Lunar Battlefield (Special) if anyone here wants to try it out.
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# ? Jun 9, 2020 23:01 |
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Tezzeract posted:Nice, have you guys worked on CNC mods before? I'm 0% familiar with the codebase. The only modding work I've ever done is messing around with the cooldown timers in Metal Gear Solid V with a hex editor and general ini editing in Paradox Games. I have no idea if that means I'm a modder or what though.
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# ? Jun 9, 2020 23:02 |
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Katamari Democracy posted:Something has been in my mind and I am wondering if I ever dreamed this or something. But I remember there being a very strange map in RA where rules are changed. V2 rockets now fire nukes, Mammoth Tanks also belch fire, etc. Units did very strange things and their prices were changed accordingly. I remember if you wanted to play it like this you have to play in a certain map. Mind you this was on the DOS / 95 version. Or maybe it was the PS1 version? yes that definitely existed on PC. it was called like gem garden or something. e: actually there were more then one of them but yea, they were named (special).
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# ? Jun 9, 2020 23:03 |
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Katamari Democracy posted:Something has been in my mind and I am wondering if I ever dreamed this or something. But I remember there being a very strange map in RA where rules are changed. V2 rockets now fire nukes, Mammoth Tanks also belch fire, etc. Units did very strange things and their prices were changed accordingly. I remember if you wanted to play it like this you have to play in a certain map. Mind you this was on the DOS / 95 version. Or maybe it was the PS1 version? I remember the area 51 map moslty because all the technicians had nuclear pistols. There as also a map where the ore was very cheap, but it grew extremely fast to the point where it choked your base later on.
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# ? Jun 9, 2020 23:06 |
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What kind of unit compositions should I be trying to use for the GDI campaign missions that allow for base-building? I seem to keep getting my rear end handed to me and feel like I'm doing something horrendously wrong! Nod flame troopers are evil little bastards.
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# ? Jun 9, 2020 23:12 |
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Lunar Battlefield on the remake does nothing strange that I have seen. Ill need to research and see if its really the right one. Im Testing Ore garden now
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# ? Jun 9, 2020 23:12 |
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w0o0o0o posted:What kind of unit compositions should I be trying to use for the GDI campaign missions that allow for base-building? I seem to keep getting my rear end handed to me and feel like I'm doing something horrendously wrong! #1 turn off hard mode if you haven't already. #2: if you're using vehicles a mix of Mediums and APCs for infantry clean up. They're a bit more expensive than Light Scouts (seriously I realize Humvee's now trademarked but they should have given it a name like 'Bulldog' or something) but they have the armor typing to stand up to flamethrowers and can carry engineers #3 Seriously engineers coming in behind your initial assault is one of the best moves against the AI. An engineer instantly removes an enemy building while your combat units play whack-a-mole against enemy unit spam. And on some later missions Nod will rebuild secondary bases if you destroy or sell them so might as well have those buildings be your buildings. There's a reason Red Alert nerfed engineers. #4 A couple mammoths are decent as a sort of flagship/giant wall of HP if you can keep them in the front. #5 A thousand Orcas
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# ? Jun 9, 2020 23:23 |
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Alkydere posted:It exists, I can't remember which one it is but it's one of the mission pack missions. It should be relatively easy to find if you look for it: look for a mission briefing that talks about how everything's hosed up due to chronosphere and/or iron curtain tests (probably Chronosphere). This was it! Sorry I missed your post earlier. The mission is called Paradox equation on the Retaliation expansion.
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# ? Jun 9, 2020 23:32 |
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Alkydere posted:#1 turn off hard mode if you haven't already. You forgot #6: build a line of sandbags into their base and build towers. When I was a kid I was a big user of #5 and #6 but now I do Medium tank/APC mixes. I used to love using grenadiers but they're still a bit too fragile in my modified hard mode.
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# ? Jun 9, 2020 23:54 |
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axeil posted:When I was a kid I was a big user of #5 and #6 but now I do Medium tank/APC mixes. I used to love using grenadiers but they're still a bit too fragile in my modified hard mode. I first played this game on Sega Saturn and learned one neat trick to unlock everything. Y A B B A (Down) A B B A (Down) (Up) The joke in that cheat was Fred Flinstone's trademark "Yabba Dabba Doo"! But for Sega Saturn cheats. I usually just did that and the money cheat and blasted my way through the missions to learn them at first. Then I did that sandbag cheat haha
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# ? Jun 10, 2020 00:00 |
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#7 use a Humvee to create a traffic jam so the harvester can't return to base. Sadly you need a bridge for this but many maps have one somewhere!
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# ? Jun 10, 2020 00:19 |
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Fishbus posted:I remember the area 51 map moslty because all the technicians had nuclear pistols. I remember now it was King Of The Hills, so much ore!! It's like a zombie invasion except instead of a shotgun you have 10 ore havesters
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# ? Jun 10, 2020 00:38 |
w0o0o0o posted:What kind of unit compositions should I be trying to use for the GDI campaign missions that allow for base-building? I seem to keep getting my rear end handed to me and feel like I'm doing something horrendously wrong! Grenadiers are reasonably good against them. They outrange them, I'll usually use a sacrificial minigunner or something to pin them in place while a couple grenades deal to them.
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# ? Jun 10, 2020 00:44 |
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Katamari Democracy posted:Something has been in my mind and I am wondering if I ever dreamed this or something. But I remember there being a very strange map in RA where rules are changed. V2 rockets now fire nukes, Mammoth Tanks also belch fire, etc. Units did very strange things and their prices were changed accordingly. I remember if you wanted to play it like this you have to play in a certain map. Mind you this was on the DOS / 95 version. Or maybe it was the PS1 version? There was another map on PS1 Retaliation my friend and I used to play on link cable that had tesla-civilians and nuke-civilians, and the best way to get civies was to build advanced power plants and then sell them, which would leave 2 or 3 civvies behind. It was incredibly dope.
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# ? Jun 10, 2020 02:51 |
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There’s no way I’m going back to playing without the rally points that the pathfinding mod adds
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# ? Jun 10, 2020 02:52 |
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Fallom posted:There’s no way I’m going back to playing without the rally points that the pathfinding mod adds I still haven't played with that yet because I think it might end up conflicting with my zoom mod? How much of a difference does the pathfinding itself make?
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# ? Jun 10, 2020 02:56 |
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It makes thing extra spicy when your harvester thinks the shortest path to resources is through an enemy base Of course the same holds true for the AI
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# ? Jun 10, 2020 02:57 |
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Stupid question inbound: Do mods for this game disable obtaining achievements? I know some games will do this when you install/play with mods from the workshop.
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# ? Jun 10, 2020 03:00 |
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Mordja posted:I still haven't played with that yet because I think it might end up conflicting with my zoom mod? How much of a difference does the pathfinding itself make? It’s still not fantastic but you do have to babysit your units a lot less. The harvesters are also smarter about how they queue up for drop offs. They’ll still get hung up on bridges, though. All mods conflict because you can only run one .dll at a time. Check for mod compilations. People are just cramming everything into mega mods and the more clever ones are adding .ini files that let you turn off the mods you don’t want.
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# ? Jun 10, 2020 03:02 |
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Fallom posted:It’s still not fantastic but you do have to babysit your units a lot less. The harvesters are also smarter about how they queue up for drop offs. They’ll still get hung up on bridges, though. Yeah, I'm sure eventually there'll be a de facto community patch online.
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# ? Jun 10, 2020 03:45 |
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With the Saturn/PS1 discussion, I looked up the N64 version of C&C. Woof. https://www.youtube.com/watch?v=C0dCOwh8gNo N64's weaknesses are on full display with the texture detail and lack of storage for FMV. Pretty interesting port though, 3D models! And a MIDI soundtrack... that's not bad? https://www.youtube.com/watch?v=tWbl4KBpZW4 https://www.youtube.com/watch?v=qBOn3zG8Wdg
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# ? Jun 10, 2020 03:45 |
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Katamari Democracy posted:I first played this game on Sega Saturn and learned one neat trick to unlock everything. Y A B B A (Down) A B B A (Down) (Up) Hell yeah. It unlocked the SSM launcher too which never appeared otherwise. Forgot if it unlocked chem troopers for Nod though.
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# ? Jun 10, 2020 03:53 |
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You can do per-mission unit tweaks/rules which is how the ant missions work.
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# ? Jun 10, 2020 03:59 |
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# ? Jun 8, 2024 04:23 |
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Super weapon priorities: https://github.com/spookydonut/CnC_Remastered_Collection/blob/d9e287e08b3e2fb3e46690d1029f90e3b17faf0f/TIBERIANDAWN/HOUSE.CPP#L2609 Value() https://github.com/spookydonut/CnC_Remastered_Collection/blob/d9e287e08b3e2fb3e46690d1029f90e3b17faf0f/TIBERIANDAWN/TECHNO.CPP#L3612 BDATA.cpp has the risk/reward values for buildings Value() does return Risk() + Techno_Type_Class()->Reward buildings code:
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# ? Jun 10, 2020 04:31 |